helterskelter Posted August 31, 2014 Share Posted August 31, 2014 So, yesterday I finally picked up my copy of the new dex, must say I'm enjoying the new smell and shinyness. Looking to get back into game play, assuming the average game is now 1750 to 2000 points, and I'd like to build a new leader for my force. Then plan is to arm the leader with the armour of russ, twin claws (for the extra attack), and either a thunderwolf ir stick him in a blob of ultragrit hunters. My questions are, is it too expensive a build for the points level and would it be better on a lord or battle leader? Challenges are the idea here Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/ Share on other sites More sharing options...
Token Posted August 31, 2014 Share Posted August 31, 2014 For an extra attack i think you can have two diffirent weapons, both with the specialist weapon rule, so you can equip a character with a claw and a thunderhammer and then choose which to use in Close combat. Though Twin claws doesnt cost as much i think. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3795818 Share on other sites More sharing options...
Squark Posted August 31, 2014 Share Posted August 31, 2014 Right. So, Wolf Lords. For a full on thunderwolf lord, I'd go Thunderwolf Mount, Fangsword, Armor of Russ, Helm of Durfast. 235 points there, you can pay a few more points for a Storm Shield if you want. It's pricy, but it does reasonably well. Alternatively, with Champions of Fenris, go TWM, Krakenborne Sword, Runic Armor, and beastclaw necklace. That's only 225 points, but you've lost the Armor of Russ (and the twin-linked bolt pistol that ignores cover for that matter), although your sword is always AP 2 instead of needing to rend (Of course, a helfrost sword is helpful if you fight the biggest of beasties regularly). On foot, the comparison's a bit blurrier; The Fangsword's rending is more relevant since you've lost a point of strength and the Krakenborne Sword only gets rending via a TWM. However, you really shouldn't footslog your wolf lord- Actually footslogging in general is a poor idea. So this is mostly for Lords riding in Land Raiders. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3795913 Share on other sites More sharing options...
Frater Cornelius Posted August 31, 2014 Share Posted August 31, 2014 So, yesterday I finally picked up my copy of the new dex, must say I'm enjoying the new smell and shinyness. Looking to get back into game play, assuming the average game is now 1750 to 2000 points, and I'd like to build a new leader for my force. Then plan is to arm the leader with the armour of russ, twin claws (for the extra attack), and either a thunderwolf ir stick him in a blob of ultragrit hunters. My questions are, is it too expensive a build for the points level and would it be better on a lord or battle leader? Challenges are the idea here Mine smells like wet dog... Moving on. For the ultimate big cheese in your army, I would recommend an actual Wolf Lord. On a Thunderwolf. 4 Wounds and 5 attacks base is nothing to laugh at. He needs to be quick and tough and that is the reason I advice against foot warlords most of the time. As for the load-out, I always say 'specialist > generalist'. Mine is geared to go after enemy warlords and elite units. He will not be chasing tanks or Bloodthirsters. I have different things to throw at those. So ask yourself, is increased cost and potentially weaker performance worth it? You want him to hunt characters and do challenges, that is obvious because of the armour. If you are going to reduce enemy I to 1, take advantage of it. Do not take a fist or anything slow. Claws are fine but the only claws I would ever take are the relic claws from CoF. Instead try the ap3 helfrost sword and a side-arm (possibly a shield). Now he won't be able to take on Abaddon, but he will be able to blow up many characters. If you want to risk it, you can try and take a I1 ap2 weapon so you always strike at the same time, but in many cases that sort of defeats the purpose of the armour. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3795927 Share on other sites More sharing options...
Nova_chron Posted August 31, 2014 Share Posted August 31, 2014 I got a good laugh out of watching the swarm lord swing after my lord on a mount in a challenge it was tasty Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3795975 Share on other sites More sharing options...
Fire Wolf Posted September 2, 2014 Share Posted September 2, 2014 Do NOT underestimate Morkai's Claws from the CoF supplement. Expensive? Yes. Worth it? Completely. Consider these stats: +1 Strength, Maul, Rending, Shred. Your Wolf Lord is 4A +1 TWM, +1 Charge, +D3 Maul. Gentlemen, we are talking 7A BASE. Up to 9. Sunday my Wolf Lord charged a 7-8 man Grey Knight Strike squad. When the dust settled there were no survivors to strike back at him. He went on to keep Paladins locked in with CC with him using his ability to reroll wounds to obtain Rending results. Give him Felclaw's teeth to reroll hits and very little can stand before him. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3797736 Share on other sites More sharing options...
DanPesci Posted September 2, 2014 Share Posted September 2, 2014 Do NOT underestimate Morkai's Claws from the CoF supplement. Expensive? Yes. Worth it? Completely. Consider these stats: +1 Strength, Maul, Rending, Shred. Your Wolf Lord is 4A +1 TWM, +1 Charge, +D3 Maul. Gentlemen, we are talking 7A BASE. Up to 9. Sunday my Wolf Lord charged a 7-8 man Grey Knight Strike squad. When the dust settled there were no survivors to strike back at him. He went on to keep Paladins locked in with CC with him using his ability to reroll wounds to obtain Rending results. Give him Felclaw's teeth to reroll hits and very little can stand before him. As a note to this, can you use the rerolls to reoll wounds that wound, but dont rend. (ie. you roll a 5, wchih wounds, but opponent has 2+ save, so itd be more in your interest to reroll and get a 6?) Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3797775 Share on other sites More sharing options...
The Rose Princes Posted September 2, 2014 Share Posted September 2, 2014 Maul is +d3 instead of +1 on the charge and no you cannot reroll successful wounds with Shred; still good for its price. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3797795 Share on other sites More sharing options...
Fire Wolf Posted September 2, 2014 Share Posted September 2, 2014 Rose Princes, Maul is +D3 for specailist weapon attacks. You're thinking of Rage. I believe the rule is right under Morkai's Claws. Also I believe you can with Shred UNLESS the rule states unsuccessful wounds? Or does it simply say reroll wounds? Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3797834 Share on other sites More sharing options...
The Rose Princes Posted September 2, 2014 Share Posted September 2, 2014 Whoops, that was my bad. So +d3 for wielding 2 weapons instead of +1... got it. But Shread is "reroll failed To Wound rolls" and that one I'm positive on. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3797853 Share on other sites More sharing options...
Fire Wolf Posted September 2, 2014 Share Posted September 2, 2014 You're right on Shred, just looked it up. Dang. But really, still a VERY good Relic. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3797865 Share on other sites More sharing options...
Squark Posted September 2, 2014 Share Posted September 2, 2014 The thing is, the only thing Morkai's claws have going for them is maul, which one out of three turns doesn't do anything, (Okay, if you insist on not riding a thunderwolf, they're also rending). For the same price, you can have a powerfist to go with your wolf claw. Sure, you don't always use the powerfist, either. But the powerfist does open up a world of options and lets you kill everything short of a super-heavy or GMC, while Maul... Kills one more marine. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3797914 Share on other sites More sharing options...
Fire Wolf Posted September 2, 2014 Share Posted September 2, 2014 Not an incorrect statement but in that case you just kit out his retinue to pick up the slack. If I go with relic claws I'll make sure more than one TWC has a PF or TH, likewise if the Lord has the hammer I'll make sure the TWC is ready for infantry mowing. You can make up the areas one unit lack if you go specialist. Being STR6 with the ability to reroll your hit and wounds still makes you a major threat to most anything with sheer weight of attacks. And honestly I don't have a concern about Maul not doing anything every so often. Worse case scenario I'm at the same number of Specialist attacks, best case I'm getting +1 or +2 attacks, still a win. All us Wolf Lords have different opinions on our fighting style which is why this forum doesn't get boring! Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3797976 Share on other sites More sharing options...
Ogalois Posted September 2, 2014 Share Posted September 2, 2014 I Read in the codex and it says that a model can replace one weapon with one Relic of the Fang, that means that he can´t be fielded with, for example, Armour of Russ, Fangsword and Storm Shield. I like to play them With either the armour of Russ or the Helm, a Runic Armour and a Power Fist. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3798040 Share on other sites More sharing options...
The Rose Princes Posted September 2, 2014 Share Posted September 2, 2014 .... unless you keep reading to that part at the end of the chart that explains that you can. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3798053 Share on other sites More sharing options...
Ogalois Posted September 2, 2014 Share Posted September 2, 2014 Then, it just got worse!First, you replace one of your weapons with the Helm, then it triggers the little number six and you do what number six says, and it says that you do not replace the weapon... So you lose a weapon, and do not even get the Helm!Yes, I didn't notice the little number, that was my mistake, thank you.And I do think that the sentence is poorly written. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3798063 Share on other sites More sharing options...
Hear da Lamentation Posted September 2, 2014 Share Posted September 2, 2014 That made me laugh Rose Princes :) Going to check the rule myself :) Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3798064 Share on other sites More sharing options...
Valor Posted September 3, 2014 Share Posted September 3, 2014 Right now I'm running Harold with 4 TWC. I added a WGBL from the CoF book. I'm using him as my warlord so he gets to roll on the much better table. He's got Runic Armor, Krakenbone sword, SS, and obviously a TWM. The str 7 on the charge is really nice, and the AP2 is gold. Since he gets preferred enemy in challenges I'm using him to smash whatever character he fights. For 175 pts I think he is a great addition and really makes Harold's Wolves a death star unit! Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3798303 Share on other sites More sharing options...
Joshwow1 Posted September 3, 2014 Share Posted September 3, 2014 Runic Armor, Storm Shield, Thunder Hammer, Mount, Fell Claw's teeth. This guy squishes life. He can literally mow down almost anything he touches. 6 Attacks on the charge/counter-attack re-rolling to hit and wounding on 2's. If a str 10 beast threatens him, challenge it out with the TWC Pack Leader while the Lord beats on it safely. I've ran this Manimal in multiple games and he alllwwwayyssss steals the game for me. I also run him with a star of 6 TWC with shields, and 2 mounted Iron Priests. Clocks in just under 800 pts and always does work! Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3798457 Share on other sites More sharing options...
Dhrakken Posted September 3, 2014 Share Posted September 3, 2014 Hi guys i equipe my TWM wolf lord with SS, runic armor and Fangsword of the Ice Wolf (if i've spare points the helm too) and he performs just like a truck. I've 1 question: TWM (and TWC) gives the rending special rule and does this stacks with specialist weapon? For example if i've a TWC with a Wolf Claw he'll have rending too? thank you. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3798510 Share on other sites More sharing options...
Baulder Posted September 3, 2014 Share Posted September 3, 2014 it stacks now. So all attacks have rending. Link to comment https://bolterandchainsword.com/topic/296092-wolf-lordbattle-leader-build/#findComment-3798512 Share on other sites More sharing options...
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