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GH loadout


Frater Cornelius

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So, I am planning to run my GH mostly in Rhinos, but possibly in a Stormwolf as well. Ubergrit is an autoinclude for me because against most armies I either want to be melee or I won't be able to avoid melee (and it looks badass).

The question is whether plasmas are actually worth it in that setup. They are more expensive than the others and I already have plenty of ap2 is my list. On the other hand, their range is superior and they have a greater damage potential with Prescience up.

Also, given that 10man is the limit most of the time, do you recon that it's worth exchanging a special weapon for a Rune Priest (leaving me with 1 special and 1 combi) or is the increased cost and decreased reliability of psychic stuff not worth the extra dakka (as opposed to better choppa with priest).

 

Cheers for input.

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I do not recommend plasma if you are planning to get the GH into assault. Meltas you can still shoot and assault. Unless you use plasma pistols, which cost a bomb. If you shoot plasma guns, you won't be able to assault. Moreover, in terms of points, meltas are cheaper, giving you more points for CCW and rest of your armies.

 

To your second question, you can always give a combi weapon to the rune priest, which by himself is dirt cheap, to offset the loss of second special weapon. This will give you 3 special weapon shots, although two will be one use only. However, I don't recommend sticking the rune priest  in an assault oriented squad unless he rolled the 4++ invuln power or Biomancy Iron Arm. Both are not too hard to get off.

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He's mainly there because of that additional axe, prescience and all that jazz. Wolf Priest is also an option since he gives rerolls in melee when it matters most but he doesn't do jack when close ranged firefights are on the menu, where the Rune Priest still has the flexibility to pick up Tempestus powers and help shooting, giving Shrouded and all that jazz or just roll on Divination like we always did. He is just a jack of all trades which fits very well into the theme of GH whereas WP should go with dedicated melee dudes.

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Grey Hunters can also take a Plasma Pistol, so you can get quite a few Plasma shots on a podding GH pack. 

 

Is that worth doing? I've always written off plasma pistols automatically as too expensive, but I've seen a few people mention them in a positive light recently and I'm wondering if I've been too hard on them (or if the meta's shifted in such a way that I should re-evaluate them).

 

From a P&M perspective I'd certainly like to be able to do something with all these great looking plasma pistols in my bitz box and they seem like they'd be fun to paint, I've always thought it was a shame they were such a poor investment, so I could almost certainly be persuaded to try them, but their cost still makes me uneasy.

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Grey Hunters can also take a Plasma Pistol, so you can get quite a few Plasma shots on a podding GH pack. 

 

Is that worth doing? I've always written off plasma pistols automatically as too expensive, but I've seen a few people mention them in a positive light recently and I'm wondering if I've been too hard on them (or if the meta's shifted in such a way that I should re-evaluate them).

 

From a P&M perspective I'd certainly like to be able to do something with all these great looking plasma pistols in my bitz box and they seem like they'd be fun to paint, I've always thought it was a shame they were such a poor investment, so I could almost certainly be persuaded to try them, but their cost still makes me uneasy.

 

 

Think about it this way:

 

Pack of 10 GH with 2x Plasma Guns and 1x Plasma Pistol, with a WGPL with a Combi-Plasma in a Drop Pod gets you 7 str 7 ap2 shots on the turn they arrive. 

 

So you can rapid fire 6 Bolters into a unit, then hit them with 7 Plasma shots. That's going to put the hurt on any unit. 

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Wolf Priest is also an option since he gives rerolls in melee when it matters most but he doesn't do jack when close ranged firefights are on the menu, 

 

Preferred enemy counts on shooting attacks as well as CC does it not? Very useful if you're taking a shooty plasma unit

 

 

Grey Hunters can also take a Plasma Pistol, so you can get quite a few Plasma shots on a podding GH pack. 

 

Is that worth doing? I've always written off plasma pistols automatically as too expensive, but I've seen a few people mention them in a positive light recently and I'm wondering if I've been too hard on them (or if the meta's shifted in such a way that I should re-evaluate them).

 

From a P&M perspective I'd certainly like to be able to do something with all these great looking plasma pistols in my bitz box and they seem like they'd be fun to paint, I've always thought it was a shame they were such a poor investment, so I could almost certainly be persuaded to try them, but their cost still makes me uneasy.

 

 

Think about it this way:

 

Pack of 10 GH with 2x Plasma Guns and 1x Plasma Pistol, with a WGPL with a Combi-Plasma in a Drop Pod gets you 7 str 7 ap2 shots on the turn they arrive. 

 

So you can rapid fire 6 Bolters into a unit, then hit them with 7 Plasma shots. That's going to put the hurt on any unit. 

 

 

Plus the plasma pistol can shoot in subsequent rounds, on overwatch, and shoot if you do decide you want to charge

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Everything seconded above on Plasma Pistols.  My first and long-term army is Chaos Space Marines, and that weapon is my favorite along with meltas for any assaulting unit.  Combined with bolters on the rest of the troops and your enemy is foolish to let them get close enough to work their magic.

Watch opposing marines faces drop as you shoot prior to assaulting, roll well, and begin removing power armor models by the small handful.  

The drop pod example, which I'm not used to running in CSM, is really impressive.

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My 3 main Grey Hunter packs have and still will be 2x Plasma Guns + CC weapons. The idea is that they are midfield monsters, getting into rapid fire range and doing work, and then receiving charges very will with overwatch and counter attack. As long as I'm not sitting directly in front of better shooting units, I leave the charging to my dedicated CC units like Thunderwolves and Wolf Guard. I do however want to build some melta and flamer squads in the future for some flexibility, but honestly I haven't played too many games where I go "Ya know, those plasma really weren't worth the points..."

As far as cost goes, it really hasn't been an issue since we lost a few other upgrades I'd normally sprinkle in my packs.

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Eh, infernus pistols are kind of Blood Angels' special stuff. The poor Blood Angels are hurting enough at the moment*, no need to take way another one of their unique toys.

 

 

*okay, they have a few gimicks, but several of those go against what most of them wanted their army to do.

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Eh, infernus pistols are kind of Blood Angels' special stuff. The poor Blood Angels are hurting enough at the moment*, no need to take way another one of their unique toys.

 

 

*okay, they have a few gimicks, but several of those go against what most of them wanted their army to do.

O i didn't realize they were blood angels specific I assumed they were in the regular marine Dex too. In that case, as much as I love melta, I am less sad

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Blood angels and Sisters, yeah.

 

Infernus pistol components do make a nice alternative to the regular meltagun if you want to model a special weapon GH in a charging sword and pistol pose, though. (as long as your opponent doesn't mind your melta being a little... compact. It's not the size that counts, etc)

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They make a great arachaic looking combo melta too.

 

I'm going to try 2 GH squads, 3 chainsword, 2 plasma rhino for objectives and midfield support.

 

I'm also looking at using 6 man WG jump squads to break enemy troops midfield and support the GH melee

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I'm curious about jump wolf guard as opposed to skyclaws (skyguard?) as it's only since this codex hit that I've considered skyclaws as a thing I'd actually want, but I haven't thought much about jump pack wolf guard at all.

 

What loadout were you planning to run them with?

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I will be running a unit of 10 Skyclaws.

I will be running them with a dual wolf claw Wolf lord, with the relic that give furious charge to the unit.

If i run upgrades it wil be plasma pistols an/or flamers and a power fist.

 

I looked at running a unit of skyGuard, but I would run them differently, as for the points i think Skyclaws claws do it better.

I would go all out and do a unit of 5 with thunder hammer storm shields and a wolf priest or wolf lord, using them as MC / IC type hunting unit.

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