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Space Wolf, Ravenwing Style Army..


Spazmonkey

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With the new detachement that allows us to take like 6 elites and effect when reservse come in and rerolls. We can now effectivly run a full ravenwing army better than Ravenguard.

 

I think we can run like 6 elite slots? So all the wolf guard would be WS5 as well.

Then Skyclaws on top of this.

 

So we can have several units of standard blood claws, a great uit by themselves to keep cost down.

Then we can then run speciliast units, Like TH/SS junpack wolf guard.

WC/WC Wjump pack wolf guard.

Combi melta/flamer/plasma jump pack wolf guard.

 

Any thoughs on how you would run a Jump pack based list.

what detachments and options would you take?

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With the new detachement that allows us to take like 6 elites and effect when reservse come in and rerolls.

I'm confused by what you are proposing here. There is a new Detachment that allows you to take a greater number of Elite slots, the Company of the Great Wolf Detachment, from the Champions of Fenris supplement. It allows you to take up to 8 Elite slots, actually. However, there is nothing the rules for that Detachment that affect Reserves, or Reserve rolls. The Command Benefits for that Detachment are: Grimnar's Right Hand and Kingsguard, and additional special rules are Sagaborn and First Among Equals. None of these affect Reserves.

 

There is a separate Formation within that same supplement, Wolf Guard Void Claws, that do allow rerolls to your Reserve rolls, but they are not a part of the above Detachment.

 

V

 

With the new detachement that allows us to take like 6 elites and effect when reservse come in and rerolls.

I'm confused by what you are proposing here. There is a new Detachment that allows you to take a greater number of Elite slots, the Company of the Great Wolf Detachment, from the Champions of Fenris supplement. It allows you to take up to 8 Elite slots, actually. However, there is nothing the rules for that Detachment that affect Reserves, or Reserve rolls. The Command Benefits for that Detachment are: Grimnar's Right Hand and Kingsguard, and additional special rules are Sagaborn and First Among Equals. None of these affect Reserves.

 

There is a separate Formation within that same supplement, Wolf Guard Void Claws, that do allow rerolls to your Reserve rolls, but they are not a part of the above Detachment.

 

V

 

Seems like I was misinformed about the reserve rolls, sorry dont have a copy of the book as yet.

 

But I am more asking about a raven wing style Jump pack army.

If people think it would be viable and how they would run it.

Ah. I see where I was misunderstanding your intent. You were asking about jump packs and raven guard. Thing is, the Ravenwing is already a thing- Dark Angels bikers. Actually the ravenwing and deathwing are why we call terminator/bike spam -wing lists.

 

Also, what you're asking about is, well, called Codex: Blood Angels. All jump pack army is their schtick. Granted, they're overpriced at the moment due to being one of the oldest codexes in the game, but, seriously- You want tons of jump qcks, go Blood Angels.

Yeah if jump packs are your love then absolutely Blood Angels is where you will find it. You can put everything on the table with a pack infantry wise if you want. We can do something sort of similar though it is probably going to be less effective overall. Some jumpers are good though that isn't where we excel. Also the BAs have special rules that help with packs. Namely Descent of Angels: they scatter half as much as anyone else deepstriking with them.

Actually a jump pack and bike squadron of wolf guard may actually turn out to be cheap. I haven't done the math, but I believe the cost is very reasonable, almost certainly cheaper than Ravenwing bikes, who have to pay for their "skilled rider" and "hit and run" rules, along with teleporter homers. Combine with Wolf Guard's capability to take almost any weapon they want, well, the cost is the only limit.

Yeah sorry I explained myself poorly in the initial post.

Rushing a post while at work is not always the best idea.

 

Bikes and jump packs also just sounds fun, or Jump pack and Thunderwolves...

 

I have love the idea of TH/SS and WC/WC units with jump packs. Not cheap sure but dead killy!!!

WG Bikers are only half a meltagun more expensive than SWiftclaws per model. They have better WS and BS and the WG has more attacks on the charge. The limitation of only one special weapon on the Swiftclaws almost makes the WG Bikers a better unit (IMO), but they don't have access to the (BS3) attack bike.

 

The WG Jumpers vs Skyclaws is a different proposition, with an ork boy worth of points difference. Same attacks in the charge but WG get more when charged. Personally wouldn't take the WG Jumpers because kitting them out makes the more expensive but with little survivability (no +1 toughness). I'd rather have more Skyclaw bodies and just take the more expensive WGPL with the THSS if you really want it.

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