Quozzo Posted September 2, 2014 Share Posted September 2, 2014 Not only did they make psycannons useless for PAGK but they took away their psybolts too just to add salt to the wound and ensure we take terminators. The psilencer got improved over multiwound models but PAGK needs to remain stationary to use them and obviously exchanged their storm bolter so that cant be used on the move either. I still maintain that the 5th ed was much better and I will probably continue to use it if my opponent allows. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797486 Share on other sites More sharing options...
Captain Coolpants Posted September 2, 2014 Share Posted September 2, 2014 Just so annoying, like a month before the new codex rumours leaks, I purchased 6 autocannons for my 3 dreads which I was having serious success with... Then 2/3 weeks later, I find out that this autocannons I purchased are useless.... I hate my life Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797499 Share on other sites More sharing options...
Ishagu Posted September 2, 2014 Share Posted September 2, 2014 Just so annoying, like a month before the new codex rumours leaks, I purchased 6 autocannons for my 3 dreads which I was having serious success with... Then 2/3 weeks later, I find out that this autocannons I purchased are useless.... I hate my life They aren't useless by any stretch, just not AS useful. To be honest,if you run 3 Dreads the Auto-cannons are still great with this kind of volume of shots. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797508 Share on other sites More sharing options...
Captain Coolpants Posted September 2, 2014 Share Posted September 2, 2014 It's not just the psybolts ( I probably should have said lol) It's the fact that they also cost more than they used too. They now cost only 10pts less NAKED, than what a fully UPGRADED psyfleman cost in the last codex, and they also lost reinforced aegis. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797537 Share on other sites More sharing options...
Reclusiarch Darius Posted September 2, 2014 Share Posted September 2, 2014 They aren't useless by any stretch, just not AS useful. To be honest,if you run 3 Dreads the Auto-cannons are still great with this kind of volume of shots. The thing is though, Dreads are not tough enough to stick around to even the middle of most games. So, you maybe have that fire support for two turns, then its gone. I'd rather invest in more dudes (TDA dudes for Relentless psycannon, which is a better gun) or a Raven for fire support. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797642 Share on other sites More sharing options...
IK Viper Posted September 2, 2014 Share Posted September 2, 2014 Yah, the loss of Psybolts would be much easier to take is GW did not charge us an additional 25 points for our base Dreadnought. If we could get the Dread at 100 like the Sm's and then pack on the 2 AC's it would probably still be worth 120 (what a Rifleman costs in C: SM. GW wrongly assumes that P. ML 1 is worth 25 points on a Dreadnought. Any dreadnought should be allied in now. No need to over pay for the same thing. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797702 Share on other sites More sharing options...
boreas Posted September 2, 2014 Share Posted September 2, 2014 Well, considering the 35pts increase from BC to GM (which also include +1 Attack), It seems that 25pts per ML is plausible... Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797743 Share on other sites More sharing options...
Captain Coolpants Posted September 2, 2014 Share Posted September 2, 2014 Well, considering the 35pts increase from BC to GM (which also include +1 Attack), It seems that 25pts per ML is plausible... But for an army of warp charges, 1 extra warp charge isn't anything to really buy, I mean purgation squads are only 5pts more than strikes for an extra warp charge, and attack and fearless and leadership. And the only thing they lose out on is deepstrike. So unless the deepstrike ability is worth almost as much as all those other abilities combined, then in my opinion an extra mastery level should be no more than 5/10pts...and the extra attack.. Well we can get that for 4pts with falchions haha Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797810 Share on other sites More sharing options...
boreas Posted September 2, 2014 Share Posted September 2, 2014 Well, internal balance is to GW what broken glass is to an ice cream sundae. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797852 Share on other sites More sharing options...
Gentlemanloser Posted September 2, 2014 Share Posted September 2, 2014 I spat coke reading that. Touche sir, touche. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3797888 Share on other sites More sharing options...
Adeptus Posted September 2, 2014 Share Posted September 2, 2014 Well, considering the 35pts increase from BC to GM (which also include +1 Attack), It seems that 25pts per ML is plausible... Don't forget though, the GM gets to roll on a psychic table, so that extra mastery level actually translates into another useful power. On the Dreadnought it translates into nothing. It's just an extra warp charge dice. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798254 Share on other sites More sharing options...
Valerian Posted September 3, 2014 Share Posted September 3, 2014 Well, considering the 35pts increase from BC to GM (which also include +1 Attack), It seems that 25pts per ML is plausible... Don't forget though, the GM gets to roll on a psychic table, so that extra mastery level actually translates into another useful power. On the Dreadnought it translates into nothing. It's just an extra warp charge dice. Yeah, that's what I was going to say. The powers for the Dreadnought are fixed, and therefore less useful than the BC to GM upgrade, which means an additional roll on Telepathy, or Divination, or even the Sanctic table, which is exponentially more useful. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798286 Share on other sites More sharing options...
DarkProdigy Posted September 3, 2014 Share Posted September 3, 2014 Coming from the opposite side of the discussion (DA player mostly), a 4++ invul on a dread means it will likely stick around a good bit longer than the SM variety. And if your opponent is bent on removing 3 of those in your backfield that's a lot of firepower not directed at your other threats. Certainly not the no brainer choices that are libbies and dread knights, still not terrible I think. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798368 Share on other sites More sharing options...
Adeptus Posted September 3, 2014 Share Posted September 3, 2014 Coming from the opposite side of the discussion (DA player mostly), a 4++ invul on a dread means it will likely stick around a good bit longer than the SM variety. And if your opponent is bent on removing 3 of those in your backfield that's a lot of firepower not directed at your other threats. Certainly not the no brainer choices that are libbies and dread knights, still not terrible I think. A 4++ invul would be great, but Sanctuary is only a 6++, and not nearly as great. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798452 Share on other sites More sharing options...
Gentlemanloser Posted September 3, 2014 Share Posted September 3, 2014 (DA player mostly) And def not as good as a PFG. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798528 Share on other sites More sharing options...
Reclusiarch Darius Posted September 3, 2014 Share Posted September 3, 2014 Coming from the opposite side of the discussion (DA player mostly), a 4++ invul on a dread means it will likely stick around a good bit longer than the SM variety. And if your opponent is bent on removing 3 of those in your backfield that's a lot of firepower not directed at your other threats. I think you're getting confused with the infinitely better Dreadknight, which indeed gets a 4+ invul save when casting 'Sanctuary'. Sadly, in their equally infinite wisdom, GW decided a vehicle having decent defenses is narratively unforgeable. Or, in the words of Jervis our lord and saviour, 'I can't understand that!'. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798643 Share on other sites More sharing options...
Gentlemanloser Posted September 3, 2014 Share Posted September 3, 2014 Come back oh spiritual leige! Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798650 Share on other sites More sharing options...
Reclusiarch Darius Posted September 3, 2014 Share Posted September 3, 2014 Sadly, Mat has been doomed to wander the warp for eternity, with the laughter of the Dark Gods ringing in his ears. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798664 Share on other sites More sharing options...
Gentlemanloser Posted September 3, 2014 Share Posted September 3, 2014 But, doesn't he come back at our time of need? Only to be snatched away again once we're ok? Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798744 Share on other sites More sharing options...
Everon Posted September 3, 2014 Share Posted September 3, 2014 Sadly no. Not until Draigo can find em and get him super loaded on fluffy warp dust once again Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798767 Share on other sites More sharing options...
Gentlemanloser Posted September 3, 2014 Share Posted September 3, 2014 Draigo, my man! Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798776 Share on other sites More sharing options...
Everon Posted September 3, 2014 Share Posted September 3, 2014 Wheres the rift going? Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798784 Share on other sites More sharing options...
DarkProdigy Posted September 3, 2014 Share Posted September 3, 2014 Hah that's what I get for posting past my bedtime, sanctuary only giving a 6++ to dreads is indeed lame. I retract my statement, that points cost is sucky. Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798806 Share on other sites More sharing options...
soots Posted September 3, 2014 Share Posted September 3, 2014 sorry if this isnt the right place for this question the heavy psycannon's focus fire profile on the dk if he moved does he get 3 shots at 12" or 6 shots at 24" because him being a mc? Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798904 Share on other sites More sharing options...
Gentlemanloser Posted September 3, 2014 Share Posted September 3, 2014 6 @ 24" Link to comment https://bolterandchainsword.com/topic/295864-my-opinion-on-the-new-codex/page/4/#findComment-3798905 Share on other sites More sharing options...
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