daboarder Posted August 24, 2014 Share Posted August 24, 2014 So with the Changes to 7th making every unit scoring, and maelstorm games meaning that pts can be gained for scoring objectives mid game (and the decrease in the effectiveness of gunlines meaning backfields are less cluttered), I have to ask, do we think that mutilators may have gained a place? Namely as solo Nurgle marked objective grabbers? I raise this question due to that fact that as a nid player I have seen 3x Ripper swarm deepstriking objective grabbers be taken again in lists. What do we think? Solo Nurgle Mutilators to drop on the opponent and steal their backfield objectives/Threaten their support? Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/ Share on other sites More sharing options...
Iron_Within Posted August 24, 2014 Share Posted August 24, 2014 In terms of the models: No your retinas will detach from the horror of such half arsed sculpts. In terms of gameplay: They will never fulfill their intended role (heavy elite CC unit) so alternatives like these are interesting. the only reason they have any viability in this context is that they take up an elites slot rather than a heavy support choice. In that way they could have some viability. However in 2K games you could just take a double FOC and use obliterators to the same effect: DS them near a more distant objective, sit on it but still have the option of firing at people. I guess one role a mutilator could do in this function though is reinforce an objective that would come into contention. I tended to do this with my spawn in 6th ed, you hide them in range of an objective but out of sight (if you can be out of sight on the objective great), and you essentially bait the enemy. Mutilator could do this as it would be easier to hide as one model but it would have to be closer to the objective. Generally works best if its a one they want and then they have to walk into a trap to get it. It's essentially a black knight gambit, they go for the objective, your mutilators jump on them. It would work best in Maelstrom I think but they are still not very good as they lacking. I still think the best tactic for them is the distraction unit tactic (termicide). Drop it in a threatening position and force the opponent to make the choice, take out the mutilator that could rampage through the backline or go for the planned objective. Combine with a mayhem pack and it throws an opponents plans. All in all though, I still think they're a weak choice compared to others Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/#findComment-3788258 Share on other sites More sharing options...
daboarder Posted August 24, 2014 Author Share Posted August 24, 2014 Iron within.....double FOC at 2k is no longer a thing, you can have as many CADs as you want provided you pay the troops and HQ tax Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/#findComment-3788262 Share on other sites More sharing options...
Iron_Within Posted August 24, 2014 Share Posted August 24, 2014 Sorry I should have clarified: The only size game that I think you can get away with the HQ Troops tax and not compromise efficiency is at 2K points Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/#findComment-3788266 Share on other sites More sharing options...
daboarder Posted August 24, 2014 Author Share Posted August 24, 2014 right, fair enough. I get what you mean about termicide doing roughly the same job, but a Mutilator is roughly half the points of those three terminators, so its hardly breaking the bank to grab 2 solo mutilators. And god no I wouldn't touch the models for free Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/#findComment-3788272 Share on other sites More sharing options...
Iron_Within Posted August 24, 2014 Share Posted August 24, 2014 I think a mutilator obj. grabber would work best in a fast army, so it's never isolated and the opponent would always have to choose between taking it out over the rapidly approaching larger force. Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/#findComment-3788275 Share on other sites More sharing options...
TheJellyBeanRapist Posted August 24, 2014 Share Posted August 24, 2014 Personally I'd say no, they are a cc unit in a very shooty edition so would probably get gunned down before they were any use :/ sorry dude Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/#findComment-3788288 Share on other sites More sharing options...
Chaeron Posted August 24, 2014 Share Posted August 24, 2014 Cost of Rippers against Mutilators though. Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/#findComment-3788397 Share on other sites More sharing options...
TheJellyBeanRapist Posted August 24, 2014 Share Posted August 24, 2014 Cost of Rippers against Mutilators though. Agreed, could just take nurslings or furies from daemons to do the same role and they are a better after they complete the objective :p Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/#findComment-3788421 Share on other sites More sharing options...
the jeske Posted August 24, 2014 Share Posted August 24, 2014 Cost of Rippers against Mutilators though. 9 wounds vs 2. Link to comment https://bolterandchainsword.com/topic/295736-is-it-worth-looking-at-mutilators-again/#findComment-3788588 Share on other sites More sharing options...
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