Gentlemanloser Posted August 29, 2014 Share Posted August 29, 2014 Etherium; Whenever enemy units target a Culexus Assassin with shooting or close combatattacks, the shots/attacks are always resolved as if the attacking unit had Ballistic Skill and Weapon Skill 1. Markerlights - Pinpoint; All models firing at the target as part of this shooting attack gain a bonus to their Ballistic Skill for the duration of the shooting attack. The size of this bonus is equal to the number of markerlight counters expended on this ability. Pinpoint can increase the Ballistic Skill of Snap Shots and Overwatch. Etherium doesn't impose Snap Shots on the attacker, but sets BS to 1. As this is a 'set' modifier, this should occur after the addition granted by Markerlights. So even Tau should shoot at a Culuxes Assassin as BS1. Link to comment https://bolterandchainsword.com/topic/295999-etherium-versus-markerlights/ Share on other sites More sharing options...
Captain Idaho Posted August 29, 2014 Share Posted August 29, 2014 That is my view. So it seems that Tau are best off charging a Culexus Assassin with Kroot rather than waste lots of shooting on him. Link to comment https://bolterandchainsword.com/topic/295999-etherium-versus-markerlights/#findComment-3794144 Share on other sites More sharing options...
Captain Coolpants Posted August 30, 2014 Share Posted August 30, 2014 Yep. Set modifiers dominate all. (unless otherwise stated) So markerlights do jack Link to comment https://bolterandchainsword.com/topic/295999-etherium-versus-markerlights/#findComment-3795306 Share on other sites More sharing options...
Morollan Posted September 1, 2014 Share Posted September 1, 2014 There is however a way for the Tau to turn that on its head. • Seeker: . . . . . . . . Markerlight cost: 1 + For each markerlight counter expended on this ability, the unit immediately fires a single seeker missile (if it has one) in addition to any other weapons it is pet-mitted to fire. A seeker missile fired in this way: - Does not need line of sight. - Must be fired at the same target as the vehicle's other weapons. - Is resolved at Ballistic Skill 5. - Has the Ignores Cover special rule. - Does not reduce the number of weapons a vehicle can fire at its full Ballistic Skill. - Does count towards the limit of 2 missiles that a flyer can fire each turn. So a Culexus still needs to be wary of the Tau! Link to comment https://bolterandchainsword.com/topic/295999-etherium-versus-markerlights/#findComment-3796701 Share on other sites More sharing options...
Gentlemanloser Posted September 1, 2014 Author Share Posted September 1, 2014 Tau Codex versus Assassins Datalsate rule off! I guess this will always go in the Tau's favour, as being thier turn they chose the order of operation. So Etherium sets to1, Seeker sets to 5. Link to comment https://bolterandchainsword.com/topic/295999-etherium-versus-markerlights/#findComment-3796708 Share on other sites More sharing options...
Eddie Orlock Posted September 1, 2014 Share Posted September 1, 2014 Of course, all this presupposes that the Tau rolled the requisite six to hit with their markerlight in the first place. Link to comment https://bolterandchainsword.com/topic/295999-etherium-versus-markerlights/#findComment-3797273 Share on other sites More sharing options...
Morollan Posted September 2, 2014 Share Posted September 2, 2014 Of course, all this presupposes that the Tau rolled the requisite six to hit with their markerlight in the first place. Indeed but I would assume most Tau players will have sufficient markerlights to get a 6 if needed. Added bonus of Seeker Missiles is that they are S8 (so ID the assassin) and Ignore Cover. So basically a 50/50 chance to kill. Link to comment https://bolterandchainsword.com/topic/295999-etherium-versus-markerlights/#findComment-3797517 Share on other sites More sharing options...
Gentlemanloser Posted September 2, 2014 Author Share Posted September 2, 2014 Isn't it more like 0.83 * 0.83 * 0.5 = 0.35? :) Link to comment https://bolterandchainsword.com/topic/295999-etherium-versus-markerlights/#findComment-3797540 Share on other sites More sharing options...
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