Quozzo Posted November 2, 2014 Share Posted November 2, 2014 One other thing. On the Dreadknight I believe that the deamon hammer is now superior to the sword. Its 5 points cheaper and instead of the single re-roll it has concussive. I think that's better as MC's ignore the unwieldy rule. So the hammer has the same bonuses of extra attack as the swordYou always get 4 attacks at least with the Dreadknight, 5 on the charge. You pay for either Concussive or Master Crafted. With at least 4 attacks you are extremely likely to miss one, giving MC an actual use. A far cry from the all missed hits and all missed wounds, but worth it none the less. Concussive allows you to strike first next turn. I just depends what your hunting with it, and if it will survive the pounding of both ranged weapons . Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3850708 Share on other sites More sharing options...
jeffersonian000 Posted November 2, 2014 Share Posted November 2, 2014 The best use for the Fast Rhino and Fast Razorback are as transports for Combat Squaded Purifiers. Outside of that, no real use. As to the DK Sword and Hammer, either or neither is fine, as the cost is negligible. 0ptd for S10 Power Fists, 5pts for S10 Force and Concussive, or 10pts for S10 Force and Master Crafted. Just pick the one you want, or go without. SJ Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3850764 Share on other sites More sharing options...
Reclusiarch Darius Posted November 2, 2014 Author Share Posted November 2, 2014 One thing to note. Rhinos and Razorbacks are not under a dedicated transport heading. They are under Fast Attack. So if you wanted to (I don't know why you would) you can take Rhinos and Razorbacks in Fast Attack slots. Yeah I keep forgetting to add them. Maybe because they're so terrible ;) but for completeness sake I did include everything else so I'll add that in. One other thing. On the Dreadknight I believe that the deamon hammer is now superior to the sword. Its 5 points cheaper and instead of the single re-roll it has concussive. I think that's better as MC's ignore the unwieldy rule. So the hammer has the same bonuses of extra attack as the sword Eh, I actually think the sword is better. 'Concussive' only matters in drawn-out fights, which is not something your DK should be in. A re-roll to hit is more powerful for my money. I don't always have the points for swords though, sometimes I opt for hammers so I can squeeze some other upgrades elsewhere. As to the DK Sword and Hammer, either or neither is fine, as the cost is negligible. 0ptd for S10 Power Fists, 5pts for S10 Force and Concussive, or 10pts for S10 Force and Master Crafted. Just pick the one you want, or go without. I'd definitely take one of them. 'Force' is what makes the DK so scary, without it he's a lot less so. It's worth 5pts to give him that ability, especially considering how insane the rest of his combat stats are. I don't think there is another Psyker MC in the game with quite the same suite of abilities as ours. Especially now 'Sanctuary' on him, you can stand a reasonable chance of fighting a Prince or GD with a 4+ invul turned on. It also lets him deny FNP (along with insta-gibbing) against multi-wound. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3850836 Share on other sites More sharing options...
Cocha Posted February 7, 2015 Share Posted February 7, 2015 I got the new codex last week and I'm already sad xD Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3943066 Share on other sites More sharing options...
Sete Posted February 23, 2015 Share Posted February 23, 2015 I wish Black Templars got their own 'dex just so we wouldn't have to suffer being reminded every five minutes that they need a book to tell them that Scouts can be taken in Tactical Squads.This just shows how little you know. Just roll GK onto the main codex and given them psyker rule. Bet you would be happy. Well then I bought GK cards and will make 750 points Nemesis Strike force. I see people use a lot of purifiers and almost no paladins. Are they that bad? Purifiers are still 3+ save. And pallys have 2 wounds despite being a bit expensive. And have an invul save. My opinion ofc. I know what plasma can do to termies very well. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3959568 Share on other sites More sharing options...
Sixcyl Posted February 23, 2015 Share Posted February 23, 2015 I wish Black Templars got their own 'dex just so we wouldn't have to suffer being reminded every five minutes that they need a book to tell them that Scouts can be taken in Tactical Squads.This just shows how little you know.Just roll GK onto the main codex and given them psyker rule. Bet you would be happy. Well then I bought GK cards and will make 750 points Nemesis Strike force. I see people use a lot of purifiers and almost no paladins. Are they that bad? Purifiers are still 3+ save. And pallys have 2 wounds despite being a bit expensive. And have an invul save. My opinion ofc. I know what plasma can do to termies very well. It's essentially that. They are very expensive for 3 models with 2W who die in one hit to S8 or higher. I do use them in higher point games and I use my NDK (2-3) to wipe out S8 weaponry if possible. Then a 5 man squad of pallies with 2 psycannons, a libby or GM/BC, and apothecary becomes a nightmare to deal with, especially when you get sanctuary with the BC or GM so he tanks with a 2+/3++/5+ FNP. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3959881 Share on other sites More sharing options...
Sete Posted February 23, 2015 Share Posted February 23, 2015 Hmm I was thinking on buying 2 boxes if termies using ine for troops and 3 palas with a storm raven. The other 2 termies would be for a Grand master and a libby. Low model count I know. And unfortunately mt main enemy uses Tau. And he always shoves a riptide in there... even at 500 points. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3959906 Share on other sites More sharing options...
Sixcyl Posted February 23, 2015 Share Posted February 23, 2015 Hmm I was thinking on buying 2 boxes if termies using ine for troops and 3 palas with a storm raven. The other 2 termies would be for a Grand master and a libby. Low model count I know. And unfortunately mt main enemy uses Tau. And he always shoves a riptide in there... even at 500 points. It depends how many points you're playing. The above sounds like no less than 750? In my experience, a NDK is typically more effective than a 5 man pally squad. T6 means no insta-death and most small arms fire wounds on a 5 or 6, you get 2+, 5++ and auto sanctuary so usually a 4++. You grant fear for being MC, 5 attacks on the charge all at S10 and that's before you give him a hammer or sword which gives you force (GG riptide). And a decked out NDK with teleporter, heavy psycannon, flamer, and sword clocks in under 230 I believe. Well under the price of a vanilla 5 man pally squad. In fact I wouldn't be surprised if with the savings you have room for an interceptor or purifier squad. Shunting in interceptors with an incinerator in front of that pathfinder squad is hilariously satisfying. I'd also argue that you should drop the SR for low point fights, and run two NDK. I love the Raven and it's definitely personal choice but the NDK i think is way more versatile. I've taken out imperial knights thanks to the heavy psycannon. At 2000+ points I bring out 3 NDK, and a SR on the landing pad for turn 1 shock and awe firepower. Also, if you really want to be disliked... You roll on telepathy with your libby, and hope to get invisibility on the NDK. It's...it's not nice. lol All that said, I've had my NDK blown away in one turn by the combined firepower of a riptide, commander cadre, and longshot hammerhead. The only upside is that it took all of the combined firepower of a tau army shooting phase, leaving the rest of my infantry free to get in cleansing flame/hammer range. Having your NDK die is less painful when there are 2 or more as well, haha. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3960032 Share on other sites More sharing options...
Sete Posted February 23, 2015 Share Posted February 23, 2015 Good tips. But that baby ripley harness... god emperor not cool. xD Ye its 750 points. Will play around with some lists before buying. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3960069 Share on other sites More sharing options...
Sixcyl Posted February 23, 2015 Share Posted February 23, 2015 Good tips. But that baby ripley harness... god emperor not cool. xD Ye its 750 points. Will play around with some lists before buying. Haha, I know what you mean. I've bashed mine a bit. I kept one normal, he's actually my favorite lol. Another has no hydraulics and instead uses shoulder mounted weaponry, a wrist mounted sword, and I replaced a powerfist with the flamer since they only let you build two out of the three guns. The third one has some Land Raider bits to cover the baby carrier it looks mighty bulky, kinda like the mechs on Titan Fall. I can say that when you start with GK it's hard to stop. I love my army and every time I think of buying a new army, I just buy more termies. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3960156 Share on other sites More sharing options...
Sete Posted February 23, 2015 Share Posted February 23, 2015 I have the exact same problem with my Templars. But they feel a bit underwhelming tbh. And I dont use Cents or thunderfire cannons and the CT is meh... Would trade that for zealot, hatred, something nice. Also no swords on my termies. Im thinking on going for Strike Squads, crowe (I know overpriced) Purifiers and the SR ( have one in the box waiting for some love.) Good body count, special weapon on each squad, and an assault flyer. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3960177 Share on other sites More sharing options...
Sixcyl Posted February 24, 2015 Share Posted February 24, 2015 I have the exact same problem with my Templars. But they feel a bit underwhelming tbh. And I dont use Cents or thunderfire cannons and the CT is meh... Would trade that for zealot, hatred, something nice. Also no swords on my termies. Im thinking on going for Strike Squads, crowe (I know overpriced) Purifiers and the SR ( have one in the box waiting for some love.) Good body count, special weapon on each squad, and an assault flyer. Yeah if you're just doing an allied detachment that's not bad. I would recommend a libby over crowe (Ebay). But Cleansing Flame is awesome. Also, the strike squad with an incinerator works well too. DS them in and light everything you can on fire. My good friend plays BT and switched to Necrons because BT lost their uniqueness. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3960185 Share on other sites More sharing options...
Sete Posted February 24, 2015 Share Posted February 24, 2015 But crowe has smash and WP8 ;) Yeah BT are extremely vannilized now :/ A shame. Well then after this then I will go for some termies and NDK. Link to comment https://bolterandchainsword.com/topic/295579-grey-knights-primer-mk2-salvo-edition/page/5/#findComment-3960214 Share on other sites More sharing options...
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