Gentlemanloser Posted August 26, 2014 Share Posted August 26, 2014 We need to broaden our horizons. :) The potency that Battle Brothers have in 7th can be quite daunting. As a Grey Knight player we have access to many more books and dataslates than just our Codex, or even our *Faction*. But how can we make use of it all? There's just so much to take in, I'd like to ask for all the little tricks everyon'es found when utilising units from the rest of the Imperium. I'll start with a couple of Basics. Space Wolf Drop Pods Quite simple this one. As Battle Brothers, we can ride in other Imperial Transports. Drop Pods give us access to first turn Deep Strike, and mishap protection through Inertial Guidance Systems Belial Belial, with his first turn Deep Strike with no scatter can make a nice replacement Mordrak One thing to look out for, is a lot of benefits have been limited to *faction* and don't cross even Battle Brother lines. So what else can we add to this list? :) Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/ Share on other sites More sharing options...
Lord Commander Scrymgeour Posted August 26, 2014 Share Posted August 26, 2014 I thought drop pods were dedicated transports? Don't you need to drop them empty or with wolves? Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790807 Share on other sites More sharing options...
Landrick Posted August 26, 2014 Share Posted August 26, 2014 Things seem to be changing away from that. They are fast attack choices now. Check out our rhinos/razorbacks in the new codex Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790812 Share on other sites More sharing options...
Gentlemanloser Posted August 26, 2014 Author Share Posted August 26, 2014 Blood Angel Sanguinary Priests are really out, as their FnP works on units from Faction Blood Angels. There's still Imperial Guard Priests. Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790818 Share on other sites More sharing options...
Maclav Posted August 26, 2014 Share Posted August 26, 2014 IG master of the fleet in an ageis line for re-roll 2+ turn one deepstrike. Should be fairly cheap to put on the table if you use a vet team or you could drop a whole platoon with a giant mess of lascannons or somth'n. Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790830 Share on other sites More sharing options...
Banjulhu Posted August 26, 2014 Share Posted August 26, 2014 At the moment you can get back your rad grenades, psychotroke grenades and old style psyk-out grenades by adding xenos inquisitors to your army. That is likely to change when Codex: Inquisition gets a print copy but then again it might not.Ally in Battle Sisters, drop in 2 priests, one with the Litanines of Faith and put them in a unit of terminators and get re-rolls to pretty much everything automatically when in combat. Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790844 Share on other sites More sharing options...
Shadrach03 Posted August 26, 2014 Share Posted August 26, 2014 Belial only works with models that have the Inner Circle special rule Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790845 Share on other sites More sharing options...
Reclusiarch Darius Posted August 26, 2014 Share Posted August 26, 2014 Quite simple this one. As Battle Brothers, we can ride in other Imperial Transports. Drop Pods give us access to first turn Deep Strike, and mishap protection through Inertial Guidance Systems Thunderwolves also make a nice counterpart to our forces. They've come down a lot in price, they're annoying to get rid of, and they hit like a freight train with minimal upgrades. They're everything I wish Paladins could be :( . Belial, with his first turn Deep Strike with no scatter can make a nice replacement Mordrak Eh, a teleport homer on an Interceptor Justicar does the same thing with our Nemesis Strikeforce (which you should almost always take btw, we cannot play the 'sit on objectives' game IMO, don't have the staying power for a normal game). And the need for a PFG has gone down now that all our vehicles lost 'Sanctuary' (and Dreads are now useless). IG master of the fleet in an ageis line for re-roll 2+ turn one deepstrike. Should be fairly cheap to put on the table if you use a vet team or you could drop a whole platoon with a giant mess of lascannons or somth'n. Imperial Guard offer a lot of advantages to us. I think a Comms Array by itself should allow you to rely on a Turn 1 landing with a Nemesis detachment, don't really need the MotF. At the moment you can get back your rad grenades, psychotroke grenades and old style psyk-out grenades by adding xenos inquisitors to your army. That is likely to change when Codex: Inquisition gets a print copy but then again it might not. Xenos Inquisitors can't take TDA though, which is a big limitation on who they can join :( . Their options boil down to basically Purifiers, and Purifiers really don't need those grenades at all to function. Ally in Battle Sisters, drop in 2 priests, one with the Litanines of Faith and put them in a unit of terminators and get re-rolls to pretty much everything automatically when in combat. Eh, we have 'Prescience' access, which is a superior buff. Sisters would be my last choice of Ally, they simply don't offer enough to interest Knights. Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790894 Share on other sites More sharing options...
Happy-inquisitor Posted August 26, 2014 Share Posted August 26, 2014 At the moment you can get back your rad grenades, psychotroke grenades and old style psyk-out grenades by adding xenos inquisitors to your army. That is likely to change when Codex: Inquisition gets a print copy but then again it might not. Ordo Xenos only really goes well in a Purifier squad - because no TDA - in which case the auto-take item is the Liber Heresius. So much goodness; scouting into the mid-field to dominate the table with your 24" dakka without counting as moving for that dratted Salvo rule would earn its points back on its own. They do not really need the grenades unless they are going to get charged by a Swarm Lord or similar. With that much shooting you obviously want to pay for the psyker upgrade to take divination. Personally I still stick with Ordo Malleus because it is fluffier, another psycannon is *nice* and having one 2+ save in there can sometimes tank AP3 attacks that might destroy my expensive elites. Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790939 Share on other sites More sharing options...
Banjulhu Posted August 26, 2014 Share Posted August 26, 2014 Given that I usually play a 10 man foot slogging terminator unit I see no reason not to put the scout book wielding grenade caddy in there now that the grenades have been taken away from the army Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790966 Share on other sites More sharing options...
Gentlemanloser Posted August 26, 2014 Author Share Posted August 26, 2014 I have a feeling Codex: Inquisition will radically change soon... Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790970 Share on other sites More sharing options...
Reclusiarch Darius Posted August 26, 2014 Share Posted August 26, 2014 I have a feeling Codex: Inquisition will radically change soon... It needs to. Its got our legacy powers still in it lol. Link to comment https://bolterandchainsword.com/topic/295838-tricks-of-the-imperium/#findComment-3790992 Share on other sites More sharing options...
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