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Apparent 7th Grey Knight codex information


VVolf

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Native speaker here

 

Beschränkungen...

Limitations. All units have in this formation have to be from the faction of grey knights (or no faction) [it says "Fraktion" = faction, not codex]

 

KommandoBoni (Command Benefits)

Befehlshaber der...

Brotherhood Commander

If this contingent is your main contingent you can reroll your roll on the GK warlord traits chart

 

Riten der...

Instead of rolling for reserves at the beginning of second turn you can roll at the beginning of your first turn for all units of this formation kept in reserves. These units arrive your first turn on a roll of 3+ In addition, every unit of this formation arriving this way can run and shoot (in any order)

 

-> you can roll for every single unit of your formation (or have them arrive the "normal way" - first roll @ second turn)

As said above, that formation looks large enough to entice you to put your entire army in it.

Roll a 2 turn one.

Auto lose!

Win. smile.png

I think that is a force org not a formation as its nomenclature uses section names not unit names that you would expect in a formation. So you gain deep striking turn 1 and running and shooting in the shooting phase but lose objective secure. This could make it very hard in some games to keep the momentum you fought for, especially maelstrom missions but conversely if your shooting alpha strike goes well or if most of your forces come in turn 1 it could be an interesting game. Coming in peace meal kills deep strike armies, I rather have half come in turn 1 and half turn 3.

 

It says "Fraktion" = faction, not codex

 

Your faction is the name of the Codex the unit is taken from.

 

Ah well, that makes sense and is kinda obvious.

 

Super mobile Gk, I like.  Now we will hammer the **** out of IG and Tau gunlines, while DK support arrives. Or die a horrible death, we'll see.

I can't see us doing well against tau and all its interceptors along with our nice little perfect pie plate shaped squads after deepstriking lol

 

And if it's against a tau suit army our guns will do nothing, then next turn we're at the mercy of rapid fire plamsa and more big templates.

I can't see us doing well against tau and all its interceptors along with our nice little perfect pie plate shaped squads after deepstriking lol

 

And if it's against a tau suit army our guns will do nothing, then next turn we're at the mercy of rapid fire plamsa and more big templates.

 

Then don't do it against Tau.  You can always deploy normally.

GK formation with DS first turn on 3+ is confirmed (picture of the German WD below):

Plus they can run and shoot or shoot and run in that turn!

Well...thats nice thank you GW. But why the censored.gif has this to be a formation??

http://magabotato.de/images/news/20140813/News6/Magabotato_Games_Workshop_Grey_Knights_Leak_%206.jpg

This is awesome. Exactly how I've envisioned playing Grey Knights for decades. Is there anything in there to indicated a more accurate Deep Strike? Something like a d6 scatter, like what Blood Angels have in their 'Descent of Angels' rule?

I can't see us doing well against tau and all its interceptors along with our nice little perfect pie plate shaped squads after deepstriking lol

 

And if it's against a tau suit army our guns will do nothing, then next turn we're at the mercy of rapid fire plamsa and more big templates.

 That's what cheaper termis (invul) and shoot & run will be for. But yes - always forgetting about their silly skyfire rules. Hopefully tau codex is up next ;)

But of course val! Just someone said use it against tau, I advised not too is all.

Ah, I must have skipped over that part.  Yeah, Interceptor makes doing this against Tau quite risky.

 

@ Valerian: Not in the text no. But rumors are teleport beacons for everyone (don't know where this rumor comes from). So I can DS my knights after DS my (other) knights!

 

I've seen the Teleport Homers everywhere options in the leaked army builder snap shots, but those don't help in the first turn, as they have to be on the board at the beginning of the turn to have any effect.  I'm hoping for a 'Descent of Angels' like ability to help that Formation in the first turn, then all of the other Reserves that make it in on later turns can cue off of the Homers that came in with the first wave.

Such a wonderful thought! Deepstrike 1 unit with a teleport homer, then deepstrike another unit just 6 inches away, then another, and another, until you have a lovely line of shiny knights right up your enemies ass! That's if your first squad was accurate enough :-P

 

 

Edit. After reading what you said made me sad Lmao. Maybe no neat deepstrike lines behind the enemy lol :'(

I just hope our elite choices get deepstrike also, just realised we can only have 4 troops, so unless we combat squaded said troops, we can only really first turn teleport 4 squads. Anyone know if it's any unit that can use the formations rules? Could dreadknights and such do this?

Such a wonderful thought! Deepstrike 1 unit with a teleport homer, then deepstrike another unit just 6 inches away, then another, and another, until you have a lovely line of shiny knights right up your enemies ass! That's if your first squad was accurate enough :-P

 

 

Edit. After reading what you said made me sad Lmao. Maybe no neat deepstrike lines behind the enemy lol :'(

Teleport Homers have to already be on the table before you roll reserves (before your movement phase) for them to take effect.

 

EDIT: Didn't read Valerian's post above yours fully, my bad

So its pretty much confirmed that grey knights get no new models, next week white dwarf is nagash. Real shame sad.png

Perhaps, but WFB had only been waiting for Nagash to return since the fifth edition. Let him have his spotlight! ;)

Ironically, Mordrak gave us a turn 1 Deep Strike platform that would make this new formation practical ... and now we no longer have Mordrak. Why is it that the masters of teleportation assault are so bad at it? Hopefully a Relic fixes this, but its doubtful.

 

SJ

I'd like to know the difference between the brother-captain and grandmaster. It can't just be increasing the BS by 1 surely.

 

With Land Raiders being a dedicated transport, or at least the option to take them as one, it frees up the heavy support slot for nemesis dreadknights.

 

Speaking of which, the PT for the NDK is only 20 points which might just not have shunt, perhaps that also affects Interceptors too.

 

The dreadnought has also moved to the elites slot which looks like its a strait up upgrade to ven dread which means we wont be short on heavy firepower although it will be competing with paladins which isnt saying much although it depends what changes they have undergone.

 

Purifiers are the competition for dreads now if psybolts arent in the new dex as 4 psycannons can pack quite the punch and will be the obvious substitute for a psyfleman, but if they don't have cleansing flame as standard then purgation squads would actually more econimcal if you're not planning on filling the heavy support slots with NDKs

 

All in all im not impressed, there's literally nothing to look forward to except the price change which could have been done in an FAQ/erreta, the 7e faq had more changes than our new codex by the looks of it and we didn't need to fork out £30 for an army wide nerf.

While everyone keeps focusing on the fact we don't have any new models, keep in mind that if some decent armory options get thrown in, all of a sudden we have more than 1 build for each unit like we do now. Cheaper halberds is a good example on strikes, at 2 Pts all of a sudden cc strikes don't look too bad. Just a thought of optimism. Also relics/new warhead could be awesome for all we know.

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