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Last game with this codex.


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So tonight we played a 2k 2 on 2 battle. My GK with DA against Necrons and Thousand Sons. We only made it thru 2 turns and we declared a draw. It's not worth a bat rep but I just have to say my army didn't suffer much, the DA took the blunt of everything. I even had crons moving away from me. Anyhow, I think it would be nice if y'all posted up your last games with the old dex, short summary to a full blown bat rep.

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Haha, I'm glad someone started this thread, because if they didn't I was going to do it myself. I had a pretty epic 1700pt game with my GKs vs. Some eldar. Here are the lists:

 

Mine:

 

Coteaz

OM inquisitor w/ ML1, PA, 3x Servo Skulls

 

5man Purifers w/ 3x halberds, 2x psycannons, psyback

 

2x 10man Srikes, w/ 2x psycannons, rhino

 

6man Henchman w/ 3x meltaguns, 2x bolters, psyker, psyback

 

6man Henchman w/ 3x plasmaguns, 2x bolters, psyker, psyback

 

6man Henchman w/ 5x bolters, psyker, psyback

 

Dreadknight w/ heavy incinerator

 

2x psyfleman

 

 

His list:

 

farseer on a bike w/ mantle of the laughing god, some spirit stone thing that lets him cast powers at -1 ML

 

5man dire avengers

 

3man jetbikes

 

fire prism

 

Wraithknight

 

revenant titan with sonic lances

 

bastion with ammo dump and quadgun

 

 

We roll for powers. I roll telepathy on everyone, getting invisibility on the OMI, Coteaz, and the meltagun henchman squad. I seriously could not have asked for a better powers! He gets, doom, guide, and prescience.

 

He gets turn 1, reserves his jetbikes, deploys the DA in the bastion, and everything else behind the bastion. I deploy all of my vehicles on the deployment line except my rhinos, reserved both strike squads (1 squad combat squaded), the purifers joined with the OMI, Coteaz with the 10man strikes, all the henchman units and the dreadknight. The dreadknight and the two combat squads are deep striking. My thought was that if I reserve everything with invisibility, he can't shoot me before I can cast the power. I end up seizing though (+1 due to escalation rules and the re-roll from coteaz) and getting first turn anyways. Night fighting is in effect.

 

Turn 1:

Not much happens. I shoot a psyfleman into the fire prism, it jinks and I fail to do anything. The second psyfleman shoots at the revenant knocking a hullpoint off of it. Psybacks shoot ineffectually at things. His wraithknight fires into a psyback, blowing it up. Revenant fires at the psyfleman, knocking a hull point off of one, and knocking two off the other and stunning it.

 

Turn 2:

My GKSS + Coteaz arrive, purifiers arrive, a rhino arrives, plasma and melta henchman arrive, and a rhino arrives. Dreadnight mishaps and ends up in my backfield (He's mishaped the previous 3x I've deepstriked him. Why do my scatter dice hate me!) I get all of my invisibility off but perils twice. Lose the melta pskyer, but the OMI passed his ld check and suffered no wounds, and knock two more hull points off the revenant. I'm feeling pretty good, and I'm hoping that invisibility pulls me through. Not quite the case, however. His jetbikes arrive, but don't really do anything. The wraithknight fails to do anything to the psyflemen, as does the fire prism. the revenant targets a psyback with it's sonic lances, hitting almost every strike in the 10man squad. After rolls said and done, I'm left with a single strike and coteaz. Invisibility turns out to be no good against the 2 3+ poison AP2 hellstorm torrent sonic lances!

 

Turn 3:

Strikes arrive, last rhino arrives, and the last henchman squad arrives. Strikes deep strike far into his backfield to shoot down the jetbikes and go for rear armor on the revenant. Melta henchman hop in a nearby razorback. Despite how ineffectual it is, I continue to cast invisibility and continue to get it off. I have four dice left, and decide to get a little ballsy. I cast psychic shriek on the wraithknight, he fails to deny and I get a 16! BOOM! Wraithknight goes away. Jetbike squad gets shot to pieces, I knock another hullpoint off the revenant, and force the fire prism to jink again. The other strikes fail to do anything to the revenant. At this point, he's getting desperate. I have his revenant surrounded, and he lost his major counter assault unit to some lucky dice. He turns the revenant around and destroys the 10 strikes in his backfield. Other things shoot ineffectually. The farseer charges the rhino that made it into his backfield and destroys it.

 

Turn 4:

I continue to cast invisibility in just in case my plan fails. I take advantage of the rear armor facing a good portion of my force and unload everything that can possibly fire. Between the purifiers and the psyfleman and melta henchman, I successfully destroy the revnenant with no casualties. I had hoped that it would scatter back onto his bastion, blowing it up and killing the farseer, but really, you can only have so much luck in one game. The rest of my army is too busy celebrating their victory to be bothered to do any damage in the shooting phase. His turn was pretty meager as this point. His fire prism shot something but failed to do anything worth remembering.

 

Turn 5:

Not much happened here. I finally took a hull point off the fire prism. The farseer assailted a razorback attempting to score linebreaker. Game was called here.

 

It was a maelstrom game, and I won 12-9. Although, if it had gone another turn I would have had another 3 points easy. Overall an intense game and definitely something I would call a high note for my final GK game with the 5th ed codex.

My last game with the old codex was against the Farsight 8. I rolled up Invisibility on my Librarian, and stuck him with my Terminators. A tactical error meant I split my Dreadknights, one on each flank. I was hoping to force him to split his fire, meaning both would survive, but I got a little unlucky and instead they were both killed before they managed to take out his Riptide.

 

Even with Invisibility up every turn, my Terminators simply lacked the firepower to really make a dent in his suits. I knocked off a few drones, took a few wounds off the Riptide and killed Farsight himself, but ultimately I was wiped out to a man. Here's hoping the new codex makes pure knights a more viable army, because I hate having to lean on the Coteaz + Henchmen crutch to remain competitive.

Thanks for sharing. Sounds like it was fun IndigoJack, even with the loss.

Thanks to you also Adeptus. Hope we get more reports up before this weekend.

A side note for me, I always play a pure GK list except early on when I would use Valaria but only because she was cheaper points wise and her rules are pretty cool.

Played 1500 points against Ultramarines last week.

 

My List:

Brother-Captain w/ Halberd

Brotherhood Champion (because I had been putting off painting him and just finished him)

5x Terminators 1x Psycannon, psybolt

5x Terminators 1x Psycannon, psybolt

5x Interceptors, psybolt

Stormraven, multi-melta, hurricane bolters, assault cannon, psybolt

Dreadknight, PT, sword, H. Incinerator, H. Psycannon

 

His List (roughly):

Chaplai

Dreadnought, assault cannon, fist w/ h. flamer, drop pod

Ironclad dreadnought, flamers

10 Tacticals, melta, combi-melta, drop pod

10 Tacticals, flamer, combi-flamer, drop pod

5x Combat scouts, Landspeeder storm

5x Assault marines, jump-packs, vet sgt w/ power fist

Stormraven & 2 Stormtalon formation

 

We rolled the Maelstrom mission where you get fewer objectives each turn, he opted to deply first and hid his landspeeder storm behind a building. Assault marines with chaplain and the ironclad when in the stormraven. I deployed one terminator squad on an objective on the flank (a mistake) and put my dreadknight and interceptors in the middle. Brotherhood champ is riding solo in the raven and the other terminators and the b-c are in reserve. He chose to go second (wise tactically, but ended up being his downfall due to objectives).

 

On turn 1, I managed to get 5 points by shunting my dreadknight and interceptors, which left them isolated. He dropped his pods around my interceptors and with the full force of 2 tactical squads killed all of them, getting first blood.

 

Score: 5-2

 

On turn 2, I dropped my terminators near his tacticals and his now exposed scouts, tried to move my terminators out of the building on the flank, and moved my DK back towards the center of the table. I shot off his LSS and the dreadknight managed to kill a couple of the scouts with the h. psycannon. I got points for killing destroying a unit and 2 points for holding an objective (Warlord trait let my b-c and his unit score 2 points on Claim Objective X). He brought on the formation and steered them directly towards the terminators in the corner and proceeded to wipe them out. He dropped the dreadnought right near the terminators and managed to kill a couple of terminators with shooting.

 

Score: 8-4

 

On turn 3, I brought in the stormraven and aimed it at the formation. I used the hurricane bolters and assault cannon to take down one of the stormtalons (claiming an objective). My terminators killed some tacticals (in shooting and assault, but the squad ran) and the dreadknight moved towards the middle. His shooting saw no casualties for me, but managed to strip a wound off my b-c and a couple of wounds of my DK.

 

Score: 10-5

 

At this point, my opponent realized that he wasn't likely to win on objectives and began maneuvering to table me. He dropped his stormraven into hover mode and assaulted my DK with the assault marines, chaplain, and ironclad. The ironclad took off one wound and while I tried to challenge out his powerfist, he accepted with the chaplain. I killed the chaplain (Slay the Warlord), but he powerfist did two wounds and I only saved one, so my DK was gone. The tacticals continued to rapid fire and the dreadnought assaulted the terminators, I was having a hard time activating hammerhand, so my terminators were stuck using grenades (except the one hammer). The dreadnought killed a terminator and I did nothing. I held.

 

Over the next few turns, I saw his stormtalon and stormraven fly off the table to avoid my stormraven (which took down the ironclad with hurricane bolters), my brotherhood champ killed what was left of the assault marines (and later died to so many bolter shots), and all of my terminators die. At the end of the game, the only thing I had left was my stormraven, but I had managed to score 14 points to his 9, so I was able to win only because I was able to keep from being tabled.

 

I like the new formation and I might be willing to sacrifice Objective Secured for the ability to put units more or less where I want on turn one. We'll see!

Thanks for sharing. Sounds like it was fun IndigoJack, even with the loss.

Thanks to you also Adeptus. Hope we get more reports up before this weekend.

A side note for me, I always play a pure GK list except early on when I would use Valaria but only because she was cheaper points wise and her rules are pretty cool.

Haha sorry, I actually won that game. He had so little left that there was no way he could stop me from at least blocking most of the objectives on the board (MSU FTW!)

I played my Draigowing for the last time today before I get my codex Friday. My Draigowing list has changed a lot since 5th ed XD

 

Played against a friend trying a Nid list

 

My List:

Draigo+5pallies with the works. 2 MC psycannons and the B.Banner

3 solodins

10 Interceptors with psycannons

1 NDK with the works

2 Psyflemen

Tiggy + 5 sniper scouts as allies

 

His List:

2 Dakka Flyrants

1 Hive Crone

10 Ripper swarms

4 Dakkfexes

2 Zoeys

1 Imperial Knight (It was come the apocalypse. He always brings the knight)

 

We played Maelstrom of War.I deployed second and combat squaded the interceptors. His first turn of shooting wiped out the scouts for the First Blood and my first turn of shooting was ineffective. I wasted all my firepower trying to down the Flyrants.

 

Then the Interceptors got deleted whilst the Dreadnoughts just kept trying to pound away on the Flyrants.

 

The whole time the InvisoDraigowing just kept trying to get to the Fexes to mash their faces in my my opponent maneuvered really well so that I could not make any of the charges. My saving grace was that Draigo got Cleansing Flame so he singlehandedly took out 9 ripper bases, 1 Zoey and the Crone. Tiggy tried his best with Psychic Shriek but the Ld10 bubble of the Flyrants meant it did nothing. 

 

It was mostly poor tactical decisions that lost me the match. I was so used to casting Invisibility on the Draigowing 1st turn that I neglected to give it to my NDK instead. He shunted up and got shot to pieces by 4 Dakkafexes, though he died fighting. The IK did nothing for most of the match because Draigo and the boys were Invisible. I drew a lot of "Secure Objecive X" cards but though I had the solodins and the Interceptors, I couldn't beat his Flyrants. The Solodins were pulped by the IK and the Interceptors got shot to death after shunting for objectives. 

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