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WS - Snipers |i|


WG Vrox

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Just played a game using 7 WS snipers with cloaks and HB, wanted to report they held their own.  Precision shot and AP2 is a killer, yes its a lot of 6s, but last night a master lev 3 Chaos Sorc went down to their torrent of fire. Though he rolled it,  look out sir did not save him from 2 precision shots one of them being AP2. 

 

Other than that glory shot, I focused on a T 6 daemon unit in turn 2 and whittled it down by 5 wounds. Turn 3 I precision shotted a CC weapon out of a CSM unit. After 3 turns, 6 of my WS died to those same demons, but only after they did over 240 points of damage to my opponent.  Nice shooty unit for 128 points. Hit on 3s, wound anything on 4s, precision shot and AP2 on 6s and pinning. 

 

This is my first game of the new codex with them, but will definitely give them another try. 

 

Anyone else using sniper scouts with success?

 

 

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I always knew that Wolf Scouts would be awesome with Sniper Rifles.  I was always worried to field them as so many of my opponents had tougher units.  I found that if I put them in some decent cover then they could do a lot of damage on the board.

 

You validated my position on Wolf Scouts.  Thanks

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I always knew that Wolf Scouts would be awesome with Sniper Rifles.  I was always worried to field them as so many of my opponents had tougher units.  I found that if I put them in some decent cover then they could do a lot of damage on the board.

 

You validated my position on Wolf Scouts.  Thanks

 

I'll be the first to admit I was rolling hot with them, but just fun seeing the expression on my opponents face after the sorc went down. Plus he had to dedicate one of his CC units to take them out, which was not in his game plan, so a tactical advantage gained their as well. 

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I agree. That sounds like a really interesting way to use them, and at that point cost they sure do seem to be a great annoyance / harmful pack. I may proxy them in a 3000 point game against my good friends royal court light switch Necron army, and in the name of Russ crush the cursed souls out of their metallic bodies in the name of Russ and the Allfather!!

Thank you for the information, it is things like this that make me love the new codex. A unit that is competitive in it's nature, but also incredibly fluffy in the idea of WS sneaking through the terrain with sniper rifles picking off targets in a hail of fire. I've always liked the size difference between them and terminators in my army.

 

End of Line

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Definitely seems like you rolled way above average (The odds of getting a rending Precision Shot and it getting through an Independent Character's LO, S! is one in 216), but I'm glad they worked out for you.

 

Oh I definitely agree that it all went horribly wrong for that Sorc and expecting that kind of luck in any game is naive. However rolling a six on six dice for a precision shot is something you can expect and using that shot effectively is a tactical advantage that makes the unit a threat.  

 

They are slightly more efficient point for point. Is that slight efficiency jump worth it? *shrug*

 

Are snipers for every list like TWC or Lone Wolves?  No way, point for point they may get their points back in most games and that is if they get used correctly. However, in a rare game. like any unit. they can be a game changer.

 

More what I am wondering, with the cloaks and price change, are they no longer a unit that a list must NOT have to be effective. Can those who like a little fluff and/or challenging units use them with the new dex and new rules and still have a locally competitive list? 

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Other than that glory shot, I focused on a T 6 daemon unit in turn 2 and whittled it down by 5 wounds. Turn 3 I precision shotted a CC weapon out of a CSM unit. After 3 turns, 6 of my WS died to those same demons, but only after they did over 240 points of damage to my opponent.  Nice shooty unit for 128 points. Hit on 3s, wound anything on 4s, precision shot and AP2 on 6s and pinning. 

 

Keep in mind that Sniper Rifles are no longer Pinning in 7th.  Same with Barrage.

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Other than that glory shot, I focused on a T 6 daemon unit in turn 2 and whittled it down by 5 wounds. Turn 3 I precision shotted a CC weapon out of a CSM unit. After 3 turns, 6 of my WS died to those same demons, but only after they did over 240 points of damage to my opponent.  Nice shooty unit for 128 points. Hit on 3s, wound anything on 4s, precision shot and AP2 on 6s and pinning. 

 

Keep in mind that Sniper Rifles are no longer Pinning in 7th.  Same with Barrage.

 

 

Played that wrong, but he passed all his leadership tests anyway. Thanks. 

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  • 4 weeks later...

That's awesome to know as I've held onto a unit of sniper wolves for ages, I will have to at least test them out for myself, but it's great to hear they served you well in this new age (All-Father blessing your dice or no hehe).

 

Definitely worth pulling off the shelf and giving them some table time, though it is important that you create a list that can support them. My current list is too fluid to be able to provide them with enough protection that they can stay put and get their shots off consistently. I am not running Long Fangs either for the same reason. 

 

two things that have changed in 7th that you want to keep in mind. 

 

1. If part of the unit moves and part does not, say for unit coherency reasons, the snipers that do move can take snapshots (but no precision) the others that did not move are able to use their full BS4 and get to keep precision shot. 

 

2. Sniper Rifles are no longer pinning weapons, ( this is too bad as for me it was a factor that increased their value in a list )

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Working on a list that can hold its own in semi hard core environment that includes sw snipers. Here is the list I plan to run at my next 1850 game. The list is mostly untested so I welcome any feedback. 

 

WL  on SMB armor of Russ, SS and black death.  ( yes I know AofR has a 4+i save, but I am much happier with a 3+i from SS and its only 15 points more than RA, so would I pay 15 points to lower my opponents Int by 5, when running a unwieldy weapon. yes I would. ) He is a breakaway IC that will use challenges to break any unit on the board. 

 

Ulrik

Arjac

WG on Bikes 7   2 SS 1 MB 1 CM 

WG in Drop Pod 5    1 SS, 1MB, 4 CM

WG in TDA  5  3 CP 1 AsC

6 Wolf Scouts all cloaks 5 sniper rifles 1 HB

GH 10 in Drop Pod WG w/cm 2 MG banner

GH 10 in Drop Pod WG w/cp 2 PG

TWC 4  3 SS 2MB 1TH

 

Tactics that run in my head is infiltrate them into an area that allows them to hold an objective but also provides support fire for the alpha strike portion of the list.  also as bait if that will derail my opponents centergy. 

 

Thoughts? 

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As ive only played one game of 7th with our new dex, probably too early for me to comment on your list, but glad to see snipers working well for someone. Ive got 10 scouts at home with sniper rifles and 2 heavy bolters....gonna have to try and work them back into a list i think....

 

now that lone wolves are slotless it frees up a slot for them too...think id run 7 sniper rifles, 1 heavy bolter, and cloaks...although problem with that squad size is finding enough cover to sit them all in. so maybe 6 rilfes, 1 heavy bolter.

 

And aye, you arent always gonna get a precision and rend....but once you take out someones special weapon with a precision shot..makes your opponent think twice. Also, are they not very good for stripping wounds off MC?

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So running WU detachment you should be able to get at least 1 unit Outflanking & it also guarantees you one reserve a turn letting you pick what you need most that turn & then rolling for what's left. Nice. I think maybe one to many Scouts but what would you use the pts for? Looking forward to hearing how you do with this. 

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Just been looking at scouts because of this post.  They can have a plasma cannon for 15 points !  Marine codex doesnt allow that.

 

OK this is going to make them more of a target ... but come on .... that has GOT to be useful.

 

Are you sure its not a plasma gun?? I thought the only heavy weapons the had access to was a missle launcher and a heavy bolter...

 

If you are right though, then aye, its very useful :D

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Wolf Scout heavy options are heavy bolter and rocket launcher

We are Speaking of Space Wolves 7th edition. and there it says "1 Item from Heavy Weapon list". SO clearly it a PlasCan or even a Lascan

No, see my post above. Vlk is right.

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