Frater Cornelius Posted August 27, 2014 Share Posted August 27, 2014 D'oh I completely forgot you were running with bikes too. You'll have to let me know how the IP/TWC combo gets on. As I say I plan on making some soon so any battle experience would be helpful. Tomorrow 1850 against the main IG player and his traitor guard in our FLGS league. So I'll be facing everything from hordes to tanks. Going to be a solid testing ground for the new IP/TWC thing and allies. I'll make sure to toss a small batrep in here focusing on the performance of the cavalry units in my list. Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3792335 Share on other sites More sharing options...
tylerw Posted August 27, 2014 Share Posted August 27, 2014 I am not talking about 2 twc units. I am comparing 4 twc, 2 ss, 1 fist with 3 twc, 1 ss, 1 ip, 2 wolves and the tax when moving gh to the elite slot. And the LW plan will not work because I run 2*5 gh in rhinos and I do not intend to drop them. Well, change your plan. (kidding!) Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3792350 Share on other sites More sharing options...
Frater Cornelius Posted August 27, 2014 Share Posted August 27, 2014 I am not talking about 2 twc units. I am comparing 4 twc, 2 ss, 1 fist with 3 twc, 1 ss, 1 ip, 2 wolves and the tax when moving gh to the elite slot. And the LW plan will not work because I run 2*5 gh in rhinos and I do not intend to drop them. Well, change your plan. (kidding!) No! Me don't want! ;) Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3792362 Share on other sites More sharing options...
slipknotzim Posted August 27, 2014 Share Posted August 27, 2014 even if the cyber wolves are T4, they still have the 4+ which makes them get a save vs. Bolters and as long as u attach him to a squad with more TWC then cyber wolves/wolves they can soak up damage like a T5 unless 7th changed the rules regarding muilt T values (it is still majority T is used) that is full of win to me and it was brought to my attention that a servo arm no longer has that one attack only rule, so he has an axe and a fist for free basically(after his cost) so he is a machine popping fool, and a great choice to take a challenge with a sword. Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3792385 Share on other sites More sharing options...
Frater Cornelius Posted August 27, 2014 Share Posted August 27, 2014 even if the cyber wolves are T4, they still have the 4+ which makes them get a save vs. Bolters and as long as u attach him to a squad with more TWC then cyber wolves/wolves they can soak up damage like a T5 unless 7th changed the rules regarding muilt T values (it is still majority T is used) that is full of win to me and it was brought to my attention that a servo arm no longer has that one attack only rule, so he has an axe and a fist for free basically(after his cost) so he is a machine popping fool, and a great choice to take a challenge with a sword. Yeah, when a IP with 2 wolves joins a unit of 3 TWC, the majority toughness will be 5. Couple that with IP being an IC, thus LoS on a 2+ and you have plenty of room for cheese (like, if there are no blast weapons around, put 2 wolves and a SS TWC in base contact with the IP and allocate wounds respectively via LoS). Small correction on the IP though, he has a servo arm and a thunder hammer. So basically he always strikes at I1. But with s10 ap1 and 5 attacks on the charge, I almost guarantee that even a Land Raider will be scared. And that is basically his job. Hordes, infantry and small stuff can be handled by the regular TWC. IP is going after high profile targets and tanks. Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3792398 Share on other sites More sharing options...
Frater Cornelius Posted August 28, 2014 Share Posted August 28, 2014 Okay, here is my feedback: Today I did 3 games. 2x 1850 and 1x 1500. My list: CoF detachment Wolf Lord, Krakenbone Sword, Fellclaw's Teeth, SS, TWM, 2 fenrisian wolves 2* Iron Priest, TWM, 2 cyber wolves 2* 5 GH, plasma gun, rhino 2* 3 TWC, sarge SS Drop Pod Allies (White Scars) Oliver Khan 2* 5 biker, 2 grav guns, 1 combi-grav land speeder, HB, Typhoon Grav Centurions First game was against IG. He had Pask Vanquisher, 2 LRBT, CCS, Primaris, full platoon, veterans, 2 vendettas, banewolves (yes he forged an ap3 list against me). Here I managed to hide one TWC unit, Jarl was in the other TWC unit (with khan) and the iron priests were scouting with the 2 white scar units. The big value here was that all his ap3 did not manage to get through the 2+ saves and my bikes (which would be dead) did not lose any members and only one IP took a wound and 2 wounds on the Jarl. After I survived his shooting phase, I manages to charge turn 2. Here comes the big value again. TWC went after the platoon and vets with their mass of attacks, the Jarl went solo and Khan went solo and each charged some guys, the two IP went solo and charged the tanks that survived the Centurion Drop and Bike volley. Just like you need it. S10 goes after single models, TWC take out hordes. After turn 3 only the vendettas were alive and the wolves ran around shaking their fists angrily until the grav units finally got them down. Second Game was against GK Nemesis detachment. Interceptors, GKSS, Librarian with Paladins and NDK. Everything either did shunt move and arrived turn 1. I let him start and the game was over at top of turn 2. This time the IP were again with the bikes but they LoS every wound. Some bikes died but all Grav were alive. Grav Centurions demolished paladins with Jarl while Khan and Grav bikes killed half the other GK and charged them so soak up overwatch. Then the solo IP went in safe from mass overwatch and murdered the remaining units as well as the NDK. Third game was 1500 against Chaos. I dropped both rhino units and one TWC unit. He has nurgle bikes, nurgle obliterators, bike sorcs, cultists, havocs and a heldrake. Same tac as in the first game. IP and wolves scouted with bikes and the grav alpha strike took out most threatening units. IP tanked very well again and split up to again charge all units and not allow any shooting. Overall, the IP really suprised me. Not only because they proved solid solo units to allow charges on 2 more enemies, they also proved very solid tanks to the painfully average 3+ biker saves and thus allowed them not to jink to fire at full BS all the way through. In my eyes and in my list they are worth it. Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3793380 Share on other sites More sharing options...
Baulder Posted August 29, 2014 Share Posted August 29, 2014 Sounds like it worked a treat, plus scouting them forward is a nifty little trick. That 5 ap1 attacks on the charge does leave most vehicles a little helpless. Also sounds like they faired well as tanks for the ap3 fire which is great. Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3793976 Share on other sites More sharing options...
d@n Posted September 9, 2014 Share Posted September 9, 2014 What about taking 3 with Harald deathwolf? You can outflank the unit and then split everyone of so they have to be shot at individually. Also I can't work out how there cyber wolfs work in a challenge, given that cyber wolves are characters Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3804606 Share on other sites More sharing options...
Squark Posted September 9, 2014 Share Posted September 9, 2014 What about taking 3 with Harald deathwolf? You can outflank the unit and then split everyone of so they have to be shot at individually. Also I can't work out how there cyber wolfs work in a challenge, given that cyber wolves are characters One character in a combat can accept a challenge. That can be the Iron Priest or one of his cyberwolfs, or if he's joined another unit, one of the characters from that unit. Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3804748 Share on other sites More sharing options...
ADHD-Spacewolf Posted September 9, 2014 Share Posted September 9, 2014 I have a question? Would an iron priest work well In this squad: Wolflord twm wolf claws runic armor Two fenrisian wolves 6 twc 6 ss 5 frost swords, 1 hammer? Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3804883 Share on other sites More sharing options...
Squark Posted September 9, 2014 Share Posted September 9, 2014 I have a question? Would an iron priest work well In this squad: Wolflord twm wolf claws runic armor Two fenrisian wolves 6 twc 6 ss 5 frost swords, 1 hammer? Not really. That unit is already an awful lot of points; You really don't need anything more in it. Frankly, I'd cut the frost swords, maybe even 2 of the storm shields. Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3804893 Share on other sites More sharing options...
Kasper_Hawser Posted September 9, 2014 Share Posted September 9, 2014 Wish me luck guys, I just made a big jump and made an Iron Priest to accompany my podding dreadnought list against Tyranids on thursday. My plan is that while everyone is distracted with Bjorn and venerable gang jumping down their throats, Iron Priest rushes up the board hopefully unnoticed and then either joins the melee, or start repairing the surviving dreadnoughts. Speaking of which, is it possible to repair a dreadnought that is tied in combat? Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3804909 Share on other sites More sharing options...
Blacksad Posted September 10, 2014 Share Posted September 10, 2014 speaking of Iron Priests, does anyone know if they can repair a vehicle they're driving in? I'm thinking 2 IP on TWM units with cyberwolves, and one IP with 4 servitors in a LR Redeemer, for auto-repair, since a redeemer has to get closer to the enemy to become truly usefull... Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3805748 Share on other sites More sharing options...
Baulder Posted September 10, 2014 Share Posted September 10, 2014 I believe they can Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3805756 Share on other sites More sharing options...
FenrisWolf Posted September 10, 2014 Share Posted September 10, 2014 Unless they changed it, IP can repair a vehicle in which they are embarked. Makes for a tough to kill LR. Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3805768 Share on other sites More sharing options...
Frater Cornelius Posted September 10, 2014 Share Posted September 10, 2014 Unless it blows up that is :D Link to comment https://bolterandchainsword.com/topic/295635-iron-priest-twc/page/2/#findComment-3805780 Share on other sites More sharing options...
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