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Taking down larger prey


Focslain

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Greetings brothers,

 

It has been a long time since I walked these hallowed halls, but I seek those of wisdom for an up-coming battle.

 

I have been drafted into an Apocalypse game next week. Points are looking to be over 6K per player with four on the list. Teams are to be random so I don't know my partner, but those involved is a Tyranid with guard support, infantry heavy guard and my concern, a chaos player with guard and a titan.

 

The titan is the issue as it is a warlord, yes I will be fighting a model we have to use a seatbelt to transport it's that big.

 

I have fought many super heavies in my days, but nothing of this size. Plus I have a few minor handicaps.

1) I have not fought a game with the new codex

2) I have yet to play a game of 7th

3) I have no clue as to exactly my opponent or ally

 

My resources are not slim however. I have access to most units of the new codex minus the flyer and thunderwolves. I have two warhound titans under my employ as well as a sizable guard force (which includes a baneblade and stormlord for super-heavies)

 

What I ask is possible tactics and unit selections for dealing with the monster. (Other then hope I get paired with the owner)

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Stormwolves and Stormfangs will make short work of most things with AV. I prefer the Stormwolf, YMMV though.

Fellblade is a SM exclusive Baneblade variant designed to take on tanks.

Stock up on cheap WG bikers with melta bombs. 5 Bikers with 5 melta bombs, 150 points vs 500+? I'll take that trade, thanks very much.

As for Gargantuan stuff.. TWC! When you absolutely need a monster go down, accept no substitute. They can rend, get crap tons of attacks and every member can take a Fist and hit at S10. The Helfrost weapons on the Stormwolves could also force Strength tests. Or get a really FAT Thunderlord, who is hiding in a pack of Fenrisian wolves.

Drop pods with combi-plasma/-melta WG took a huge hit due to combi-weapons costing 10 a piece.

Lastly, there are Long Fangs with LC. I do not like them due to their static nature (I'm all for mobility and getting in close), but they do the job well enough, especially with Ulrik's 6" Preferred Enemy everything bubble.

Remember, S-D hits now allow invul saves on everything but a 6 to wound, which still removed from game.

Best thing I can suggest is to get close and use melta and melee weapons. By getting close you make using the larger Titan weapons at close range a risk against the Titan and likewise limit the heavier firepower other units can throw at you, at least the blast weapons. The downside is that you don't want to commit too great a portion of your army as when the Titan goes down it will take out anything immediately around it, including your troops that just destroyed it. However you want to commit enough units to actually have a chance of succeeding. 

 

The only other thing I can suggest is simply tons and tons of firepower. Predator Annihilators with Lascannon Sponsons, hunter-killer missiles, Long Fangs with Lascannons, Vindicators, Multi-Meltas and so forth.

Apocalypse is all about powerful formations and titans. Also planning and coordinating with your team, but you're not doing that. So, formations. Let's see....

 

 

-Librarium: 5 Rune priests who cam toss around a S D blast.

-Logan's High command: I've forgotten the exact name, but this formation is fantastic. Crazy force multiplying with 5 or so Finest hours.

-Predator Assassin group: 3-5 Predator Annihilators. Become S D if all three lasagne hit, and can get an extra perk if they're all arrayed in a particular formation, like preferred enemy.

i don't know how many manticores you can get your hands on, but there is a stratagem that allows you to fire all of there rockets at once(called earth shattering salvo i think), and then another stratagem to re-arm all your one use items devil.gif. we dropped 16 x d3 strength 10 templates, absolutely annihilating a revenant titan, a couple of knights and all the other vehicles in the vicinity. there was also another stratagem allowing no scatter for units deepstiking/podding etc. this work well with getting melta squads in close for the extra d6 penetration.

Could it be argued that lone wolves are still useful in this role? Prior to the new codex my LW took down a knight with 3 pens and 3 6's on dmg, before dying gloriously in the fallout (OK that isn't dependable but it is epic when it happens). I know we can't take the CF/SS combo anymore but maybe they can still be useful with a PF/SS or a CF/Combi setup? Plus with the deepstrike ability with TDA you can dot a few of them around and maybe try converge on the target. If nothing else it may give you that extra distraction til your other hunters can get there. Then if it goes nova you've not really lost anything. Quite often people forget about a solo model running around because they are too focused on the big pack of TWC or bike.

Not true anymore about the Lone Wolves, they have terminator armour and can deep strike!

 

Stick a few pods down first with locator beacons and then just gently place the LW next to them!

 

I find as with most big things drop pods are the way to go.

 

In the last codex i used 5 + PA wolf guard in a drop pod, about three pods to be exact and they usually did the job.

 

However, in this new codex, for the cost of 5 x PA guys in a drop pod + 12pts , you can get 4 WG in TDA. arm them with 4 combi-meltas and stick arjac with them and then you pretty much assured that youll pen. And, whats best is that if arjac casues a wound (im guessing this works for armour pen) then the inititive of the thing goes down to 1, so if your thunderwolves race in after (if its still alive!) then they should be hitting before or at the same time (with thunder hammers!)

Thanks for all the replies. Teams have been selected and after three attempts the organizer decided to go fluffy since I got the warlord owner in three random drawings and he had fought along side the IG player in the last Apoc game we did. Which also had all the titans (a warhound and elder revenant) on the same side.  Point total is 8K a player, so I have some room to work with here.

 

I'm going to look into a few lone wolf tda cf/ss assassins for it. I'm already planning on a nice drop pod strike force that would hit around the titan, drop a few of its 27 hull points and then work to secure objectives.

 

I have the Predators for the assassin squad so between that, the IG fire and the turbolaser warhounds I'm sure we can drop it in a turn or two. Once it's gone it's gone. Unlike my warhounds you can't use reinforcements to bring it back (HP count is too high). We are also looking at double Creeding for the multiple assets, just need to point fit him, but with the massive point drop I had in the codex change it shouldn't be an issue (my old 6K list dropped 1500 pts between codexes, And I had to add models).

 

I'll post more info on the battle and plans as I get them. Strategy session with my partner is tonight.

Lone Wolves can't actually take a storm shield with most weapons anymore (when they're in terminator armor, anyway). Only storm bolters, combi-weapons, lightning claws, and thunder hammers are allowed. Has to do with how replacing their gear works now.

 

Yeah, I saw that as I was making my list last night. Going TH/SS since I need the higher S to beat down the things armour 13 ankles.

 

So I have a preliminary list, talked it over with my partner last night. As for the Titan we decided not to give it as much as I was worried about. The turn after it arrives I plan to alpha strike it then let a small force of 3 lone wolves and a dreadnaught finish the job if needed. So turn after it arrives my warhounds take to the field, we drop the shields and I unload up to eight turbolasers into it. With luck they will kill the thing out right (two or three 6's will eat more then half it's HP before dice rolls), if not then the small ground force will work to finishing the job. So no more then a turn of shooting, I have other things to worry about.

 

So here is what I might be facing based on recon:

 

Forces of Evil 

 

Tyranid/Guard

Living fortress (2 hive tyrants, 3 tyrant guard and 3 hive guard)

Possible fly-rant

Pyschic Chour (3+ zoanthropes)

4+ carnifexes

~3 terivagons

Scything Heiradule

Barbed Heiradule

20+ genestealers

bucket of guants

 

 

Creed High Command in Bastion w/ Quad gun

Deathstrike Missile

Manticore

3 Vendattes

 

Chaos/Guard

Sheeshi daemon princess

3+ daemon engines

4 battle tanks

3 demolishers

20+ Nurgle marines

20+ Noise marines

 

Warlord Titan

 

 

What I have planned as well as what my ally is bringing

Forces of Good

 

Me:

Space Wolves/Guard

 

Wolf Lord - PF/Frost ax

2x WGBL - PF/SS

Njal - TDA

Urlik

2x Wolf Priest

Bjorn - PC

Ven Dread - TL Autocannon

Ven Dread - Ax and Shield in drop pod w/ beacon and DW launcher

 

5x WG in TDA - PF/SB with CML

3x LW in TDA - TH/SS

6x Scouts - PP/PW/melta, WGL PF/SS

6x Scouts - Sniper x5, ML

Iron Preist - 4x servitors, 5x wolves

 

2x 10 Grey hunters - PP,PF,Melta,flamer in Rhino with armour and hunter killer

4x 10 Grey Hunters - PP,PF,Melta,plasma in Drop pod w/ beacon

4x 9 Blood claws - PF Rhino with armour and hunter killer

 

3x landspeeders - HBx2, AC x2, melta/typhoon launcher

 

3x Predator anihalators (possible assassin squad)

Whirlwind

5x LF - MLx2, LC, PC

5x LF - PCx2, LCx2

 

2x Warhounds - 2x turbolasers

 

Creed High Command in Bastion w/ Quad gun

 

Thunderbolt Fighter - 4x hellstrikes

 

(I have about 300 points left I think, planning to add a skyclaw pack or maybe some more landspeeders)

 

Allies

Guard

 

Creed High Command in Bastion w/ Quad gun

 

2x Thunderbolt Fighters - 4x hellstrikes

 

2x Muarder Bombers - big bomb loadout

 

White Shield Infantry Company

Command Platoon

3x 35 man platoons (equal parts GL, melta, PG)

 

20+ Rough Riders

 

3x Malcador Infernus

 

Kazomov

Assassin formation

 

 

So we kind of all had the same idea and have 3 creeds on the board. My guard ally already plans to take care of the enemy Creed via the assassin formation, a callidus and evesor have already been dispatched.

 

We plan to hold or attempt to take all six objectives in the first round. He'll cover ours, I'll move a ground force to the center ones and use drop pod assaults to take the enemy two plus set up a teleport net for the titan or additional drops in turn two.

 

We almost have air superiority, once the bastion gun and vendettas are dealt with of course.

 

With the amount of strategic assets we have I planned to suicide my Great Company formation before the break, doing as much damage as possible, mostly to the chaos player since he doesn't have any formations. Then I can use Reinforcements to bring the whole thing back after the break. And I plan to as big a pain as quickly as possible so they have to deal with me. I might even have my ally outflank the ground part of the company just to make me a larger target.

 

Any thoughts or suggestion?

I often come up vs baneblades, stormlords, KNights, C'tans, and the occasional warhound in standard 40k (just the people i play with prefer larger toys). Previously wg in pods with combi + dropsite massacre so the pod never scatters always did the job. However combi are now more expensive. Depending on the size of the game and the vehicle you opponent is bringing I would defo take a WG unit with 5-6 combi's at least, however taking the Dropsite Massacre upgrade is essential so you can land that pod any place with out scatter. You should be able to knock more than half the hull points off with that more WG even kill it if your lucky. If you have a Stormwolf that will finish the job in the following turn. 

 

If the rest of your army is not a drop pod army, you will want to take a 2nd drop pod (empty of occupied) in case your opponent puts his big toy in reserve, so you are not forced to place your WG unit turn 1 with nothing to shoot. So if he does put it in reserve, you drop your empty pod turn 1 and hope his and your reserves come in the following turn.

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