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Culuxes Assasin: Making the Psychic Phase meaningless


Gentlemanloser

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We literally cannot defeat him.  It is way to hard to kill a 3 wound T4 model that is hit on 6's. 

 

Everything against him is BS1 - doesn't mention snap shots at all so we can still use flamer templates.

 

Charge him with a group of Terminator with 2-3 hammers and hope for the best, one wound instantly kills him. He's not impossible to take down but if we're going to expect one of these in the majority of our games, we should cater for him. Besides, throwing in a bunch of hammers on our Terminators have always been the way to go. Only downside to what I've just said is that the Culexus goes first and gets off his armour-evading attacks which would take out 2-3.

 

Dakka him to death with storm bolters out of 12" with prescience?

 

Just remember, we have ways of dealing with him. He is only T4 after all...

Pretty sure you did not read the thread up to this point as this has been pointed out (by me) multiple times.

It was sarcasm.

Good job Sherlock. thumbsup.gif

Not going to remember every comment that has been made...

On topic though, how often are we going to see the Culexus in games? Luckily the guys I play with don't like allying but I can see that changing..

Most of the powerful armies out there don't rely on powers to function.  Not sure how useful this guy will be in the long haul. Necron AV 13, Tau, Imperial Kights, White Scar Bikes, even Eldar Serpant Spam is not Psykic reliant since most things stay in their transports.   

Most of the powerful armies out there don't rely on powers to function.  Not sure how useful this guy will be in the long haul. Necron AV 13, Tau, Imperial Kights, White Scar Bikes, even Eldar Serpant Spam is not Psykic reliant since most things stay in their transports.  

 

True, but the Culexus still does work against those armies. He still has a decent gun, he's scary as hell in melee (especially as he can challenge enemy characters), and he is very hard to put down due to his Etherium and statline. So even in a tournament 'all comers' build, the Culexus is still worth taking even in the non-psyker matchups. 

I'm actually really happy with the Culexus. They finally make him broken enough to be viable :) he's always been consistently the worst and most matchup-dependent Assassin. Vindy has always done his job, Eversor does what he says in the tin, Callidus same...this is the first version of him i'll ever field in every list forever. 

biggrin.png

Oh Hai Riptide, you haz to hit me on a 6? Boo hoo!

I haz a 4++ for your Seekers!

Seeker = (1/6) * (5/6) * (5/6) * (3/6) = 0.06

/not worried

msn-wink.gif

I think his 72" range S8 pie plate probably doesn't care too much about needing a 6 to hit. smile.png

with only a -1 to the scatter roll? ;)

I just wanted to let GL know I cant send him a message. I'm guessing his inbox is full. Fix it dammit!

Whoops! Was full. ;)

Culled some old ones now, should have space.

whistlingW.gif

A slightly better than 1/3 chance to hit is better than a 1/6 chance to hit.

 

I'm gonna stick with flammers; if every unit takes an incinerator or 2, take whoever is closest, shoots templates, pot shots storm bolsters, then does not charge, then Wall of Fire when the assassin charges next turn. It's the cheapest and simplest way to get result. With 55% chance of an unsaved wound per auto hit its the best we have in straight numbers.

 

In a perfect world, 2 flamers on your shooting phase will cause 1 wound.

If he doesn't charge you, and tries to go after the other units and fails, you do it to him again next turn.

If he charged you or anther unit, wall of fire will average 4 more hits, which will average 2 more unsaved wounds.

 

In a perfect world....

Honestly, the best way to kill him is in melee. They've given him an absurd anti-shooting defence with 'Etherium'. He'll only kill 3-4 models at best in combat, so if you swarm him, you can drag him down with massed attacks. Ironically, chaff are actually his biggest weakness, as they can shrug off his kills easily (as they're cheaper), and massed attacks will break his save and chip away his wounds. 

I dont think Grey Knights can do swarm or chaff. Really, who doesn't take advantage of Combat Squads at every opportunity? Every model/unit is elite. Unless you're for some reason running 6 units of 10 strike squads as your normal build, you do not have that capability.
 
That's where strike squads come in! Maybe a few falchions to make up for the lost attacks with the almost certain deaths they'll take first 
 

 

With a full squad, that's maybe doable. But its more likely he survives (remember, no 'Hammerhand' or 'Force', because nofunallowed.culexus), and just proceeds to murder them all. 

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