Fire Golem Posted August 25, 2014 Share Posted August 25, 2014 I have finally decided on my main legion! Sons of Horus. I've made a 1500 point list just as a starting point, how does it look? Praetor [170] Iron Halo Archaeotech Pistol Paragon Blade Tactical Squad [300] 20 Men Vexilla Extra CCW Tactical Squad [160] 20 Men Vexilla Contemptor [215] Chainfist Melta Gun Kheres Assault Cannon Terminator Squad [225] 5 Men Cataphractii 2 Lightning Claws on sarge Grenade Harness Chainfist Reaper Autocannon Reaver Squad [154] 5 Men 4 Chainaxes Power Fist Sicaran [175] Lascannon Sponsons 1499 points. Thanks for looking. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/ Share on other sites More sharing options...
Slips Posted August 25, 2014 Share Posted August 25, 2014 BOUT TIME! About the Tac Squad with CCW, are they going to be primarily shooting and having the CCW as backups in the event they are charged - since I guess they'll be more upfield than the non CCW squad? If thats the case, at bare MINIMUM, get the sergeant Artificer Armor. Do you have an idea about your local meta in regards to 30k? If you do and they ALL take armored ceramite given the chance...those meltas might need to go. If they don't hell, show them why you should :P In the event that they do, maybe try and squeeze a plasma blaster onto the Contemptor. Though a Heavy flamer might be good, depends on if you want to keep the contemptor general purpose (as it is now) or specialize it. If you specialize it, Mortis is the obvious Anti-Armor/air choice and Dual DCCW is the obvious marine smasher option. If you do DCCW, two heavy flamers might be worth considering against blobs. If you're going to sick him onto his Armor Save units, Dual Plasma Blaster would be a good choice. I'm not sure about the Reaver Squad, we'd need Kitwulfen for that since he's Luna Wolves / SoH (iirc). If your meta gaming it and betting on your opponents to not bring melta weapons because of the proliferation of Armored Ceramite, then saving the points of the upgrade is a good idea. Though, once it does get melta'd, highly consider getting the upgrade. As of now, thats it. Looks like a good - if generic - list, but thats not a bad thing. If you ramp this list up in size, consider the following : Transports for Everything you want to shove into your opponents face and more anti-armor solutions, same with anti-troop. Redundancy is never a bad thing, Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790104 Share on other sites More sharing options...
Fire Golem Posted August 25, 2014 Author Share Posted August 25, 2014 I know right! Can't wait to get cracking now. The CCW was as backup really, I mainly put them on there cos I thought it fit the brutality of the SoH. I'll try juggle some points for that artificer armour, should I give him a power weapon or something too? I don't really have a local meta that I know about. I might make the dread dual DCCW for cool value, with plasma blasters... But I dunno if I really have any other anti armour so maybe a mortis would be better? The reaver squad was kinda just to get some legion specific stuff in there. Thinking about it a 5 man squad will probably die pretty quickly. Thanks for the tips for ramping up the points too :) I tried to make this list a good base for adding onto, and also a fluffy list. Thanks! Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790122 Share on other sites More sharing options...
Slips Posted August 25, 2014 Share Posted August 25, 2014 Well, the standard loadouts I'm seeing for Sergeants is : AA + Pfist or AA + Paxe. One is more of a vehicle buster the other is more of a sergeant killer. At this points level, your sicarian with Lascannons might be all you really need for Anti-Armor, so you might be fine. It wouldn't hurt to magnetize the Contemptor (to save on $$, something I didnt do *looks over at 3 contemptors*...totally worth it) and have the flexibility to run a Mortis or DCCW + Range or 2x DCCW. Nothing wrong with adding in a Legion Specific unit to make it fluffier, that's the main goal of 30k in the first place! Anyways, have fun. You know what paint scheme you'll be doing? I've seen some pretty cool sea-foam green SoH on the forum sometime back....as well as Luna wolves..etc.. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790130 Share on other sites More sharing options...
Fire Golem Posted August 25, 2014 Author Share Posted August 25, 2014 Good idea on magnetising the dread, bout time I actually did that with my models... I'm going with the green, I've asked forge world how they painted theirs cos their shade of green is really cool :) So how does this look? Praetor [170] Iron Halo Archaeotech Pistol Paragon Blade Tactical Squad [320] 20 Men Vexilla Extra CCW Artificer Armour Power Weapon (axe) Tactical Squad [260] 20 Men Vexilla Contemptor [195] 2 DCCW 2 Heavy Flamers Terminator Squad [225] 5 Men Cataphractii 2 Lightning Claws on sarge Grenade Harness Chainfist Reaper Autocannon Reaver Squad [135] 5 Men Sicaran [195] Lascannon Sponsons Armoured Ceramite 1500pts Was a bit tricky juggling points around. Had to go with just a bare bones reaver squad, not sure how effective that'll be but I dunno what else to use haha. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790146 Share on other sites More sharing options...
Slips Posted August 25, 2014 Share Posted August 25, 2014 Yeahh...about that, the second tac squad is a 20 man + vexilla...so thats 260 points not 160 Other than that, looks to be shaping up, good base to start a Larger force on. Also, totally forgot, but are you taking the Preator solely for the RoW? If you aren't consider a Consul (such as the Primus Medicae - Beatstick unit that gives a squad FNP), Master of Signal ('nuff said ) and others. Would also free up ~50 ish points for you to spread around if you don't make the consul too top heavy. Consuls start at 50 points then you can buy their specific upgrades for ~20-50 points. Not counting wargear, that's a rather cost effective HQ unit that acts as a force multiplier. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790158 Share on other sites More sharing options...
Fire Golem Posted August 25, 2014 Author Share Posted August 25, 2014 I haven't gone with a RoW so I'll look at swapping the praetor for a Consul. Also, oops on the Tac squad price. The points for the list are right I just put the wrong cost for them haha. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790170 Share on other sites More sharing options...
Fire Golem Posted August 25, 2014 Author Share Posted August 25, 2014 Centurion [125] Primus Medicae Artificer Armour Refractor Field Volkite Serpenta Power Weapon Tactical Squad [320] 20 Men Vexilla Extra CCW Artificer Armour Power Weapon (axe) Tactical Squad [260] 20 Men Vexilla Contemptor [195] 2 DCCW 2 Heavy Flamers Terminator Squad [225] 5 Men Cataphractii 2 Lightning Claws on sarge Grenade Harness Chainfist Reaper Autocannon Reaver Squad [179] 5 men 4 Chainaxes Power Fist Artificer Armour Sicaran [195] Lascannon Sponsons Armoured Ceramite 1499pts Look a bit better? :) thanks for the help so far. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790180 Share on other sites More sharing options...
Slips Posted August 25, 2014 Share Posted August 25, 2014 No problem haha! Just remember : The Preator is a pure melee beatstick whose main advantage is bringing a RoW. A consul is a Specialist HQ that you can fit into a list or build a list around. ie: my BS7 Imperial Fists Seeker Squad thanks to LA:IF and a MoS. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790182 Share on other sites More sharing options...
Fire Golem Posted August 25, 2014 Author Share Posted August 25, 2014 Yeah I put the praetor in because I thought he'd be more powerful but I guess support is just as important ;) d'you think the Primus Medicae is a good choice? Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790191 Share on other sites More sharing options...
Slips Posted August 25, 2014 Share Posted August 25, 2014 Yeah the Primus is a good enough choice, though not sure about the Serpenta, but its minor. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790246 Share on other sites More sharing options...
Pavel Araghast Posted August 26, 2014 Share Posted August 26, 2014 Great list to be honest. It's fluffy and competitive. Keep on great job. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790523 Share on other sites More sharing options...
Fire Golem Posted August 26, 2014 Author Share Posted August 26, 2014 Awesome, thanks for the help guys :D Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790528 Share on other sites More sharing options...
Pavel Araghast Posted August 26, 2014 Share Posted August 26, 2014 I'm tinkering a list for 1500 for myself and trying to make reavers more formidable, but can't find points for them. I'll try publish my own list soon so hope you will help me Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790536 Share on other sites More sharing options...
Fire Golem Posted August 26, 2014 Author Share Posted August 26, 2014 Yeah I could only fit in the minimum sized reaver squad, I'm not sure how effective they'll actually be. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3790574 Share on other sites More sharing options...
Fire Golem Posted August 26, 2014 Author Share Posted August 26, 2014 I swapped the Primus Medicae for a Master of Signal; Centurion [135] Master of Signal Artificer Armour Refractor Field Volkite Serpenta Power Weapon Tactical Squad [320] 20 Men Vexilla Extra CCW Artificer Armour Power Weapon (axe) Tactical Squad [260] 20 Men Vexilla Contemptor [195] 2 DCCW 2 Heavy Flamers Terminator Squad [225] 5 Men Cataphractii 2 Lightning Claws on sarge Grenade Harness Chainfist Reaper Autocannon Reaver Squad [169] 5 men 4 Chainaxes Power Fist Sicaran [195] Lascannon Sponsons Armoured Ceramite 1499pts I also added a Night Lords detachment (500points) to make a 2000 point list. It's hard to make a 500point list for pre heresy! Centurion [130] Primus Medicae Artificer Armour Refractor Field Trophies of Judgement Volkite Serpenta Nostraman Chainglaive Tactical Squad [210] 15 men Vexilla Night Raptors [160] Nostraman Chainglaive on sarge Power Weapon 500 points So that's 1999 in total for the 2 together :) Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791472 Share on other sites More sharing options...
Slips Posted August 26, 2014 Share Posted August 26, 2014 Quick point Fire Golem, which squad is your MoS going to be running with? Depending on the answer, if you'll be using him mostly for his +1 BS buff then taking an upgrade ranged weapon seems like a waste since he can't shoot the turn he gives the buff. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791540 Share on other sites More sharing options...
Fire Golem Posted August 27, 2014 Author Share Posted August 27, 2014 Ah okay, thanks for pointing that out. I dunno, which would he be better in, the one without the CCW? I'll drop his Serpenta, and maybe the NL centurions Serpenta, and take another power weapon on the night raptors, just so then I can build them wysiwyg straight from the FW kit ;) And in the 1500 pt list, I've dropped his Serpenta for melta bombs on the reavers. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791730 Share on other sites More sharing options...
Slips Posted August 27, 2014 Share Posted August 27, 2014 At that point, everything looks good! Reavers could be used as a light transport/troop hunters (since they have jump packs right?) And I'd stick the MoS with a backfield unit unless your doing something like this : http://www.bolterandchainsword.com/topic/294754-imperial-fists-maybe-raven-guard-2k-shooty/ Which is just a giant gimmick list I made in an attempt to field a BS 7 squad :P Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791749 Share on other sites More sharing options...
Fire Golem Posted August 27, 2014 Author Share Posted August 27, 2014 The reavers don't have jump packs no, you have to pay extra for them :/ I'll put the MoS in with the unit without extra CCW then :) With BS7 do you even need to roll to hit? Haha Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791754 Share on other sites More sharing options...
Slips Posted August 27, 2014 Share Posted August 27, 2014 practically not lol, but oh well for the reavers, in larger games, think about paying for the packs or getting them a transport, footslogging units like that is usually a bad idea. Also, the MoS can give +1 BS to dreadnoughts and rapier batteries or anything with a BS i think...almost. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791783 Share on other sites More sharing options...
Fire Golem Posted August 27, 2014 Author Share Posted August 27, 2014 Would it be worth trying to squeeze the jump packs in now? Although it's 50 points for the squad so I don't know how. Might just save them for bigger games as you say. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791792 Share on other sites More sharing options...
Slips Posted August 27, 2014 Share Posted August 27, 2014 yeah I don't really know what you'd be able to cut out to get 50 spare points honestly... Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791799 Share on other sites More sharing options...
Fire Golem Posted August 27, 2014 Author Share Posted August 27, 2014 Yeah me neither. Ah well. Dunno how well they'll do... How is the little night lords detachment? It's really difficult to do a legion force that's 500 points haha. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791804 Share on other sites More sharing options...
Slips Posted August 27, 2014 Share Posted August 27, 2014 Indeed it is. But its a nice rounded start though if you wanted to power game it your replace the raptors with a dread or other similarly priced vehicle, which isn't what 30k really is about so don't worry. Link to comment https://bolterandchainsword.com/topic/295813-sons-of-horus-1500point-start/#findComment-3791806 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.