Jump to content

Wolfguard on bikes


Burias-Drak'shal

Recommended Posts

I'd say go with a unit of 6 or so with 2 power axes. Storm shields are tempting, but unless your metagames is lousy with ignores cover I'd just rely on jink for the most part. You're looking at 180 points for that unit- a tad less than 3 thunder wolves with storm shields and a powerfist. You lose all the Thunderwolf goodies, but you can turbo boost into your opponent's back line or fire boltguns turn 1.

I just meant that it's a bit less awkward to pair a biker priest with a bikes unit than a TWC unit. Though the latter can be done, it's a bit complicated because the wolves want to run while the bike wants to turbo boost. Need to check my rulebook to make sure they can do it in a mixed unit like that.

 

Edit: you lose fleet, checking rest..

 

Hmm, it's a bit unclear actually. You declare a 'run' for the whole unit, but bikes cannot 'run'. So does that prevent the TWC from running, or does it just deny the bikes the benefit (as if they'd opted not to run after looking at the die - meaning they still cannot shoot) or something else? It doesn't say how to resolve this issue and I cannot remember if it has been discussed or resolved elsewhere.

 

It doesn't say that a whole unit must turbo boost, so I would surmise that single bikers within a bike unit, or within a mixed unit, can turbo boost without affecting the rest of the unit. I'd assume it is done on a model by model basis...

 

That said, the rules for jink make it clear that the unit can jink even if there are TWC in it (only the bikes benefit from it however).

You could detach, move the two units then reattach the IC? I've not got my brb so can't see if you can do both in one phase.

I don't believe so, and anyway you can only detach and reattach in the movement phase or if the conclusion of an assault makes getting back into coherency with any part of the unit impossible for an independent character.

If you're happy to use the supplement, and if you and your opponent haven't established house rules/expectations that you will field one detachment only, then you should seriously consider fielding them as a WS5 biker pack by including them in the Company of the Great Wolf detachment from the supplement. Assuming you are taking 2+ HQ, 2+ troops and 2+ elites there isn't much of a downside to this - put the troops in a separate Combined Arms detachment and you will still get Objective Secured.
Swift claws with melta bombs and a power axe were always worth taking to go tank hunting and to add weight to other combats. I think wg bikers should follow the same format if your going to take them. Saying that thunder wolves look on paper, so good I find it hard to justify spending points on anything else, if the same job could be done with thunderwolves.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.