Valerian Posted August 18, 2014 Share Posted August 18, 2014 You can always magnetize those arms, in case you change your mind later, but I really don't see a downside. They're Elites, so wouldn't be able to take advantage of Objective Secured anyway, so might as well get your Weapon Skill 5 pack of shredding goodness, that also happens to help with your Reserves. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3781454 Share on other sites More sharing options...
Tuckles Posted August 19, 2014 Share Posted August 19, 2014 Proxied these guys in a all reserves 3 drop pod, 3 flyer list. Kitted out at min 5 with 5 pairs of WCs and CML. Kept them far away from the bulk of my enemy's eldar force for fear of rending and weight of dice. Didn't run them which made them almost die to a fire prism shot for not much more than a glance to a WS. They did really well with the reserves though, allowing my whole army to come in at turn 2. The void claws did not get into combat. When i run them again, i'm dropping the CML and just running them towards the nearest LoS blocker. 8/10. Good unit. Would field again. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3782235 Share on other sites More sharing options...
MagneticFreak Posted August 25, 2014 Share Posted August 25, 2014 Just asking: If an independent character in TDA, joins the Void Claws unit, dont they lose their abilities, like first turn deep strike? Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789059 Share on other sites More sharing options...
Squark Posted August 25, 2014 Share Posted August 25, 2014 No. Why would they? I assumed the Stormstrike formation's rule superceded Drop Pod assault, so the pod just goes in regular reserves and isn't even part of the Drop Pod "pool" Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789067 Share on other sites More sharing options...
MagneticFreak Posted August 25, 2014 Share Posted August 25, 2014 I am saying : Since the character isnt a part of the formation, he should not benefit from the rules they gain. Thus, putting, say, a rune priest in the void claws would prevent them from using their deep strike rules. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789083 Share on other sites More sharing options...
CatSmasher Posted August 25, 2014 Share Posted August 25, 2014 I'm wondering if the void claws have access to the +1 modifier for WG. Since they exist as their own formation, they are outside the great company. Bummer. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789094 Share on other sites More sharing options...
Valerian Posted August 25, 2014 Share Posted August 25, 2014 I'm wondering if the void claws have access to the +1 modifier for WG. Since they exist as their own formation, they are outside the great company. Bummer. The special rules for the Void Claws includes: First Among Equals, Kingsguard, Sagaborn Coordinated Assault If Needs Must Spearhead Strike Kingsguard is the rule that provides a +1 to the Weapon Skill of various Wolf Guard and TWC. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789103 Share on other sites More sharing options...
Valerian Posted August 25, 2014 Share Posted August 25, 2014 EDIT: If you look through all of the Formations in the CoF supplement, every Formation that actually includes any Wolf Guard have Kingsguard, so it's something you're going to get regardless of whether you use the Detachment or the Formations. Or any combination of them. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789105 Share on other sites More sharing options...
MadCamel Posted August 25, 2014 Share Posted August 25, 2014 I am thinking about joning Arjack to the Void Claw formation. Could be a lot of fun. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789387 Share on other sites More sharing options...
Squark Posted August 25, 2014 Share Posted August 25, 2014 I am saying : Since the character isnt a part of the formation, he should not benefit from the rules they gain. Thus, putting, say, a rune priest in the void claws would prevent them from using their deep strike rules. While it might be worth an FAQ, the pack wouldn't lose the rule unless it specifically said characters joined to the unit caused them to lose the rule. Precedent: Joining characters to Grand Master Mordrak and his Ghost Knights Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789418 Share on other sites More sharing options...
MagneticFreak Posted August 25, 2014 Share Posted August 25, 2014 I am thinking about joning Arjack to the Void Claw formation. Could be a lot of fun. You see, I feel this is not possible unless Arjac joins them later in the game, because if he does, the formation requirements are not fulfilled (the description specifies which models/units must be included, and only those). Thus, I dont think Arjac could join the Void Claws before the game and benefit from first turn deep strike ("Spearhead Strike"). Another example would be a WGBL joining the Wolf Guard Thunderstrike: he would not benefit from the Twin-Linked rule. I tried to find some clarifications about this in the rulebook, but I havent found anything yet... Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789521 Share on other sites More sharing options...
magnusthetraitor Posted August 25, 2014 Share Posted August 25, 2014 You won't find any clarifications, because you're looking for rules preventing something that isn't against the rules. If there were rules preventing it, ala joining an IC to an Infiltrating unit, then there would be a rule there saying you can't do it. As it is, a formation is a collection of models that you must take in a certain manner. They are no different than a normal unit of Wolf Guard Terminators with Wolf Claws, except in the few extra rules they receive. Since there is no rule saying that you cannot join ICs to them either before or during the game, then you can, just like that normal unit. Arjac can't normally fly in the sky, but he can if you put him in a Stormwolf. Arjac can't normally teleport in first turn, but he can if you join him to Void Claws.Try it! Its fun. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789539 Share on other sites More sharing options...
Squark Posted August 25, 2014 Share Posted August 25, 2014 The formation doesn't include Arjac, no. But nothing stops an independent character from joining the unit before deployment and being deployed with them- so Arjac would get to arrive with them. He would not, however, grant you the reserves re-rolls if the unit was destroyed but he survived. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789541 Share on other sites More sharing options...
MagneticFreak Posted August 25, 2014 Share Posted August 25, 2014 I am actually struggling with p. 166 of the rulebook, which says: " When an independent character joins a unit, it might have different rules from those of the unit. Unless specified in the rule itself (as in the Stubborn special rule), the unit special rules are not conferred upon the independent character, ..." The formation gives rules to a unit of 5+ WG equipped with lightning claws. The way I interpret the ruling above, I do not see any IC benefitting from rules of a formation, unless explicitly written in the formation description and/or rules granted by the formation. I do not see much room for a debate (although I'd LOVE to see it work!)... Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789552 Share on other sites More sharing options...
Lord Ragnarok Posted August 25, 2014 Share Posted August 25, 2014 I am thinking about joning Arjack to the Void Claw formation. Could be a lot of fun. You see, I feel this is not possible unless Arjac joins them later in the game, because if he does, the formation requirements are not fulfilled (the description specifies which models/units must be included, and only those). Thus, I dont think Arjac could join the Void Claws before the game and benefit from first turn deep strike ("Spearhead Strike"). Another example would be a WGBL joining the Wolf Guard Thunderstrike: he would not benefit from the Twin-Linked rule. I tried to find some clarifications about this in the rulebook, but I havent found anything yet... I read it that all WG had to meet the Req's. Nothing about IC's. WG has to be 5 models or more. WG have to have WC's. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789905 Share on other sites More sharing options...
Squark Posted August 25, 2014 Share Posted August 25, 2014 It does seem ambiguous enough that an FAQ might be needed. Given sticking ICs with Deepstrike in Mordrak's Ghost Knights worked in the past, though, I'm pretty sure you should be fine scticking arjac with them. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3789930 Share on other sites More sharing options...
Valerian Posted August 25, 2014 Share Posted August 25, 2014 I agree that it is ambiguous enough to warrant an email to the FAQ Team and at least request they provide some guidance. Would be nice to have something definite either way. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3790056 Share on other sites More sharing options...
TopToffee Posted August 25, 2014 Share Posted August 25, 2014 Desperately hope that is allowed. Arjac coming in with them would be downright scary. Suspect it probably wouldn't be permitted though. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3790220 Share on other sites More sharing options...
Urauloth Posted August 26, 2014 Share Posted August 26, 2014 I'd want clarification before I felt comfortable attaching characters to the formation, personally. I plan on running them anyway, though, because they're pretty great by themselves. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3790306 Share on other sites More sharing options...
magnusthetraitor Posted August 26, 2014 Share Posted August 26, 2014 I agree that it is ambiguous enough to warrant an email to the FAQ Team and at least request they provide some guidance. Would be nice to have something definite either way. I see this sentiment quite frequently here: "Wait and see what the FAQ team says". I understand the desire for validation from the official source, but you'd be better off coming to a gentleman's agreement with your local playgroup. When is the last time GW actually answered any relevant player questions in an FAQ? Over a year ago, right? If your opponents are game, then let the Thunderhammers fly! Why wait for something that might never come? Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3790868 Share on other sites More sharing options...
Valerian Posted August 26, 2014 Share Posted August 26, 2014 I agree that it is ambiguous enough to warrant an email to the FAQ Team and at least request they provide some guidance. Would be nice to have something definite either way. I see this sentiment quite frequently here: "Wait and see what the FAQ team says". I understand the desire for validation from the official source, but you'd be better off coming to a gentleman's agreement with your local playgroup. When is the last time GW actually answered any relevant player questions in an FAQ? Over a year ago, right? If your opponents are game, then let the Thunderhammers fly! Why wait for something that might never come? That's certainly a good way to handle it (and any issue, for that matter) locally, but doesn't help answer the question globally - and this forum is a global resource for Space Wolves players. So, when it comes to issues that we can't come to a clear consensus on, we at least have a list compiled of issues/questions that we know need to be resolved. Whether the FAQ Team addresses them or not is often a frustration, but at least we're doing our part. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3791149 Share on other sites More sharing options...
Freman Bloodglaive Posted August 26, 2014 Share Posted August 26, 2014 I have a pile of terminators, including five modelled with lightning claws. It's good that there are so many more uses for them now. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3791486 Share on other sites More sharing options...
frostclaw222 Posted August 29, 2014 Share Posted August 29, 2014 If you attach an IC in terminator armor, or Asvald's Armor, for that matter, the IC has Deep Strike, too. Ergo, it shouldn't impact their deployment. Ergo, they can attach. Now, you want to attach an IC without Deep Strike to the Void Claws, then I can see where there might be a few raised eyebrows, but from where I'm sitting, attaching Njal, Logan, or Arjac, or even a WGBL with Morkai's Claws and Asvald's Armor works just fine with the formation, as no rules conflict exists for the unit to lose/gain. Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3794635 Share on other sites More sharing options...
skeletoro Posted October 3, 2014 Share Posted October 3, 2014 a bit of a necro, but what about deploying the void claws in a drop pod? Is that allowed? Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3824215 Share on other sites More sharing options...
Sarchas Posted October 3, 2014 Share Posted October 3, 2014 Im not the best at building my army lists yet so sorry if this is a daft question. But if you take voidclaws as a formation do they count as one of the elite choices within the CotGW detatchment? meaning you would only have to take and HQ and one more elite choice to make it legal? Link to comment https://bolterandchainsword.com/topic/295311-wolf-guard-void-claws/page/2/#findComment-3824271 Share on other sites More sharing options...
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