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BFG mini dimensions


Hrolf the Cunning

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Hi folks,

I had a quick search and couldn't find the specific answer. I was wondering (if allowed) if anyone could give me an idea of size for the different categories of vessels for the purposes of scratch building. Sorry if this has already been covered elsewhere.

 

Cheers

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Hello.

 

Battleship, emperors class = 13 cm without the front canon, with 14 cm.

cruisers, gothic class = 9 cm without battering ram, with 10 cm.

light cruisers, dauntless = 7 cm without forward lance, with 8 cm.

destroyer, cobra class = 3.5 cm

escort, Falcion class = 5 cm

 

source my own battlefleet.

 

i don’t have any other type of ship, so i hope this helps. 

if you need anything, another set of measurements i will see what i can do.

the point where the ship contacts the base is important, do you need that?

And looking forward to your work. :)

 

Cheers, atin

Imperial Battleships: 12.5 - 13cm

Imperial Cruisers: 9 - 10cm

Imperial Light Cruisers: 7.5 - 8cm

Imperial Escorts: 3.4 - 5cm

 

Chaos Battleships: 12 - 14cm

Chaos Grand Cruiser: 9.9cm

Chaos Cruisers: 9.5cm

Chaos Escorts: 3 - 5cm

 

Space Marine Battlebarge: 11.9 - 13cm

Space Marine Strike Cruiser:6.3 - 7cm

Space Marine Escorts: 2.7 - 4.5cm

Hi,

 

I hope i am not to late.

but here we go.

 

battleship, L 13.5 by W 5.2  by H 6.8 (extreem points. like tip to rear and left to right near the wing part.)

main body  W 2.4 main hanger point.

from the back 4.0 to the base contact.

 

is this what you seek? if so i can measure the rest of my fleet.

 

atin

If I remember correctly though, the rules completely ignore the model and everything is based on its stem, so you shouldn't need to worry about it too much. (I once proxied lobster shells for tyrannids when one of my friends wanted to try it out years ago.)

Thanks guys, that's all very heplful.

 

@atin - thanks for the offer, it would be great if you could give some more dimensions.

 

@Teetengee - in all likelihood the chances of me playing a game in the forseeable future is pretty slim, it is more the visual/narrative side that appeals to me at this stage (although I would love for it to be functional game-wise as well). I like the idea of having an accompanying fleet for most of the forces I am working on.

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