Kasper_Hawser Posted August 17, 2014 Share Posted August 17, 2014 Thought I would try my hand at analysing the Space Wolves Codex and Champions of Fenris side by side after reading extensively. Haven't tried the supplement in battle yet though. Fluff I must say that the supplement is fantastic, though I can't compare as I haven't read other supplements like Black Legion, Iyanden, and Clan Raaukan. Sentinels of Terra I have read a bit, which I think was well written. As a fluff bunny, I'm absolutely pleased by the stories inside, which are basically 3 wars that Grimnar personally led in battle. Without giving too much away, he fights Chaos Space Marines coming into contact with a very hated name character (won't spoil for you), Saim Hann Eldar proving just because they're fast doesn't mean they always win, and last of all Necrons where he crosses axe with won of the biggest trolls of the 40K universe. All stories are well written, though not much imagination in the Space Wolves strategy and cunning apart from charging headfirst into the enemy after softening them up with their not inconsiderable firepower. A few hilarious tales of Arjac and his hammer which I'll leave for you guys to find out. I say hilarious although they're suppose to be serious battles though, but the minds imagination of how Grimnar's champion wielded his hammer is just..... Marvel Thorish. LOL, depending on your point of view, could be good or bad. Detachment As for the crunch, I must say AWESOME! It's a pity we had to buy a separate supplement to continue doing this, but basically building a Logan wing army is still there. No, you still can't unlock Wolf Guard as troops, and you know why? BECAUSE YOU DON'T HAVE TO! COMPULSORY SLOT IS 1 HQ AND 2 ELITES! BOOYA! As if that isn't good enough, the force org has 6 ELITES SLOTS!. Troops is only 3 slots. The rest is still the same, 3 HS, FS, along with 1 fortification and 1 lord of war. However, the total number of HQ is decreased to 4. What makes me especially happy, is that it means that my current list, which doesn't have more than 3 troops at the moment, could easily be counted as Champions of Fenris with little to no change. Strangely enough, there seems to be nothing to say your HQ cannot be a wolf lord, which doesn't make much sense fluffwise since Grimnar is the Lord of his own Great company. Oh well, we can always call the wolf lord a Wolf Guard Battle leader who just happens to be one level below Grimnar. The supplement does give a rough composition of the Great company which includes a wolf guard battle leader called Torrin Daggerfist. My future wolf lord will be sculpted as him. As for the unique rules, well, I guess the old Space Wolves codex loses out in this respect. There's the annoying rule where all characters have to challenge everything, but this is partially offset by two things: a) all wolf guard units (PA, TDA and TWC) gain +1 WS. WOWEE! Imagine thunderwolves with WS5, that will definitely help against assault armies like demons and csm. b ) all characters have preferred enemy (characters) when fighting in challenge. Which basically means at least a 50% chance of hitting all characters, very handy against higher WS enemies. Warlord Traits Regarding Warlord Traits, I guess they're OK, just that I've never had a warlord trait help win my games before so I don't rely on them at all. But basically, all are useful but not spectacularly powerful, similar to the Space Wolves codex. Best one I think is 1, 3 and 6 I guess, which is reroll 1 saving throw every turn, mastercraft one non relic weapon and preferred enemy. Maybe slightly better than the codex ones but not by that much. Formations This is where things get extremely fun. Every single on of them is absolutely useful and fun to use. They still use our Space Wolves codex units, but in a certain formation, add some extra fun rules to them. In a nutshell... 1) Bjorn and two other venerable dreadnoughts getting his invuln! (provided they stick together) 2) Logan claus leading Land raider loaded with termies with rerolling charge distances and furious charge! If that not bad ass enough, comes with a stormfang gunship that can come ANY TIME he wants. Another 4 formations which I'll leave you to find out, though I think the internet has leaked all of them by now, such as Grimnar's council, Wolf Guard Void Claws, Arjac Shieldbrothers and Thunderstrike. Put them all together and what do you have? A massive Champions of Fenris formation with all of their normal special rules retained PLUS MORE! But it looks like heck of a lot though, I haven't done the math but I believe jbickb, did the math and it came up to Appoc figures of more than 3000 points. Still, extremely awesome in my opinion if nothing else but the fluff. Relics I like them all, some are a step up from the original codex, but I won't say they supercede the original relics. But Logan claus finally came up with something we all asked for Christmas: an AP2 SWORD! Woohoo! +1 strength too. A bit expensive but i guess that's what we're paying for a non-unwieldy AP2 weapon thanks to GWs neurotic opinions regarding balance. One more expensive but AWESOME relic is Morkai's claws, a set of wolf claws with rending and +D3 attacks each round) Very nice. Probably the best relic in both codexes as it beats MEQs with a potential or killing TEQs too, thanks to sheer amount of attacks. mind you, you will pay through the nose for this relic. (about 1.5 times the price of two wolf claws) Actually now that I think of it.the relics in the supplement might be marginally better than the normal codex. All in all, more powerful strength wise but somewhat more expensive so I guess it balances out. One thing I just noticed though, in old codex, the relics could only replace one weapon of a character. Meaning out of the 3 relic weapons which adhere to this rule, Bite of Fenris, Fangsword and Black Death, only one can be used in any combination? Meaning while you could have the other 3 together on same character, the other three you can't have, say, Bite of Fenris and Fangsword together? or Black Death and Bite of Fenris together? If that is true, then there's another advantage of using Champions of Fenris, since most of the relics don't have that restriction, except for Morkai's claws which replaces ALL of a model's CCW and ranged weapons. The Crunch and question When I started writing this, the question was did I just pay additional money just to make my Space Wolves better? Meaning did I buy a codex that was not very good and could have saved money just getting Champions of Fenris, then leeching off my buddies for the normal stats? Thankfully I don't think so. Yes, the Champions of Fenris does make our units better in CC overall, even in shooting. The relics even entices one to overlook the normal book entirely. But in the end, I think I will stick to the old codex formation. What I will do however is utilise the fantastic formations, especially the Bjorn venerable formation which gives me a chance to use all my 3 dreadnoughts, including the new SW dreadnought kit I just bought. One question though: Can the formations in Champions of Fenris be freely used in conjunction with normal SW codex? If so WOOHOO! The supplement did its job then, which is supplement the normal codex with powerful formations. So in a nut shell to compare Champions of Fenris vs Space Wolves Codex.... Pros 1) Much better and reliable CC overall. 2) Warlord Traits and Relics are slightly better, especially when geared towards melee. 3) Tons of formations which could potentially be used together with Space Wolves codex. 4) Much better fluff. Cons 1) Not much options to expand the Outflank rule unlike the Wolves unleashed detachment, therefore negating acute senses for the most part. However, this is partially offset by the formations, much of which allows unique control of reserves. 2) The non weapon Relics I believe is still as useful, if not more than the supplement, with the exception of Wulfen stone (seriously, what were they smoking when they made that relic?) Even Bite of Fenris is probably equal to Frostfury depending on situation. 3) Decreased HQs from 6 to 4, so no spamming HQs, assuming anyone of us does that. All in all, i'm glad I got both Space Wolves Codex and Champions of Fenris. I think we can still be awesome with the normal codex, with additional flavour when adding Champions in it. Your thoughts? Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/ Share on other sites More sharing options...
Lord Ragnarok Posted August 17, 2014 Share Posted August 17, 2014 Most supplements have tons of fluff. The BL and Crimson supplements are chock full of it. I do think we got more rules with ours, but that may be a new trend. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780834 Share on other sites More sharing options...
wulfgar hammerfist Posted August 17, 2014 Share Posted August 17, 2014 I am loving CoF so far. It has opened up some really cool options and I imagine that most tournament lists will feature this supplement. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780840 Share on other sites More sharing options...
Vash113 Posted August 18, 2014 Share Posted August 18, 2014 Actually Champions of Fenris allows for a whopping 8 Elites choices. So less HQs but a lot more Elites. This means an army could literally be led by Bjorn and the core of the army is made up of 8 Dreadnoughts, one of which could be Murderfang, all deploying via Drop Pods with 3 empty pods to spread cover or act as a distraction. Just imagine this list: HQ: Bjorn the Fell-Handed -Helfrost Cannon Total: 220 Drop Pod -Deathwind Launcher Total: 50 ELITES: Venerable Dreadnought -Extra Armor, Venerable, Great Axe and Blizzard Shield Total: 150 Drop Pod -Deathwind Launcher Total: 50 Venerable Dreadnought -Extra Armor, Venerable, Great Axe and Blizzard Shield Total: 150 Drop Pod -Deathwind Launcher Total: 50 Venerable Dreadnought -Extra Armor, Venerable, Great Axe and Blizzard Shield Total: 150 Drop Pod -Deathwind Launcher Total: 50 Venerable Dreadnought -Extra Armor, Venerable, Helfrost Cannon, Great Wolf Claw Total: 150 Drop Pod -Deathwind Launcher Total: 50 Venerable Dreadnought -Extra Armor, Venerable, Helfrost Cannon, Great Wolf Claw Total: 150 Drop Pod -Deathwind Launcher Total: 50 Venerable Dreadnought -Extra Armor, Venerable, Plasma Cannon Total: 135 Drop Pod -Deathwind Launcher Total: 50 Venerable Dreadnought -Extra Armor, Venerable, Plasma Cannon Total: 135 Drop Pod -Deathwind Launcher Total: 50 Murderfang Total: 135 Drop Pod -Deathwind Launcher Total: 50 Drop Pod -Deathwind Launcher Total: 50 Drop Pod -Deathwind Launcher Total: 50 Drop Pod -Deathwind Launcher Total: 50 Army Total: 1975 Just shy of 2000 points, 9 Dreadnoughts including 2 Special Characters and 12 Drop Pods. Just imagine that list. With Drop Pod Assault you could bring in the 3 epty Pods and the 3 Blizzard shield Dreads first to soak up some fire then the rest starting on Turn 2. You could upgrade more of the Dreadnoughts to have Great Wolf Claws, or add some Smoke Launchers to reach the 2000 point mark. It may not be the most overpowered list but I think the sheer shock value and massive ammounts of armor could really be a challenge for a lot of armies. Few forces out there make the vast majority of an enemy army, weapons and attacks utterly useless like an all Dreadnought force. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780869 Share on other sites More sharing options...
Squark Posted August 18, 2014 Share Posted August 18, 2014 I think they've finally managed to create a competitive non-CAD detachment, simply by removing the troops tax, so supplementing a CAD with it isn't hard. -Formations aren't bad, although they can get awkward if your metagame limits the number of detachments you can take since a lot of them are rather small. None of them are a huge disapointment, although I wish Logan could ditch stormrider and ride with those terminators in his formation*. -Warlord traits are generally solid. Random outflank not so much since outflanking is something you build around, and Master-Crafting one, non-relic weapon isn't great, epsecially given all the drooling over Krakenborn. -Relics are a mixed bag. The wolf claws could easily just be a wolf claw+powerfist, terminator armor is not something loyalist marines really want (and it looks kind of silly next to the cheaper Armor of Russ), and the necklace is a weaker helm of durfast for not much less (of course, since the Champions formation is easier to use with a CAD from the main codex, having the necklace on your Thunderwolf Lord and the Helm on your Rune Priest isn't a bad idea). The pelt is nice and fluffy, but also not always going to be relevant. The stormbolter isn't too bad, but the ranged relics are generally kind of forgettable. *I like the idea of Logan having his own personal ride, it's just I'd have preferred a longboat with room for Arjac and a couple other hand picked Wolf Guard. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780872 Share on other sites More sharing options...
Grimtooth Posted August 18, 2014 Share Posted August 18, 2014 Going to be getting my supplements at the end of this week. I cant wait to dive into them and check out future combos. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780887 Share on other sites More sharing options...
Valerian Posted August 18, 2014 Share Posted August 18, 2014 One question though: Can the formations in Champions of Fenris be freely used in conjunction with normal SW codex? If so WOOHOO! The supplement did its job then, which is supplement the normal codex with powerful formations. Yes. Read this thread for the details. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780900 Share on other sites More sharing options...
Iacton Qruze Posted August 18, 2014 Share Posted August 18, 2014 I'm happy with CoF - finally lets me run my Fury of the Revered Fallen list. It's not 9 dreads in pods, but it is 4, along with 2 IP's, servitors, Ulrik and a wolf banner, and a pair of flyers for dealing with the local meta that doesn't want to play with my dreads... guess I need to build and paint more dreadnoughts finally... Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780930 Share on other sites More sharing options...
skeletoro Posted August 18, 2014 Share Posted August 18, 2014 I like the detail it goes into on the pack members in daggerfist's void claws. Makes me want to model those specific wolf guard! Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780946 Share on other sites More sharing options...
Kasper_Hawser Posted August 18, 2014 Author Share Posted August 18, 2014 One question though: Can the formations in Champions of Fenris be freely used in conjunction with normal SW codex? If so WOOHOO! The supplement did its job then, which is supplement the normal codex with powerful formations. Yes. Read this thread for the details. Thanks Valerian. @ vash 113 - I stand corrected, 2 compulsory elites and 6 whopping elite slots. WOOHOO! WOOHOO! WOOHOO! That dreadnought list you suggested is brutal, I don't think even the Tau can intercept that many dreadnoughts. Finally we get the ability to spam some monsters! Woohoo! @ Squark - I think Morkai's claws is most economical with runic armour, as it is rather expensive. The Necklace is somewhat different from the Helm, the Helm only offers reroll in CC challenges, while the NEcklace is reroll on all CC. Necklace is Quite cheap too. Helm of Durfast also enhances shooting, which I think works best with Bite of Fenris which is dirt cheap. So probably isn't appropriate to compare those two. My opinion, Necklace works well with CC oriented wolf character, while Helm works best with someone who can both shoot and fight, maybe best with frost sword and bite of fenris combination in TDA. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780985 Share on other sites More sharing options...
Vash113 Posted August 18, 2014 Share Posted August 18, 2014 @ vash 113 - I stand corrected, 2 compulsory elites and 6 whopping elite slots. WOOHOO! WOOHOO! WOOHOO! That dreadnought list you suggested is brutal, I don't think even the Tau can intercept that many dreadnoughts. Finally we get the ability to spam some monsters! Woohoo! @ Squark - I think Morkai's claws is most economical with runic armour, as it is rather expensive. The Necklace is somewhat different from the Helm, the Helm only offers reroll in CC challenges, while the NEcklace is reroll on all CC. Necklace is Quite cheap too. Helm of Durfast also enhances shooting, which I think works best with Bite of Fenris which is dirt cheap. So probably isn't appropriate to compare those two. My opinion, Necklace works well with CC oriented wolf character, while Helm works best with someone who can both shoot and fight, maybe best with frost sword and bite of fenris combination in TDA. No I don't think even Tau stand a chance of shooting down that many Drop Pods, and I think it would be even funnier to see a players face when half of the first turn arriving pods are empty and were shot at for nothing! The Helm of Durfast allows all to-hit rolls to be re-rolled, so both shooting and close combat, whether in challenges or otherwise. The helm also confers ignores cover on shooting attacks but I don't think that's hugely useful even with the Bite of Fenris, really I think that's only going to be useful when the wearer is taking control of an emplaced gun of some kind. Maybe a quad gun or an even bigger fortification gun. If I recall correctly jink is a cover save so ignores cover would negate some of a flyer's protections and could be quite useful for dropping aircraft. Although 5 points cheaper Fellclaw's Teeth offer far less than the Helm of Durfast and are essentially a slightly different version of the Wolf Tooth Necklace, but for the cost I think the Helm of Durfast is much more useful. However since you can't mix and match relics from the two books there's little sense comparing them. If you want to hit better in the core codex the Helm of Durfast is your only choice, while in CoF you have to take Fellclaw's Teeth. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780991 Share on other sites More sharing options...
Valerian Posted August 18, 2014 Share Posted August 18, 2014 Yep, Jink is a Cover Save Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780995 Share on other sites More sharing options...
Kasper_Hawser Posted August 18, 2014 Author Share Posted August 18, 2014 One question: Hellfrost cannon says take strength test on unsaved wounds. What happens to models with S6 - S10 ? Does that mean they automatically pass the strength test? @ Vash 113 - Noted on the Helm of Durfast, definitely beat Fellclaw's teeth then. Really good advice on manning the quadgun with helm of durfast character, only bummer for me is that I don't HAVE a quad gun, though I guess I can easily borrow the FLGS one. Also I don't like to anchor my troops behind a wall though I may have to experiment with that strategy soon. I don't think Space Wolves are good at walling up unless you correct me. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3780996 Share on other sites More sharing options...
Valerian Posted August 18, 2014 Share Posted August 18, 2014 A roll of a 6 is always a failure on a characteristic test, even if the base stat is higher than that. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3781000 Share on other sites More sharing options...
Vash113 Posted August 18, 2014 Share Posted August 18, 2014 One question: Hellfrost cannon says take strength test on unsaved wounds. What happens to models with S6 - S10 ? Does that mean they automatically pass the strength test? @ Vash 113 - Noted on the Helm of Durfast, definitely beat Fellclaw's teeth then. Really good advice on manning the quadgun with helm of durfast character, only bummer for me is that I don't HAVE a quad gun, though I guess I can easily borrow the FLGS one. Also I don't like to anchor my troops behind a wall though I may have to experiment with that strategy soon. I don't think Space Wolves are good at walling up unless you correct me. Everything always fails a characteristics test on a 6, even if their tested characteristic is 6 or above if I recall correctly from the core rulebook. As for walling up that depends on your list. With counter-attack, bolters, bolt pistols and close combat weapons Grey Hunters can be insanely nasty when receiving a charge, lots of overwatch firepower combined with lots of attacks in close combat. With counter-attack and two cc weapons not only do Grey Hunters get to blast away but they then get 3 attacks in close combat, all when receiving a charge. Throw them behind an Aegis Defense Line and they can use the gun to shoot down aircraft and hold down a strong point. Since you take and deploy the fortification as part of your list you can use it to create a strong bunker around an objective, provide cover for heavy weapons or vehicles, or use it to lock down a choke point, you could even use it to lure or divert your opponent and you don't have to place more than a squad there if you don't want to, you could bunker up the whole army or simply have a single pack wield the gun. And for that matter the Helm of Durfast would work even better manning a long-barreled Lascannon as his re-roll to hit would work better on that than the twin-linked autocannons, or you could even place him behind a Macro Cannon from the bigger fortifications and boy wouldn't that do some damage... EDIT: Ah Valerian beat me to it and thanks for confirming jink, really makes me consider sticking a battle leader with the helm behind a quad gun just to make flyers cringe! Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3781005 Share on other sites More sharing options...
skeletoro Posted August 18, 2014 Share Posted August 18, 2014 Hopefully the Sanctus reach book coming out in just under a week will have some good non-champions formations in it so that Logan's GC doesn't become TOO ubiquitous. Something good for Ragnar maybe? The GW site says the book has a 'host' of new formations. And it has a pic of Ragnar on the front cover. But because of the GK release it might be a tad overshadowed and we might not hear much through the rumour mill before the weekend, I am thinking!! Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3781053 Share on other sites More sharing options...
Kasper_Hawser Posted August 18, 2014 Author Share Posted August 18, 2014 Hopefully the Sanctus reach book coming out in just under a week will have some good non-champions formations in it so that Logan's GC doesn't become TOO ubiquitous. Something good for Ragnar maybe? The GW site says the book has a 'host' of new formations. And it has a pic of Ragnar on the front cover. But because of the GK release it might be a tad overshadowed and we might not hear much through the rumour mill before the weekend, I am thinking!! More formations? Oh my! Hopefully more Ragnar oriented. Then again, CoF does cover powerful deep strike formations well, Thunderstrike being one of them. Imagine both drop pod and deepstriking termies arriving at once! Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3781080 Share on other sites More sharing options...
The Rose Princes Posted August 18, 2014 Share Posted August 18, 2014 <crawls out of drunken stooper>Wait.... i don't need troops? I can just use Iron Priests on TWM as my required elite and i'm back in the game? Can I still use Harald as my Warlord even though he has a different static Warlord Trait than the formation allows? hail harald? Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3781687 Share on other sites More sharing options...
Wispy Posted August 18, 2014 Share Posted August 18, 2014 man, the fluff is overwritten. I like battles described at high level - broad strokes that describe the thrusts of tactics and strategies. If you're getting into individual axe chops, you've gone too far. You're allowed to describe two free axe chops per a campaign. Constantly extolling Grimnar's virtues every section is also unnecessary. Show, don't tell. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3781701 Share on other sites More sharing options...
Wispy Posted August 18, 2014 Share Posted August 18, 2014 Also, eff yeah, Krakenbone sword. That's a really great Relic and easy to model - just take a tyranid warrior scythe and glue it to a sword hilt. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3781719 Share on other sites More sharing options...
DS Actual Posted August 18, 2014 Share Posted August 18, 2014 The Armor of Asvald Stormwrack only mentions that it's terminator armor in the fluff. Am I missing something, or is it now theoretically possible to have a Wolf lord deep striking into the fray on a Thunderwolf? Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3781898 Share on other sites More sharing options...
Grimtooth Posted August 19, 2014 Share Posted August 19, 2014 The Armor of Asvald Stormwrack only mentions that it's terminator armor in the fluff. Am I missing something, or is it now theoretically possible to have a Wolf lord deep striking into the fray on a Thunderwolf? Or have a bit of honor and NOT be that guy. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3782283 Share on other sites More sharing options...
Ozeryk_Sleipnijr Posted August 19, 2014 Share Posted August 19, 2014 "Or have a bit of honor and NOT be that guy." Every club needs one of those guys .. helps with not taking the game too seriously . . . LOL Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3782348 Share on other sites More sharing options...
Kasper_Hawser Posted August 19, 2014 Author Share Posted August 19, 2014 lol, terminator armoured Astartes riding a Thunderwolf. Luckily we don't actually have a model that does that..... oh wait, our Great Wolf now has a chariot drawn by thunderwolves. LOL, good luck modeling a termie riding a thunderwolf though. I think even for thunderwolves, a termie Astartes ain't light. Still, what a concept if could be done. Toughness 5 with It Will Not Die? Awesome! You know what? Unless they FAQ it, I'm gonna do it! Just to see the effects. lol, terminator armoured Astartes riding a Thunderwolf. Luckily we don't actually have a model that does that..... oh wait, our Great Wolf now has a chariot drawn by thunderwolves. LOL, good luck modeling a termie riding a thunderwolf though. I think even for thunderwolves, a termie Astartes ain't light. Still, what a concept if could be done. Toughness 5 with It Will Not Die? Awesome! You know what? Unless they FAQ it, I'm gonna do it! Just to see the effects. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3782406 Share on other sites More sharing options...
Kasper_Hawser Posted August 19, 2014 Author Share Posted August 19, 2014 Just to share, my upcoming fun list for 1500 points for CoF. Wolf Lord (Warlord) - Runic armour - Morkai's claws - Ulrik Elites Wolf Guard TERMINATORS - 3 wolf guard - Power swords - Combi meltas X 3 - Frost axe Troops Grey Hunter Pack 1 - 8 members including wolf guard - Wolf Guard with combi melta - 1 Melta Gun - Wolf Standard - 5 CCW - power axe - Drop Pod Grey Hunter Pack 2 - 6 members - 5 CCWs - Plasma - Drop pod Grey Hunter Pack 3 - 5 members - Plasma - Rhino Venerable formation Bjorn with Hellfrost cannon - Drop pod Venerable Dreadnought - Heavy flamer - Drop pod Venerable Dreadnought - Heavy flamer - drop pod Basically depending on the situation, I'll have 3 drop pods coming in at Turn 1. If i'm meeting a gun line, Bjorn and his two dreads will drop in and flamer all of them. Risky I know, but I'm hoping at least Bjorn will survive to charge in Turn 2. Wolf Lord and Ulrik will accompany Grey Hunter Pack 1, either to mop up the survivors or go for objectives. The Wolf Lord is expensive I know, and probably won't charge anything until turn 3. Nevertheless, I just want to try Morkai's claws to see if its as awesome as it theoretically written to be. Ulrik will ensure the Wolf Lord and Grey Hunters actually hit something. Believe me, I had Arjac rolling four 1s before, really wished for a wolf priest then. Grey Hunter Pack 3 will basically hide and only come out once the major threats are neutralised. If its an objective mission or Relic mission, they will be the one grabbing for objective while the rest is in combat. Actually I still have 15 points to spare, not sure what else to upgrade apart from giving a powerweapon to Grey Hunter pack 2 or 3. Hopefully I can try this weekend. Link to comment https://bolterandchainsword.com/topic/295341-champions-of-fenris-and-space-wolves-codex-hand-in-hand/#findComment-3782463 Share on other sites More sharing options...
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