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The new Draigo


Gentlemanloser

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I think he's a LOT better now! S9 AP2 attacks and 2+ invul with sanctuary is very cool, the T4 is not very important considering that we never had a T5 unit he could join.

 

 

He doesn't have 'Sanctuary' though, wouldn't rely on rolling it on your Librarian or whatever. 
 
That said, 3+ invul is still annoying to get through, and he's insane in combat. 'Purge Soul' is also nice, although it would be rare you would need to use it (maybe to snipe heavy/special weapons out of an enemy unit). 

Attach an allied Priest (from AM or Adeptus Sororitas) to Draigo and he becomes even more ridiculous (especially with the Sororitas Relic that allows the Priest to autopass their War Hymns tests).

 

A Priest gives Draigo re-rolls to Hit (from Zealot) and can allow him re-rolls to his saves (so basically invincible against non-AP2 attacks and a re-rollable 3++ against AP2/1 attacks).

 

 

In terms of cost, a Priest with Relic is only the cost of a Rhino + Melta Bomb to greatly increase the number of successful hits in close combat and to make Draigo virtually unkillable in the assault phase. 

I think he's a LOT better now! S9 AP2 attacks and 2+ invul with sanctuary is very cool, the T4 is not very important considering that we never had a T5 unit he could join.

For me, the dealbreaker is the fixed Gate, and this is why: Dragio+Tigurius with 5 grav centurions, deepstriking around, being invisible and twin-linked cool.png very nasty unit, and with draigo there's an excellent tank sitting in the front!

^That

underlining how GK dex is designed ... no more stand-alone dex like it used to be...

Nasty but expensive unit. msn-wink.gif

That said, it is very intriguing to try this out. I'll lose friends no doubt though. sad.png

It's an adaptation of the lists I've seen at this years ETC, it doesn't get any nastier I guess :D

Crowe is a waste.

 

No reason to use him with an AP- CC weapon.

 

In Challenges his AP- goes to AP2, though, and wounds will spill over to the unit.  So, he's great in the first round of close combat, as he'll murder the enemy character and a couple bystanders.  After that he'll just have to Tank with his re-rolling saves while the rest of his unit clean up.

 

I won't take him, but he's not completely useless.

Draigowing is dead, long live Draigobomb.

 

He is a solid wound-tanking unit buff HQ with a big boost to his CC and - drum roll - Gate as standard. That last one opens up great options for hyper-mobile play styles and because you know it is there you can list build around it. I think a pure GK (or GK/Inquisition list) will be more balanced between the psychic and shooting phases than a Tau Farsight bomb but not necessarily any worse for that.

 

It needs trying out on the table but on paper he looks like he fully justifies his Lord of War status.

Draigowing is dead, long live Draigobomb.

 

He is a solid wound-tanking unit buff HQ with a big boost to his CC and - drum roll - Gate as standard. That last one opens up great options for hyper-mobile play styles and because you know it is there you can list build around it. I think a pure GK (or GK/Inquisition list) will be more balanced between the psychic and shooting phases than a Tau Farsight bomb but not necessarily any worse for that.

 

It needs trying out on the table but on paper he looks like he fully justifies his Lord of War status.

No split fire means you'll be wasting a lot of shooting though

 

Draigowing is dead, long live Draigobomb.

 

He is a solid wound-tanking unit buff HQ with a big boost to his CC and - drum roll - Gate as standard. That last one opens up great options for hyper-mobile play styles and because you know it is there you can list build around it. I think a pure GK (or GK/Inquisition list) will be more balanced between the psychic and shooting phases than a Tau Farsight bomb but not necessarily any worse for that.

 

It needs trying out on the table but on paper he looks like he fully justifies his Lord of War status.

No split fire means you'll be wasting a lot of shooting though

 

 

Codex: Inquisition has a relic that allows the Inquisitor and his unit to use Split Fire once per game. So you'd have one turn of useful shooting. With enough Independent Characters (go unbound and take a ton of TDA Inquisitors with Psycannons), you could split off as needed while Draigo carries other units around the table.

 

Draigowing is dead, long live Draigobomb.

 

He is a solid wound-tanking unit buff HQ with a big boost to his CC and - drum roll - Gate as standard. That last one opens up great options for hyper-mobile play styles and because you know it is there you can list build around it. I think a pure GK (or GK/Inquisition list) will be more balanced between the psychic and shooting phases than a Tau Farsight bomb but not necessarily any worse for that.

 

It needs trying out on the table but on paper he looks like he fully justifies his Lord of War status.

No split fire means you'll be wasting a lot of shooting though

 

 

The mind-bullets naturally split-fire any way you like - which helps and is why I think the unit will need to balance the two. As I have no intention of leaving my psycannon Ordo Malleus at home I can add in a turn of Split Fire with a relic if I find the list needs it. On the whole i think it splits fire better than a classic Centurion Star but not as well as a Farsight Bomb. It handles CC better than either of those so it is just a different thing and needs trying out to see what combinations work best in practice.

 

The core idea works on paper, it needs time on the table to see what versions of it work in practice. Maybe it works best as a precision-strike unit of modest size; perhaps a huge blob of death-star proportions works better. Don't really know yet but it has obvious potential and we know from other army builds (past and present) that powerful short-range shooting and Gate make a very dangerous combination.

The new version of Kaldor Draigo really is exceptional.  Too bad I modified his miniature to make my DIY Grand Master.

Guilty, but with my Librarian. I really dislike the Librarian Terminator model and how it doesn't fit with the aesthetics of our GKTs.

 

I did plastic-up a body for Draigo though, since it's pretty easy to pick him out in a squad anyway, being armed with the only Storm Shield in the faction and all.

I'm running him with Tigarius and Grav Centurions for an invisible, teleporting Deathstar. He tanks and spanks in cc, and can teleporting out of there after 1 round.

 

Let me put it bluntly, Draigo is hands down one of the best characters in 40k for strength and utility. Only an Eternal Warrior Deamon Prince or the black mace might put him down in combat. This is one thing GK players should be pumped about!

Loth is banned (assuming they don't ban FW outright) at most competitive events. He's insanely overpowered. He's basically the Mary Sue of the Mary Sue Chapter that is Red Scorpions (its the pet project of the design team, they're inserting them into everything they make now). 

Ah bummer, considering a deathwing/GK combo force and that would have been nice, at work so the codex is at home.

 

Still nice that GK and deep strike turn 1, run/shoot and take teleport homers for a DWA 2nd wave. Would Draigos gate of infinity interact with deathwing twin link on deep strike I wonder?

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