tochtli Posted August 25, 2014 Share Posted August 25, 2014 Okay, spent the weekend reading the new dex, and I must confess to being hugely underwhelmed. Kind of makes me think the design team were told just before lunch to come up with the new codex before 5 pm ! Anyway, sucking it up, again, am I seeing it right, Interceptor squads can no longer deep strike ? cheers I think Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/ Share on other sites More sharing options...
minionboy Posted August 25, 2014 Share Posted August 25, 2014 “Jump units have the Bulky and Deep Strike special rules.” They still deepstrike just fine. :) Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790108 Share on other sites More sharing options...
tochtli Posted August 25, 2014 Author Share Posted August 25, 2014 Awesomeness, thank you so much ! Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790118 Share on other sites More sharing options...
AlanofAngels Posted August 25, 2014 Share Posted August 25, 2014 Do you guys think there is anything to be said for falchion armed interceptors? Of course with the obligatory incinerators It seems like you would have a very mobile unit that would be a bane to any infantry. Or would the falchions make them too expensive? Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790200 Share on other sites More sharing options...
Zeratil Posted August 25, 2014 Share Posted August 25, 2014 Do you guys think there is anything to be said for falchion armed interceptors? Of course with the obligatory incinerators It seems like you would have a very mobile unit that would be a bane to any infantry. Or would the falchions make them too expensive? I think paying that many points per model for a 3+ save 1A dude just isn't worth it, Incinerators are of course pretty neat on them, but that is all I would take on the squad apart from maybe a teleport homer. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790206 Share on other sites More sharing options...
HiveFleetKelari Posted August 25, 2014 Share Posted August 25, 2014 Do you guys think there is anything to be said for falchion armed interceptors? Of course with the obligatory incinerators :P It seems like you would have a very mobile unit that would be a bane to any infantry. Or would the falchions make them too expensive? I think paying that many points per model for a 3+ save 1A dude just isn't worth it, Incinerators are of course pretty neat on them, but that is all I would take on the squad apart from maybe a teleport homer. I agree. They're already pretty expensive, so my plan is to keep them as cheap as possible. Incinerators are an easy choice, especially when you consider their mobility. The only reason I can think to inlcude falchions would be to deter charges, but it seems like kind of waste in an edition that continues to favor shooting. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790283 Share on other sites More sharing options...
minionboy Posted August 26, 2014 Share Posted August 26, 2014 i was wanting to give them fancy guns, but I think that just 5 with an incinerator is the way to go Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790287 Share on other sites More sharing options...
Reclusiarch Darius Posted August 26, 2014 Share Posted August 26, 2014 Falcions make them a viable combat unit. The incinerator is a must, the other two special weapons are unusable on them (yay Salvo!). The teleport homer on the Justicar is so good now, you can really set up some great Deepstrike assaults by Shunting forwards into a good spot, then bringing on the Termies with pinpoint precision. Just got to keep the Interceptors alive in the meantime. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790334 Share on other sites More sharing options...
Rommel44 Posted August 26, 2014 Share Posted August 26, 2014 Only special CC weapon worth taking with them would be at least 1x with a Daemon Hammer, besides that I keep them with swords. They are too expensive to field with any other weaponry other then Incinerators, as the points could be better used on other units. Teleporter Homers are a great choice for there Justicar, as combining that with Terminators/Paladins makes them much more worth it. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790428 Share on other sites More sharing options...
Landrick Posted August 26, 2014 Share Posted August 26, 2014 i am also feeling a little iffy on giving these guys weapon upgrades for the masses. to win in the assault, at some point we really need volume of dice, and that volume goes further if it is put into an additional unit instead of stacking each squad to the max, making individual losses hurt tons Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790433 Share on other sites More sharing options...
GOFADK Posted August 26, 2014 Share Posted August 26, 2014 okay... So we should tool them like this?10 Man unit: Justicar with Hammer and Teleport Homer 2 incinerators and the rest with swords For the total of 280pts Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790529 Share on other sites More sharing options...
Reclusiarch Darius Posted August 26, 2014 Share Posted August 26, 2014 okay... So we should tool them like this? 10 Man unit: Justicar with Hammer and Teleport Homer 2 incinerators and the rest with swords For the total of 280pts Nah, run two seperate units. That way you get another Justicar at no additional cost, and you can stick another hammer with 2A base in for just 10pts more. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790555 Share on other sites More sharing options...
GOFADK Posted August 26, 2014 Share Posted August 26, 2014 okay... So we should tool them like this? 10 Man unit: Justicar with Hammer and Teleport Homer 2 incinerators and the rest with swords For the total of 280pts Nah, run two seperate units. That way you get another Justicar at no additional cost, and you can stick another hammer with 2A base in for just 10pts more. So 2 x 5man units Justicar with hammer and TH 1 Incinerator and swords on the rest. thats 155pts pr. squad Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790562 Share on other sites More sharing options...
Captain Coolpants Posted August 26, 2014 Share Posted August 26, 2014 okay... So we should tool them like this? 10 Man unit: Justicar with Hammer and Teleport Homer 2 incinerators and the rest with swords For the total of 280pts Nah, run two seperate units. That way you get another Justicar at no additional cost, and you can stick another hammer with 2A base in for just 10pts more. How do you get another justicar at no additional cost? I thought combat squading just halved your already existing unit? It doesn't say anything about automatically adding another character model. I don't think you'd get another justicar, Especially considering that we pay for them now. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790567 Share on other sites More sharing options...
Gentlemanloser Posted August 26, 2014 Share Posted August 26, 2014 I think RD was talking about taking two 5 man Squads instead of one 10 man. But sadly Interceptors *do* pay the Justicar tax now. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790610 Share on other sites More sharing options...
Captain Coolpants Posted August 26, 2014 Share Posted August 26, 2014 Do other Marines pay a sergeant tax? Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790624 Share on other sites More sharing options...
jeffersonian000 Posted August 26, 2014 Share Posted August 26, 2014 At 155pt per 5man, this config is identical in cost to what I use to pay with Psycannons in the previous Dex. The lose of usable Psycannons doesn't really hamper them, though; it just forces a more aggressive stance with Incinerators. So yes, I too advocate for Swords, Incinerator, TH, 1 Hammer, always MSU. SJ Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3790783 Share on other sites More sharing options...
Landrick Posted August 27, 2014 Share Posted August 27, 2014 Something else to note for their combat viability is, as jump infantry, when they use their packs in the assault phase get Hammer of Wrath (which if I understand is affected by Hammerhand for lots of auto hit 2+ wounds) and can re-roll charge ranges. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3791725 Share on other sites More sharing options...
Berle Posted August 27, 2014 Share Posted August 27, 2014 Something else to note for their combat viability is, as jump infantry, when they use their packs in the assault phase get Hammer of Wrath (which if I understand is affected by Hammerhand for lots of auto hit 2+ wounds) and can re-roll charge ranges. Hammer of Wrath is always on non-modified strength so hammerhand wont make them S6 Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3791761 Share on other sites More sharing options...
Landrick Posted August 27, 2014 Share Posted August 27, 2014 I think tht only applies to weapons. I.e. Wolves on TWolves HoW at 5 Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3792465 Share on other sites More sharing options...
minionboy Posted August 28, 2014 Share Posted August 28, 2014 My problem with a TH in interceptors, or really on any Justicar, is how easy it is to challenge out the Justicar. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3792799 Share on other sites More sharing options...
Landrick Posted August 28, 2014 Share Posted August 28, 2014 My problem with a TH in interceptors, or really on any Justicar, is how easy it is to challenge out the Justicar. getting "challenged out" isn't so bad anymore since challenge wounds spill over to the other models now Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3792839 Share on other sites More sharing options...
Valerian Posted August 28, 2014 Share Posted August 28, 2014 Something else to note for their combat viability is, as jump infantry, when they use their packs in the assault phase get Hammer of Wrath (which if I understand is affected by Hammerhand for lots of auto hit 2+ wounds) and can re-roll charge ranges. Hammer of Wrath is always on non-modified strength so hammerhand wont make them S6 And it is AP - Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3792843 Share on other sites More sharing options...
Landrick Posted August 28, 2014 Share Posted August 28, 2014 Something else to note for their combat viability is, as jump infantry, when they use their packs in the assault phase get Hammer of Wrath (which if I understand is affected by Hammerhand for lots of auto hit 2+ wounds) and can re-roll charge ranges. Hammer of Wrath is always on non-modified strength so hammerhand wont make them S6 And it is AP - free hits are free! dont knock em, no one else (but the almighty NDK) gets them in our book! unless you get that warlord trait... Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3792864 Share on other sites More sharing options...
Valerian Posted August 28, 2014 Share Posted August 28, 2014 Agreed, but just wanted to mention that. Also, it seems that they'd usually need to use their packs in the Movement phase, but maybe not always once you've already shunted to the adversary's deployment zone. Link to comment https://bolterandchainsword.com/topic/295814-interceptor-squads/#findComment-3792869 Share on other sites More sharing options...
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