Brother-Captain Daggy-chan Posted August 15, 2014 Share Posted August 15, 2014 Yes, I am fully away of the Do's and Dont's of DIY chapters. I can assure you that me, and a team of people have done our research to piece together this chapter. This is a Work in Progress (WIP) Origins Why was this chapter created? ●Crusade & Counter (WIP) Gene-Seed Gene-Stock purity ●Flawed The Warp has (you guessed it) altered their gene-seeds and given them deficiencies, major ones. Codex Demeanours ●Scions of Mars The chapter maintains a close relationship to the Adeptus Mechanicus, and thus is offered more rare to efficient armors and wargear ●Uphold The Honour Of The Emperor The chapter remembers their relationship to the Emperor, and refuses to deviate away from it. They charge into battle fearlessly, making it very apparent to the enemy that the Emperor's mighty 'Angels of Death' have come. Gene-Seed deficiencies ●Disturbing Voice The chapter exhibits strange voice modification, and thus, their voices have grown louder, making their battle cries and singing in battle ear-stinging when mixed with their helmets and weaponry. This is used as a tactic among them, as they sing and chant in battle Chapter Flaws ●We stand Alone... Due to the Chapter's history and their progenitors, the chapter is untrusted by many and it shows, as other chapters with a strict love of the Emperor will often refuse to fight along side them. Founding Fathers/Figures of Legend Work in Progress Chapter Master Kravus ●Enemy of Chaos (Work in Progress) Squad Sergeant Micah (Dedicated to my friend Micah/Ultramarine Vet, and his assistance in making this Chapter) ●Savior of Casimare III Sergeant Micah, 2nd Company 1st Squad. On Planet Casimare III, the Imperial Guard stationed there had fallen to chaos, beginning horrible Slaaneshi Worship. The Sons of Kravus took notice of Slaaneshi presence in their systems, and sought to crush it. They discovered Casimare III, a desert planet with outposts scattered around, most abandoned all except one Imperial station. The Space Marines deep striked around the station's borders, and fought to the inside of the station, slaughtering the Heretics inside with minimal wounded. Sergeant Micah lead his squad through the heart of the station, bolter in hand, his battle brothers following, taking up positions around the command tower to the station. Micah breached the door with two of his battle-brothers, and entered. Micah and his two companions fired on two heretics guarding the door, and quickly went up the tower where one of Micah's companions was blasted by a mounted Lascannon, being manned by a Commissar. Micah moves out of the way, and gave a cry of courage before he moves forward, and brought the Commissar to the ground. Taking out his Bolt pistol, putting it to the Commissar's head, he cried "Face justice, Hereti-" but he was cut off, a small power fit ramming into his Side, knocking him off the Commissar. The heretical Lord stood, chuckling "Foolish Lapdog" as he stepped forward, his foot ontop of the Sergeant. He crouched down and raised his power fist, but before he could reach, Micah's hands grabbed onto the foolish Commissar's leg, breaking the bones, sending him to the ground. Micah got up as fast as he could, aimed his bolt pistol and fired a single shot into the heretic's head, leaving a blood mess behind. He stood, panted and walked over to his dying battle-brother, shot with a lascannon. He moved his battle-brother's arms, making him grab his bolter gently in his right hand, and his left hand ontop of his helmet, arm straight and on the floor. Micah stood, radio'd in that the heretical force had been neutralized, and left the command tower, now recognized as a Sergeant who's shown bravery in combat and skillful tactics, having taken down the Heretical Lord Commissar. Techmarine Tarok (Dedicated to my friend Lord Tarkin, and his assistance in making this Chapter) ●Savior of Forgeworld Savarik V Techmarine Tarok was assigned to the 3rd company to assist in the cleansing of the Forgeworld Savarik V, which had partially fallen to the influence of Chaos and its fell powers. After a week of fierce orbital bombardments, the 3rd company deployed to the surface, quickly seizing the primaris spaceports and vanquishing them of the Chaotic Skitarii warriors. Tarok was given 2 tactical squads and 1 devastator squad and was immediately tasked with sabotaging the enemy command nodes and in the ensuing battles, the contingent of marines were destroyed and only Tarok and 4 battle-brothers remained. In the end, Tarok successfully sabotaged all the nodes but he ended up being the lone survivor of the mission and he had lost his left hand to plasma. Aside from Taroks misfortune, Captain Paronux had led the remains of his company in a desperate assault of the manufactorum Araos, where traitor Magos Kannus hid. Though he had slain the Magos, he himself fell in the bloody fighting and only 12 marines survived battles end. The wounded Tarok evacuated the heaped forgeworld with only 12 brothers, though grievous casualties had been suffered, the Sons of Kravus would claim yet another world in the name of the Emperor and Holy Terra. Homeworld Adrius IV Is a mountainous, forest planet. The planet is littered with mountains and forests. The weather is usually cold, the people of the planet being forced to wear thicker clothing than usual to be comfortable. The planet is dotted with small villages, houses made of stone bricks and wood, thatch roofs and the such. Torches and lamps burn at night, and people walk around in clothing they make for themselves, or buy. They hunt to provide for eachother, and shops open to make this easier for those unable to hunt or craft items. The chapter takes direct control of this planet, and the Astartes of the chapter are seen as near demi-gods, ultimate knights and warriors in robes and armor that is unfathomably strong (Ceramite). When one walks the streets of his village, the common man and woman stares in awe, and drops to their knee if they are to address them. This is not to say that the Astartes take pride in this, they believe it to be a bit too much for them. The Astartes receives among the best food when at their home villages (The quality for food differs from village to village) and often form families when at their home. Organization How closely does the chapter follow the Codex Astartes? ●Divergent Chapter The chapter deviates from the Codex Astartes, but not to a major degree.The chapter tends to use special units not supported by the codex, tends to prefer assault and tactical squads over vehicles (But still uses a vehicle when it is needed, they are not fools). They see the codex as rules and guidelines to take heed in, but not follow to the death, for that fails their test as Space Marines. Combat Doctrine ●Close Combat (Veterans) "The Chapter favors assault troops and tactics to win the battle. Such Chapter may appear superficially to follow the organisational doctrines of the Codex, yet focus on close combats when it comes to delivering victory" With that said, the Chapter tends to use power weapons over plasma guns or bolters, but still has a large amount of ranged units and vehicles. The Close-Combat doctrine is typically followed mostly by veterans, who utilize power swords and special shields. ●Lightning Strike "A lightning strike is an assault carried out with such overwhelming force, from such an unexpected quarter, that no defense is possible and the enemy is smashed aside and utterly defeated. Chapters that specialize in the tactic tend to maintain highly mobile forces, eschewing heavy firepower for maneuverability" With that said, the chapter tends to find tactical points where the enemy is least defended. The chapter then storms in using plenty of different types of weapons, smashing what defense there is, charging forth and slaughtering their foes. ●Drop Pods "Some Chapters specialize in this tactic, honing to perfection so that the first and last thing an enemy sees of the Space Marines' attack are the black contrails of dozens of drop pods streaking through the air, and Battle-Brothers disembarking inside his lines to gun him down with ruthless efficiency" With that said, when the chapter is unable to find a suitable place to charge and destroy defenses, drop pods are used to deploy units directly inside of enemy lines or near them (In the event that the enemy is holding back their forces and their ground units are unable to get close, the drop pods then come into play.) Equipment ●Modified Jump-Pack Assault units use a modified jump pack that differs from the usual. Their jump packs detonate when their users perish (This is only possible when the helmet is worn, as the helmet enables all of the life systems). Their jump-packs are also boosted, creating a bigger flame (Which can be dangerous if used in a crowd) and sends them higher and farther, at a faster rate. ●Modified Weaponry Typically, Bolters used by the chapter have an extension on the bottom that allows for multiple different types of grenades to be shot from it at the click of a button. Squad leaders are also given Kraken rounds. ●Blessed Weaponry Chaplains bless the Astartes weaponry through the use of prayer and Purity seals, each weapon typically has atleast one purity seal on it. The Astartes of the chapter believe this to be a blessing so that their bullets may hit harder, and kill faster. Current Status Work in Progress Livery and Heraldry, Traditions and honors Work in Progress ●Ornamental Knives The chapter specializes in something unique from other chapters. Instead of using Combat knives in battle, they decorate them with purity seals, specially crafted and unique sheathes, blade, handle and pommel replacements, and all the such. One's combat knife is a special ornament as a space marine, and decorates their armor in battle. ●Robes The chapter originally used tough robes to hide the heraldry and ornaments of their Emperor's Children armor, but since time as passed and they have received new colors, and new armor, these robes were no longer needed, and new recruits were no longer given robes. At this time, only veterans from the original 80 or new veterans are given robes to show their dedication to the chapter. ●The musicians The chapter often employs scouts to be musicians before a battle. Typically the units deployed will gather around to hear the scouts play, while the rest of the ground units sing and chant to it, inspiring courage in one another, and bringing upon unity between brothers. Rarely, when on missions less dangerous than fighting chaos forces, such as fighting Orks (Even though they can be pretty zoggin' dangerous) a scout may be deployed to certain squads to play music in the midst of battle. ●The Song of War The chapter believes strongly in the "Song of War" as they call it. Cannons boom, guns fire, power swords clang and thunder hammers smash, it is all music to the ears of these Astartes. They sing and chant in battle all together, marching forward as they fire their guns, pushing towards the enemy fearlessly as they listen to the music they create. I am Open to ALL Criticism and ideas so long as it is all constructive and friendly! Link to comment https://bolterandchainsword.com/topic/295268-sons-of-kravus-space-marine-chapter/ Share on other sites More sharing options...
L33TFROG Posted August 16, 2014 Share Posted August 16, 2014 I see you've found your way to the brilliant Rites of Battle book and relied heavily on that in the creation of your chapter, and it is a resource I myself have used a lot. However at the moment you have a lot of traits without a lot of explanation. The crusade and counter is an extremely important part of explaining why your chapter operates. You've told us a lot, but you haven't explained it, and your article is more of an outline than a history. I'd focus next on the origin and how they came to be the chapter you described, Link to comment https://bolterandchainsword.com/topic/295268-sons-of-kravus-space-marine-chapter/#findComment-3779167 Share on other sites More sharing options...
Olis Posted August 16, 2014 Share Posted August 16, 2014 I have a some of specific concerns - The Chapter is called the Sons of Kravus with a chapter master called Kravus himself. Is this Kravus simply named for the historical Kravus and has risen to his current rank by ability? It would be rather unseemly for a Chapter to be named for it's chapter master. Second. The mention of the Emperor's Children. Not only is traitor gene-seed not advised in chapter creation (outside of extenuating circumstances or specific thought excercises) but it would also imply the Chapter is a Second Founding creation. I would suggest dropping the Emperor's Children comment (of which there is only one) in favour of exploring other avenues. By the way - what Founding is this Chapter? Third. Exploding jump packs. This seems somewhat... counter-intuitive? It would hinder the retrieval of the dead brother's progenoid glands and any functional armour he may still bear. There is also the possibility of these explosions harming the brothers around them, given that these exploding jump packs are presumably intended to harm the enemy. This is something I believe can be pruned from the article as it doesn't really add anything useful (and the loss of it will not hinder things at all, imho). Next. The homeworld. It sounds alright, but there's not a lot there to suggest why or how recruits are selected. Although no obvious threats are mentioned, that in itself is not a deal breaker. Potential recruits could simply be put into a tournament or trial of some kind, which obviously would involve the use of violence and/or skill. With that said, I would advise making the homeworld at least a little more dangerous than it is atm. The last specific point - musicians. Why do they play during missions? This is the most sensitive and dangerous time for a Chapter to operate in the field. Why not have them play during the personal time allotted to them between missions? It would seem much more sensible to put aside such a distraction in a warzone and focus on the fighting itself. This is not to say that the Chapter having musicians is a bad idea - it just seems that they are taking up the practice at the wrong time. As Frog has said, this article at the moment is just a collection points that's waiting to be brought together in a write-up. Obviously, as you said, this is still a WIP so it's hardly something that's worth picking over but I think some of the initial points (Scions of Mars, Uphold The Honour Of The Emperor and We stand Alone...) may be more of a pain to reconcile than was initially thought. Don't let that stop you, if you think you clearly have a way forward, though. Link to comment https://bolterandchainsword.com/topic/295268-sons-of-kravus-space-marine-chapter/#findComment-3779366 Share on other sites More sharing options...
Veteran Sergeant Posted August 18, 2014 Share Posted August 18, 2014 Second. The mention of the Emperor's Children. Not only is traitor gene-seed not advised in chapter creation (outside of extenuating circumstances or specific thought excercises) but it would also imply the Chapter is a Second Founding creation. I would suggest dropping the Emperor's Children comment (of which there is only one) in favour of exploring other avenues. By the way - what Founding is this Chapter? Eh, there are actually a few references to suggest this is just a re-skinning of "Loyalist" Emperor's Children. Hiding the old armor with robes. Voices modified to be screechy and painful to opponents. "Remembering" their relationship with the Emperor. Link to comment https://bolterandchainsword.com/topic/295268-sons-of-kravus-space-marine-chapter/#findComment-3781085 Share on other sites More sharing options...
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