Gentlemanloser Posted August 28, 2014 Share Posted August 28, 2014 Unlike the impressive Marine Drop Pods, which allow your entire army to start in reserves, if I remember correctly, the new Nemesis Strikeforce doesn't give us the same ability. So while it's focused and designed around our Army arriving by Deep Strike, it doesn't allow us to put more than 50% into reserves anyway. A slight oversight in design there. Link to comment https://bolterandchainsword.com/topic/295955-nsf-detachment-and-reserve-problem/ Share on other sites More sharing options...
corai Posted August 28, 2014 Share Posted August 28, 2014 Since 7th ed there has been no restriction on the number of units you can place in reserve so nothing stopping you from reserving the whole army (besides the perquisite to have the balls to hope you roll some 3+s on turn 1 or auto lose) Link to comment https://bolterandchainsword.com/topic/295955-nsf-detachment-and-reserve-problem/#findComment-3793277 Share on other sites More sharing options...
Gentlemanloser Posted August 28, 2014 Author Share Posted August 28, 2014 Ah ha! Didn't catch that had changed from 6th to 7th. Thanks! Link to comment https://bolterandchainsword.com/topic/295955-nsf-detachment-and-reserve-problem/#findComment-3793280 Share on other sites More sharing options...
Reclusiarch Darius Posted August 28, 2014 Share Posted August 28, 2014 Thank Throne. That 50% restriction needed to die, it was killing Reserve armies. It was also completely out of nowhere, no other edition has ever placed any restriction on Reserves. Link to comment https://bolterandchainsword.com/topic/295955-nsf-detachment-and-reserve-problem/#findComment-3793479 Share on other sites More sharing options...
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