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Who wrote this codex?


Raven Angel

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Really cause i am loving it.

 

to me it feels more wolfy by the fact it is far more assault orientated and still as shootie if not more so than ever.

I think over all units got stronger, but the customisation got less, but i dont think this effects our over all power it increases it.

 

as I said in another post, i think with this dex people are going to fear us again!!!!

I actually thought this is the book I wished Chaos was. Its a strong flexible book with no obvious overlap between units. Very much a potential for top tier lists.

 

 

I'm looking at my old wolves right now wondering what to do.

Return to the light and play wolves of course ;)

I genuinely don't understand the complaints about "less character." I will admit I'd like a fuller fluff section, but the rules have now given the Rout a distinct play style from 'nilla Astartes without the possible lists being constraining. Yes, in some ways we've been brought more in line with C:SM, but we gained a LOT more than we lost, IMO. The things that made GHs distinct from Tactical Squads are still there; Blood Claws are a meaningful option again, I could go on.

 

TWC are cartoony, to me, so I don't play them, but I know of plenty f folks who love the shaggy :cuss ers, and they haven't gone anywhere. As long as we have gigantic posthuman wolfriders, I'm going to have a hard time buying anybody's complaints that Space Wolves have gotten less characterful.

To be fair, the loss of wulfen and nerf to standard alone does seem to take away some of the flavour, although by no means making Grey Hunters weak. Just a bit weaker than what they used to be, but still better than the average Tactical Marine or Chaos space marine. 

 

In the end, although my first impression was less wolfy as well, my later analysis supports that we've arguably got the best balanced codex, with virtually every unit being important and useable, as opposed to many codexes with useless units like pyrovores and mutilators.

The fluff and gaffs suck (I mean, it's not much updated/changed from 5th).  The new rules set appears to be nice - some obnoxious things, like no more (free) GH ultragrit, full-cost missile launcher LFs, etc, but they appear to be at least offset by the positive changes.

 

Maybe I should elaborate on the not feeling complete comment. I have every version of the Space Wolf dex going back to the first one. The fluff section in this dex is incomplete; much of the info is truncated or flat wrong like that crap about the Dark Angels and Wolves not meeting the the HH. Its like the guys don't know the army at all from a story standpoint. I also keenly felt the leaving out of all the new fluff from the HH books and the newest novels. The codex fluff is very dry and bland and just feels wrong. Also the book doesnt feel like it got the same attention to detail as the 6thed books as far as the graphic design point of view. I noticed this with the Ork dex and the new BRB too. lots of empty white on the pages. It seams that they are going with a minimalistic design for all the books which is bleeding alot of the individuality out of it. I guess im used to the books being a feast for the eyes and brain, even the bad ones from a rulls point of view and this book really left me wanting a lot more in those deparments. I guess I was hoping for a codex Vlka Fenryka and this feels like the 3rd edition minidex in a lot of ways.

 

The rules side of things I can't say yet as always i think you need to take the time to play some games and get a feel. Not sure I like the notion of a design team instead of one guy. Time will tell on that front i guess. Thanks for the responsies

  I guess I was hoping for a codex Vlka Fenryka and this feels like the 3rd edition minidex in a lot of ways.

 

 

I hear ya, take away the glossy hardback cover and what we have is a very meagre offering, goes for all the recent dexes. Only using photos of the models also makes it feel a bit cheap, like a sales catalogue.

 

They've doubled the price on books but it feels like you get less than ever unless you spring for the collectors editions.  

I really hate the new layouts and designs. So tacky imo. And they just seem, lazy. And to charge more for less of a book is just wrong, especially when they use old pictures! GW are cutting just about every corner to boost the profits (which is fine for a standard business) But as this is a very detailed and user involved game, they should try to please us more and not themselves. I mean games workshop has always been profitable, they've never had a reason to neglect us.

I think they're trying to avoid the flack Matt Ward got in 5th and what Cruddace got when the demons dex hit.

 Well that may not be a problem anymore... 

 

http://descansodelescriba.blogspot.com/2014/08/matt-ward-no-esta-en-gw-desde-mayo.html?spref=fb

You make valid points, Raven. I misinterpreted the root and intent of your complaint. In point of fact, I agree with most of your arguments.

 

The newest round of codices has been lackluster, it's true. And while looking for consistency across multiple editions of 40k fluff is a Quixotic endeavor, the retcons in this edition do seem silly.

 

But, this is why I hold onto my old codices. And even GW themselves will say that everything in 40K is written by unreliable sources, so I just choose to interpret the changes as mistakes. It would be nice for them to up their game a bit, though.

 

I think they're trying to avoid the flack Matt Ward got in 5th and what Cruddace got when the demons dex hit.

 Well that may not be a problem anymore... 

 

http://descansodelescriba.blogspot.com/2014/08/matt-ward-no-esta-en-gw-desde-mayo.html?spref=fb

 

No, it's still a problem. Half of the problem in an unreasonable, fussy, and nostalgic community and GW is right to want to insulate their employees from that. 

Man, the stuff written in the novels is not something GW's design studio  should be beholden too.  Some of it is good but a lot of it is crap. If you're going to give the Horus Heresy novelizations legitimacy you have to also give those god awful Lee Lightner novels the same berth. I laughed when someone complained, "Well the Ragnar novels said THIS and the new codex said this." The Ragnar novels had their own warts and depicted a not-brash-and-contemplative Ragnar taking part in a Space Wolves recruitment as a summer camp. It's like the Expanded Universe in Star Wars - its just fanfiction written by outsiders. 

 

Personally I did not care for Abnett's portrayal of the Wolves and feel it didn't cater to the armies underlying themes. I would not want any of those contrary themes featured in the the codex.

 

 

Another thing, saying its reminiscent of the 3rd edition codex is disingenuous. That had, what, 5 pages of fluff? I was disappointed how much new fluff the 5th edition codex had and that was a fine release. The 7th edition easily has more, with upcoming supplements. 

my issue with then new dex, and all dexes in general is upgrades cost twice as much as they should do.

right now every codex that comes out makes grey knights more and more over powered.

power armour equipment is over priced by miles, maybe for an IC it's ok but a squad of wolf guard in power armour, why would anyone take them over TDAWGs

missile launchers @ 15 pts for long fangs, why take missile launchers when i can get plasma cannons at the same price??

same issue for twin heavy blotters not being a free upgrade on a dread

If GW want equipment prices to be as they are (and i do believe PA get wolf claws 5 points cheaper then they should) what they should have given wolf guard is the ability to be armed with the Relic gun.

having a bolt gun for 10 points that has 2 fire modes would put a squad of wolf guard at 28 points per model, a unit of stern guard cost 25 points per model, so they would be paying 3 points extra for counter charge.

having that option immediately opens wolf guard up as a viable option, ad doing the same for the scouts since they too are elite, make bolt gun armed scouts an interesting option.

GW needs to think and play test rules more.

I'm a min maxer, so i have already figured out ways to make this codex work to my advantage, I am just annoyed at special weapons being so over priced as it means less flavour in my army, as i will probably run the same options every single game as instead of choice i am left with a forced route to take to be competitive.

A lot of people tell me they hate min/maxers well i can tell yu this, if you can make a codex where a min/maxer doesn't know what to take, you have made a good rule set, if they look at and go "i hate this theres only one mathematical option" then you censored.gif up.

Man, the stuff written in the novels is not something GW's design studio  should be beholden too.  Some of it is good but a lot of it is crap. If you're going to give the Horus Heresy novelizations legitimacy you have to also give those god awful Lee Lightner novels the same berth. I laughed when someone complained, "Well the Ragnar novels said THIS and the new codex said this." The Ragnar novels had their own warts and depicted a not-brash-and-contemplative Ragnar taking part in a Space Wolves recruitment as a summer camp. It's like the Expanded Universe in Star Wars - its just fanfiction written by outsiders. 

 

Personally I did not care for Abnett's portrayal of the Wolves and feel it didn't cater to the armies underlying themes. I would not want any of those contrary themes featured in the the codex.

 

 

Another thing, saying its reminiscent of the 3rd edition codex is disingenuous. That had, what, 5 pages of fluff? I was disappointed how much new fluff the 5th edition codex had and that was a fine release. The 7th edition easily has more, with upcoming supplements. 

 

Like the novels or not they have been consisten in the direction since the HH wolf book. I is less campy and in a lot of ways more norse and much richer and realistic in its cultural take. it would have been nice to see it in the book instead of a coped down version of the old stuff that couldn't even treat the meating of the emperor and Russ with the appropriate gravity. it was a toss away paragraph. Hell thats a good story and should be in the dex

For a while Grey Knights were the theorycrafters' darling, but it looks like, judging by recent tournament results, that didn't pan out. Regarding upgrade prices: Its been GW's design focus since Codex: CSM came out. The community's had lot of time to accept it since well before 6.5 was a thing

For a while Grey Knights were the theorycrafters' darling, but it looks like, judging by recent tournament results, that didn't pan out. Regarding upgrade prices: Its been GW's design focus since Codex: CSM came out. The community's had lot of time to accept it since well before 6.5 was a thing

Agreed; Grey Knights stopped being OP, or even just P, when 6e dropped two years ago.

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