Brother Amarel Posted August 18, 2014 Share Posted August 18, 2014 plasmas cost the same as missile launchers now, their only weakness is they can hurt av 14. And they have Gets Hot and they can't be used to Snapshot and they're as accurate at shooting a single target. Not saying Plasma Cannons aren't a very viable choice, of course, but let's not ignore their failings. Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3781831 Share on other sites More sharing options...
Leif Bearclaw Posted August 18, 2014 Share Posted August 18, 2014 if you want 3 plasma cannons is it not cheaper to get the predator that shoots 3 plasma shots from the main turret and give it ignore cover? Say what? Is there a new predator I don't know about? Even so, 3 PC Long fangs plus an ancient is 105 points. I think that's cheap. I used to love the idea of Heavy bolter squads back when they were 20pts a model. 25pts a model is a pretty serious increase in price, particularly when a PC is down to 30pts a model. Forgeworld. Although Plasma mounted on vehicles is not ideal (too much chance of failing the Gets Hot roll). Just to note, the plasma destructor that the Predator can have doesn't get hot. Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3781873 Share on other sites More sharing options...
Sohail187 Posted August 18, 2014 Author Share Posted August 18, 2014 for all those who are not sure about this predator. There are some predators with alternative weapon options in the new imperial armory book. The Weapon i am spaking of is the predator with Plasma Destoryer. Str 7 Ap 2 (heavy 3) main turret. No sponsons and just the main turret it will cost u 110 points for 3 plasma shots add another 35 points for battle of keyloch it now has ignore cover special rule 145. So i am thinking now i have a something which can soak up most shots!! and still move to capture tactical objectives and pump out 3 ap2 blasts.Also !!! there is a opportunity to take advantage of the small long fang squads now. Buy a small unit of 3, may be 2 lascannons and the ancient stick them in a rhino, they can move 6 and shoot out the hatch. 115 points for 2 las 1 ancient + rhino 2 of these 230 points. SO much to try not enough free time for games! Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3781943 Share on other sites More sharing options...
MalachiOfRuss Posted August 18, 2014 Share Posted August 18, 2014 Also !!! there is a opportunity to take advantage of the small long fang squads now.... Ok, am I taking crazy pills, or am I the only one that remembers that we always could take Long Fang squads as small as 2 models? I see all these blogs and podcasts talking about how "long fang squads can be taken small now." Am I seriously the only one that sees that this actually hasn't changed? Also, those Lascannons from the passengers are Snap Shots if the vehicle moves 6" still. I don't remember reading anything about "passengers firing as if stationary." Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3781953 Share on other sites More sharing options...
Vykryl Posted August 18, 2014 Share Posted August 18, 2014 Also !!! there is a opportunity to take advantage of the small long fang squads now.... Ok, am I taking crazy pills, or am I the only one that remembers that we always could take Long Fang squads as small as 2 models? I see all these blogs and podcasts talking about how "long fang squads can be taken small now." Am I seriously the only one that sees that this actually hasn't changed? Also, those Lascannons from the passengers are Snap Shots if the vehicle moves 6" still. I don't remember reading anything about "passengers firing as if stationary." I've seen this question as well. Long Fangs are a squad leader and 1-5 Fangs in the last two editions. 3rd edition was squad leader and 2-4 Fangs. Small packs have been an option for many yeats Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3781968 Share on other sites More sharing options...
Lord Ragnarok Posted August 18, 2014 Share Posted August 18, 2014 So, what would you folks take to support a drop pod force besides LFs? Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782054 Share on other sites More sharing options...
Valerian Posted August 19, 2014 Share Posted August 19, 2014 So, what would you folks take to support a drop pod force besides LFs? That Stormwolf that you've been eyeing Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782155 Share on other sites More sharing options...
Haakon_Stormbrow Posted August 19, 2014 Share Posted August 19, 2014 dreadnoughts in drop pods. if your doing a dp army take everything in a dp Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782157 Share on other sites More sharing options...
Lord Ragnarok Posted August 19, 2014 Share Posted August 19, 2014 So, what would you folks take to support a drop pod force besides LFs?That Stormwolf that you've been eyeing ;)Yeah it's being moved by heavy freighter as we speak, along with more armor to add to my blood claw recruits. :) I'm debating buying two assembled pods ( I loath assembling DPs). Or getting a stormfang or another storm wolf. Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782162 Share on other sites More sharing options...
Sohail187 Posted August 19, 2014 Author Share Posted August 19, 2014 What has your success been guys with the stormwolf. I have found my stormwolf out numbered on so many occasions :( even with position or only trying to show my self to 1 enemy flyer gets me shot out the sky. Probably my lack of skills with a flyer as we didnt have one :p but im struggling with my stormwolf. Would have been sick to have like a small support flyer which could be just as devastating with a few lucky hits (storm talon). Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782304 Share on other sites More sharing options...
d@n Posted August 19, 2014 Share Posted August 19, 2014 I have had a couple of games so far, with the new codex. I ran my long fangs like this.2 units of 6 fangs armed with 4 plasma cannons and 1 with a flakk missile launcher a unit, behind a defence line(no gun ) and ulrik. Omg did they earn there points back . Don't bother with the flakk gun preferred enemy flakk missile launchers are just as good and much cheaper. Also I think a big part of there success was the fact I took Harold death wolf and 6 fully kitted out thunder wolves. My fangs went un molested until the thunder wolves got into combat . Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782561 Share on other sites More sharing options...
DanPesci Posted August 19, 2014 Share Posted August 19, 2014 1st heavy unit of long fangs should be run with 5 plasma cannons, upgrade the long fang ancient to a wg give him TDA and SS and attach onto the squad a rune priest with re-roll spell or a wolf priest with preferred enemy infantry and then re-roll the gets hot. Unless its changed in 7th and i didnt notice, pretty sure the wolf priests preferred enemy/rune priest with prescience doesnt let you reroll the gets hot on plasma blast weapons. They allows you to reroll the scatter (which is the 'to hit') and pref enemy gives you reroll any 1s to wound as well. The gets hot roll for blasts is a seperate thing as it is neither a to-hit or to-wound roll. For plasma guns/pistols, this does work however, as the gets hot roll is combined into the to-hit roll, which you can reroll Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782694 Share on other sites More sharing options...
Jaarl Stormfang Posted August 19, 2014 Share Posted August 19, 2014 Preferred enemy allows a reroll of the scatter dice? Is this for sure? Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782725 Share on other sites More sharing options...
Haakon_Stormbrow Posted August 19, 2014 Share Posted August 19, 2014 1st heavy unit of long fangs should be run with 5 plasma cannons, upgrade the long fang ancient to a wg give him TDA and SS and attach onto the squad a rune priest with re-roll spell or a wolf priest with preferred enemy infantry and then re-roll the gets hot. Unless its changed in 7th and i didnt notice, pretty sure the wolf priests preferred enemy/rune priest with prescience doesnt let you reroll the gets hot on plasma blast weapons. They allows you to reroll the scatter (which is the 'to hit') and pref enemy gives you reroll any 1s to wound as well. The gets hot roll for blasts is a seperate thing as it is neither a to-hit or to-wound roll. For plasma guns/pistols, this does work however, as the gets hot roll is combined into the to-hit roll, which you can reroll page 164 of small rulebook states under the get hot and re-rolls: If a model has the ability to re-roll its hit (including because of BS6+ or twin-linked special rule) a wound is only suffered if the re-roll is also a 1: It may also re-roll gets hot results of 1 for weapons that do not roll to hit. So Ulric and plasma cannons dominate everything Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782839 Share on other sites More sharing options...
DanPesci Posted August 19, 2014 Share Posted August 19, 2014 1st heavy unit of long fangs should be run with 5 plasma cannons, upgrade the long fang ancient to a wg give him TDA and SS and attach onto the squad a rune priest with re-roll spell or a wolf priest with preferred enemy infantry and then re-roll the gets hot. Unless its changed in 7th and i didnt notice, pretty sure the wolf priests preferred enemy/rune priest with prescience doesnt let you reroll the gets hot on plasma blast weapons. They allows you to reroll the scatter (which is the 'to hit') and pref enemy gives you reroll any 1s to wound as well. The gets hot roll for blasts is a seperate thing as it is neither a to-hit or to-wound roll. For plasma guns/pistols, this does work however, as the gets hot roll is combined into the to-hit roll, which you can reroll page 164 of small rulebook states under the get hot and re-rolls: If a model has the ability to re-roll its hit (including because of BS6+ or twin-linked special rule) a wound is only suffered if the re-roll is also a 1: It may also re-roll gets hot results of 1 for weapons that do not roll to hit. So Ulric and plasma cannons dominate everything Ah! Awesome cheers, totally missed that one!! If just taking one squad, Id say you could probably just use a normal bare bones wolf priest with pref enemy (infantry)....thats what the PC are gonna be firing at most of the time id reckon. Obviously ulrik provides a great area buff if taking more than one squad sitting back though, ...but i just see him more of a 'getting stuck in' kinda guy, so fluff wise id want him up front leading a few squads into the thick of the fighting :D Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3782934 Share on other sites More sharing options...
Haakon_Stormbrow Posted August 19, 2014 Share Posted August 19, 2014 wolf priests fluff wise have 3 places to stand: with their wolf lord or leading the charge as the warlord with the new recruits (blood claws) with the long fangs/fire support over watching the men to keep an eye on things such as signs of the wulfen or other gene seed problems, potential promotions that might need to be given and as a medic for after the fight being at the back allows a priest to better see the battlefield as awhile for triage decisions. so putting with long fangs, blood claws and wolf guard make the most sense fluff wise Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783025 Share on other sites More sharing options...
Lord Ragnarok Posted August 19, 2014 Share Posted August 19, 2014 wolf priests fluff wise have 3 places to stand: with their wolf lord or leading the charge as the warlord with the new recruits (blood claws) with the long fangs/fire support over watching the men to keep an eye on things such as signs of the wulfen or other gene seed problems, potential promotions that might need to be given and as a medic for after the fight being at the back allows a priest to better see the battlefield as awhile for triage decisions. so putting with long fangs, blood claws and elf guard make the most sense fluff wise Elf guard??? (eyes stormbrow suspiciously and moves the Mjod away from his side of the table) Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783027 Share on other sites More sharing options...
Haakon_Stormbrow Posted August 19, 2014 Share Posted August 19, 2014 lol i hate my auto correct, i'll fix it for ya Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783076 Share on other sites More sharing options...
skeletoro Posted August 19, 2014 Share Posted August 19, 2014 Don't say DP. Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783235 Share on other sites More sharing options...
Valerian Posted August 19, 2014 Share Posted August 19, 2014 So, what would you folks take to support a drop pod force besides LFs?That Stormwolf that you've been eyeing Yeah it's being moved by heavy freighter as we speak, along with more armor to add to my blood claw recruits. I'm debating buying two assembled pods ( I loath assembling DPs). Or getting a stormfang or another storm wolf. How many Drop Pods do you currently have? Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783294 Share on other sites More sharing options...
Lord Ragnarok Posted August 19, 2014 Share Posted August 19, 2014 So, what would you folks take to support a drop pod force besides LFs? That Stormwolf that you've been eyeing ;)Yeah it's being moved by heavy freighter as we speak, along with more armor to add to my blood claw recruits. :)I'm debating buying two assembled pods ( I loath assembling DPs). Or getting a stormfang or another storm wolf. How many Drop Pods do you currently have? just 5 Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783412 Share on other sites More sharing options...
Wolf Guard Dan Posted August 20, 2014 Share Posted August 20, 2014 Unfortunately my Long Fongs will be left home this edition. I am trying to get faster. They die too easily to S6-7 fire. I have much better luck with my predator. What has your success been guys with the stormwolf. I have found my stormwolf out numbered on so many occasions even with position or only trying to show my self to 1 enemy flyer gets me shot out the sky. Probably my lack of skills with a flyer as we didnt have one but im struggling with my stormwolf. Would have been sick to have like a small support flyer which could be just as devastating with a few lucky hits (storm talon). Sorry for dp as I just read back a bit. You may want to try a comms relay so you can try and fail your reserve roll until the enemy flier is on the board. Your stormwolf should be shooting their flier out of the sky. Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783452 Share on other sites More sharing options...
Torin Posted August 20, 2014 Share Posted August 20, 2014 I still field them 1LC,1PC,3ML and it works.. i dont deny some people say, taking out 6 marine is not hard. But comparatively taking out a single predator or tank is much easier. Yes you get shot.. maybe lose the sergeant first but you still get to shoot back if you were to compare to a vehicle... 1 good shot you are dead, if not crew shaken or stun. You dont get to do anything with it.. just to get shot again the next round. Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783497 Share on other sites More sharing options...
skeletoro Posted August 20, 2014 Share Posted August 20, 2014 What is the status of escalation and fortifications, these days? Are the data slates in escalation the most up to date rules for fortification options in 7th? Just wondering whether getting a strongpoint or something to hide some Long Fangs and/or woof scouts would be likely to lead to 'ohm, we're not playing escalation, we're just playing 40k.' Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783517 Share on other sites More sharing options...
Haakon_Stormbrow Posted August 20, 2014 Share Posted August 20, 2014 if you have the TDAWG sit the squad in cover and have a wolf priest with a 6+ feel no pain, this unit is very survivable. more so then a 10 man devastator squad. Link to comment https://bolterandchainsword.com/topic/295384-long-fangs/page/2/#findComment-3783537 Share on other sites More sharing options...
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