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Null deployment


arctic

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I've just been reading about null deployment here and wondered if space wolves could do something similar? Use the wolves unleashed detachment with Harald, small unit of troops plus WGBL (or blood claws plus Lucas) (for outflanking) in a stormwolf, drop pod or three with locator beacon for either TDAWG or skyclaws, maybe an aegis line with comms. Setting up with a unit of long fangs in one corner and a predator or razorback in the other but with nothing else on the table.

 

Bring in one or two drop pods first and then make use of either the SWUD or comms to bring reserves on together and/or quickly, hopefully outflanking from the best board edge. Skyclaws or TDAWG can deep strike without mishap to support podded units.

 

Any thoughts?

 

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SW have fairly high potential when it comes to that. WUD detachment allows outflanking, there is drop pods and the sorts and Stormwolves. In addition there's the WUD auto reserve thingy. The only problem is, which units will you have to on field to survive the opponents first turn.

The one thing im not sure on is the outflanking TWC.

 

As they cant charge the turn they come on, and are going to come on turn 2 at the earliest, its turn 3 before theyre in, and if deployed regularly, they'll manage this anyway.

 

 

Admittedly its a horrible thing for your opponent to have to contemplate, as with harald it means they could be coming on on either table edge (as he gives outflank?)

It's a gamble Dan, but I feel it's of the six of one, half a dozen variety.  Deploying them on the board, you risk, 2(?) two turns of shooting? out flanking, if, and if they come on in turn 2,  and on the right side of the board, you have only one turn of shooting to deal with, and you (hopefully) have other units to attract attention away from the in your opponents face, based on your list.  Much to consider...

I love these lists and I have been working on developing a 7th edition new dex version. My favorite way to do this in the past was all pods, but now I will likely include the stormwolf/Stormfang and most definitely the void claw formation. One of the things I love about this type of list is if you go second you can have 0 units for your opponent to target in the first turn. And then you can come in and wreck a bunch of stuff with little to no retaliation. Even if you go first you can react to their deployment which is also helpful instead of them reacting to you deployment.

 

Near as I can tell 7th does not have a hard restriction on how much can be put in reserves so you don't even have to pick units that must start off the board (flyers and pods) to accomplish a full null deployment.

Don't you score maelstrom at the end of the game turn? And if so it makes you more likely to claim the relevant objective as the pods are scoring and you can land on the objective turn 1 right? So from my perspective it's just as good if not better as you have the whole table open to you.

Don't you score maelstrom at the end of the game turn? And if so it makes you more likely to claim the relevant objective as the pods are scoring and you can land on the objective turn 1 right? So from my perspective it's just as good if not better as you have the whole table open to you.

but wouldn't this be more of a reason to ensure you take a detachment with objective secured?

 

Don't you score maelstrom at the end of the game turn? And if so it makes you more likely to claim the relevant objective as the pods are scoring and you can land on the objective turn 1 right? So from my perspective it's just as good if not better as you have the whole table open to you.

but wouldn't this be more of a reason to ensure you take a detachment with objective secured?

 

 

Could you not do the following.....

 

Put all your pods in a combined arms detachment.

 

Put everything that is outflanking/your flyer in a seperate wolves unleashed detachment.

 

That way all your podded units are scoring, and all your killy units coming on outflank (stormwolf/TWC etc) may not be scoring, but will be able to clear the enemy off their objectives

 

??

I was honestly thinking of running combined arms with the pods anyway. The only benefit of the WUD is the guaranteed reserves if you are doing all pods and flyers as they don't outflank (well flyers could I guess but they don't have to). I don't really feel outflank is all its cracked up to be any way. But I do agree that objective secured may help with this type of list. I also plan on taking the void claws to off set the amount of reserve rolls that will be required.

 

@ Dan all units score no matter what you take them in. The just get objective secured from the CAD.

 

 

Don't you score maelstrom at the end of the game turn? And if so it makes you more likely to claim the relevant objective as the pods are scoring and you can land on the objective turn 1 right? So from my perspective it's just as good if not better as you have the whole table open to you.

but wouldn't this be more of a reason to ensure you take a detachment with objective secured?

 

 

Could you not do the following.....

 

Put all your pods in a combined arms detachment.

 

Put everything that is outflanking/your flyer in a seperate wolves unleashed detachment.

 

That way all your podded units are scoring, and all your killy units coming on outflank (stormwolf/TWC etc) may not be scoring, but will be able to clear the enemy off their objectives

 

??

 

I agree, although there's the HQ tax. You'd need to field three HQ's

Nothing is an auto-lose, it was just rhetorical hyperbole.

 

The two problems I see are that you are possibly serving up your army piecemeal to your opponent. Your locator beacon strategy means that you are aiming to cluster your DS which is fine, but not great for objective capturing.

 

You will be missing a lot of your fire power turn one, and serving drop pods which means you're likely to miss out on first blood.

 

Souce: Tried this against Tau friend, got smoked.

Null deploy is a great tool for a reserve heavy list (i.e. lotsa pods, 5-7) with mobile fire support (not long fangs/devs). 

 

Just make sure that your alpha strike is powerful enough on its own and you'll be fine. Often you'll force the opponent to counter reserve some units, which his list probably isn't designed to do. 

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