tiberius183 Posted August 29, 2014 Share Posted August 29, 2014 Ok, so the psyfleman build is dead, and the unanimous consensus is that Dreadnoughts are worthless. But, let's just say if you HAD to field one, what's the ideal build nowadays? Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/ Share on other sites More sharing options...
IK Viper Posted August 29, 2014 Share Posted August 29, 2014 An allied dead. No reason to pay 25 extra points from basically no reason. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3794542 Share on other sites More sharing options...
Captain Coolpants Posted August 29, 2014 Share Posted August 29, 2014 ^what he said! But if we HAD too. I'd keep it vanilla for melta and cc. Or lascannon an missile launcher Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3794550 Share on other sites More sharing options...
Raktra Posted August 29, 2014 Share Posted August 29, 2014 I still run my autocannon dread and (seeing as I have no money to get/make another pair of auto-arms) one with a fist and plasma cannon all the time. Though being honest, I only make about 2/3 of my list to fit the usual "good" criteria, then the rest is fun times. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3794553 Share on other sites More sharing options...
ChaoticEric Posted August 29, 2014 Share Posted August 29, 2014 ^what he said! But if we HAD too. I'd keep it vanilla for melta and cc. Or lascannon an missile launcher What he said; either vanilla for some low AP/anti-armour or some distance shooting low AP. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3794660 Share on other sites More sharing options...
Kenderleech Posted August 29, 2014 Share Posted August 29, 2014 If we had to run a dreadnought... I think id play minus 125 points in my list. just to spite. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3794726 Share on other sites More sharing options...
Cpt_Reaper Posted August 30, 2014 Share Posted August 30, 2014 My venerable dreadnought with psycannon!!! Because forgeworld still loves me Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3794969 Share on other sites More sharing options...
Deamon Wolf Posted August 30, 2014 Share Posted August 30, 2014 What's a dreadnought ???? ;) :p If I were u I would stick with the 2 tl auto cannons as it's cheaper than the las cannon Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3795131 Share on other sites More sharing options...
tiberius183 Posted August 30, 2014 Author Share Posted August 30, 2014 Thx for the input. Pretty much my same thoughts. I was aking because my GK force is still a WIP, and I have two TL autocannon dreads (with FW dreadnought torsos) still unassembled. Sigh...NOW what am I going to do with them? Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3795444 Share on other sites More sharing options...
Kenderleech Posted August 30, 2014 Share Posted August 30, 2014 Give them bigger legs and buffer arms, and call them dreadknights? Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3795446 Share on other sites More sharing options...
Brom MKIV Posted August 31, 2014 Share Posted August 31, 2014 While they did take a hit I don't think dreads are unplayable by any stretch. A rifleman is still the cheapest way to access 4 x s7 shots and twin linked with 48" range at that. they're space wolf dreads that pay 30 pts for ml 1. For me the problem is they don't jive well with rites of teleportation, being both the only armour and the only units too start on the board is bad. However in a mechanized list, say rhino rush purifiers, they would go great. Anyway I think 2 tlac is the way to go. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3795625 Share on other sites More sharing options...
Adeptus Posted August 31, 2014 Share Posted August 31, 2014 The problem I have with that is that the one thing we don't need more of is S7 shooting. Yeah, it's nice to have something with a bit more than 24" range, but given our deepstriking relentless terminators can put out 8 S7 rending shots, having more S7 shots seems a bit redundant. I think I'd prefer to give a dread something that we can't access elsewhere in our list, like lascannons or plasma cannons. But of course then you're really paying through the nose for those weapons. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3795637 Share on other sites More sharing options...
Purifying Tempest Posted August 31, 2014 Share Posted August 31, 2014 Give them bigger legs and buffer arms, and call them dreadknights? Forgot to dangle a poor helpless terminator off the front. Pop guy looks like a bird caught in the grill of a car after it got smacked. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3795741 Share on other sites More sharing options...
Kenderleech Posted August 31, 2014 Share Posted August 31, 2014 I built one of mine without the baby carrier. Looks a little off, but not too bad Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3796270 Share on other sites More sharing options...
Reclusiarch Darius Posted September 1, 2014 Share Posted September 1, 2014 Dreadnoughts have been dying a slow death in all the Marine books since 6th edition introduced Hull Points (as part of a bone-headed strategy by GW to neuter the then-powerful mech lists dominating tournaments). Our 7th edition codex took away psybolts, increased the base price as well (because why not right?), and he lost both his nemesis DCCW, his powers, and his Reinforced Aegis. Zero improvements, all negatives. But hey, they took the price of Venerables from 'are you mentally deficient?' to 'nice try but HP kills me first'. So if you're building the Rifleman Dread, you no longer have S8, and you cost more.... If you used his nemesis fist at all last edition, or you found his extra Psychic defense useful, sucks to be you. However, if you are crazy and like the Venerable rules...well he's now slightly cheaper, but offset by base cost increases. Still insanely overpriced for AV12 3HP. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3796901 Share on other sites More sharing options...
Gentlemanloser Posted September 1, 2014 Share Posted September 1, 2014 God dman that so much. And people still think this Codex is good... As (I hope it was IJ!) IJ said on another forum, if the only answer you get is "but Terminators, Librarians and Dreadknights", then you know something is badly wrong. ;) Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3796956 Share on other sites More sharing options...
Rurik the blessed Posted September 1, 2014 Share Posted September 1, 2014 Why not a Plasma & missile Ven Dread... it's 160pts and WS5... still cheaper than a NDK with psycannon. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3796962 Share on other sites More sharing options...
Everon Posted September 1, 2014 Share Posted September 1, 2014 At that price just do a vortimer dread. 190 for nemesis dccw pyscannon ven and doom glaive. Do melee at int 1 and get d6 attacks added on to what you have already. Sure fire away to make sure them nasty celuxes dont come around Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3796965 Share on other sites More sharing options...
Rurik the blessed Posted September 1, 2014 Share Posted September 1, 2014 At that price just do a vortimer dread. 190 for nemesis dccw pyscannon ven and doom glaive. Do melee at int 1 and get d6 attacks added on to what you have already. Sure fire away to make sure them nasty celuxes dont come around Fine, but, what's your max range? Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3796978 Share on other sites More sharing options...
Everon Posted September 1, 2014 Share Posted September 1, 2014 24 like all pyscannons. I find using the vorty works best for a raven deployment behind LoWs or just enemy armour. But should still be good on front line just for the cel Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3797002 Share on other sites More sharing options...
Rurik the blessed Posted September 1, 2014 Share Posted September 1, 2014 Well , to break our 24" range limitation... dreads would work fine in the plasma missile configuration... It works for me, at least... Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3797007 Share on other sites More sharing options...
Bionicman Posted September 1, 2014 Share Posted September 1, 2014 Psyfle Dread is 15 points more than an LR Exterminator with the same range damage output.... (+ HB or Flamer for free). What about melta or flamer dreads on a stormraven. A bit expensive and Dreadknights with flamer are a better option, eh? Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3797179 Share on other sites More sharing options...
Rurik the blessed Posted September 9, 2014 Share Posted September 9, 2014 What about an army like this? http://www.bolterandchainsword.com/topic/296175-1850-gk-dreadnought/ Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3804814 Share on other sites More sharing options...
d@n Posted September 9, 2014 Share Posted September 9, 2014 Dreadnoughts have been dying a slow death in all the Marine books since 6th edition introduced Hull Points (as part of a bone-headed strategy by GW to neuter the then-powerful mech lists dominating tournaments). Our 7th edition codex took away psybolts, increased the base price as well (because why not right?), and he lost both his nemesis DCCW, his powers, and his Reinforced Aegis. Zero improvements, all negatives. But hey, they took the price of Venerables from 'are you mentally deficient?' to 'nice try but HP kills me first'. So if you're building the Rifleman Dread, you no longer have S8, and you cost more.... If you used his nemesis fist at all last edition, or you found his extra Psychic defense useful, sucks to be you. However, if you are crazy and like the Venerable rules...well he's now slightly cheaper, but offset by base cost increases. Still insanely overpriced for AV12 3HP. dreads have been slowly going down hill since at least 4th Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3804818 Share on other sites More sharing options...
Rurik the blessed Posted September 9, 2014 Share Posted September 9, 2014 GW needs to do something about them... maybe, give it more attacks, or special rules... Gk dread would come with Deep Strike... that would be very good. Link to comment https://bolterandchainsword.com/topic/296018-sodreadnoughts/#findComment-3804841 Share on other sites More sharing options...
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