Hear da Lamentation Posted August 20, 2014 Share Posted August 20, 2014 Ok so the Stormwolf screams "give me blood claws". We have the capacity for a full BC pack AND HQ coming out of an assault flier ! But .... I've certainly never used an assault flier (to be honest I've never tried a land raider in 5 years of playing). Thinking it through though I can see issues. Whatever you put in it adds to the 200+ point cost ( so at 1500 points, probably 1/4 your army). It hopefully comes in on turn 2, maybe 3. If you want to get BCs in to assault that turn you have to risk coming on the board with hover. If not and you fly in, you won't get BCs in until at least turn 3 / 4. That's a lot for 1/4 your army. Do you keep the unit size small and cheap for last minute objective grabbing ? What is the Fang Tactica for the Bloodclaw Storm wolf? Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/ Share on other sites More sharing options...
Squark Posted August 20, 2014 Share Posted August 20, 2014 You should always fly in the turn you come on; you can't assault out of a vehicle that's just come onto the board. Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3784324 Share on other sites More sharing options...
Jaarl Stormfang Posted August 20, 2014 Share Posted August 20, 2014 A couple of the weaknesses you mentioned can be somewhat mitigated. Take the wolves unleashed detachment and you can guarantee a turn 2 arrival. Take a large but cheaply decked out blood claw squad without an HQ and it keeps the whole package a relatively reasonable price, while packing a meaty punch. Early drop pods with things like venerable axe/shield dreads and grey hunters may serve to help the stormwolf survive better. (Plus if you can drop a banner near where your BCs will assault you can get 75 attacks on the charge). Lot's to think about, for sure. Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3784326 Share on other sites More sharing options...
Squark Posted August 20, 2014 Share Posted August 20, 2014 I'd probably go with just 10 Blood Claws with a Powerfist- 145 points, goes up to 170 if you add a wolf guard pack leader in TDA with power maul. Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3784335 Share on other sites More sharing options...
Spazmonkey Posted August 21, 2014 Share Posted August 21, 2014 You also want to make sure to get them unloaded as soon as you can, otherwise if you get imobilised you may have a flyer with a few hundred points of models that are stuck in the flyer and in effect useless... Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3784640 Share on other sites More sharing options...
Wolf Guard Dan Posted August 21, 2014 Share Posted August 21, 2014 I am not convinced a full pack of 15 is needed. 10 max. Maybe lower. Not too much can survive a 10 pack rush... not anything that you pick anyways. You should be able to find a nice juicy target. Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3784648 Share on other sites More sharing options...
jester262 Posted August 21, 2014 Share Posted August 21, 2014 I've used 14 claws and a wolf priest. It's turned out nicely every time. Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3784732 Share on other sites More sharing options...
MeatGrinder Posted August 21, 2014 Share Posted August 21, 2014 Im thinking a 5man pack. Makes the thing scoring. Then it can fly around the board popping flyers with lascannons and zapping troops with hellfrost. Commonly what happens when a flyer goes into hover mode it dies, as everything that previously had to snapshot it suddenly targets it. Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3784778 Share on other sites More sharing options...
Hear da Lamentation Posted August 21, 2014 Author Share Posted August 21, 2014 This is my concern MeatGrinder. Good point from Squark, I hadn't thought that through. This means then that minimum you won't get BC into combat until turn 3. Could be turn 4. The game might end on Turn 5 ! (Wolves Unleashed detatchement for me is completely useless. Losing Secure Objective is a game loser in my opinion unless you plan on tabling your opponent). If I read it right - you still have to hover in order to drop the Bloodclaws (with the results pointed out by MeatGrinder). So you come in on turn 2 / 3 and shoot. Hover turn 3 / 4 (and shoot) drop your BCs and then probably get blown up. I really want to use the Storm Wolf .... but I clearly need to learn how to use it .... because at present I am not seeing that a good use for 220 points. Jester - you seem to be using the unit I think makes most use of Storm Wolf. How have you been getting over the problems above? Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3785021 Share on other sites More sharing options...
Nadir Posted August 21, 2014 Share Posted August 21, 2014 For me Storm Wolf is more like an uber scout of the old. Came from reserve, deastroy the most thought vechicle (or 2) anywhere on the table - because of his fast movement. BC on the board are just nice add, to contest the objective, kill the warlord hiding behind enemy lines. SO, like an old scouts in the flying Land Rider :) Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3785043 Share on other sites More sharing options...
Wraithwing Posted August 21, 2014 Share Posted August 21, 2014 I'm planning on fielding a Stormwolf with a unit of at least 10 Blood Claws, led by a Wolf Priest. Come in turn 2 using Wolves Unleashed, start taking out armour/high toughness targets, then drop to hover and unload the BCs turn 3. I was initially looking at running a whole 15 man pack, but 10 with an axe or fist might be a better option... Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3785078 Share on other sites More sharing options...
alpro Posted August 21, 2014 Share Posted August 21, 2014 I think people are getting too hung up abut the objective secured being an issue. Ive had several games now where i have played the SPU formation and have had no issues with OBSEC. granted im using nasty nasty thunderwolves and just wanna get into combat. My list roughly at the momemnt is as follows; Wolf lord on thunderwolf Harald deathwolf Murderfang in lucious 4 WG TDA with combi-meltas and SS (drop pod) Arjac with the above 15 BC in a Stormwolf with MM and las Cannons 5 x GH with plasma and rhino 5 x GH with plasma and rhino 10 sky claws 2 x flamers 4 x TWC with 4 x SS and one wolf claw GH pick up objectives in the mid/my table edge and the wolves can bound over and collect the others if required. Drop pod of WG go wherever the big threat is (usually anything anti flyer) so necron mini pylons, contemptor dreads etc etc. they can then be used as harassing or objectives grabbers if close enough! BCs do what they do when they get in. fight, smash face and then go grab an objective! Sky claws either help out where needed or use the 12" to grab objectives. Remember, we may not have secured against troops but we can at least contest everything else! Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3785106 Share on other sites More sharing options...
jester262 Posted August 21, 2014 Share Posted August 21, 2014 Hear the Lamentations- Since Jink saves have gone up to a 4+ factored together with they all of a sudden have to deal with a crap ton of blood claws AND a Ven dread carrying a big ole axe already on the board they usually tend to worry more about that. Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3785172 Share on other sites More sharing options...
Frater Cornelius Posted August 21, 2014 Share Posted August 21, 2014 While I like the potential of the SW as an assault box, I prefer it as a shooty flying box. Let me explain: I like my units to have a tight focus. Delivery and shooting stuff can sometimes be mutually exclusive. Do I shoot down those flyers? If I do, I would have to delay the assault, for example. By buying it as a dedicated transport for my WG bikers, I can use it just for AA and AT without having to worry about trade-offs. Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3785182 Share on other sites More sharing options...
tjdudey Posted August 21, 2014 Share Posted August 21, 2014 I want my 15 blood claws in a StormWolf, with a Wolf priest, getting outflank on a 4+, coming in halfway up the board from either side to unleash havoc... Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3785298 Share on other sites More sharing options...
viddar Posted August 21, 2014 Share Posted August 21, 2014 I'm running ten bloodclaws with one upgraded to a pack leader with a fist in mine. Its big enough it can knock most troop choices off an objective, but small enough that I can bide my time and set up the assault so that stormwolf is somewhat protected. Link to comment https://bolterandchainsword.com/topic/295513-storm-wolf-blood-claw-tactics/#findComment-3785482 Share on other sites More sharing options...
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