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So, 2 HQ Minimum, 6 Max as per force org?


Ishagu

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No. Objective Secured is a Command Benefit of the Combined Arms Detachment, not a benefit of being Battle-forged.

 

You're not using the Combined Arms Detachment, you're using The Wolves Unleashed Detachment, which has different Command Benefits (some of your units get Outflank and you can choose one unit per turn to auto-pass its Reserve roll).

 

You could of course make a Battle-forged army consisting of a The Wolves Unleashed Detachment and a Combined Arms Detachment (and any number of other detachments), with each detachment benefitting from its own special rules.

Wait a minute, you mean that our detachment troops do not have Objective secured, meaning that all other enemies from fast attack, heavy support etc can all contest our objectives? 

 

damn, that means we can't simply sit comfortably on our objectives! We HAVE to wipe out the enemy instead of just tarpitting them on the objective, or preventing fast units from simply zooming over and contesting our objectives.

 

Thanks to Ishagu for bringing up this topic, and Lucien Eilam for making us aware of the difference between command benefit and battle forged. Not having objective secured is a big thing, I initially though that ALL battleforged armies had objective secured.

I think you guys misunderstood, the Unleashed Detachment is NOT an unbound list. Our troops are still objective secured, its just that we HAVE to have 2 HQs now.

 

That's not quite right.

 

Space Wolves Troops taken as part of a Combined Arms Detachment have Objective Secured, but still only have 1-2 HQ slots.

 

Space Wolves Troops taken as part of a The Wolves Unleashed Detachment, with 2-6 HQ slots, don't have Objective Secured. They (and all other Space Wolf units in the detachment) get Cunning of the Wolf instead.

 

You can choose to include any number of either detachment in a Battle-forged list.

Hi Lucien,

 

Sorry I edited my post after reading yours further and doing some further research in the BRB. You are right for the most part, but I'm wondering if we still have the option of using the normal CAD in the BRB when we already have our unique one in the new Codex. Granted I don't see any wording saying we CAN'T.

 

Damn, frankly the whole section on detachments is confusing. Nevertheless, I thank you Lucien for bringing awareness to this hole in my mind which I need to fill with the light of knowledge.

You are right for the most part, but I'm wondering if we still have the option of using the normal CAD in the BRB when we already have our unique one in the new Codex. Granted I don't see any wording saying we CAN'T.

You can. As long as it meets the requirements under "Restrictions" and you can satisfy the mandatory slots, you can use any Detachment with any Faction.

damn, that means we can't simply sit comfortably on our objectives! We HAVE to wipe out the enemy instead of just tarpitting them on the objective

Surely any self-respecting Wolf Lord was planning to do that anyway. smile.png

Yep, a lot of people are confused by the "detachment" rule in the current game, the combined arms detachment in the rule book is the one that anybody can use, as we're seeing new codex's come out there are more different types of detachments that have benefits for that specific army.

 

When choosing a force for a game you can use any number of detachments.

As a further point, Unbound armies can take any combination of units but get absolutely no command benefits.

 

CADs get Objective Secured and re-roll Warlord Traits

 

Unleashed gets its command benefits, which are different than the CAD benefits, and more HQ slots than the CAD FOC.

 

Personally, I don't have the points to spam HQs, and Cunning of the Wolf isn't particularly useful in my 5x Drop Pod force, so I'm sticking with a CAD for now.

Yea, as some one who sat most of 6th out, coming back to this messed up way to build armies is tough to get used to and I still don't get it, and think it is kind of sad. Never liked the idea of allies (to me it kills the game) and all the +/- for different things just get more confusing. 40k is getting to the point where the shear volume of things going on in the rules makes it seem like something "not worth the effort" to learn to play (personal opinion there). I hope to find some one in my area "willing" to teach 7th to me better.

Yea, as some one who sat most of 6th out, coming back to this messed up way to build armies is tough to get used to and I still don't get it, and think it is kind of sad. Never liked the idea of allies (to me it kills the game) and all the +/- for different things just get more confusing. 40k is getting to the point where the shear volume of things going on in the rules makes it seem like something "not worth the effort" to learn to play (personal opinion there). I hope to find some one in my area "willing" to teach 7th to me better.

If you have trouble, stop by the VASSAL40k reddit page; there are many fans willing to mentor. :-)

Have to wonder though... If you're taking an upgraded rune priest with hood, runic armour and ML2, why not just take 2 barebones Rune priests? More durable, given there are two of them. And you could roll on 2 different disciplines, get the mastery benefit for both, and potentially be able to have rune priests join units according to what powers the they ended up with.

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