Gideon999 Posted August 28, 2014 Share Posted August 28, 2014 It will be interesting to see how this affects the meta over time. I can see everyone and their brother bringing one of these guys for a while, until those deathstars start going away. Then I can see them starting to get left at home as their utility wanes a bit and those deathstars starting to creep back. Though I think you may be right that the smaller, 3 man squads may be more common at that point. If you do run into the assassin couter-meta at that point there would be less to lose. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3793477 Share on other sites More sharing options...
Captain Idaho Posted August 28, 2014 Share Posted August 28, 2014 Hard to tell. I've rarely seen combinations coming back after such a hard counter. Personally I'd always take a Culexus in this edition. Eldar, Daemons and just about anyone else with psykers are still risks. And even if not, the difficulty in dealing with a Culexus for shooting armies is just delicious. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3793489 Share on other sites More sharing options...
knife&fork Posted August 28, 2014 Share Posted August 28, 2014 For me that's not running any psykers at all I can deploy him anywhere without a problem. As an added bonus I can just feed him all the warp charge I don't use for anything else. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3793492 Share on other sites More sharing options...
Stickeh Posted August 28, 2014 Share Posted August 28, 2014 Even without an enemy death star to neuter the Culexus is a decent investment, with insta death on 6 to wound and outright ignoring amour saves, combined with the assassin stat line, she's an amazing MC hunter that just cannot be ignored. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3793749 Share on other sites More sharing options...
Gideon999 Posted August 29, 2014 Share Posted August 29, 2014 Picked up the dataslate last night, and yes, these things are nastier than I had anticipated. Now I have to get some and paint them, dangit! Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3794258 Share on other sites More sharing options...
Axagoras Posted August 29, 2014 Share Posted August 29, 2014 the issue is its not snap fire its just use bs 1, so riptides just nuke him in 1 hit lel Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3794446 Share on other sites More sharing options...
knife&fork Posted August 29, 2014 Share Posted August 29, 2014 the issue is its not snap fire its just use bs 1, so riptides just nuke him in 1 hit lel 1 unsaved wound, that's 4-5 S8+ blasts on average. Either way, who cares? That's not what he's there for and it's easily avoidable. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3794464 Share on other sites More sharing options...
Captain Idaho Posted August 31, 2014 Share Posted August 31, 2014 Blast markers are his biggest weakness. I forgot about that. Yeah against Tau he is actually at risk. Only takes one on target nova cannon and he could die. Of course, 20 Tactical Marines Drop Podding down will change the focus... Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3795836 Share on other sites More sharing options...
Kaedes Nex Posted September 3, 2014 Share Posted September 3, 2014 I'm trying to build a competitive 1500pt list, but cant make up my mind about a few things: - One big 6man squad with multiple SC's for buffs vs 2 3man squads with 1 SC each to buff them? - They will be footslogging so do i go for levitation to get in range faster or invisibility to survive more? - Is the 10 points for the rockets worth it in 1500pts? You can get away with 5. Generally you'd want one squad for easier buffing, but I'm interested in how 2x3 would work. Always Invisibility. They don't need a transport as their range is effectively 30" due to Slow and Purposeful. This is enough to reach the entire board from midfield except for the corners. And who cares if that Eldar has to cower in the four diagonal board edges with his WS crammed in there like sardines. He's already lost his most important asset: mobility and field control. Deploy as far up as possible, walk forward 6", reach out and touch someone. No, the HB are way better because 1) they're free, and 2) they hit what your Grav Amps cannot. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3798411 Share on other sites More sharing options...
OSO88 Posted September 3, 2014 Author Share Posted September 3, 2014 My big worry now is if I don't get invis off , to have some kind of backup plan. The tournament does allow Lords of War as well, has anyone matched a centurion star against a super heavy? Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3798526 Share on other sites More sharing options...
Gideon999 Posted September 3, 2014 Share Posted September 3, 2014 I have, it was the uber version I posted above : 6 Cents - 5x Grav, 1x Las - all with chest missiles - Omniscope Tigurius Coteaz Ordo Malleus inquisitor with ML1, power armour, 3 servo skulls and the liber heresius Clocked in at over 900pts but killed a necron transcendant C'tan in one volley of shooting using storm of fire from tiggy. With Tiggy in the group Invis is very high probability, but failing that Coteaz and the other inquisitor give 3 rolls on divination to have a chance at the 4++ save, which is a good second place option. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3798864 Share on other sites More sharing options...
OSO88 Posted September 3, 2014 Author Share Posted September 3, 2014 I'm thinking of something similar: -Loth instead of Tiggy -Coteaz -6 Cents, all grav/hb's, Omniscope A little bit cheaper, Loth gets to take Invis by default, but my psy dice pool is then only 5 to start with. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3798884 Share on other sites More sharing options...
knife&fork Posted September 3, 2014 Share Posted September 3, 2014 Culexus Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3798885 Share on other sites More sharing options...
Captain Idaho Posted September 3, 2014 Share Posted September 3, 2014 Yeah 900pts that dies soon as a Culexus gets within 12" and an orbital bombardment/demolisher/plasma attack in the flank etc retaliates. What's more, the Culexus charges, challenges and instant kills a Psyker with one little wound, after shooting 5 + power BS8 S5 ap1 hits, then uses a Psyk out Grenade. Best take smaller squads or multiples of the Centurions rather than stacking. GW have made moves to reduce the benefits of stacking by increasing the risk. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3798898 Share on other sites More sharing options...
OSO88 Posted September 3, 2014 Author Share Posted September 3, 2014 Our local meta is a couple of months behind the UK and USA , so I reckon deathstar is a good way to go. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3798936 Share on other sites More sharing options...
Gideon999 Posted September 4, 2014 Share Posted September 4, 2014 If you want to take the invisible centstar now, you would HAVE to bring a stock inquisitor with servo skulls to make sure he can't get close to you at game start and you HAVE to have a backup plan for if you dont go first. That dang assassin will ruin your day badly (there is another post where some folks showed me just how badly too). The servo skulls will allow you to deploy without worrying about the assassin being anywhere near you at deployment and if you go 2nd you must be in cover to take a round of shooting. After that though, you need to take that assassin out fast. Drop pod tac squads or bikers would be good to tie him up before he can get close. The cent star is still viable, but much more vulnerable than it used to be. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3799827 Share on other sites More sharing options...
OSO88 Posted September 5, 2014 Author Share Posted September 5, 2014 Has anybody tried gating the cent star around using guys like Draigo? Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3800592 Share on other sites More sharing options...
Gideon999 Posted September 5, 2014 Share Posted September 5, 2014 Yep, works really well. As above I am a fan of levitate as well (less flexible, less risk if you don't run Draigo). Basically if you plan on doing this deathstar you need to make sure you can move and kill the assassin AND weather a full turn of shooting if you go 2nd. Difficult but not impossible. Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3800898 Share on other sites More sharing options...
OSO88 Posted September 5, 2014 Author Share Posted September 5, 2014 Thanks for all the help , really appreciate it! Now to find some time for playtesting... Link to comment https://bolterandchainsword.com/topic/295095-shooty-centurions/page/2/#findComment-3800989 Share on other sites More sharing options...
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