angel2burst Posted August 31, 2014 Share Posted August 31, 2014 So brothers i have a question that i have been trying to think of, what is the best way to run a dreadnought, because i love dreads but they seem to never make there points back and i want to make them work. So what load out would you give them? P.s for me a usally run a venerable dread with assault cannon and heavy flamer, named brother Arthus of 3rd company hes my first painted model and i want to make him work. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/ Share on other sites More sharing options...
shabbadoo Posted August 31, 2014 Share Posted August 31, 2014 My preferred load-outs and uses are: 1. Venerable, with a multi-melta and heavy flamer. Drop Pod in to support Deepstriking Deathwing or Outflanking Ravenwing. Or, Drop Pod in two or three of them in support of a Greenwing force (any force really). Pretty cheap price to have three of these rampaging in the enemy backfield. 2. Venerable, with a twin-linked lascannon and missile launcher. Deploy it in cover and you have a very tough and accurate fire support unit. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3795610 Share on other sites More sharing options...
Komrk Posted August 31, 2014 Share Posted August 31, 2014 Assault Cannon, Heavy Flamer, Venerable in a pod works amazingly every time for me Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3795624 Share on other sites More sharing options...
Chaplain Lucifer Posted August 31, 2014 Share Posted August 31, 2014 Rule of thumb: Venerable is always worth the points. that +1 WS, +1 BS is golden.. not mention the rest of the perks. If you're podding , one dread with MM, HF can give good account. If it's footslogging I found they they work better in pairs or trios, wth long range guns. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3795636 Share on other sites More sharing options...
aura_enchanted Posted August 31, 2014 Share Posted August 31, 2014 Always take venerable As for loadout I'd probably go las and missles or autocannons (rifleman). Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3795677 Share on other sites More sharing options...
JeffJedi Posted August 31, 2014 Share Posted August 31, 2014 I use Venerable with Autocannons and Missile Launcher. The combo is useful against numbers and armor, as well as monstrous creatures. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3796432 Share on other sites More sharing options...
SnakeChisler Posted September 1, 2014 Share Posted September 1, 2014 Extra missile isn't worth dropping close combat for & The heavy flamer option over the storm bolter comes in handy Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3796634 Share on other sites More sharing options...
Isiah Posted September 1, 2014 Share Posted September 1, 2014 In pairs: missile launcher and tl-lascannon; assault cannon with close combat weapon and heavy flamer. The role of both is basically infantry support. Never tried podding one - but it does seem an effective tactic. ~I Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3796682 Share on other sites More sharing options...
eurieus Posted September 1, 2014 Share Posted September 1, 2014 I have a rifleman, but as y play against nids most of the time, it doesn't work too well , maybe i should try the lascannon/ML combo. Would love to try one in Droppod. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3796769 Share on other sites More sharing options...
Flam Posted September 2, 2014 Share Posted September 2, 2014 Double auto cannons have worked great for me and I have had some success with Las/Missile dreads as well, but have replaced that with Double Las FW Mortis Dreads. Also, I agree with Chaplain Lucifer on running multiples of ranged dreads. Whenever I play ranged dreads alone, they get destroyed relatively quickly without getting much done, unless supported by other long range units. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3797858 Share on other sites More sharing options...
Prot Posted September 2, 2014 Share Posted September 2, 2014 I am going to be the voice of reason.... my venerable dread has never worked out for me. Do me a favour, figure out the points required to do this, and put it in a pod.... can you honestly tell me you cannot beat that unit to a pulp with a cheaper unit? Trust me I love the idea. I have a brand new Ven dread box right beside me as I write this. I'd love nothing more than to peel that saran wrap off and make me the funkiest ven dread ever and plop him in a pod. I have never had him work. In the odd game I've had him positioned beautifully, I rolled a 1 to shoot, or just failed to penetrate. The best is the Space Marine dreads... the AV13. It just hangs around longer and is cheap for what it does. Every 4-5 games with my Dark Angels, I want to use the guy so I proxy him, and I instantly regret it. My last Dread ? He bounced his Pod off of an Ork Battle Wagon, promptly hit said Battle Wagon, failed to penetrate, and then got steam rolled into used toaster bitz by a Death rolla'. Just think of this... a 9 man tactical squad, in a pod, with a meltagun is nearly the same points, but you get two super scoring units with it. (personally I'd reduce the squad size to 5, and put a Deathwind Launcher on the pod and save myself 40 Pts!) I understand the desire to field it. I've considered a Dreadnought challenge for myself where I'd force myself to field one every game til it earned its points back! Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3798224 Share on other sites More sharing options...
Komrk Posted September 3, 2014 Share Posted September 3, 2014 I am going to be the voice of reason.... my venerable dread has never worked out for me. Do me a favour, figure out the points required to do this, and put it in a pod.... can you honestly tell me you cannot beat that unit to a pulp with a cheaper unit? Trust me I love the idea. I have a brand new Ven dread box right beside me as I write this. I'd love nothing more than to peel that saran wrap off and make me the funkiest ven dread ever and plop him in a pod. I have never had him work. In the odd game I've had him positioned beautifully, I rolled a 1 to shoot, or just failed to penetrate. The best is the Space Marine dreads... the AV13. It just hangs around longer and is cheap for what it does. Every 4-5 games with my Dark Angels, I want to use the guy so I proxy him, and I instantly regret it. My last Dread ? He bounced his Pod off of an Ork Battle Wagon, promptly hit said Battle Wagon, failed to penetrate, and then got steam rolled into used toaster bitz by a Death rolla'. Just think of this... a 9 man tactical squad, in a pod, with a meltagun is nearly the same points, but you get two super scoring units with it. (personally I'd reduce the squad size to 5, and put a Deathwind Launcher on the pod and save myself 40 Pts!) I understand the desire to field it. I've considered a Dreadnought challenge for myself where I'd force myself to field one every game til it earned its points back! See in my gaming club, that is meltas. No matter who uses it, it always hits and either rolls a 1 to wound or rolls too low to glance every single time. However in our group, Dreads work fine. My CSM friend always fields a Helbrute and it usually performs at least decently. Whenever I use my Dread it always makes it's points back. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3798342 Share on other sites More sharing options...
Interrogator Stobz Posted September 3, 2014 Share Posted September 3, 2014 Two words: Lucius pods. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3798390 Share on other sites More sharing options...
FlamingDeth Posted September 3, 2014 Share Posted September 3, 2014 Two words: armor saturation. Edit: to clarify, lucious pods are rad and all, but three dreads in three lucious pods supported by three vindicators/predators and mechanized troops is fantastic. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3798472 Share on other sites More sharing options...
Interrogator Stobz Posted September 3, 2014 Share Posted September 3, 2014 Yes please, I only have two L Pods so far... :D Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3798516 Share on other sites More sharing options...
Raztalin Posted September 3, 2014 Share Posted September 3, 2014 I am going to be the voice of reason.... my venerable dread has never worked out for me. Do me a favour, figure out the points required to do this, and put it in a pod.... can you honestly tell me you cannot beat that unit to a pulp with a cheaper unit? Trust me I love the idea. I have a brand new Ven dread box right beside me as I write this. I'd love nothing more than to peel that saran wrap off and make me the funkiest ven dread ever and plop him in a pod. I have never had him work. In the odd game I've had him positioned beautifully, I rolled a 1 to shoot, or just failed to penetrate. The best is the Space Marine dreads... the AV13. It just hangs around longer and is cheap for what it does. Every 4-5 games with my Dark Angels, I want to use the guy so I proxy him, and I instantly regret it. My last Dread ? He bounced his Pod off of an Ork Battle Wagon, promptly hit said Battle Wagon, failed to penetrate, and then got steam rolled into used toaster bitz by a Death rolla'. Just think of this... a 9 man tactical squad, in a pod, with a meltagun is nearly the same points, but you get two super scoring units with it. (personally I'd reduce the squad size to 5, and put a Deathwind Launcher on the pod and save myself 40 Pts!) I understand the desire to field it. I've considered a Dreadnought challenge for myself where I'd force myself to field one every game til it earned its points back! See in my gaming club, that is meltas. No matter who uses it, it always hits and either rolls a 1 to wound or rolls too low to glance every single time. However in our group, Dreads work fine. My CSM friend always fields a Helbrute and it usually performs at least decently. Whenever I use my Dread it always makes it's points back. I have had the same experience - My Ven Dread (with Extra Armour) in pod with MM and HF/PF drops in, targets something; always hits, but always rolls 1 to wound!!! Its the same with its PF ... always connects but witht he power of a dead fish ... That said; i pretty much have one in every list I make. The HF always toasts something as its dropped down behind enemy lines ... and its always aorund at the end of the game, despite the attempts as heck the RipTide i'm normally chasing with my MM! I'm thinking i'll upgrade to some loaded dice for my To Wound rolls ;) Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3798672 Share on other sites More sharing options...
Tygwyn Posted September 16, 2014 Share Posted September 16, 2014 Two words: Lucius pods. I'm a noob here but am thinking of running a dread or two myself and was wondering what a Lucius Pod is? Sorry if it's really obvious! Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3810446 Share on other sites More sharing options...
Void_Stalker Posted September 16, 2014 Share Posted September 16, 2014 Welcome Tygwyn! I'm pretty new round these parts myself... The Lucius is a FW (Forgeworld) drop pod that has the Assault Vehicle rule, so allows its occupant to charge on the turn it arrives. Costs 50pts iirc, and its rules can be found in Imperial Armour 2 (along with the rules for lots of other goodies, such as the Mortis dreadnought which can provide us DAs with some often much-needed anti-air) Edit: You'll want to make sure you're looking at the 2nd edition of the aforementioned tome. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3810714 Share on other sites More sharing options...
Lucien Eilam Posted September 16, 2014 Share Posted September 16, 2014 The Lucius is a FW (Forgeworld) drop pod that has the Assault Vehicle rule, so allows its occupant to charge on the turn it arrives. No, you still can't charge on the turn you arrive. Both the Assault Vehicle rule and the Drop Pod Assault rule in the Lucius entry explicitly state this. What you can do is stay in the pod, and charge after disembarking the following turn, forcing the opponent to destroy a Shrouded AV12 Vehicle before he can get to the Dreadnought. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3810718 Share on other sites More sharing options...
Interrogator Stobz Posted September 16, 2014 Share Posted September 16, 2014 Yup, land shoot, wait until the pod is destroyed then get out and run amok. I used to love the charge first round rule but like this even more ;) Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3810733 Share on other sites More sharing options...
Void_Stalker Posted September 16, 2014 Share Posted September 16, 2014 Oooooh, sorry for the misinformation! And thanks for the clarification guys :) Yes this sounds like a very fun tactic.... Now if I can just find £60 from somewhere... Or, even better, £120! :D Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3810743 Share on other sites More sharing options...
aura_enchanted Posted September 16, 2014 Share Posted September 16, 2014 The lucius pod is pretty rad but I'd like a pod that's immune to interceptor. That'd be just awesome and would totally cripple the fish people more. And I'm all for taking large hammers and breaking fish people legs, or any part of them for that matter. Theyve become quite a nuisance lately in my local store with a lot of nobodies coming in and running cs:fse or c: t in gunlines. Or rapid assault alpha strike lists. I'd love to pod in and crush their dual build garbadge tactics. Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3810764 Share on other sites More sharing options...
Komrk Posted September 16, 2014 Share Posted September 16, 2014 The lucius pod is pretty rad but I'd like a pod that's immune to interceptor. That'd be just awesome and would totally cripple the fish people more. And I'm all for taking large hammers and breaking fish people legs, or any part of them for that matter. Theyve become quite a nuisance lately in my local store with a lot of nobodies coming in and running cs:fse or c: t in gunlines. Or rapid assault alpha strike lists. I'd love to pod in and crush their dual build garbadge tactics. Crushing garbage tactics with garbage tactics. Brilliant way to show them not to use garbage tactics... Not Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3810771 Share on other sites More sharing options...
Tygwyn Posted September 19, 2014 Share Posted September 19, 2014 Welcome Tygwyn! I'm pretty new round these parts myself... The Lucius is a FW (Forgeworld) drop pod that has the Assault Vehicle rule, so allows its occupant to charge on the turn it arrives. Costs 50pts iirc, and its rules can be found in Imperial Armour 2 (along with the rules for lots of other goodies, such as the Mortis dreadnought which can provide us DAs with some often much-needed anti-air) Edit: You'll want to make sure you're looking at the 2nd edition of the aforementioned tome. Thanks a lot for the reply - it's a lot to get my head round - I last played as a kid in 2nd so I'm basically learning from scratch! Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3813561 Share on other sites More sharing options...
shabbadoo Posted September 20, 2014 Share Posted September 20, 2014 Yup, land shoot, wait until the pod is destroyed then get out and run amok. I used to love the charge first round rule but like this even more The Lucious Pod has a firepoint, such that a dreadnought can stay inside of it and still shoot? Link to comment https://bolterandchainsword.com/topic/296077-dreadnought/#findComment-3813930 Share on other sites More sharing options...
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