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What's the best load-out for purifiers?


Captain Coolpants

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I used to run them with 2 hammers, 1 incinerator and 1 or 2 psycannons with the rest with helberds. Usually in a rhino or stormraven.

 

 

But now I'm wondering what's best for them? Hammers are double price now, helberds are good, but noooooowhere near as useful as before. And falchions makes them too expensive for PA guys.

I'm even debating on whether they should even have incinerators due to all attacks having soul blaze, plus novas.

And salvo psycannons means it's useless on them unless they camp. (which I think is a waste of attacks+nova)

 

 

 

So how are you guys planning on running them?

 

I'm thinking naked or helberds.

Meh same. But it just seems like a waste in a way. I want to give them something, but they are never going to be as good as before due to helberds.

 

And you say 5 man, you mean combat squaded or only have a 5 man squad?

 

How's best to transport them you think?

Also what you think the situation is with hammers? What's best to put them on?

Drop Pods. ;)

 

Give them nothing, no upgrades.  Bar *maybe* a Melta Bomb and an Incinerator.  Depending on left over points.

 

10 Combat Squadded is just as good as two 5 mans.  Depending on Transports, FoC slots and points ofc.

 

I'd just drop the Puri's try to nuke stuff with CF, next turn charge for more Soulblaze CC and call it a wash.

 

Purifiers just aren't the powerhouses they used to be. :(

Haha as much as I'd love to use pods, I have loved them for years, just never bought any for my previous armies lol. So currently I'm limited to landraiders, ravens, rhinos/razorbacks and gate of infinity.

 

You think it's worth spamming purifier like I used to? Or is it now the golden age for interceptors?

I'm kind with GL on this one. You really need a delivery system for them now, they can't function as Purgators anymore (due to Salvo rules and their price hike on both base cost and psycannon spam). You don't even need incinerators on them, 'Cleansing Flame' after hopping out of a Raven or pod will devastate infantry of all kinds, and they're still Fearless Terminators minus the TDA in terms of statline. 

 

Psycannon and psilencer belongs on TDA or DK's now, incinerators for everyone else. 

Not a hug fan of them but I believe standard logic is to stick them in a storm raven or land raider. As for weapons I would go with incinerators, love them, and 2-3 swords for fodder and the rest a mix of weapons.  If you are planning for them to go into CC I would avoid taking more then 3 incinerators. If you want a drive by or heavy shooting squads stick them as 2 combat squad in a Taurox, 2 people can shoot on each side.... but if you are doing that then you might as well use a purgation squads.

If you only have five and want to transport them, I would take a razorback, decent gun and ok armor to get you close enough to pop out and flame.

 

I think the Purifiers will be better in planet strike but possibly not because they can not charge when they land.

Depends on who I play against, my local meta stays the same for the most part.

 

I think 2 Incinerators, 2 hammers and rest falchions would most likely be my load out but yet to consider it fully.

 

Would definitely combat squad them and use Ravens for a delivery system too, 4WC is too good to give up.

f you want a drive by or heavy shooting squads stick them as 2 combat squad in a Taurox, 2 people can shoot on each side.... but if you are doing that then you might as well use a purgation squads

 

Yeah, sticking them in First Blood metal boxes sure sounds like a winning strat. You know we have access to Rhinos by default right? Also, Purgs are terrible, the 5pts extra you pay for Purifiers buys you a world of difference. 

 

I think the Purifiers will be better in planet strike but possibly not because they can not charge when they land.

 

 

Ravens let you live the dream anyway. No need to play the most ignored expansion of the game ;)

 

I think 2 Incinerators, 2 hammers and rest falchions would most likely be my load out but yet to consider it fully.

 

 

I don't think you even need incinerator or falchions. 'Cleansing Flame' already does so much work, and they have 2A base. Agreed about the hammers though, 1 per combat squad is a must. 

 

f you want a drive by or heavy shooting squads stick them as 2 combat squad in a Taurox, 2 people can shoot on each side.... but if you are doing that then you might as well use a purgation squads

 

Yeah, sticking them in First Blood metal boxes sure sounds like a winning strat. You know we have access to Rhinos by default right? Also, Purgs are terrible, the 5pts extra you pay for Purifiers buys you a world of difference. 

 

 

But with a taurox you can shoot 4 weapons at 2 targets and that is not including the vehicle. As for first blood mettle box, I almost never see a person shot a light transport, such as taurox or rhino, instead of a land raider.

 

I think 2 Incinerators, 2 hammers and rest falchions would most likely be my load out but yet to consider it fully.

 

 

I don't think you even need incinerator or falchions. 'Cleansing Flame' already does so much work, and they have 2A base. Agreed about the hammers though, 1 per combat squad is a must. 

 

Suppose.

 

That said, You're saving points by losing Psycannons on them from the previous edition.

 

You could drop the Incinerators, use CF then mop up afterwards. Maybe adding 2 Falchions to each combat squad may do justice for the extra attacks? If Prescience was guaranteed then yea I wouldn't suggest Fals but surely adding a few can't hurt.

 

Spending an extra 16 points prior to combat squadding isn't that much since we used to add 4 Psycannons to the unit.

Seems that keeping the purifiers with swords is best... But with falchions. Although super expensive for PA, is 4 attacks per model on the charge! That's ork good! Just costs us 10 times more haha 

 

Oh yeah, if you're minded to splurge a bit (16pts to upgrade 4 guys to falchions, leaving one guy free to take a hammer as his upgrade), Purifiers can become crazy good at melee. And with Ravens, you can live that dream of actually charging with them :)

But with a taurox you can shoot 4 weapons at 2 targets and that is not including the vehicle. As for first blood mettle box, I almost never see a person shot a light transport, such as taurox or rhino, instead of a land raider.

 

I have no idea what you mean with the Taurox shooting. What I can say with confidence is the following will pass through your opponents head when he sees you put down a Rhino/Taurox and a Land Raider;

 

'Hmm, can't even scratch the paint on the Land Raider without S8 minimum...whatever shall I do with my S6/7 spam?'

'Oh look, an AV11 box! Perfect!'

'Now that its dead, I have these meltaguns that no longer have a...(looks at LR again) oh right, I'll just use melta on that'

 

It's akin to saying 'I brought a Land Raider to draw plasma off my Dreadknight'. 

You could drop the Incinerators, use CF then mop up afterwards. Maybe adding 2 Falchions to each combat squad may do justice for the extra attacks? If Prescience was guaranteed then yea I wouldn't suggest Fals but surely adding a few can't hurt.

 

Spending an extra 16 points prior to combat squadding isn't that much since we used to add 4 Psycannons to the unit.

 

That's what I mean. 'Cleansing Flame' is so stupidly good at murdering infantry (even Marines will lose guys to it), it invalidates the need for incinerators. And yeah, the more I think about it, paying about what other armies pay for a single powerfist to give the squad a hammer+4 falchions is definitely worth it. Purifiers will make those upgrades work overtime with their 2A base (same Terminators). Now you just need to consider a delivery system. 

You could drop the Incinerators, use CF then mop up afterwards. Maybe adding 2 Falchions to each combat squad may do justice for the extra attacks? If Prescience was guaranteed then yea I wouldn't suggest Fals but surely adding a few can't hurt.

Spending an extra 16 points prior to combat squadding isn't that much since we used to add 4 Psycannons to the unit.

That's what I mean. 'Cleansing Flame' is so stupidly good at murdering infantry (even Marines will lose guys to it), it invalidates the need for incinerators. And yeah, the more I think about it, paying about what other armies pay for a single powerfist to give the squad a hammer+4 falchions is definitely worth it. Purifiers will make those upgrades work overtime with their 2A base (same Terminators). Now you just need to consider a delivery system.

Raven all the way! msn-wink.gif

Seeing as you're not sticking special weapons on Purifiers, it would make sense to buff them for what they excel at - casting CF and charging. Using a Raven as a delivery system compliments this. I would be inclined to use a LR but deep striking it and having it blown up on T1/2 would leave them vulnerable.

Based on this edition, 4 Incinerators > 4 Psycannons so that would amount to 20 points. 8 Falchions is 32 points using the other 2 slots for hammers. 52 points may seem expensive but you're getting 8 more attacks, some AP2 and nothing can really stand in your way. 302 points for a unit which is near enough what it cost in the previous edition but seeing as you can grab another 2WCs from combat squadding, it makes it more than worth it.

However you can stick some with swords if you're trying to scrape the barrel in points for other more important upgrades for Terminators. :)

Spamming s 6 and 7 sounds like your playing vs Grey Knights, everyone I fight spams s 8 or more with only 1 dedicated plasma squads. So it really depends on where you are playing.

Which makes any AV11 you take even more irrelevant. So, you kinda just made my argument against taking transports even stronger. Cheers ;)
Seeing as you're not sticking special weapons on Purifiers, it would make sense to buff them for what they excel at - casting CF and charging. Using a Raven as a delivery system compliments this. I would be inclined to use a LR but deep striking it and having it blown up on T1/2 would leave them vulnerable.

Well our Land Raiders can't Deepstrike anyway so yeah, Raven is the logical choice for a delivery system.

Based on this edition, 4 Incinerators > 4 Psycannons so that would amount to 20 points. 8 Falchions is 32 points using the other 2 slots for hammers. 52 points may seem expensive but you're getting 8 more attacks, some AP2 and nothing can really stand in your way. 302 points for a unit which is near enough what it cost in the previous edition but seeing as you can grab another 2WCs from combat squadding, it makes it more than worth it.

Honestly, I'd avoid taking special weapons on them if you can. They're scary as hell in melee, you're basically getting cheaper Fearless Terminators, but missing out on the Deepstrike, Relentless and TDA saves. Melee upgrades on them are probably going to kill more stuff, and incinerators are kinda overkill when you already have 'Cleansing Flame' for clearing infantry hordes.

However you can stick some with swords if you're trying to scrape the barrel in points for other more important upgrades for Terminators. smile.png

Yeah definitely, if points are tight. They're brutal with falchions, but even with swords you'll slaughter other Marines wholesale.

I'm most inclined to combat squad them with 4 Psycannons and 1 hammer in one squad, and say 1 hammer / 4 swords in the other. Sit the first one on an objective and use psycannons and cleansing flame to discourage your opponent from trying to take it. Drive the second up in a rhino and keep them inside for as long as you need to, just using it as a base for nova-ing from. You'll probably just get the guys out after the rhino gets popped.

Based on this edition, 4 Incinerators > 4 Psycannons so that would amount to 20 points. 8 Falchions is 32 points using the other 2 slots for hammers. 52 points may seem expensive but you're getting 8 more attacks, some AP2 and nothing can really stand in your way. 302 points for a unit which is near enough what it cost in the previous edition but seeing as you can grab another 2WCs from combat squadding, it makes it more than worth it.

Honestly, I'd avoid taking special weapons on them if you can. They're scary as hell in melee, you're basically getting cheaper Fearless Terminators, but missing out on the Deepstrike, Relentless and TDA saves. Melee upgrades on them are probably going to kill more stuff, and incinerators are kinda overkill when you already have 'Cleansing Flame' for clearing infantry hordes.

However you can stick some with swords if you're trying to scrape the barrel in points for other more important upgrades for Terminators. smile.png

Yeah definitely, if points are tight. They're brutal with falchions, but even with swords you'll slaughter other Marines wholesale.

Oh yea, the point was that we don't take special weapons on them anymore and use the points saved on melee upgrades. ;)

Last point stands though, they'll still rip anything that isn't in TDA equivalent armour to pieces in melee, even with basic swords.

Spamming s 6 and 7 sounds like your playing vs Grey Knights, everyone I fight spams s 8 or more with only 1 dedicated plasma squads. So it really depends on where you are playing.

Which makes any AV11 you take even more irrelevant. So, you kinda just made my argument against taking transports even stronger. Cheers msn-wink.gif

From what I seen people take there large number of s 8+ into my land raiders and ignore my av 11 for 2 or 3 turns. It is not rare for my non armored transports to live till turn 4.

I'm most inclined to combat squad them with 4 Psycannons and 1 hammer in one squad, and say 1 hammer / 4 swords in the other. Sit the first one on an objective and use psycannons and cleansing flame to discourage your opponent from trying to take it. Drive the second up in a rhino and keep them inside for as long as you need to, just using it as a base for nova-ing from. You'll probably just get the guys out after the rhino gets popped.

 

The thing is though, you'll be suffering the same issue as Purgators, no ablative wounds when the enemy start shooting you. The Rhino will be destroyed quite easily, so I wouldn't rely on it getting you into 'Cleansing Flame' range. 

 

From what I seen people take there large number of s 8+ into my land raiders and ignore my av 11 for 2 or 3 turns. It is not rare for my non armored transports to live till turn 4.

 

 

Fair enough. My point is though, if they ever decide for even one Shooting phase (say the Turn 1) to re-direct their efforts into your lighter AV, you'll lose them very quickly. I'd probably ignore the Raider for a turn myself, it can't get its cargo into charge range till Turn 2 minimum. 

So, the Stormraven is our best internal choice for Air Defense (nothing kills Flyers better than other Flyers, it seems), so I'm thinking I need to finally integrate one of those in my army anyway.  Since I'm planning for that, then I've already gotten my transport and assault vehicle necessary to really make best use of those Purifiers sorted.

 

To the unit itself, I'd go with a full squad of 10, so they can share the ride, but plan on using Combat Squads every single time - no matter what - do double Warp Charges and to double chances to Cleansing Flame.  I think the advantages gained by splitting in this way will be exponential, rather than just double.

 

I'd put a single Incinerator in each Combat Squad (Psycannon and Psilencers are right out!), to take advantage of clustered units and formations - even if it is a bit redundant to Cleansing Flame, they are so cheap on PAGK now that it's just worth at least 1 per, and help offset when an opponent nullifies your power(s), or the dice just aren't with you.

 

Agree that a Daemon Hammer is useful in each Combat Squad.  They're a little expensive, but they're a bargain compared to what any other army pays for Sx2, AP2 weapons, and you'll be thankful to have them if you get locked in with an enemy unit that your other weapons bounce off of.  After that, they don't really need any upgrades, but a Falchion or a Halberd here or there to round out leftover points won't hurt, although they certainly aren't necessary.  You could definitely go all Swords with the remainder and be just fine - remember that, with Hammerhand, that's 3x S6, AP3 attacks per model with a Sword on the charge, which is nothing to laugh at.

 

V

Yeah I'm adding a Raven to my lists as well. It just does so much work and keeps Purifiers in contention as a viable choice. My local players are getting into Flyers and FMC's more and more, I need to keep up with the arms race ;) . 

 

You could also take Vengeance Batteries as a Fortification for some reliable AA firepower, they're a bit cheaper too. But for an in-codex solution, Raven is solid. 

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