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So...Dreadnoughts...


tiberius183

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While they did take a hit I don't think dreads are unplayable by any stretch. A rifleman is still the cheapest way to access 4 x s7 shots and twin linked with 48" range at that.  they're space wolf dreads that pay 30 pts for ml 1. For me the problem is they don't jive well with rites of teleportation, being both the only armour and the only units too start on the board is bad. However in a mechanized list, say rhino rush purifiers, they would go great. Anyway I think 2 tlac is the way to go.

The problem I have with that is that the one thing we don't need more of is S7 shooting. Yeah, it's nice to have something with a bit more than 24" range, but given our deepstriking relentless terminators can put out 8 S7 rending shots, having more S7 shots seems a bit redundant. I think I'd prefer to give a dread something that we can't access elsewhere in our list, like lascannons or plasma cannons.

 

But of course then you're really paying through the nose for those weapons.

Dreadnoughts have been dying a slow death in all the Marine books since 6th edition introduced Hull Points (as part of a bone-headed strategy by GW to neuter the then-powerful mech lists dominating tournaments). Our 7th edition codex took away psybolts, increased the base price as well (because why not right?), and he lost both his nemesis DCCW, his powers, and his Reinforced Aegis. Zero improvements, all negatives. But hey, they took the price of Venerables from 'are you mentally deficient?' to 'nice try but HP kills me first'. 

 

So if you're building the Rifleman Dread, you no longer have S8, and you cost more....

If you used his nemesis fist at all last edition, or you found his extra Psychic defense useful, sucks to be you. 

However, if you are crazy and like the Venerable rules...well he's now slightly cheaper, but offset by base cost increases. Still insanely overpriced for AV12 3HP. 

At that price just do a vortimer dread. 190 for nemesis dccw pyscannon ven and doom glaive. Do melee at int 1 and get d6 attacks added on to what you have already.

 

Sure fire away to make sure them nasty celuxes dont come around

 

Fine, but, what's your max range?

Dreadnoughts have been dying a slow death in all the Marine books since 6th edition introduced Hull Points (as part of a bone-headed strategy by GW to neuter the then-powerful mech lists dominating tournaments). Our 7th edition codex took away psybolts, increased the base price as well (because why not right?), and he lost both his nemesis DCCW, his powers, and his Reinforced Aegis. Zero improvements, all negatives. But hey, they took the price of Venerables from 'are you mentally deficient?' to 'nice try but HP kills me first'. 

 

So if you're building the Rifleman Dread, you no longer have S8, and you cost more....

If you used his nemesis fist at all last edition, or you found his extra Psychic defense useful, sucks to be you. 

However, if you are crazy and like the Venerable rules...well he's now slightly cheaper, but offset by base cost increases. Still insanely overpriced for AV12 3HP.

 

dreads have been slowly going down hill since at least 4th

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