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Murderfang?


Valor

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I doubt many of us have played with him yet.

You should look over at the blood angels forum to see how they play with their Death Company Dreads, as they have a lot in common with Murderfang (both being a AV12 WS5 Walker that can turn pretty much everything to fine red mist)

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I'm planning an army list with him but haven't had a chance to test it. I think the key is to have target saturation - lots of individual targets.

 

Using the Wolves Unleashed detachment, I'm Drop podding him, Bjorn, a Shield-Venerable, two land speeders, with outflanking Thunderwolf cavalry, a storm wolf and grey hunters.

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I used him the other day, I dropped him in behind some ruins and due to some good rolling by my sons weird boy and some poor rolling by me, he exploded before doing anything but snarling at a mob of ork boys...doh

But my TWC performed brilliantly and won me the day!

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I'm planning an army list with him but haven't had a chance to test it. I think the key is to have target saturation - lots of individual targets.

 

Using the Wolves Unleashed detachment, I'm Drop podding him, Bjorn, a Shield-Venerable, two land speeders, with outflanking Thunderwolf cavalry, a storm wolf and grey hunters.

 

How, exactly, are you getting outflanking Thunderwolf, Stormwolf, and Hunters?

 

I ran him and found that he seems to work better in the second round of pods. Got popped right away in the first game when I dropped him first, second game he went in the second round and killed a chaos termi squad and a squad of plague marines.

 

I was going to recommend also that he, or any other Dreads, come in on the second round of Pods.  Give your early entry Hunters a chance to secure the LZ.

 

V

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Val,

 

With the Wolves Unleashed you could take you two compulsory HQ and attach one to a unit of Hunters in theit dedicated transport and then the other on a TWM to the TWC and then outflank them.

 

But the Hunters would only get to Outflank on a 4+ (50/50, so not bad odds) whereas the TWC are only coming in via Outflank on a 6 (not great odds at all).  Neither are good enough odds to form your battle plan around, in my mind.

 

V

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I ran him and found that he seems to work better in the second round of pods. Got popped right away in the first game when I dropped him first, second game he went in the second round and killed a chaos termi squad and a squad of plague marines.

Interesting, I figured turn 1 pod was a must so he could get a turn 2 charge. Thanks for pointing that out. Turn 2 should work out pretty well as TWC and a stormwolf full of claws in their force should be a good enough distraction!

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You could use Deathwolf to outflank a squad of TWC

 

WLK

 

Ah, I didn't see Wispy mention Harald, so maybe that's exactly what he's doing.  Using the Deathwolf for the TWC, and then gambling on the 4+ for the Hunters in a Stormwolf.

 

V

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Val,

With the Wolves Unleashed you could take you two compulsory HQ and attach one to a unit of Hunters in theit dedicated transport and then the other on a TWM to the TWC and then outflank them.

 

But the Hunters would only get to Outflank on a 4+ (50/50, so not bad odds) whereas the TWC are only coming in via Outflank on a 6 (not great odds at all). Neither are good enough odds to form your battle plan around, in my mind.

 

V

3+ with an HQ attached. I am gambling a little, yeah.

 

And I'm running Harald, who has Outflank and would join the TWC. That's a guaranteed Outflank.

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I think the strength in the WUD is after the first turn your support is basically coming in when you need it. Acute senses then makes it easier to put it where you want it.

 

So your troop choices gettino the chance to outflank and then once turn two starts, you get to pick where you want them...almost.

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I bought the Lucius Drop Pod for him, my fluff being that its a large refrigerator with him in it. :)

Drop him turn 1 on one of the enemies flanks, but leave him embarked on it while he 'defrosts'. Enemy has to destroy the 12 armour 3HP vehicle before they can shoot him.

Turn 2 he can assault out of the Pod into nearest unit.

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I used him the other day, I dropped him in behind some ruins and due to some good rolling by my sons weird boy and some poor rolling by me, he exploded before doing anything but snarling at a mob of ork boys...doh

But my TWC performed brilliantly and won me the day!

If nothing else he distracted your son for about a turn. Gave your TWC a chance to close the gap!

I bought the Lucius Drop Pod for him, my fluff being that its a large refrigerator with him in it. smile.png

Drop him turn 1 on one of the enemies flanks, but leave him embarked on it while he 'defrosts'. Enemy has to destroy the 12 armour 3HP vehicle before they can shoot him.

Turn 2 he can assault out of the Pod into nearest unit.

Awesome idea. Then things get really interesting!

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