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Let's talk Wolf Guard Terminators


Jaarl Stormfang

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Quick question as I am sat looking at my termie sprues and cursing being one left arm short (only 4 shield arms per box). With the new rules on wolf claws if you have 2 does that mean it adds +2 to str (+1 and +1?). Saves me kitting one dude out with the heavy weapons and a power/chain fist..

 

So, correct me if I'm wrong but couldn't you add a rune priest to the tdawg pack and have him cast sanctuary? (+1 to inv. save)

 

you are correct sir

 

 

But, don't forget that Sanctuary is one of the random powers on the Sanctic table, so first you have to roll well to get it, and then you'd be susceptible to the high Perils chance that any non-Grey Knight gets when using that discipline (Perils on any double).

 

V

I think not, because its a weapon profile not chracteristic upgreat. And you can use only one weapon - tbe seckond is just additional attack

 

That's right.  

I think the cover save given by our new psychic power mixes well with termies

 

Use the beacon to drop them by a pod, pick the side that give you cover from AP 1 or 2, possible 3+ cover save if you can pull off a one warp charge power

I think the effectively free storm shields mostly mitigate the need for cover and psychic surrounding, but I do like where the discussion is going. What other synergies can a rune priest bring to a large squad of terminators? Whether they're footslogging or teleporting.

I think the effectively free storm shields mostly mitigate the need for cover and psychic surrounding, but I do like where the discussion is going. What other synergies can a rune priest bring to a large squad of terminators? Whether they're footslogging or teleporting.

Prescience being the obvious one i think :D or endurance would be awsome.. 2+ 3++ 4+fnp muhahahah :D 20 Storm bolters with prescience or 18 storm bolter shots and 8 assault cannons shots. I couldn't help but make machine gun sounds in the office with my lips whilst writing out how many shots were being made!!!

Haven't got the supplement, however does the formation that gives you twin linked the turn you arrive work with these 10 man squads we've been discussing. Would be awesome for a squad with a few plasma shots the turn it arrives, and negates the need to put a rune priest in there...or use that formation and add a biomancy rune priest for some possible added endurance/close combat buffs

 

Definitely going to have to look into picking up some more terminators I think :)

Certainly a good idea. I'm not 100% on the champions of Fenris rules but I think the thunderstrike formation is the one you mean, and does indeed give the twinlinked but the formation requires you to take a unit of 10 wolfguard as well, which I'm not sure I would.

 

At the moment I think I'm deciding between taking it in the company of the great wolf detachment for +1 WS to the whole squad, and the wolves unleashed for the guaranteed turn 2 arrival.

Yeah for thunderstrike you hve to take a drop pod with 10 power armour wolf guard. It's not so bad iirc, champions gives all WG a buff and the twin-linked means they could wreak havoc with even a small number of combi-weapons the turn they drop. They're still expensive, though, so they're a tax on your TDAWG.

But, don't forget that Sanctuary is one of the random powers on the Sanctic table, so first you have to roll well to get it, and then you'd be susceptible to the high Perils chance that any non-Grey Knight gets when using that discipline (Perils on any double)

 

OI! I'm still weak in my 7th ed knowledge. Yeah, I'll stay away from that. 

Sanctuary is WC1 meaning if you are lucky and do get it, you do have the option of dedicating just one die to it. No chance of perils then.

 

The primaris is WC2 and only useful vs demons so you might end up with a dud selection of powers if you go for mastery. Might be worth considering ML2 and rolling div/bio/tem for your second power to guarantee at least one good primaries (div may be a promising option as prescience is very good but WC2... but if it's your only good power, it's something to channel dice into.)

Yeah for thunderstrike you hve to take a drop pod with 10 power armour wolf guard. It's not so bad iirc, champions gives all WG a buff and the twin-linked means they could wreak havoc with even a small number of combi-weapons the turn they drop. They're still expensive, though, so they're a tax on your TDAWG.

 

 

Ah fair enough, as i say, wasnt sure on the exact rulings of any of the chamions supplement.

 

aye pretty expensive then (PA vs TDA wolf guard...TDA seem to be consistently winning).

Certainly a good idea. I'm not 100% on the champions of Fenris rules but I think the thunderstrike formation is the one you mean, and does indeed give the twinlinked but the formation requires you to take a unit of 10 wolfguard as well, which I'm not sure I would.

 

At the moment I think I'm deciding between taking it in the company of the great wolf detachment for +1 WS to the whole squad, and the wolves unleashed for the guaranteed turn 2 arrival.

 

I think the WS5 would be good for offsetting having a high number of SS/SB guys in a squad, as then even though you dont have as many power weapons, the WS5 should help to cause a few more basic wounds in combat.

 

Guaranteed turn 2 is nice, but if your only taking it for 1 squad (and do you not lose objective secured by taking it??) im not sure its totally worth just not risking a 3+ roll. If you were basing a whole army on lots of reserves and outflankers etc, unleashed would be cool but aye, not sure its worth it just for bringing in one squad.

 

EDIT - after reading the nice 'how to make battleforged' thread - im not 100% on whether either of those formations grant you objective secured, so maybe ignore that for now!!) 

I tend to agree with you, I've decided on taking the terminators in great wolf detachment for the WS5. It's a really nice bonus, and you argue for it well. I may not even deep strike the terminators, adding a couple CMLs instead and walking them, perhaps near Ulrik for preferred enemy. I'll take a second detachment, either for storm wolf guaranteed turn 2 or for objective secured.

 

 

EDIT - after reading the nice 'how to make battleforged' thread - im not 100% on whether either of those formations grant you objective secured, so maybe ignore that for now!!) 

 

 

Nothing gives you Objective Secured but a Combined Arms Detachment, so none of the Faction-specific Detachments or Formations in either the Space Wolves Codex or the Champions of Fenris Supplement give you Objective Secured; their Special Rules or Command Benefits are different.

 

V

An Allied Detatchment also gives you objective secured, but that obviously still doesn't apply to the unique detatchments in the SW books or to formations at all.

Yeah, I left out the Allied Detachment on purpose. Focusing on actual Space Wolves options here.

 

V

Right so I've finally decided on a set up. I was limited a bit by my older models (by older I mean the ones I just finished for ETL!!). So I've had to adapt a couple to bring them in line with normal but here is what it looks like (this is base level price with the option to upgrade to frost swords and/or a CML where points allow).

 

Loadouts:

SS/SB,

SS/SB,

PS/SB,

PS/Combi plas,

PA/SB,

PA/Combi plas,

PM/Combi plas,

WC/Combi plas,

WC/SS,

TH/SS

 

Coming in at 390 points (before additional upgrades/CML) this gives the following:

 

On arrival - 8*S7 AP2, 8*S4 AP5

 

At I step 4:

- 3*S6 AP4,

- 6*S5 AP3,

- 6*S4 AP3,

- 6*S4 AP-

 

At I step 1:

- 3*S8 AP2,

- 6*S5 AP2.

 

I know this favours more wounds up front but I've tried to keep them cheap and cheerful. So if I decide to run a cheap 5 I can get these at about 170pts or mix in some of the others depending on how many points are available to give flexibility.

 

So looking at mathahmmer (assuming everyone gets to strike back in time) it is about 5 MEQs dead at I step 4 and another 3 or so at the end of step 1. Which isn't too shabby by my count. Including upgrades on frost axes/swords (total 20pts) we're looking at 1 MEQ. Which is not bad at all. 

 

Additionally, I think I'm inclined to run a rune priest in TDA, ML2 with biomancy, hood, axe (it is getting expensive with this addition but I could be worth it particularly with the right powers).

 

On a side note I have another 6 TDA old style (aka the subs bench) that include an assault cannon/PF, heavy flamer/PF, 2*SB/CF, SB/PS and SB/PF. So there is the option to sub in more high strength attacks (which I'd be tempted to do if I know I'm never going to win on initiative, damn space elves) it could bring a lot more insta-death to the party.

 

Only nagging issue is that only 4*SS seems a bit low to me (esp since they are now free). Probably can tell that going for all round more than all out choppy/shooty or survivability. Question is does the balance pay off?

 

EDIT: fail arithmetic

Not 100% sure I'm reading all the equipment right but that loadout looks like 390pts to me?

 

The squad has got some vicious teeth for sure, but with only 2 bullet catcher storm shields, and 2 more besides, you might be better off losing some of the more expensive combat upgrades for more SS/SB guys. If you're model restricted though that's a somewhat different matter. Give it a try and let us know how it goes! You might be very glad of the extra weapons or you might feel the lack of storm shields.

you are spot on 390. dunno where I pulled 352 from (edited, maybe this was a previous set up). This is with 4 SS models so I think that seems reasonable but not overkill. True two of them have better gear but this is more restricted on models that have previously been painted (plus I'm not sure about running 4 wolf guard all with SB/SS doesn't seem wolfy. Although Maybe I'll magnetise these arms for a cheaper options).

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