Jump to content

My opinion on the new codex


Madmaardigan

Recommended Posts

Not only did they make psycannons useless for PAGK but they took away their psybolts too just to add salt to the wound and ensure we take terminators. The psilencer got improved over multiwound models but PAGK needs to remain stationary to use them and obviously exchanged their storm bolter so that cant be used on the move either.

 

I still maintain that the 5th ed was much better and I will probably continue to use it if my opponent allows.

Just so annoying, like a month before the new codex rumours leaks, I purchased 6 autocannons for my 3 dreads which I was having serious success with... Then 2/3 weeks later, I find out that this autocannons I purchased are useless.... I hate my life

Just so annoying, like a month before the new codex rumours leaks, I purchased 6 autocannons for my 3 dreads which I was having serious success with... Then 2/3 weeks later, I find out that this autocannons I purchased are useless.... I hate my life

They aren't useless by any stretch, just not AS useful.

 

To be honest,if you run 3 Dreads the Auto-cannons are still great with this kind of volume of shots.

It's not just the psybolts ( I probably should have said lol)

It's the fact that they also cost more than they used too. They now cost only 10pts less NAKED, than what a fully UPGRADED psyfleman cost in the last codex, and they also lost reinforced aegis.

They aren't useless by any stretch, just not AS useful.

 

To be honest,if you run 3 Dreads the Auto-cannons are still great with this kind of volume of shots. 

 

The thing is though, Dreads are not tough enough to stick around to even the middle of most games. So, you maybe have that fire support for two turns, then its gone. I'd rather invest in more dudes (TDA dudes for Relentless psycannon, which is a better gun) or a Raven for fire support. 

Yah, the loss of Psybolts would be much easier to take is GW did not charge us an additional 25 points for our base Dreadnought.  If we could get the Dread at 100 like the Sm's and then pack on the 2 AC's it would probably still be worth 120 (what a Rifleman costs in C: SM.  GW wrongly assumes that P. ML 1 is worth 25 points on a Dreadnought. 

 

Any dreadnought should be allied in now.  No need to over pay for the same thing. 

Well, considering the 35pts increase from BC to GM (which also include +1 Attack), It seems that 25pts per ML is plausible...

But for an army of warp charges, 1 extra warp charge isn't anything to really buy, I mean purgation squads are only 5pts more than strikes for an extra warp charge, and attack and fearless and leadership. And the only thing they lose out on is deepstrike.

 

So unless the deepstrike ability is worth almost as much as all those other abilities combined, then in my opinion an extra mastery level should be no more than 5/10pts...and the extra attack.. Well we can get that for 4pts with falchions haha

Well, considering the 35pts increase from BC to GM (which also include +1 Attack), It seems that 25pts per ML is plausible...

Don't forget though, the GM gets to roll on a psychic table, so that extra mastery level actually translates into another useful power. On the Dreadnought it translates into nothing. It's just an extra warp charge dice.

 

Well, considering the 35pts increase from BC to GM (which also include +1 Attack), It seems that 25pts per ML is plausible...

Don't forget though, the GM gets to roll on a psychic table, so that extra mastery level actually translates into another useful power. On the Dreadnought it translates into nothing. It's just an extra warp charge dice.

 

 

Yeah, that's what I was going to say.  The powers for the Dreadnought are fixed, and therefore less useful than the BC to GM upgrade, which means an additional roll on Telepathy, or Divination, or even the Sanctic table, which is exponentially more useful.

Coming from the opposite side of the discussion (DA player mostly), a 4++ invul on a dread means it will likely stick around a good bit longer than the SM variety. And if your opponent is bent on removing 3 of those in your backfield that's a lot of firepower not directed at your other threats.

 

Certainly not the no brainer choices that are libbies and dread knights, still not terrible I think.

Coming from the opposite side of the discussion (DA player mostly), a 4++ invul on a dread means it will likely stick around a good bit longer than the SM variety. And if your opponent is bent on removing 3 of those in your backfield that's a lot of firepower not directed at your other threats.

 

Certainly not the no brainer choices that are libbies and dread knights, still not terrible I think.

A 4++ invul would be great, but Sanctuary is only a 6++, and not nearly as great.

Coming from the opposite side of the discussion (DA player mostly), a 4++ invul on a dread means it will likely stick around a good bit longer than the SM variety. And if your opponent is bent on removing 3 of those in your backfield that's a lot of firepower not directed at your other threats.

 

I think you're getting confused with the infinitely better Dreadknight, which indeed gets a 4+ invul save when casting 'Sanctuary'. Sadly, in their equally infinite wisdom, GW decided a vehicle having decent defenses is narratively unforgeable. Or, in the words of Jervis our lord and saviour, 'I can't understand that!'. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.