hornywingythingy Posted August 28, 2014 Share Posted August 28, 2014 Kevin has just posted this interesting article on his blog about beating imperial knights with CSM or chaos demons, it's a good read (as usual) and I thought I'd share in case anyone struggles with them. http://www.daemons40k.blogspot.co.uk/2014/08/how-you-beat-dem-imperial-knights.html?m=1 Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/ Share on other sites More sharing options...
Forté Posted August 28, 2014 Share Posted August 28, 2014 Nice find there :tu: Will add that to the Resources thread when I'm on the PC next. Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793167 Share on other sites More sharing options...
incinerator950 Posted August 28, 2014 Share Posted August 28, 2014 Would a mayhem pack with thunder hammers be useful? Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793460 Share on other sites More sharing options...
hornywingythingy Posted August 28, 2014 Author Share Posted August 28, 2014 Would a mayhem pack with thunder hammers be useful? Moves much slower than the knight, might struggle to catch it. Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793476 Share on other sites More sharing options...
incinerator950 Posted August 28, 2014 Share Posted August 28, 2014 Damn. Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793487 Share on other sites More sharing options...
brother_contagion Posted August 28, 2014 Share Posted August 28, 2014 Would a mayhem pack with thunder hammers be useful?Moves much slower than the knight, might struggle to catch it. For 630pts you could get two Mayhem Packs with Multi Meltas and Thunder Hammers to surround a Knight (not easy or maybe not viable to do with 6 DSing Helbrutes), pelt it with Meltas, and force it to charge one of them, then the others move after it to continue pelting or charge it (if not dead) or move on to other targets. But an idea I got was a BL Tzeentch DP with ML3 (Telepathy) and The Hand of Darkness. He could single handedly take one out with 6 S10 AP1 2d6 armor pen at Initiative 8. That's roughly 325pts, then just take another HQ so he won't be your warlord. Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793497 Share on other sites More sharing options...
Vomikron Noxis Posted August 28, 2014 Share Posted August 28, 2014 Would a mayhem pack with thunder hammers be useful?Moves much slower than the knight, might struggle to catch it.For 630pts you could get two Mayhem Packs with Multi Meltas and Thunder Hammers to surround a Knight (not easy or maybe not viable to do with 6 DSing Helbrutes), pelt it with Meltas, and force it to charge one of them, then the others move after it to continue pelting or charge it (if not dead) or move on to other targets. But an idea I got was a BL Tzeentch DP with ML3 (Telepathy) and The Hand of Darkness. He could single handedly take one out with 6 S10 AP1 2d6 armor pen at Initiative 8. That's roughly 325pts, then just take another HQ so he won't be your warlord. Thought the hand of darkness was one attack only... Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793526 Share on other sites More sharing options...
hornywingythingy Posted August 28, 2014 Author Share Posted August 28, 2014 ^ yup, pretty sure it is that. Problem with penning in one unit with 630 points of yours is the knight costs half that nearly, and the rest of their army will be pounding yours, or just blow a hole for the knight. Much as I want to like dreads I never see them pay for themselves, especially since maulerfiends are similar price and so so so much better. Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793541 Share on other sites More sharing options...
brother_contagion Posted August 28, 2014 Share Posted August 28, 2014 Would a mayhem pack with thunder hammers be useful?Moves much slower than the knight, might struggle to catch it.For 630pts you could get two Mayhem Packs with Multi Meltas and Thunder Hammers to surround a Knight (not easy or maybe not viable to do with 6 DSing Helbrutes), pelt it with Meltas, and force it to charge one of them, then the others move after it to continue pelting or charge it (if not dead) or move on to other targets. But an idea I got was a BL Tzeentch DP with ML3 (Telepathy) and The Hand of Darkness. He could single handedly take one out with 6 S10 AP1 2d6 armor pen at Initiative 8. That's roughly 325pts, then just take another HQ so he won't be your warlord. Thought the hand of darkness was one attack only... Yeah, I guess I missed that last time I used it =P Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793579 Share on other sites More sharing options...
Krakasus Posted August 28, 2014 Share Posted August 28, 2014 Would a mayhem pack with thunder hammers be useful?Moves much slower than the knight, might struggle to catch it.For 630pts you could get two Mayhem Packs with Multi Meltas and Thunder Hammers to surround a Knight (not easy or maybe not viable to do with 6 DSing Helbrutes), pelt it with Meltas, and force it to charge one of them, then the others move after it to continue pelting or charge it (if not dead) or move on to other targets. But an idea I got was a BL Tzeentch DP with ML3 (Telepathy) and The Hand of Darkness. He could single handedly take one out with 6 S10 AP1 2d6 armor pen at Initiative 8. That's roughly 325pts, then just take another HQ so he won't be your warlord. Thought the hand of darkness was one attack only... Yeah, I guess I missed that last time I used it =P Unfortunate for your opponent. Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793585 Share on other sites More sharing options...
brother_contagion Posted August 28, 2014 Share Posted August 28, 2014 One thing you could try is charging in with a Terminator squad w/ chain fists and two nurgle lords w/ blight grenades to ensure it fails an initiative test and Sorcerer ML3 with Telepathy. You still have the Stomp problem (if they can stomp when they're charged, don't know), but if they don't get D'd they might survive long enough to tear it up. Possibly get killed in the process, but at least you eliminated a knight. Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793641 Share on other sites More sharing options...
Kilofix Posted August 28, 2014 Share Posted August 28, 2014 Its also interesting to use The Masque. And you can Charge it with Slaanesh Fiends if you need to reduce its Init during Assault. Link to comment https://bolterandchainsword.com/topic/295949-beating-imperial-knights-with-chaos-both-flavours/#findComment-3793697 Share on other sites More sharing options...
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