Baulder Posted August 19, 2014 Share Posted August 19, 2014 aye it costs a fair bit so it is for larger games. Hopefully if they can get into combat without heavy casualties they can make their points back. I've magnetised the TH/SS for SB/SS option so that gives me a saving if I need it. Plus I can put out an 8man squad for cheap enough and get them in a flyer/LR to hopefully get them to where they need to be in once piece (again though that is getting costly). Link to comment https://bolterandchainsword.com/topic/295127-lets-talk-wolf-guard-terminators/page/3/#findComment-3782386 Share on other sites More sharing options...
Sohail187 Posted August 19, 2014 Share Posted August 19, 2014 I got a 2.5k game this sunday!!! I will test that exact combo !! and feed back. However my only difference would be is that I think i will add a rune priest in TDA to try and get endurance and presience. Link to comment https://bolterandchainsword.com/topic/295127-lets-talk-wolf-guard-terminators/page/3/#findComment-3782394 Share on other sites More sharing options...
Dantay VI Posted August 19, 2014 Share Posted August 19, 2014 That sounds like a cool set up and now means I need more terminators.... Why do I imagine one of the Wof Guard screaming SHIELDWALL!! Link to comment https://bolterandchainsword.com/topic/295127-lets-talk-wolf-guard-terminators/page/3/#findComment-3782409 Share on other sites More sharing options...
Baulder Posted August 19, 2014 Share Posted August 19, 2014 I got a 2.5k game this sunday!!! I will test that exact combo !! and feed back. However my only difference would be is that I think i will add a rune priest in TDA to try and get endurance and presience. Please do let me know how it goes. I'm thinking I'll run this set up in an up coming 3v3 tournament (2k per person). So it would be good to gauge how well it goes on the field. My initial idea was to have at least 1 pod with GH in to send down in the first wave (or maybe 2). Then bring in the termies with RP without scatter. Link to comment https://bolterandchainsword.com/topic/295127-lets-talk-wolf-guard-terminators/page/3/#findComment-3782433 Share on other sites More sharing options...
Sohail187 Posted August 19, 2014 Share Posted August 19, 2014 Since the drop of the new codex I have defo been making use of the dropsite massicare upgrade and locator beacon! Link to comment https://bolterandchainsword.com/topic/295127-lets-talk-wolf-guard-terminators/page/3/#findComment-3782446 Share on other sites More sharing options...
Baulder Posted August 19, 2014 Share Posted August 19, 2014 remind me of the IA upgrade again. Link to comment https://bolterandchainsword.com/topic/295127-lets-talk-wolf-guard-terminators/page/3/#findComment-3782457 Share on other sites More sharing options...
DanPesci Posted August 19, 2014 Share Posted August 19, 2014 remind me of the IA upgrade again. I ahve a feeling its the upgrade for a pod that means it doesnt scatter. Can purchase for one pod. This combined with 2-3 locator beacons on this and other pods will be very nice for then bringing in TDA - and take pressure off the rest of your army, as folk either have to shoot those pods, or deal with deepstriking units coming in pretty much wherever you want. Link to comment https://bolterandchainsword.com/topic/295127-lets-talk-wolf-guard-terminators/page/3/#findComment-3782460 Share on other sites More sharing options...
Baulder Posted August 19, 2014 Share Posted August 19, 2014 ahh I remember now, ta. Indeed, smart move. Link to comment https://bolterandchainsword.com/topic/295127-lets-talk-wolf-guard-terminators/page/3/#findComment-3782462 Share on other sites More sharing options...
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