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The Legion for you... Community Assistance Thread


Hyaenidae

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You know where I stand on this matter. Dorn, Sigismund, Templar, awesome kits (that still aren't out yet, cmon FW and a pretty baller Contemptor!

...though don't let this badge confuse you tongue.png

...still need to figure out how to align images in signatures @_@

It's partly your devotion that has me considering it. My plan for the army list is "Lots of bodies, with an expensive, hard hitting core". The problem? Red Butcher models. They're the thing that drives my mind in such fierce competition over the Fists.

Well, you see a little something in the Red Butchers that I don't then, good for you...Maybe its just the leg poses...

 

If you want expensive, hard-hitting core, look no further than us. You also got a decent amount of options of how to go around doing this. Though I'm greatly saddened that the Primus Medicae is no longer capable of being Compulsory HQ...

 

Sigismund & Templar Buddies and if you can spare it, a Primus Medicae in either a Land Raider or Spartan. This alone could rack you upwards of 600 points :p Templar Champion and Medicae can also take the Solarite Power Gauntlet. Sadly the Shield is Terminator Only.

 

Terminators. Along with the Salamanders, we're the only legion able to field TH&SS Terminators. Ours have the advantage of not being restricted to Cataphractii armor and hence have more mobility. We can also Teleport them in with TP Transponders. Give anyone who can take it a Nuncio-Vox and voila, a No-Scatter Teleporting Terminator unit so long as they land near a Vox. If your tight on points, Cataphractii gets the Vigil Pattern Storm Shield for 5pts less than Tartaros/Indomitus. We can also give a Generic Character Eternal Warrior with the Book 4 Relic...but its too expensive for what it does.

 

Also stick a Terminator Primus Medicae here if you can Spare it. Give him a Solarite Power Gauntlet and/or Storm Shield too and you've got a decently hard to kill Apothecary in Terminator Armor that can punch Tanks Dead. VERY Pricey.

 

Jetbikes. AFAIK, Jetbike Marines firing a Heavy Bolter still get BS5, so thats nice. a Squad of (9)10 gives you 3 Heavy Weapons; Multi-Melta, Plasma Cannon or Volkite Culverin. Tool them up adequately to any threat you'd want them to tackle.

 

Again, Primus Medicae could go here. Though you'd still have to pay the Mandatory HQ Tax now...

 

All three of these will cost roughly the same; in the range of 500+ points and all have their Pros and Cons. Upside is that they're all 2+ Saves.

 

As a bonus, if you're playing at the upper end of points levels (like we are at 4k) you can Field all three of these Death Blobs (though 1 will have to go without a Medicae) and have the Terminators be Troops with Pride of the Legion being accessible with Sigismund. He'll also turn Templars troops to free up some Elites Slots.

 

Another Consideration would be Veteran Tactical Squads; 10 men with 2 Heavy Bolters and the Sniper Rule for Infantry Hunting.

And Seekers with whom you can achieve BS7 if you slap a Master of Signal On them. Not that useful, honestly, but quite hilarious. Give them all Combi-Weapons and you have another potential eraser unit. They'll also be, unlike 40k sternguard, be benefiting from the Legion Rules even when Firing Special Issue Ammunition. So BS6 on anything that isn't the special combi-weapon component.

 

To be an even bigger pain, give these guys Land Raider Proteus' and scout them forward.

 

If you were to take all of this in a single list, you could potentially field 5+ Land Raiders of Various types. But don't forget to balance out the rest of the list amid all these Hammer Unit Suggestions.

Well, you see a little something in the Red Butchers that I don't then, good for you...Maybe its just the leg poses...

If you want expensive, hard-hitting core, look no further than us. You also got a decent amount of options of how to go around doing this. Though I'm greatly saddened that the Primus Medicae is no longer capable of being Compulsory HQ...

Sigismund & Templar Buddies and if you can spare it, a Primus Medicae in either a Land Raider or Spartan. This alone could rack you upwards of 600 points tongue.png Templar Champion and Medicae can also take the Solarite Power Gauntlet. Sadly the Shield is Terminator Only.

Terminators. Along with the Salamanders, we're the only legion able to field TH&SS Terminators. Ours have the advantage of not being restricted to Cataphractii armor and hence have more mobility. We can also Teleport them in with TP Transponders. Give anyone who can take it a Nuncio-Vox and voila, a No-Scatter Teleporting Terminator unit so long as they land near a Vox. If your tight on points, Cataphractii gets the Vigil Pattern Storm Shield for 5pts less than Tartaros/Indomitus. We can also give a Generic Character Eternal Warrior with the Book 4 Relic...but its too expensive for what it does.

Also stick a Terminator Primus Medicae here if you can Spare it. Give him a Solarite Power Gauntlet and/or Storm Shield too and you've got a decently hard to kill Apothecary in Terminator Armor that can punch Tanks Dead. VERY Pricey.

Jetbikes. AFAIK, Jetbike Marines firing a Heavy Bolter still get BS5, so thats nice. a Squad of (9)10 gives you 3 Heavy Weapons; Multi-Melta, Plasma Cannon or Volkite Culverin. Tool them up adequately to any threat you'd want them to tackle.

Again, Primus Medicae could go here. Though you'd still have to pay the Mandatory HQ Tax now...

All three of these will cost roughly the same; in the range of 500+ points and all have their Pros and Cons. Upside is that they're all 2+ Saves.

As a bonus, if you're playing at the upper end of points levels (like we are at 4k) you can Field all three of these Death Blobs (though 1 will have to go without a Medicae) and have the Terminators be Troops with Pride of the Legion being accessible with Sigismund. He'll also turn Templars troops to free up some Elites Slots.

Another Consideration would be Veteran Tactical Squads; 10 men with 2 Heavy Bolters and the Sniper Rule for Infantry Hunting.

And Seekers with whom you can achieve BS7 if you slap a Master of Signal On them. Not that useful, honestly, but quite hilarious. Give them all Combi-Weapons and you have another potential eraser unit. They'll also be, unlike 40k sternguard, be benefiting from the Legion Rules even when Firing Special Issue Ammunition. So BS6 on anything that isn't the special combi-weapon component.

To be an even bigger pain, give these guys Land Raider Proteus' and scout them forward.

If you were to take all of this in a single list, you could potentially field 5+ Land Raiders of Various types. But don't forget to balance out the rest of the list amid all these Hammer Unit Suggestions.

And see, while that's all well and good (and I'll admit that I'm not found of the pose for the Devoured) the idea of a Death Blob of Butchers lead with or without a Primus (FNP 6+) and possibly by a Chaplain appeals to me. The idea of crashing into someone with 5 Power Axe attacks each on the Charge, with re-rolls to hit, each model having at least 2 wounds and a 2+ save is... appealing. And in addition, can probably be played as Chaos Terminators at some point if I wanted to.

Seekers are Fast Attack right? I might actually put them in my list anyway, as of the two army lists I have made, both of them are... lacking when it comes to anti-tank weaponry. At the same time I want to go for things that fit fluff wise. Although I will admit that I might be going about it wrong in a 1500 point game (the second most common size played at my local GW and figuring out a non-mortalis 1000 point list is... not my plan.)

All I know is I have the MK2 armor starter set, 2 Apothecaries, and that's it. I want to form something about that, and I honestly do like the World Eaters. It's the Hammer and Shield thing that's making me consider the Fists really, like, a Legion Champion with a Thunder Hammer leading Templars. Or a Chaplain leading either Butchers or Templars. Possibly on the cheap.

Thoughts? Not just Fist wise.

World Eaters suffer from comparatively 'meh' rules but, honestly, can be made to work but will NOT be cheap.

 

An interesting Idea would be to run Despoilers or True-Grit marines (10 men in a LR Phobos or 20 in a Spartan) with an Attached Chaplain and Apothecary for decently scary blobs since World Eaters get free Chain Axes if they have Chainswords.

 

Red Butchers are honestly one of the best CC units in the game though they aren't cheap. They will however blend things into a fine red mist. If you wanted, you can give their Sarge 2 Chain Fists or Thunderhammers too. The only real problem is sending them off to kill a unit thats just too weak for them and have them shred it then get shot to bits. Since they're Cataphractii, I'd always give them a Land Raider Phobos or Spartan. If you're feeling Lucky (punk) you could shove them into a Caestus or Storm Eagle.

 

Since you already have Tac Marines and Apothecaries, get 1-2 Chaplains, give the blob Chain Axes, gear the Sarges out and stuff them into an assault vehicle and you'll have a decently scary unit. 

 

If you have 2 squads, you can do an alternating pattern of Fury of the Legion with one squad and charge with the other. For added hilarity, add in a Heavy Support Squad with Heavy Flamers to clear the way before hand in a Rhino or LR Proteus if you can justify it.

 

I'd Keep the Chaplains Cheap and would prefer them over the Legion Champion 9 times out of 10 especially when using CC focused squads. If you're going red butchers and want to give them a Chaplain its automatically a Spartan, Storm Eagle, Kharybdis or Caestus they'll be riding in, which makes for a very points heavy unit. I wouldn't really give them a Primus Medicae since you're paying ~100+ points for a +1 to your FNP. Not worth it despite the gear a PM can bring.

 

Another thing is Dreadnoughts with 2 DCCW. Give one or both of the arms Grav guns to slow things down and Haywire things to death. You can take up to 3 per slot but also sink you a lot of points.

 

Since you said you'll mostly be running 1500 points try:

 

HQ:

-Chaplain; Artificer Armor, Melta Bombs, Refractor Field

-Chaplain; Artificer Armor, Melta Bombs, Refractor Field

 

Elites:

-Apothecaries; Artificer Armor, Power Sword (or Caedere weapons), Augury Scanner x2

 

Troops:

-Legion Tactical Squad; 12 Marines, Extra CCW, Artificer Armor, Power Weapon, Melta bombs, Legion Vexilla (as a redundancy)

-Legion Tactical Squad; 12 Marines, Extra CCW, Artificer Armor, Power Weapon, Melta bombs, Legion Vexilla (as a redundancy)

 

Heavy Support:

-Legion Spartan Assault Tank; Armored Ceramite, Flare Shields, TL Heavy Flamer

-Legion Spartan Assault Tank; Armored Ceramite, Flare Shields, TL Heavy Flamer

 

The whole army is in two tanks and you have ~40 points left over to do what you will. The sheer Durability of the Spartans will make people cry, especially at 1500 points but this is a 100% Gimmick List.

 

If you want Red Butchers, it turns into:

 

HQ:

-Chaplain; Terminator Armor

 

Elites:

-Apothecaries x2 Artificer Armor, Power Weapons

-Red Butchers; 2x Power Axes Each, 2x Axe/Chain Fists/ Power Fists/ Thunderhammers on the Devoured

-Legion Spartan Assault Tank; As before

 

Troops:

-Legion Tactical Squads; 11 Marines, Artificer Armor, Melta Bombs, Power Weapon, Legion Vexilla

-Legion Tactical Squads; 11 Marines, Artificer Armor, Melta Bombs, Power Weapon, Legion Vexilla

 

Heavy Support: 

-Legion Fire Raptor Gunship; Armored Ceramite, Reaper Batteries

 

Imo, this is a bit more well rounded and brings a lot of firepower to this points level. Armored Ceramite may not be needed on the Fire Raptor, but you never know. Only down side is that the Tac Squads are still Very Fragile and will probably get Erased rather Easily. Use them as a Backfield unit in a list like this. Between the Spartan and Fire Raptor, your opponent may not give them any attention.

I actually really like the second list. Plus it'd be my first time using a flier, at worst I'll need to worry about hordes. How many Red Butchers does that list allow though? I'm guessing a solid amount given the amount of other things taken with it.

So I took the pelts idea and kind of ran with it. Tiger pelts for the assault squad, maybe feathers for the recon squad or heavy weapons (On White Scars? Gasp!) who are packing auto cannons.. I suppose the question is just how costly the green stuff would prove to be. Thoughts, wise ones? Really a number of sashes, maybe converted shields from the SW shields, I need to find the best way to make Tulwars and Chogorian Glaives. So yes! Ideas? Opinions? Thoughts?

Apologies for the double post but I am on my phone currently. Essentially I am taking the idea of the White Scars and fitting each squad to an animal of Chogoris (Or Mongolia). From the berkut, to the tygers, to golden eagles and snow leopards to mark out each squad's purpose and feel.

I actually really like the second list. Plus it'd be my first time using a flier, at worst I'll need to worry about hordes. How many Red Butchers does that list allow though? I'm guessing a solid amount given the amount of other things taken with it.

Ehh....5 >_> Base cost for 5 of them is 275. But, the upside is you'll be hitting like a squad of 2 10 man terminator units on the charge with the sheer number of attacks. Though you'd have to survive to initiative 1....

 

It'd be hard to squeeze any more in since they're 45 points a pop but, if you swapped out the Spartan for a Storm Eagle, you could save roughly 100 points and get 2 more in.

 

...Yeah :p

 

 

So I took the pelts idea and kind of ran with it. Tiger pelts for the assault squad, maybe feathers for the recon squad or heavy weapons (On White Scars? Gasp!) who are packing auto cannons.. I suppose the question is just how costly the green stuff would prove to be. Thoughts, wise ones? Really a number of sashes, maybe converted shields from the SW shields, I need to find the best way to make Tulwars and Chogorian Glaives. So yes! Ideas? Opinions? Thoughts?

Apologies for the double post but I am on my phone currently. Essentially I am taking the idea of the White Scars and fitting each squad to an animal of Chogoris (Or Mongolia). From the berkut, to the tygers, to golden eagles and snow leopards to mark out each squad's purpose and feel.

 

I'd go with Bird Feathers/pelts on the Assault Squads (birds of prey), Wolf pelts on seeker/recon squads (hunters), Bear pelts on (Heavy) Support squads (they maul stuff) and a random assortment on the Tactical Squads since they can, fluff wise, fulfill any role.

 

For bikes, if you're a good sculptor, Horses. REINFORCE THAT MONGOLIAN THEME!

I've said it before, and I'll say it again. Don't think so narrowly when it comes to the Legions; these are not the Chapters of the 41st Millennium. Just because the Blood Angels are known for their descent upon wings of fire upon the field of war doesn't mean that a IX Legion Mechanized Choir couldn't exist, or be even renown. Just because the Thousand Sons are known for their psychic might, doesn't mean that a XV Legion Siege Coven couldn't not only exist, but be damn good at what they do. Even the cultures we once knew of the old Legions of the IA era are now fluid and malleable. Imagine a host of Terran Dark Angels, pulled from the desert rad-wastes of the Achaemenid Empire, knights who hold to ancient culture codes of Furusiyya long before Caliban was found. Imagine XII Legion warriors who hail from the heady days of the Sa'afrik Liberation, cut off from their Legion for so long that they never experienced the kiss of the nails, who still wear the Hound brightly upon their shoulders, who wage war in the true Emperor's name, with dignity and tactical caution. IV Legion Air Assault Grand Battalion. XIX Legion knights. XIV Legion fast attack and recon companies.

 

Be different. Be strange. Don't shoehorn yourself into a form of narrowed creativity. This is the Horus Heresy after all.  :)

No worries, I actually intend for my first few squads to be on foot. Eventually I would like to get bikes because let us be honest, the FW bikes are beautiful things. But for the time being, I want to focus on building a character for my Ordu unlike the rest of the White Scars. While they resent the stereotyping as savages, why not have a company simply live with the comparison and clad themselves in the furs of kills? Why not have a squad of White Scars who would rather be hauling around Autocannons? Or bloodthirsty Assault Marines clad in tiger pelts?

 

And the feathers to represent the sharp eye of the Berkut for the Heavy Weapons or Recon squad.

Tiger pelts for the Assault Squad to represent ferocity.

Then I'll fix in things such as Wolves and Snow Leopards in time. It will be a month or so before I can start the project (Group order constraints), but I am excited as I have never worked with green stuff before. New level of modelling that I will most likely be bothering someone about later. 

You see, the dream I have for my V legion force will be entirely on foot, zero bikes, ancient Terrans pulled from nomadic tribes of the Lantic Ash Dunes. Proud warriors, Terrans who actually have much in common with their Chorgoian brothers, though they cherish the movement of the body's pillars more than the speed of of a iron steed. 

 

Native American influenced White Scars, if you will. Even my Scars' dao's will be of a Chorgorian style, but wrapped in furs and hung with feathers.

I actually really like the second list. Plus it'd be my first time using a flier, at worst I'll need to worry about hordes. How many Red Butchers does that list allow though? I'm guessing a solid amount given the amount of other things taken with it.

Ehh....5 >_> Base cost for 5 of them is 275. But, the upside is you'll be hitting like a squad of 2 10 man terminator units on the charge with the sheer number of attacks. Though you'd have to survive to initiative 1....

It'd be hard to squeeze any more in since they're 45 points a pop but, if you swapped out the Spartan for a Storm Eagle, you could save roughly 100 points and get 2 more in.

...Yeah tongue.png

5 is fine. Just means I'll need to purchase 1 off of Ebay if I want to follow my idea for the Chaplain.

As for surviving to Initiative 1, it's more likely than you'd think. While they are hit on 3+, They all have 2+ (unlikely to be a problem unless commander units or MC's show up in force) and at least 2 Wounds each. Consider the Chaplain is also part of the unit, meaning that anyone who survives will be re-rolling their to hits.

I read The Seventh Serpent and then Massacre for the millionth time last week, before I knew it I'd placed an order for Conquest, an Iron Father and some Cataphractii terminators with more Cataphractii to follow when I get paid...

 

I guess that was my minds way of telling me I'm starting an Iron Hands Avernii clan force, charging headlong into those filthy treacherous Emperors Children...

I've said it before, and I'll say it again. Don't think so narrowly when it comes to the Legions; these are not the Chapters of the 41st Millennium. Just because the Blood Angels are known for their descent upon wings of fire upon the field of war doesn't mean that a IX Legion Mechanized Choir couldn't exist, or be even renown. Just because the Thousand Sons are known for their psychic might, doesn't mean that a XV Legion Siege Coven couldn't not only exist, but be damn good at what they do. Even the cultures we once knew of the old Legions of the IA era are now fluid and malleable. Imagine a host of Terran Dark Angels, pulled from the desert rad-wastes of the Achaemenid Empire, knights who hold to ancient culture codes of Furusiyya long before Caliban was found. Imagine XII Legion warriors who hail from the heady days of the Sa'afrik Liberation, cut off from their Legion for so long that they never experienced the kiss of the nails, who still wear the Hound brightly upon their shoulders, who wage war in the true Emperor's name, with dignity and tactical caution. IV Legion Air Assault Grand Battalion. XIX Legion knights. XIV Legion fast attack and recon companies.

 

Be different. Be strange. Don't shoehorn yourself into a form of narrowed creativity. This is the Horus Heresy after all.  :)

Well seeing as I am surrounded by creative people left right and centre are there any creative twists you (or anyone for that matter) can put on the xx legion. All I can seem to come up with is stealthy alpha legionaries that sneak in during siege battles but I'm happy to hear anything, from the most mundane to the exotic.

Thanks guys for the suggestions keep them flowing please

A mechanized force designed to draw as much attention as possible, then crush it under their treads. After all you need something to hold their attention while the sneaky guys do their thing.

Unused idea from the Corax Coup:

 

Alpha Legion force that brings worlds to Compliance by attacking it with its own heroes, messiahs, legends and nightmares.

 

As the Alpha Legion likes to take that extra moment to really set an enemy up for destruction, this unit uses that time to uncover the histories of their opponents, deliberately setting their offense up so that the enemy feels itself under assault by their own past. Voxcasts spouting the words of a legendary conqueror, a city annihilated exactly as the prophecies foretold, etc.

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