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So... does anyone still run a Moritat?


Ishagu

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Just want to know how people make use of this particular Consul.

 

Do you send him in as a suicide or do you support him with a squad?

Also, can a Moritat benefit from prescience?

 

I'm thinking of a possible distraction to keep my opponent on his toes.

 

 

Also, here's the one I just finished painting... not the best pic but I think he looks ok...

 

Moritat

 

 

For fluffy armies like NL, RG, AL, etc. I can still see them being fairly common. 

 

Personally, It depends on the theme of the Force I'm using if I support him with a personal squad or not. For Raven Guard? Probably not since (IIRC) its in their Fluff that Moritats go and do their own thing and doesn't afraid of anything. (damn you 4chan.)

 

As for a Distraction, from what I've seen/read/heard, they make for good ones since they can, if RNGesus is on your side, wipe our entire MEQ squads alone. Pretty sure that the next turn he's a smoldering crater. Though I can't personally account for that since I don't run one (IF and soon WE).

 

For Psychic powers, I'm really unsure. I remember reading somewhere that he could not benefit from any friendly buffs provided by your army but Betrayal (dont have the LACAL books yet) doesn't state anything to the contrary.

You both remember correctly, it's in the Betrayal FAQ.  He can't benefit from Prescience, MoS buff, or anything else.

 

ETA: I'd really like to field one, but I usually play at a fairly low (1500) points level and I can't fit 2 HQs in. :|

And I can't Fluffily justify them. Until I start RG...but thats after WE and my far from complete IF...

 

They've just got a...Je  ne sais quoi that I really like for some reason haha. Maybe because I'm an introvert and tend to separate myself from groups? Anyways..

 

Hoping to field one soon. Though what I'd like to know is the most efficient weapons choice for him. Volkites for Deflagrate? Plasma for general Pew? Can we even use Inferno Pistols?

I'm kinda tempted to make a Moritat-light as an HQ.  Maybe something like:

 

Centurion

-Chaplain Consul (Crozius -> Power Sword)

-Artificer Armor

-Refractor Field

-Plasma Pistol

-Plasma Pistol

 

No, he doesn't get Chain Fire, but he can be attached to any squad and can be taken as a compulsory HQ.  I went with the Chaplain for the additional weapon and the Zealot, but you could leave off the Consul upgrade entirely or pick something else (like Primus Medicae for the Needle Pistol, and go Plasma/Needle Pistol for the weapons and grab whatever you want to replace his chainsword).

I think the main draw to the Mortitat IS the Chain Fire rule sadly. So while using a Chaplain (or Primus Medicae) as a lite version, you wouldn't really have the one-man squad annihilating power (should RNGesus bless you thus) of the Moritat.

 

Also, correct me if I'm wrong, but can't a Moritat join a Destroyer Squad? Sure they might not be the best and most cost effective unit but they could serve well as an overcosted bubble wrap :P

I think the main draw to the Mortitat IS the Chain Fire rule sadly. So while using a Chaplain (or Primus Medicae) as a lite version, you wouldn't really have the one-man squad annihilating power (should RNGesus bless you thus) of the Moritat.

Also, correct me if I'm wrong, but can't a Moritat join a Destroyer Squad? Sure they might not be the best and most cost effective unit but they could serve well as an overcosted bubble wrap tongue.png

For sure, and without chain fire it's like an assault 2 12" plasmagun. A very expensive one. But it's a way to squeeze a "Moritat" into a list where he might not otherwise fit, letting you take a cool gunslinger guy that you can plug into just about any squad for at least some kind of benefit.

And yeah, you can stash the Moritat into a Destroyer squad. But another Centurion/Consul with dual pistols trades the awesomeness of chain fire for a little more flexibility/ease of use. And could still bring some cool squad buffs.

And you could do an assault 2 plasmagun better with the Plasma Blaster (though its terminator/dreadnough only?). And I agree with you that having another consul type with 2 pistols and more force multiplier rules is better than the "I can erase a squad but the turn after cease to exists" benefit that the Moritat brings.

 

If they made Moritats IC's that, when joined to a Destroyer squad, don't take up an HQ slot, I can see them - and by extension destroyers - see a bit more use in infiltration heavy lists since you won't be giving up Force Multipliers, just the points to make the list larger. A fair enough trade-off considering what a (or more) Moritats could do to infantry.

 

 

Would make for a nice assassin / Hitman themed List.

Theoretically, Volkites have the potential to do insane amounts of damage. In practice? Pray to RNGesus and hope for the best.

 

If you know your playing against low toughness / Armor Saves Armies, might make them a whole lot more worth it. Versus other marines and PA? Could work. 

The moment you hit terminators though... Thats when Plasma starts to outshine it, in the range of targets you can concievably target.

Would it be worth taking dual volkite pistols or is plasma the only way to go?

 

When the Imperial Army stuff comes out, or you regularly face AdMech with a lot of adsecularis or something, then I guess the Volkites might be a good option - but even then, you already have plenty of ways of killing t3-4 sv5+ troops because you likely have no shortage of bolters.  If you're investing in a Moritat, you might as well spend the extra 20 points for the plasma pistols over the volkites.  Beyond the str and ap advantages, the extra 2 inches of range could also be really important when you're dealing with such short ranges in the first place.

  • 1 month later...

Why wouldn't we still run one. If I have a spare 145 points, I have no problem running this guy. Two plasma pistols, jump pack, Artificer armor, melta bombs(just in case) and away we go. I have devastated many Deathwing terminator squads(my most normal opponent) with him and oddly he usually doesn't die as most of my opponents do not load up on AP2 weapons for some reason. Easily one of my favorite guys for my Night Lords.

I have run a pretty expensive Iron Hand Moritat in a couple of games (dual plasma pistols, artificer armour, jump pack, refractor field and cyber familiar).

 

He has been pretty impressive so far, more than made his points back by killing things (a lascannon heavy support squad and a jetbike squadron in a single game) and by acting as a bullet magnet.  I tend to find he is durable enough to take some fire and manoeuvrable to avoid most things that would definately kill him.  

  • 2 months later...

And I can't Fluffily justify them. Until I start RG...but thats after WE and my far from complete IF...

Slipstream, why do you think these guys don't fit into a Legio VII force, fluffily? In HH:3, there is clearly an IF Destroyer insignia, so the Fists are not opposed to Destroyers. While they are not one and the same, I see no reason to believe that the Fists would be opposed to Moritats. In fact, in the Fist's preferred battle space - Zone Mortalis - the Moritat can be especially effective.

 

My IF, which are very much a work in progress, are tailored to boarding assaults and ZM combat. Accordingly, they consist of Breacher Siege Squads, Terminators, either Alexis Polux or a Champion in terminator armor as warlord, and a moritat with two plasma pistols, artificier armor, melta bombs, and a charnabal sabre. The Moritat is a perfect counterpoint to the slow-moving testudo formations; the chi to the Breachers' cheng.

 

NOTE: per Forge World update, a Moritat chain-firing with plasma-pistols Gets Hot on a 1-2, rather than a 1, which ends the chain of firing for that pistol (even though a 2+ is technically a hit).

 

Here's my IF Moritat: http://farflunghobby.blogspot.com/2014/03/legio-vii-564th-company-moritat.html?m=0

Only reason I can't justify them into my Imperial Fists force is because I'm running Either 1st Company With Sigismund or some other very "By the Imperial Fists Book / Sense of Honor" which, due to the 'Informal' designation of the Destroyer emblem means that, while they were used, they didn't see widespread use nor did they see widespread acceptance within the Legion.

 

That said, I've since more or less changed my stance on Moritats and Destroyers and am actively trying to find ways to make them Work. It just takes a lot of points...

 

And If you were to Field and Imperial Fists Moritat, I'd be tempted to keep him with Bolt Pistols so that he gets to re-roll any 1's to hit since he'll be firing at BS6. Something that can make or break a chain-fire phase.

 

Though I'll personally be running a Dual Volkite Moritat 'cuz why not? I also have 10 Destroyers without Jump Packs since I'll be using them as Tac Vets for most of their usage. So I could stuff 9 + Moritat into a Land Raider Proteus (if I ever get one) and Psuedo Alpha Strike him. Though, Honestly I may just get 10 Destroyers with Jump Packs later down the line...

And If you were to Field and Imperial Fists Moritat, I'd be tempted to keep him with Bolt Pistols so that he gets to re-roll any 1's to hit since he'll be firing at BS6. Something that can make or break a chain-fire phase.

 

I thought the Fists' legion tactics made them +1 BS with bolt-weapons. While this would technically mean that the Moritat would be able to re-roll 1s (because he would become BS6 with bolt pistols), I just want to clarify that you're not confusing this with the 40k Fists' chapter tactic, which allows re-rolls at full BS. Although he'd get to re-roll 1s, his re-rolls would only hit on 6s, right?

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