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Grey Knights Primer Mk2: Salvo Edition


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It all depends on your meta. I've been running a purifier list since 5th. in 5th i just left Crowe in my deployment zone. 6th made me rework how I played the list due to slay the warlord. Crowe still stayed in my deployment zone, but was always hidden behind some kind of terrain. When they started chaseing him down it was ring around the rosies as Crowe ran around said terrain. very frustating to my opponents. In my meta Terms are worthless as we have an IG player that spams tanks so everyone brings alot of AT weapons to the table. I'm prbably going to stick with my purifiers list and maybe add in a small strike force detachment with strikes and put my 2 NDKs in it.

 

A Purifier list is maybe doable, its just you still need 1 Strike or Terminator combat squad as Troops to do it (Nemesis Strikeforce lets you avoid the 2 Troops requirement of CAD). Also, the Nemesis Strikeforce has 4 Elite slots, so you can easily take all the Purifiers you could before. 

 

In terms of delivery, you need Drop Pods or Ravens, Rhinos or Razors are not going to work. 

So my copy of the new dex finally came in, and I noticed something you didnt mention that completly changes my army; there is now no way to take Purifiers as a troops choice.  We also lost Orbital Strike completly which isnt that big of a deal but it was nice for attempted AT.

 

I assumed people already know that, given our Force Org changes were rumoured to be going months ago. Losing Orbital Strike relays is just more GW stupidity, Jarvis probably didn't understand why we had a wargear item on Tech-Marines that normally only Chapter Masters have. 'What? And they can do it repeatedly? I can't forge that narrative'. 

Games Workshop have been purging all their armies of Force Org swapping since 7th has been in effect. Orks lost Warboss unlocking Nobz as Troops, Logan Grimnar no longer makes Wolf Guard Troops etc. Vanilla Marines get Bikers as Troops because even GW know how awful Tactical squads are. Deathwing can't function without being Troops, so DA still get that unlock with Belial (ditto for Sammael and Ravenwing). But in the main, you can't use a HQ to make an Elites or FA choice a Troops one anymore. Maybe they can't forge a narrative with good lists....or maybe they wanna sell more Troop boxes for those races (shrug). 

The week before the codex drop wasn't rumours, it was facts courtesy of someone who got a codex super early.

I have a feeling that Death/Ravening will be special snowflake 'formations' where the compulsory troops are swapped to compulsory Elites/FA respectively when Dark Angels get their next book, since that's the direction GW are going for. Rites of Teleportation should've really been a special for GKs, as the masters of teleport assaults (Similar to how Blood Angels only scatter 1d6) not a formation. Formations are GW's new way of making the codex play like they should according to the fluff. It'll probably be the same thing with White Scars.

The week before the codex drop wasn't rumours, it was facts courtesy of someone who got a codex super early.

I have a feeling that Death/Ravening will be special snowflake 'formations' where the compulsory troops are swapped to compulsory Elites/FA respectively when Dark Angels get their next book, since that's the direction GW are going for. Rites of Teleportation should've really been a special for GKs, as the masters of teleport assaults (Similar to how Blood Angels only scatter 1d6) not a formation. Formations are GW's new way of making the codex play like they should according to the fluff. It'll probably be the same thing with White Scars.

 

It's because GW is turning 40k into a board game rather than a wargame, to entice Matel or Hasbro to buy them

 

 

SJ

I see a lot of negativity on this new "FAQ" not the best thing to attract new players to the army. Just an opinion of someone who is thinking of getting some GK.

And ei at least your lore is basically the same and you didn't get rolled into the main codex! Could be better but it could have been a lot worse!

 

Grey Knights lore has been crap since 5th.

 

Instead we got Inquisition and Assassins rolled out. Now I can forge a narrative by paying another £30. 

 

I wish Black Templars got their own 'dex just so we wouldn't have to suffer being reminded every five minutes that they need a book to tell them that Scouts can be taken in Tactical Squads.

Okay, I just spent a weekend playing 4 games with the new Grey Knights. Here are my thoughts:

 

Terminators. Take them. Now.

Purifiers: Too expensive for a 3+ unit. They die quick, and they're expensive. Not a good combo.

Paladins: Expensive, but actually not too bad. I liked them.

Land Raiders: Objective secured Land Raiders? Take them.

Stormraven? Still an autobuy, as far as I'm concerned. Nothing's changed, still love it. Losing psychic pilot with vehicles annoys me though.

Grand Master: Good.

Librarian: Better. But seriously, you should take one.

Stern: Actually not bad. Pair him with Draigo for Sanctuary and drink your opponents' tears with this combination.

Dreadknight: TAKE ONE. well...take TWO. Maybe even three. Heavy Psilencer and Psycannon are clutch.

 

All that being said, the new codex, in execution (now that I've actually used it in battle) it is quite mediocre.

Buuuuut...it's what we got.

 

Purifiers: Too expensive for a 3+ unit. They die quick, and they're expensive. Not a good combo.

 

 

Purifiers have always been expensive. 4WCs for a combat squadded purifier squad isn't something to grumble at.

 

Down to personal opinion and preferences.

I did a game this weekend facing orks 2400 per team. I had a gm with soul glaive, 5 termies 20 purifiers combat squadded, 1 multimelta dread 1 pysfleman, crowe and a land raider, storm raven and Gerantus

 

My opposition had a mob of 30 nobz, 2 10 man squads of shoota boyz a squad of meganobz with ghazkull, a weirdboy 2 deff dreads and gorkanaut and stompa.

 

5 termies with 4 hallies and a hammer a gm and crowe took on the 30 nobs in 2 turns survivng 60 hits with 2 casualties. The soul glaives rerolls had my opponent crying sweet tears of blood as he lost on average 12 orkz a turnand crowe stomping in challenges. Crowe took on ghaz for 2 rounds before failing invul rerolls but put on 2 wounds. Stompa killed lr melta dread and a 5 man purifier turn 1. Gerantus stomped the stompa in turn one as well.

 

Overall I tabled him with the auto dread gerantus 2 purifier squads left, storm raven and techy with conversion beamer survivng. I lost crowe gm 13 purifoers total 5 termies melta dread and land raider.

 

The glaive giving reroll hits and wounds was a huge game changer. Stopped all his nobz and he had to send megaz ghazgull weirdboy warboss and 2 deffs after 5 termies a gm and crowe.

 

Over all eval

Glaive on gm and termies are a must.

Puries good for wc.

Auto dread not as good without pysbolts but a good fear causer and glancer.

Storm raven showed turn 4

Spend the 70 points for aegis and comm system if you take the raven. I wish I did.

Gerantus is worth 500 points for damn sure.

I wish Black Templars got their own 'dex just so we wouldn't have to suffer being reminded every five minutes that they need a book to tell them that Scouts can be taken in Tactical Squads.

Haha. In all seriousness though, out of all the 'variant' Marines, Templars are the least in need of a dedicated codex. All of their tricks got ported to normal Marines ages ago, and if their Chapter Tactic wasn't so worthless (srsly, its worse than the Raven Guard. RAVEN. GUARD. NOT BEING LAST AT SOMETHING FOR ONCE)...
Purifiers: Too expensive for a 3+ unit. They die quick, and they're expensive. Not a good combo.

Sternguard would like a word with you. 25pts is actually very reasonable for what Purifiers do. I agree its depressing how easily 3+ save units get removed from the table (not 'lose models', more like 'evapourate'), but that's not reason to stop using them. Drop Pods and Ravens offer ways to get past the annoyance of cheap, long range AP2 everyone else seems to be packing...on mobile platforms....that Knights can't kill at range....sigh...
Land Raiders: Objective secured Land Raiders? Take them.

Meltaguns. Exist.

Paladins: Expensive, but actually not too bad. I liked them.

Why? They cost almost twice as much as a Terminator now, and do less, and die horribly to S8 hits.

All that being said, the new codex, in execution (now that I've actually used it in battle) it is quite mediocre.

Buuuuut...it's what we got.

I prefer, as GW seems to, the phrase 'narratively forged'.

My opposition had a mob of 30 nobz, 2 10 man squads of shoota boyz a squad of meganobz with ghazkull, a weirdboy 2 deff dreads and gorkanaut and stompa.

.....................................................................

30

Nobz

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Spend the 70 points for aegis and comm system if you take the raven. I wish I did.

Agreed. It's also great for our default FOC, I mean our Nemesis Strikeforce. The only issue is figuring out someone to park on the Comm and not die Turn 1. I'm thinking DK's are a good option, more and more. They're fast enough to engage with the rest of the army once it arrives, and they'll stick around longer than a Dread will.

Gerantus is worth 500 points for damn sure.

500 points is a big hit though. That said, he is very hard to one-shot under the 7th edition damage table. I might actually get around to buying a Knight Titan at some point.

Yeah first time playing orkz so not sure if that was right or not but yep his list had a 30 nob mob. 5 Termies still massacred it.

 

500 points is a big hit, but considering ws and bs 5 3+ invul run and shoot it will not die and re roll 1s on stomp make him worth the extra buck thirty. especially a 36" str 9 melta when we lack anti armour. Hes a good way to make everything shoot at his shields out of your opponents raw fear.

Yeah first time playing orkz so not sure if that was right or not but yep his list had a 30 nob mob. 5 Termies still massacred it.

 

Well they max out at 10, so I assume he was taking them as Elites....must have had two detachments to fit in the MANZ. Considering the only weapon Termies care about are powerklaws, and they force-weapon a Nob before he can swing...gg. 

500 points is a big hit, but considering ws and bs 5 3+ invul run and shoot it will not die and re roll 1s on stomp make him worth the extra buck thirty. especially a 36" str 9 melta when we lack anti armour. Hes a good way to make everything shoot at his shields out of your opponents raw fear. 

 

Plus he is both Riptide and Heldrake immune. And you need like 6 melta shots at him to stand a chance of one-shotting. In melee a 3+ invul is absurd on an already tough walker, he'd probably survive a Bloodthirster at that rate. 

 

Damn, I'm sold. Time to hunt down a cheap Knight Titan kit...

 

 

I see a lot of negativity on this new "FAQ" not the best thing to attract new players to the army. Just an opinion of someone who is thinking of getting some GK.

And ei at least your lore is basically the same and you didn't get rolled into the main codex! Could be better but it could have been a lot worse!

Grey Knights lore has been crap since 5th.

 

Instead we got Inquisition and Assassins rolled out. Now I can forge a narrative by paying another £30.

 

I wish Black Templars got their own 'dex just so we wouldn't have to suffer being reminded every five minutes that they need a book to tell them that Scouts can be taken in Tactical Squads.

Chaos will get Demon Engine Unicorns before that, and we won't be receiving our own Knights or Assassins.

I was going to buy one of those knight errand mini titan things. But my friend circle said they'd refuse to play me.

 

You think their response was justified?

 

Because in my opinion, it's basically a riptide thats much buffer, but pays hundreds more for the almost same abilities, but don't roll on a special table for them (shooting twice, 3+invun,move 12",imune to instant death ect)

It seems everyone feels justified at refusing to play for any reasons these days.  No Forgeworld.  No Superheavies.  No Unbound.  No more than 2 Detachments.  No Allies.  No Riptides.  No DreadKnights.

 

/sigh

 

The jaded bitter self of me thinks this has gone too far are people are starting to refuse to play to force opponents into running easier lists they know they can beat.

 

There is no Balance in 40k.  The only way to find some sort of semblance is to go Ard Boyz, run the best/most optimised list you possibly can and expect your opponents to do the same.

 

Include list building in the strategy process.

Such a shame. I thought it wouldn't be bad because it would probably be my only vehicle /long range weapon for my whole army. They even look at me funny when I meantion using 2 landraiders and say it's nooby. (how when it's our ONLY effective vehicle for an assault army) if I could spam cheap open topped vehicles like orks then I would.

Played three games so far and won them all, tabling my opponent by turn 4 in the first match. Now I'll admit I was dreadful in 6th ed, I hardly won. So this is a bit of a shock for me.

 

But I'm a bit concerned this codex only has one real competitive structure. At 1500pts I had...

 

Librarian, ML3,

Adjoined to a full squad of terminators with psycannons and toys.

 

2 Dreadknights, teleporters and incinerators.

 

A 5 man terminator squad with a stace psycannon and falchions.

 

10 man purifier squad with 4 psycannons, combat squadded and each 5 man team in a rhino.

 

Tactics - If I get GOI on the Sanctic powers or whether I deepstrike the Librarian and the terminators go right up in the opponents grill. Using thier psycannons turn one to take out their biggest AP2 threat (Exocrine, Leman Russ, ECT). The other Terminators deep strike to terrify their Warlord/support the Librarian team. Both squads run.

 

The Dreadknights fly up the board to punish light infantry on turn one with an eye for punching the tanks on turn 2.

 

Their whole army is tied up in trying to stop the turn 2 onslaught as prepared for above that they don't worry too much about the two rhinos with purifiers coming down the board. These Rhinos need to move into board denial locations where next turn you can fire the psycannons full strength.

 

I have had such fun with this but have for the last few days been trying to put together a totally different approach in a 1500 pt list. Does anyone know where I can go from here? Is there more than the monobuild (by the way, I will under no circumstances ally with anything).

You could swap the Purifiers for Interceptors and teleport or DS them in your opponents face along with the rest of your army. Why wont you ally in Codex ]I[? Then to Servo Skulls make a great addition to a NSF detachment for some landing security.

Yeah for the cost of 2 terminator with toys you can get an inquisitor with terminator armour and hammer and 3 servo skulls, and you can just take wounds on him to help keep the rest alive. (as long as the strength is under 6 of course haha)

Why wont you ally in Codex ]I[? Then to Servo Skulls make a great addition to a NSF detachment for some landing security.

To be honest Id love to it would make life easier. I play pure GK, always have, always will and I want this book to be able to stand alone with a variety of tactics available. Last codex I think we had more builds that were competitive solely based on the psycannon being better. For example the psycannon used to mean Strike Squads were very useful, they were an army backbone, now they're just ok but overshadowed in a big way by terminators in particular.

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