Rurik the blessed Posted August 18, 2014 Share Posted August 18, 2014 Hello brothers...I am wondering, there is any tactic to deal with enemy grav cannons?.Last night i played against Imperial Fists, and my enemy plays 3 Centurions with a Chapter master with Storm Shield on front, so it absorbs almost all damage i tried to do.Those grav cannons have 24" same as most of GK weapons... so we will be always at threat range.He kills Draigo easily, and my dreadknights too, due to the close combat distance needed to make the assault.Anyone had fought this kind of army?...one more thing... there was some bikes with a lot of this weapons too. http://img2.wikia.nocookie.net/__cb20131006151423/warhammer40k/images/8/8c/Grav-Gun.png Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/ Share on other sites More sharing options...
librisrouge Posted August 18, 2014 Share Posted August 18, 2014 They suck in melee. Multiple Dreadknights will work against Centurions. The bikes will be your big problem. They are mobile, tough, and still pack enough shots to be a big issue. Still, melee will help. Bad news, they'll immobilize your Land Raiders. A Strike Squad charging out of a Stormraven however ;) Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3781038 Share on other sites More sharing options...
IndigoJack Posted August 18, 2014 Share Posted August 18, 2014 Melee is your best bet. I've thrown small strike squads at them just to tie them up for half the game. Remember, centurions are slow and purposeful, and therefore can't overwatch. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3781045 Share on other sites More sharing options...
Reclusiarch Darius Posted August 18, 2014 Share Posted August 18, 2014 Dump AP2 into them at range. Plasma servitors (now Allied but whatever), conversion beamers on Tech-Marines and Allied plasma guns will yield great returns. Melee is harder to pull off (you generally need either Jump movement or a Raven), but Centurions will lose combat to most of our units, and especially to Interceptors/Dreadknights getting the drop on them. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3781171 Share on other sites More sharing options...
BloodTzar Posted August 18, 2014 Share Posted August 18, 2014 Get Invisibility on...by all means ! :) Nothing says "**** you, grav!' better than nice brick of 5 - 10 invis palies/terimies :) Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3781185 Share on other sites More sharing options...
Reclusiarch Darius Posted August 18, 2014 Share Posted August 18, 2014 Get Invisibility on...by all means ! Haha well 'Invisibility' is like the troll answer to tactical questions. Because if you actually roll it and get it going each turn, your opponents have almost no way to counter it. Its stupid strong, they really didn't think through Snap Shots at all. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3781324 Share on other sites More sharing options...
Gideon999 Posted August 18, 2014 Share Posted August 18, 2014 Be thankful you didnt run into the invisible cent-star. That one REALLY hurts. Tigurius with the cents will get invisibility, and if they are lucky can even get Gate or levitation to keep out of melee range. Makes them damn close to impossible to kill.... Though if you DO catch them in melee you can laugh maniacally at your opponent as the cents try and bat at you with their big, oven-mitt hands, LOL! Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3781366 Share on other sites More sharing options...
Rurik the blessed Posted August 18, 2014 Author Share Posted August 18, 2014 I did the close combat with a dreadknight... but the chapter master absorbs all the damage... was annoying... dreadknight lose the combat by 1 point and ran away... it is possible for monstrous creatures to run from combat? i tried to get close with the paladins, but two vindicators at each side reduced my option... Tigurius is a great combo... i should play with it... i always do... my mistake. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3781428 Share on other sites More sharing options...
Reclusiarch Darius Posted August 19, 2014 Share Posted August 19, 2014 I did the close combat with a dreadknight... but the chapter master absorbs all the damage... was annoying... dreadknight lose the combat by 1 point and ran away... it is possible for monstrous creatures to run from combat? Monstrous Creatures are all Fearless, so no you can't run away. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3782208 Share on other sites More sharing options...
Rurik the blessed Posted August 20, 2014 Author Share Posted August 20, 2014 I did the close combat with a dreadknight... but the chapter master absorbs all the damage... was annoying... dreadknight lose the combat by 1 point and ran away... it is possible for monstrous creatures to run from combat? Monstrous Creatures are all Fearless, so no you can't run away. Really? ohhh... i made a terrible mistake... I was thinking about... Snipers would really hurt centurion, as they have 36" and precision shots ... you can allocate wounds directly to the centurions, leaving alone the chapter master... Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3783983 Share on other sites More sharing options...
Morollan Posted August 20, 2014 Share Posted August 20, 2014 I did the close combat with a dreadknight... but the chapter master absorbs all the damage... was annoying... dreadknight lose the combat by 1 point and ran away... it is possible for monstrous creatures to run from combat? Monstrous Creatures are all Fearless, so no you can't run away. They're really not. They all have Fear, not Fearless. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3784015 Share on other sites More sharing options...
Ishagu Posted August 20, 2014 Share Posted August 20, 2014 Dreadnight is not fearless Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3784020 Share on other sites More sharing options...
Reclusiarch Darius Posted August 20, 2014 Share Posted August 20, 2014 Huehue. That'll teach me for only skimming the MC rules section. 'Fear' is such a useless rule though....sigh. Well, you still have ATSKNF, so you only exit combat if they fail the Initiative roll off (otherwise you're caught but you can't be run down, you just stay locked in melee). Btw, if you're losing combat with a Dreadknight, you've got bigger problems than combat rez. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3784083 Share on other sites More sharing options...
marvmoogy Posted August 21, 2014 Share Posted August 21, 2014 I haven't got the new codex so apologies in advance if this is out of date or inaccurate.... but how about a Vindicare? Use the ammo that takes out an item of wargear on the storm shield....then pick them off? The rest of the time, manoeuvre your units out of range picking up other objectives ? Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3785261 Share on other sites More sharing options...
lt051 Posted August 21, 2014 Share Posted August 21, 2014 I haven't got the new codex so apologies in advance if this is out of date or inaccurate.... but how about a Vindicare? Use the ammo that takes out an item of wargear on the storm shield....then pick them off? The rest of the time, manoeuvre your units out of range picking up other objectives ? That's valid for about 1 more day :/ Assassins will be part of a data slate as of tomorrow (or Saturday idr) Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3785266 Share on other sites More sharing options...
Reclusiarch Darius Posted August 21, 2014 Share Posted August 21, 2014 but how about a Vindicare? Use the ammo that takes out an item of wargear on the storm shield....then pick them off? The rest of the time, manoeuvre your units out of range picking up other objectives ? Two problems. Firstly, you need LOS to your target. That means being within 36" of the enemy's lines (at least, assuming they haven't buried their Warlord back further, which is a common tactic). At 36" there are a plethora of guns that can reach out and shred a lone T4 2 wound model. You do have a 4+ invul, Stealth (so 3+ cover in ruins and buildings) and 6+ FNP, but its actually very easy to kill a Vindicare with regular guns. Secondly, being that close always means you're probably one turn away from being charged. They don't even need to kill you, so long as you're tied up you're not firing that amazing sniper rifle or pistol. I very much doubt the Datalslate will change anything. I expect a stale copy-paste from the 5th edition Grey Knight codex. They aren't even adding the other two Temples. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3785347 Share on other sites More sharing options...
Morollan Posted August 22, 2014 Share Posted August 22, 2014 but how about a Vindicare? Use the ammo that takes out an item of wargear on the storm shield....then pick them off? The rest of the time, manoeuvre your units out of range picking up other objectives ? Two problems. Firstly, you need LOS to your target. That means being within 36" of the enemy's lines (at least, assuming they haven't buried their Warlord back further, which is a common tactic). At 36" there are a plethora of guns that can reach out and shred a lone T4 2 wound model. You do have a 4+ invul, Stealth (so 3+ cover in ruins and buildings) and 6+ FNP, but its actually very easy to kill a Vindicare with regular guns. Secondly, being that close always means you're probably one turn away from being charged. They don't even need to kill you, so long as you're tied up you're not firing that amazing sniper rifle or pistol. I very much doubt the Datalslate will change anything. I expect a stale copy-paste from the 5th edition Grey Knight codex. They aren't even adding the other two Temples. You make it sound like 6" range, not 36". You can literally deploy on your baseline and if the enemy comes out of their deployment zone then you can start hitting them. And I don't know anything that can make a 36" charge. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3786077 Share on other sites More sharing options...
Quozzo Posted August 22, 2014 Share Posted August 22, 2014 but how about a Vindicare? Use the ammo that takes out an item of wargear on the storm shield....then pick them off? The rest of the time, manoeuvre your units out of range picking up other objectives ? Two problems. Firstly, you need LOS to your target. That means being within 36" of the enemy's lines (at least, assuming they haven't buried their Warlord back further, which is a common tactic). At 36" there are a plethora of guns that can reach out and shred a lone T4 2 wound model. You do have a 4+ invul, Stealth (so 3+ cover in ruins and buildings) and 6+ FNP, but its actually very easy to kill a Vindicare with regular guns. Secondly, being that close always means you're probably one turn away from being charged. They don't even need to kill you, so long as you're tied up you're not firing that amazing sniper rifle or pistol. I very much doubt the Datalslate will change anything. I expect a stale copy-paste from the 5th edition Grey Knight codex. They aren't even adding the other two Temples. You make it sound like 6" range, not 36". You can literally deploy on your baseline and if the enemy comes out of their deployment zone then you can start hitting them. And I don't know anything that can make a 36" charge. Orks Edit: Or is that a mere 30"? Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3786133 Share on other sites More sharing options...
Reclusiarch Darius Posted August 22, 2014 Share Posted August 22, 2014 You make it sound like 6" range, not 36". You can literally deploy on your baseline and if the enemy comes out of their deployment zone then you can start hitting them. And I don't know anything that can make a 36" charge. 36" is too close to survive against most gunlines. It's also about 2 turns away from melee at best. I have used my Vindicare extensively since 5th, and I stopped in 6th and now 7th because he dies way too easily. S6/7 spam is the meta, and it destroys him without much effort. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3786186 Share on other sites More sharing options...
Ishagu Posted August 22, 2014 Share Posted August 22, 2014 Centurions are easily killed by other centurions. I will be running an Invisible, teleporting Centurion Deathstar using Draigo and Tigarius. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3786196 Share on other sites More sharing options...
Morollan Posted August 22, 2014 Share Posted August 22, 2014 You make it sound like 6" range, not 36". You can literally deploy on your baseline and if the enemy comes out of their deployment zone then you can start hitting them. And I don't know anything that can make a 36" charge. 36" is too close to survive against most gunlines. It's also about 2 turns away from melee at best. I have used my Vindicare extensively since 5th, and I stopped in 6th and now 7th because he dies way too easily. S6/7 spam is the meta, and it destroys him without much effort. By 'most gunlines' you seem to be referring to Tau, as nothing else has serious quantities of weaponry that can shoot 36". Yes, of course you could be targetted by, generally longer-ranged, heavy weapons such as Long Fangs, Dark Reapers etc but in that case you will usually have a lower volume of incoming fire, making it more likely to survive. But in such cases the Vindicare is still performing a useful task of taking a disproportionate amount of your opponents points to kill a single model. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3786394 Share on other sites More sharing options...
Reclusiarch Darius Posted August 23, 2014 Share Posted August 23, 2014 By 'most gunlines' you seem to be referring to Tau, as nothing else has serious quantities of weaponry that can shoot 36". Yes, of course you could be targetted by, generally longer-ranged, heavy weapons such as Long Fangs, Dark Reapers etc but in that case you will usually have a lower volume of incoming fire, making it more likely to survive. But in such cases the Vindicare is still performing a useful task of taking a disproportionate amount of your opponents points to kill a single model. IG have plenty of firepower at the 36" range, so don't forget them. Also, the tired argument of 'they shot my overpriced dude, so that makes it okay' doesn't work. As a matter of fact, I can attest to how easy it is to remove a Vindicare. Its often 1, maybe 2 units shooting him to chip both wounds off, and I'm talking basic anti-infantry like heavy bolter, multi-laser, shuriken cannon etc. They don't even waste the good AP3 or AP2 stuff on him, there is no point. From the enemy's viewpoint, they removed your easy First Blood/Slay The Warlord option, and got First Blood easily themselves. Link to comment https://bolterandchainsword.com/topic/295376-how-to-deal-with-grav-cannons/#findComment-3787154 Share on other sites More sharing options...
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