Jump to content

Top Pick Relic?


Faithwing

Recommended Posts

I fell in love with Divinarians ever since my first 1000pt game using one in early 6th. Rolled Perfect Timing, Forewarning and swapped something else to get the Primaris. Orks got wiped out before they made it anywhere near me, since their KFF meant absolutely nothing to one of my squads.

 

To be fair, Orks are already on the back foot against us. Also, the KFF is now an invul save (finally), so 'Perfect Timing' won't do much to them. But yeah, its very hard to roll useless powers with Divination, they're all at least slightly useful regardless of matchup. 

Telepathy is awesome because Invisibility is broken, but I honestly don't find the other powers in the discipline very memorable (meaning I can't remember anything other than Invisibility and the gimmicky 'force a leadership test' one).

 

Telepathy does have two duds. 'Hallucination' is a very toned down psych-grenade, I've never had it do much (the Pinning test usually succeeds, the middle result is awesome but you often don't roll it, and the top one is only vaguely good if they have T3 characters, like Eldar or AM). 'Mental Fortitude' seems designed for armies with bad Leadership, Knights generally have no use for it (we auto-rally thanks to ATSKNF). 'Shrouding' however is solid gold defensive tech, its a 6" AOE and it affects units, not models (so you only need one dude within 6" of the psyker to benefit). The primaris 'Psychic Shriek' is somewhat random, but provided you hit with it, you can spike hard on the 3D6 and cause a lot of wounds that ignore both armour and cover. 'Dominate' can be good but its best on low Leadership targets. 'Terrify' is great for making both 'Psychic Shriek' and 'Dominate' more reliable. 

The Deimos Storm Bolter isn't bad though, and I't rate it above a combi-weapon purely because I don't like the thought of paying points for something that only works once on a 3+. I'd rather him sit with a block of GKTs in the midfield on an objective sniping away at the heavy/special weapons of enemy squads. That's just my playstyle though.

 

But that's the thing. A combi-plasma or combi-melta shot usually lands (yes, Dice Gods are fickle etc etc), and it will usually kill what it hits. The super-kewl relic storm bolter is still just 2 bolter shots at 36". Statistically you won't even kill the heavy weapon guy you target. 

The Book's my top choice from the... Er, book. Mind, I'll add that I'm very biased towards Sanctic powers and even on my Libby (who's now my go-to HQ, I'll add) I most likely won't be deviating from the discipline.

 

Why though? We already get all the best powers by default on our units. Wouldn't you rather some tech you can't get anywhere else? Telepathy offers a solid mind-bullet Primaris, two defensive powers, and some Leadership shenanigans to pull on low Leadership xenos armies. Divination offers a re-roll Primaris, a 4+ invul shield, Ignore Cover, Counter-Attack+full BS on Overwatch, a mega-buff power to the psyker, and the best Reserves manipulator we have besides a Comms Array. 

Is there any rule that stops you casting the same power onto a model?

 

For example could you cast Sanctuary onto a model multiple times? I know the same unit cannot cast the same power more than once but cant think of any rule saying they cannot be "buffed" multiple times.

 

What im getting at is basically +1 INV onto a guy a few times......

'The benefit for any one particular Blessing can only be gained once per unit per turn, but benefits from different Blessings are cumulative'

pg. 26, 40k rulebook 7th edition

 

You can't stack 'Sanctuary' or 'Hammerhand' :(

But that's the thing. A combi-plasma or combi-melta shot usually lands (yes, Dice Gods are fickle etc etc), and it will usually kill what it hits. The super-kewl relic storm bolter is still just 2 bolter shots at 36". Statistically you won't even kill the heavy weapon guy you target. 

 

 

You mean 3 bolter shots :)

 
Thanks Darius. In which case Divination has its benefits for a libby then as if you get forewarning you can then Sanctuarise (its a thing) to 3++. Put this on an NDK or GKT for win 
 

 

Yeah I'm leaning more and more towards Divination these days. Telepathy does offer 'Invis' and 'Shrouding', which are very cool, plus a decent mind-bullet Primaris...but the other three powers can often end up doing nothing. Div meanwhile has an amazing Primaris and virtually no bad powers. 

 

 
Thanks Darius. In which case Divination has its benefits for a libby then as if you get forewarning you can then Sanctuarise (its a thing) to 3++. Put this on an NDK or GKT for win 
 

 

Yeah I'm leaning more and more towards Divination these days. Telepathy does offer 'Invis' and 'Shrouding', which are very cool, plus a decent mind-bullet Primaris...but the other three powers can often end up doing nothing. Div meanwhile has an amazing Primaris and virtually no bad powers. 

 

I still wonder if Santic Hammer Hand (+2S) and C:Inq Hammer Hand (+1) do stack or not, otherwise we might be seeing lone Inq making S8 out of helb's that can be very nasty :)

Divination is a great force multiplier which really helps us get the most out of our low models count army, but I have to admit I really do like the Sanctic powers as well. Sanctuary is great, another Hammerhand is good as a back up, GoI adds great mobility to our units, Cleansing Flame is pretty good and doubles as some anti-air (on the off chance someone leaves their fliers nearby, although with GoI we can do some damage with it) and a S10 Vortex is a pretty neat tool to have in the toolbox.

I played my last few games with Divination, so I might give Sanctic a run in my next game smile.png

I still wonder if Santic Hammer Hand (+2S) and C:Inq Hammer Hand (+1) do stack or not, otherwise we might be seeing lone Inq making S8 out of helb's that can be very nasty smile.png

Inquisition will get an update soon and be given 'Sanctic' powers instead. Expect 'Psychic Communion' to be gone as well.
Divination is a great force multiplier which really helps us get the most out of our low models count army, but I have to admit I really do like the Sanctic powers as well. Sanctuary is great, another Hammerhand is good as a back up, GoI adds great mobility to our units, Cleansing Flame is pretty good and doubles as some anti-air (on the off chance someone leaves their fliers nearby, although with GoI we can do some damage with it) and a S10 Vortex is a pretty neat tool to have in the toolbox.

Sanctic is fine, its just that its more of the same if you take it on your Librarian. The only powers we don't get by default are 'Purge Soul' (a mediocre Mind War), 'Gate' (admittedly awesome, especially on Draigo), and 'Vortex' (which is supremely hard to manifest at WC3).

 

The Book's my top choice from the... Er, book. Mind, I'll add that I'm very biased towards Sanctic powers and even on my Libby (who's now my go-to HQ, I'll add) I most likely won't be deviating from the discipline.

 

Why though? We already get all the best powers by default on our units. Wouldn't you rather some tech you can't get anywhere else? Telepathy offers a solid mind-bullet Primaris, two defensive powers, and some Leadership shenanigans to pull on low Leadership xenos armies. Divination offers a re-roll Primaris, a 4+ invul shield, Ignore Cover, Counter-Attack+full BS on Overwatch, a mega-buff power to the psyker, and the best Reserves manipulator we have besides a Comms Array. 

 

I just do, I like the mental image/ideas they conjure up and I enjoy the fun of it more than anything else. If I lose effectiveness, so be it.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.