Jump to content

Harald Deathwolf and TDAWGs


L30n1d4s

Recommended Posts

It appears that the old restrictions on combining Independent Characters with Thunderwolves and normal troops (or vice versa) has been lifted.

 

With that in mind and the new Harald Deathwolf character who comes with Outflank, imagine this combo:

 

-Harald Deathwolf and Ulrik the Slayer attached to...

-10 TDA Wolf Guard, 8 equipped with Combi-Plasmas and 2 with CMLs

 

Unit uses Harald's ability to outflank (with Acute Senses helping accuracy, of course), coming in an unleashing 20 Shots with Preferred Enemy (so re-roll 1 to hit, avoiding Gets Hot, and re-rolling 1s to wounds, usually meaning an almost "autowound" against most targets, due to re-rollable 2+ to wound). You can target enemy high value infantry/MCs (like Centurions, Battlesuits, Hive Guard, Wraith Guard, MegaNobz, Bullgryns, DW Terminators, Obliterators etc.), vehicles with weak side/rear armor, or even MCs (look out Wraith Knights, Riptides, Tervigons, Dreadknights, etc.).

 

Meanwhile, the entire unit has Fearless, Counterattack, FNP(6+), and Preferred Enemy in case it gets assaulted (or for later turns, if it decides to assault itself) and Harald can subsequently split off and charge his own target while the Terminators do their thing.

 

If Ulrik is your WL, then the whole unit gets Monster Hunter, making it even better at killing MCs in both shooting and CC.

Link to comment
https://bolterandchainsword.com/topic/294895-harald-deathwolf-and-tdawgs/
Share on other sites

I didn't think you could ever avoid gets hot, even with rerolls? I seriously need to pick up the dex

What makes you think that? A reroll invalidates the previous roll. A 1 on the reroll would still cause "gets hot". The Gets Hot rule even explicitly says so.

Seems like an expensive list to run for a tactic that while very cool and scary, may end up being useless.

Plus I don't like the idea of a thunderwolf running with a pack of non-thunderwolves. This is just me however.

 

End of Line

665 I think if all my math was good.

 

I played Harold last night he was a beast. He and a squad of twc with stormshield killed a mailer fiend 5 termis with a sorceror, a squad of chaos marines, and polished off typhus.

 

As I said, would like to see what a full list with these guys featuring looked like.

 

But just to add, I am only starting to write a similar list to what I've done previously. One unit I usually take is 4 Thunderwolves, all with storm shields and 1 with power fist (PF usually very helpful in my experience as rending doesn't come up nearly enough!). This works out at 245 points in new Codex; in previous codex it was 345 points - that's a massive difference!!

What are Haralds Deathwolf's rules like btw? Not to ninja the thread, but i love good special characters (i like established lore characters/chapters/companies more than DIY). Is he any good? 

 

Yes. TW lords were always good, and he's one of those, but with a 12" LD bubble for TWC and FW and a fixed warlord trait that buffs those units. And outflank, but you knew that.

 

When I make my Khornate warband of counts-as-TWC Skullcrushers I'll be taking him to lead them

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.