WG Vrox Posted August 28, 2014 Share Posted August 28, 2014 Just played a game using 7 WS snipers with cloaks and HB, wanted to report they held their own. Precision shot and AP2 is a killer, yes its a lot of 6s, but last night a master lev 3 Chaos Sorc went down to their torrent of fire. Though he rolled it, look out sir did not save him from 2 precision shots one of them being AP2. Other than that glory shot, I focused on a T 6 daemon unit in turn 2 and whittled it down by 5 wounds. Turn 3 I precision shotted a CC weapon out of a CSM unit. After 3 turns, 6 of my WS died to those same demons, but only after they did over 240 points of damage to my opponent. Nice shooty unit for 128 points. Hit on 3s, wound anything on 4s, precision shot and AP2 on 6s and pinning. This is my first game of the new codex with them, but will definitely give them another try. Anyone else using sniper scouts with success? Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/ Share on other sites More sharing options...
spjaco Posted August 28, 2014 Share Posted August 28, 2014 I always knew that Wolf Scouts would be awesome with Sniper Rifles. I was always worried to field them as so many of my opponents had tougher units. I found that if I put them in some decent cover then they could do a lot of damage on the board. You validated my position on Wolf Scouts. Thanks Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3793336 Share on other sites More sharing options...
WG Vrox Posted August 28, 2014 Author Share Posted August 28, 2014 I always knew that Wolf Scouts would be awesome with Sniper Rifles. I was always worried to field them as so many of my opponents had tougher units. I found that if I put them in some decent cover then they could do a lot of damage on the board. You validated my position on Wolf Scouts. Thanks I'll be the first to admit I was rolling hot with them, but just fun seeing the expression on my opponents face after the sorc went down. Plus he had to dedicate one of his CC units to take them out, which was not in his game plan, so a tactical advantage gained their as well. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3793345 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted August 28, 2014 Share Posted August 28, 2014 I agree. That sounds like a really interesting way to use them, and at that point cost they sure do seem to be a great annoyance / harmful pack. I may proxy them in a 3000 point game against my good friends royal court light switch Necron army, and in the name of Russ crush the cursed souls out of their metallic bodies in the name of Russ and the Allfather!! Thank you for the information, it is things like this that make me love the new codex. A unit that is competitive in it's nature, but also incredibly fluffy in the idea of WS sneaking through the terrain with sniper rifles picking off targets in a hail of fire. I've always liked the size difference between them and terminators in my army. End of Line Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3793359 Share on other sites More sharing options...
Squark Posted August 28, 2014 Share Posted August 28, 2014 Definitely seems like you rolled way above average (The odds of getting a rending Precision Shot and it getting through an Independent Character's LO, S! is one in 216), but I'm glad they worked out for you. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3793396 Share on other sites More sharing options...
Frater Cornelius Posted August 28, 2014 Share Posted August 28, 2014 The one thing they have that sets them apart from codex Snipers is their BS4. In that respect, they make way more reliable high-toughness-hunters than your regular snipers. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3793407 Share on other sites More sharing options...
Squark Posted August 28, 2014 Share Posted August 28, 2014 They are slightly more efficient point for point. Is that slight efficiency jump worth it? *shrug* Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3793433 Share on other sites More sharing options...
WG Vrox Posted August 28, 2014 Author Share Posted August 28, 2014 Definitely seems like you rolled way above average (The odds of getting a rending Precision Shot and it getting through an Independent Character's LO, S! is one in 216), but I'm glad they worked out for you. Oh I definitely agree that it all went horribly wrong for that Sorc and expecting that kind of luck in any game is naive. However rolling a six on six dice for a precision shot is something you can expect and using that shot effectively is a tactical advantage that makes the unit a threat. They are slightly more efficient point for point. Is that slight efficiency jump worth it? *shrug* Are snipers for every list like TWC or Lone Wolves? No way, point for point they may get their points back in most games and that is if they get used correctly. However, in a rare game. like any unit. they can be a game changer. More what I am wondering, with the cloaks and price change, are they no longer a unit that a list must NOT have to be effective. Can those who like a little fluff and/or challenging units use them with the new dex and new rules and still have a locally competitive list? Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3793469 Share on other sites More sharing options...
MalachiOfRuss Posted August 28, 2014 Share Posted August 28, 2014 Other than that glory shot, I focused on a T 6 daemon unit in turn 2 and whittled it down by 5 wounds. Turn 3 I precision shotted a CC weapon out of a CSM unit. After 3 turns, 6 of my WS died to those same demons, but only after they did over 240 points of damage to my opponent. Nice shooty unit for 128 points. Hit on 3s, wound anything on 4s, precision shot and AP2 on 6s and pinning. Keep in mind that Sniper Rifles are no longer Pinning in 7th. Same with Barrage. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3793589 Share on other sites More sharing options...
WG Vrox Posted August 28, 2014 Author Share Posted August 28, 2014 Other than that glory shot, I focused on a T 6 daemon unit in turn 2 and whittled it down by 5 wounds. Turn 3 I precision shotted a CC weapon out of a CSM unit. After 3 turns, 6 of my WS died to those same demons, but only after they did over 240 points of damage to my opponent. Nice shooty unit for 128 points. Hit on 3s, wound anything on 4s, precision shot and AP2 on 6s and pinning. Keep in mind that Sniper Rifles are no longer Pinning in 7th. Same with Barrage. Played that wrong, but he passed all his leadership tests anyway. Thanks. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3793628 Share on other sites More sharing options...
Kanis Posted September 21, 2014 Share Posted September 21, 2014 That's awesome to know as I've held onto a unit of sniper wolves for ages, I will have to at least test them out for myself, but it's great to hear they served you well in this new age (All-Father blessing your dice or no hehe). Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3814831 Share on other sites More sharing options...
WG Vrox Posted September 21, 2014 Author Share Posted September 21, 2014 That's awesome to know as I've held onto a unit of sniper wolves for ages, I will have to at least test them out for myself, but it's great to hear they served you well in this new age (All-Father blessing your dice or no hehe). Definitely worth pulling off the shelf and giving them some table time, though it is important that you create a list that can support them. My current list is too fluid to be able to provide them with enough protection that they can stay put and get their shots off consistently. I am not running Long Fangs either for the same reason. two things that have changed in 7th that you want to keep in mind. 1. If part of the unit moves and part does not, say for unit coherency reasons, the snipers that do move can take snapshots (but no precision) the others that did not move are able to use their full BS4 and get to keep precision shot. 2. Sniper Rifles are no longer pinning weapons, ( this is too bad as for me it was a factor that increased their value in a list ) Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3814860 Share on other sites More sharing options...
WG Vrox Posted September 24, 2014 Author Share Posted September 24, 2014 Working on a list that can hold its own in semi hard core environment that includes sw snipers. Here is the list I plan to run at my next 1850 game. The list is mostly untested so I welcome any feedback. WL on SMB armor of Russ, SS and black death. ( yes I know AofR has a 4+i save, but I am much happier with a 3+i from SS and its only 15 points more than RA, so would I pay 15 points to lower my opponents Int by 5, when running a unwieldy weapon. yes I would. ) He is a breakaway IC that will use challenges to break any unit on the board. Ulrik Arjac WG on Bikes 7 2 SS 1 MB 1 CM WG in Drop Pod 5 1 SS, 1MB, 4 CM WG in TDA 5 3 CP 1 AsC 6 Wolf Scouts all cloaks 5 sniper rifles 1 HB GH 10 in Drop Pod WG w/cm 2 MG banner GH 10 in Drop Pod WG w/cp 2 PG TWC 4 3 SS 2MB 1TH Tactics that run in my head is infiltrate them into an area that allows them to hold an objective but also provides support fire for the alpha strike portion of the list. also as bait if that will derail my opponents centergy. Thoughts? Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3816997 Share on other sites More sharing options...
DanPesci Posted September 24, 2014 Share Posted September 24, 2014 As ive only played one game of 7th with our new dex, probably too early for me to comment on your list, but glad to see snipers working well for someone. Ive got 10 scouts at home with sniper rifles and 2 heavy bolters....gonna have to try and work them back into a list i think.... now that lone wolves are slotless it frees up a slot for them too...think id run 7 sniper rifles, 1 heavy bolter, and cloaks...although problem with that squad size is finding enough cover to sit them all in. so maybe 6 rilfes, 1 heavy bolter. And aye, you arent always gonna get a precision and rend....but once you take out someones special weapon with a precision shot..makes your opponent think twice. Also, are they not very good for stripping wounds off MC? Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817193 Share on other sites More sharing options...
Rift Blade Posted September 24, 2014 Share Posted September 24, 2014 So running WU detachment you should be able to get at least 1 unit Outflanking & it also guarantees you one reserve a turn letting you pick what you need most that turn & then rolling for what's left. Nice. I think maybe one to many Scouts but what would you use the pts for? Looking forward to hearing how you do with this. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817532 Share on other sites More sharing options...
Spacefrisian Posted September 25, 2014 Share Posted September 25, 2014 Can you actually make look out sirs against precision shots? iam not sure if thats allowed but i could be wrong on that, maybe i apply to much common sense again. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817833 Share on other sites More sharing options...
Hear da Lamentation Posted September 25, 2014 Share Posted September 25, 2014 Just been looking at scouts because of this post. They can have a plasma cannon for 15 points ! Marine codex doesnt allow that. OK this is going to make them more of a target ... but come on .... that has GOT to be useful. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817861 Share on other sites More sharing options...
DanPesci Posted September 25, 2014 Share Posted September 25, 2014 Just been looking at scouts because of this post. They can have a plasma cannon for 15 points ! Marine codex doesnt allow that. OK this is going to make them more of a target ... but come on .... that has GOT to be useful. Are you sure its not a plasma gun?? I thought the only heavy weapons the had access to was a missle launcher and a heavy bolter... If you are right though, then aye, its very useful :D Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817917 Share on other sites More sharing options...
Donkalleone Posted September 25, 2014 Share Posted September 25, 2014 1 Heavy Weapon. So a PlasCan is in Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817925 Share on other sites More sharing options...
Hear da Lamentation Posted September 25, 2014 Share Posted September 25, 2014 Flipping cheap as well - considering a plasma GUN is 15 points ! Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817927 Share on other sites More sharing options...
Rune Priest Jbickb Posted September 25, 2014 Share Posted September 25, 2014 Plasma cannon is out. If you look at the notes on the heavy weapon list plasma cannon, multi melta, and lascannon all have a little 2 that when you read the note tells you that wolf scouts cannot take them. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817934 Share on other sites More sharing options...
Vykryl Posted September 25, 2014 Share Posted September 25, 2014 Wolf Scout heavy options are heavy bolter and rocket launcher Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817948 Share on other sites More sharing options...
Donkalleone Posted September 25, 2014 Share Posted September 25, 2014 Wolf Scout heavy options are heavy bolter and rocket launcher We are Speaking of Space Wolves 7th edition. and there it says "1 Item from Heavy Weapon list". SO clearly it a PlasCan or even a Lascan Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817957 Share on other sites More sharing options...
WG Vrox Posted September 25, 2014 Author Share Posted September 25, 2014 yeah, no PC or LC :(,, If I had my option of heavy weapon it would be the auto cannon. This used to be an option for chaos scouts, not sure if it still is, but the AC really paired well with the sniper rifle and high str targets. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817961 Share on other sites More sharing options...
Rune Priest Jbickb Posted September 25, 2014 Share Posted September 25, 2014 Wolf Scout heavy options are heavy bolter and rocket launcher We are Speaking of Space Wolves 7th edition. and there it says "1 Item from Heavy Weapon list". SO clearly it a PlasCan or even a Lascan No, see my post above. Vlk is right. Link to comment https://bolterandchainsword.com/topic/295958-ws-snipers-i/#findComment-3817963 Share on other sites More sharing options...
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