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Thunderwolf cavalry army


leonhart040

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Hi all. I've been playing vanilla space marines for a long time, and I feel it's time to have a walk on the wild side. As SW have been updated and I've always like their models, I wish to start a small army, 1000 pts for the moment, with one idea on mind: wolves on wolves.

I've bought Stormclaw because of Krom's model and the amount of SW miniatures for such a low price, and to have some spare parts. Now, I need to buy some TWC and some Fenrisian Wolves, and before that it would be good to know how many of them. Also, I'm not sure if a pure TWC army is playable, I mean I can build one using Unbound rules, but the idea is to follow the basic army organisation chart.

After all I've read, blood claws in a stormwolf seems pretty good, and TWC is still one of the best units in the army. But as a newbie in SW, I don't have any idea about all the other units.

Can someone help me?

 

PD: I'm spanish, so sorry for the strange sentence writing.

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If you have access to the Champions of Fenris supplement you can use it to make an all thunderwolf army, which would be fun st 1000 pts

 

Your mandatory selections would be an HQ on thunderwolf and two Iron Priests on thunderwolves- that alone is about 350-400 pts, depending on how much gear you want to buy. Add in up to three squads of 3-6 TWC and you have a fairly resilient and highly mobile group of riders.

 

I would consider bringing along those bloodclaws in a stormlord- as you might want some air defense.

Air defense and land raiders(depending on kit) will be your problems, as will hordes. Also Objective Secured is a real boon in maelstrom, so that matters too. That being said, stormshield thunderwolves are realllllly durable, fast, and do assault well even in an assault unfriendly ruleset.

Keep the TWC cheap. What I like to run is 4 TWC, each a SS and 2 melta bombs. This clocks in at 230 points for maximum choppyness. Run two of those, put one TWM Iron Priest in each one and run the Thunderlord in a pack of Fenrisian Wolves. BAM! Maximum Yiffing.

@heron I don't find the all thunderwolf formation in the supplement

 

@Teetengee I already thought about SS, the inv saving is the clue in this unit

 

There is no thunederwolf formation. But the Champion of Fenris detachment doesn't require you to bring troops, so you can spend the points on Fast Attack in stead.

 

I mean, if you're not running CAD these days, the only reason to bring troops if you want to or are required to. 

The Thunderwolf Signal!

I have been summoned!

 

 

15 TWC, 4 HQ's on TWM & 3 Iron Priests on TWM is what I have now, and a slew of Fenrisian Wolves.

I'll need another box to fill out the 3 units of TWC as I can have 6 now, but the small number of units will be bolstered by the 6 units of Iron Priests I can have now; each one with 4 Cyberwolves, having them join up in units of 2 each of them with a Battle Leader (why go Lord now, you spend 55 points for an extra wound is the only difference in CoF), and you have 10 wolves and 3 characters in 3 units plus 3 TWC units and Harald to float to where needed.

 

Funny story..... if you buy every TWC model power weapons and Melta Bombs, it equals the old price of TWC but sooooooo much more effective. Can't wait for this weekend to test.

Ok then, after reading part of the CoF supplement I'm more sure about how to build the list. So for the HQ and elite it's pretty simple, a lord and 2 iron priest, last ones only to fill the elite socket, and then thousands of TWC and FW. But first of all, I've compared the wolf lord with Harald and I'm not 100% sure witch want to use.

Then main diference between them (if I equip the lord with the same weapons and equipment as Harald, and a mount) are the special rules for Harald and the Black Death for the lord. Is it worth to have 3 more attacks and lose all the special rules? My opinion is no, I think army benefits are better than a single good miniature. Am I correct?

In addition to that, are 2 FW worth?

All of this in case I equip the lord with the same options as Harald (SS, Frozen Axe,...)

The 2 FW are often good ablative wounds, when running in a pack of thunderwolves, they'll stil count as T5 too as long as there are more TW than them. Very good if you have no SS and dont want that pesky lascannon shot etc hitting your lord.

 

However, id still see them as a 'take to use up leftover points' option rather than a go to wargear choice

Ok then, after reading part of the CoF supplement I'm more sure about how to build the list. So for the HQ and elite it's pretty simple, a lord and 2 iron priest, last ones only to fill the elite socket, and then thousands of TWC and FW. But first of all, I've compared the wolf lord with Harald and I'm not 100% sure witch want to use.

Then main diference between them (if I equip the lord with the same weapons and equipment as Harald, and a mount) are the special rules for Harald and the Black Death for the lord. Is it worth to have 3 more attacks and lose all the special rules? My opinion is no, I think army benefits are better than a single good miniature. Am I correct?

In addition to that, are 2 FW worth?

All of this in case I equip the lord with the same options as Harald (SS, Frozen Axe,...)

I really like Harald compared to stock lords, but I'm also really partial to creating a cheap Battle Leader champion to run along side him and attack at I5. You might consider that. Unwieldy is a bitch.

 

Fenrisian wolves are fun ablative wounds but they are typically the first thing I drop if I need another special weapon. 

"I really like Harald compared to stock lords, but I'm also really partial to creating a cheap Battle Leader champion to run along side him and attack at I5. You might consider that. Unwieldy is a bitch."

 

Mmmm I don't understand much of this. How does this work? This way I'll have 2 HQ isn't it? How should I equip the lord?

I really like Harald compared to stock lords, but I'm also really partial to creating a cheap Battle Leader champion to run along side him and attack at I5.

I've been really thinking about doing this, and running him in the front with a 2+ save to soak up mass fire. What have/will you arm him with? I've debated on the Fangsword and use him in challenges, but that really puts his cost up. Side note, is there a definitive answer reference relics? Ie can I have armor of Russ and the Fangsword? I see it going both ways, as the armor doesn't replace a weapon.

 

I really like Harald compared to stock lords, but I'm also really partial to creating a cheap Battle Leader champion to run along side him and attack at I5.

I've been really thinking about doing this, and running him in the front with a 2+ save to soak up mass fire. What have/will you arm him with? I've debated on the Fangsword and use him in challenges, but that really puts his cost up. Side note, is there a definitive answer reference relics? Ie can I have armor of Russ and the Fangsword? I see it going both ways, as the armor doesn't replace a weapon.

 

The Armour of Russ with a claw is a compelling choice if you're thinking about challenges. Fangsword is something I like the conceit, but there are more mathematically compelling options. 

Ok then, I'll keep Harald for the moment, it's a 1000pts army and 2 HQ would make it grow to 1500+. With all the army benefits he gives seems the best option. In case I need another HQ, a wolf lord on thunderwolf, with power armor and a pair of wolf claws seems good. I think armor of Russ or runic armor is not necessary,the lord comes with a belt of Russ, giving him already a 4++.

HQ thing cleared, time for Elite. Iron priests, there only to fill the necessary socket. How to equip them? Is there anything special they can do in a wolves list without vehicles? Bolt pistol or bolter? Cyberwolves are worth it, or only something to fill the last points?

4 Cyberwolves were the best part of mounted Iron Priests; a bunch of 4+ ablative wounds... however now they are no longer Toughness 5 so taking two brings your majority toughness down.  but, now that Iron Priests are Independent Characters, so if you plan on running him with a pack of three or more TWC, then you keep the majority toughness up to 5.  Also remember Cyberwolves are Characters so they can take your challenges while the unit is beating down the remaining army.

 

definitely bolt pistol.  melta bombs if you want.... you do have a thunder hammer.  digital weapon??  for the occasional roll of 1's to wound i guess.

 

IP don't have many options, but here's something tricky for you:  Servitors don't have to join the IP.  for 20-60 points, take 1 or 2, give them a gun (same, mix, whatever) and leave them to their own 50% chance of doing anything devices snap shot lobbing down field as they crawl up the table.  and you can take as many units as you like as long as there is a single IP and they don't take up your Elite slots. How's that for MSU spam?

 

 

 

 

also, for that second HQ choice, think of a Battle Leader with Storm Shield and Wolf Claw instead of a Lord with a pair.  in the CoD FoC he gets +1 WS, so the only difference is 3 Wounds instead of 4, 3++ save instead of 4++, but 4 attacks instead of 6 for 50 less points. 

Pretty sure you can have Harald strike aa his initiative, just not with his axe. But he has a bolt pistol and I am pretty sure you can decide whether he uses that or the axe in combat. And he will still have rending which will help with AP.

Oook, all clear with basic units, time for the cavalry. I have no idea at all how to use them. At first I thought they were like bikers, but there's already a bike unit in the codex. I need to know how they work to know how to equip them, any advices please?

I'm planning to add each IP to a TWC unit, to benefit them with a higher thougness, any benefits fot the cavalry in return?

 

 

I'm planning to add each IP to a TWC unit, to benefit them with a higher thougness, any benefits fot the cavalry in return?

What do you mean by this? they all will still be toughness 5.....

The IP is T4, when added to a squad, attacks to that squad use the most common thougness isn't it?

well there's not a lot of option worthwhile:

 

naked keeps them cheap and still effective if you want a lot of them.

Storm Shield gives them epic survivability.

Power Weapons give them complete infantry mow down ability.

Wolf Claws' Shred take advantage of their Rending rule for larger targets.

Frost Blade is the same price as Wolf Claws; the trade of between losing Shred and an extra attack with a Bolt Pistol/CCW.

Power Firsts & Thunder Hammers are excessive in large numbers; having the IP as part of the unit helps here.

2 Wolf Claws is nice, but the other options just seem better/cheaper; if you could still run a single model I'd say yes.

 

 

you can also mix and match between them all within the unit.  figure out what your role for them is going to be then set your load out accordingly.

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