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Tyranid Flying Circus


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I play a lot against this army - usually 2 Flyrants at 1500points, both with 2 of those guns which shoot 12 Str6 shots. 

 

I've been dying for some anti flier for a long time - and now we have the Storm Wolf.

 

BUT ... I am trying this out in my mind, and I can see the Storm Wolf getting taken out as soon as it arrives by the 2 Flyrants.  Even with Jink that is a lot of shots to save.

 

What's the Fang's tactics on these little flying beasts

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I think you're overestimating the Flyrant offensive potential. 12 Devourer shots will on average do 1-2 hull points without jinking. Whereas a Storm Wolf with multi meltas will be doing 3-4 wounds on a Flyrant. So you've got decent odds in down one Flyrant on the turn you come on. Otherwise, bring 2 Storm Wolves? Or chuck some ground fire at them, chip away/ground them, then bring on the flyer for the coup de grace.

Flyrants can jink, though- And have twin-linked guns with a lot of shots, so Jinking isn't a huge deal. Also, you're not going to get more than one multi-melta shot at it- the Flyrant body is too small, and wings don't count as part of the model. Plus, there's still the Lascannon LoS question.

 

If you're going for solid anti-air, you probably want 2 Stormwolves and some reserves manipulation, just for practicality's sake.

2+ storm wolves best way might get lucky with helfrost

But having something to help whittle them

 

What about hero with helm of durfast (no jink)Maning a antiaircraft gun to help chip away at them

 

Long fangs with flak + rune priest

 

Also try grounding them getting them in cc

 

But basically them are even better now than in 6th with new grounding rules

2 Stormwolves is helluva lot of points. 470 to be precise. Have you thought about an allied IG hydra squadron? Force grounding checks and then rip them apart in melee. Outside of that you have Long Fangs but that's about it really.

If you play with Forge World, there are some interesting options there, like the Fast Attack Turrets (forgot the name).

Quad gun is an option.  Or two storm wolfs.  If you can't get both MM in arc use PotMS to shoot at the other flyrant.  Requires some tricky flying.

 

You can also try to ground them.  If one falls it should take a wound.  And if you have a tooled up unit of T wolves they should eat a wounded tyrant pretty quickly.  T wolves are fast enough you should be able to get in range of a flyrant and if it falls. nom nom nom

I use a fire raptor.  flyrants have a 3+ armor and can toe-in to cover, so they won't ever jink, unless the player isn't paying attention.

 

avenger bolt cannon puts 7 twin-linked shots out at str 6 ap 3.  the ac batteries divert at the crones I assume are also on the table.  throw a pair of str 8 ap2 missiles at the flyrant, and he's got some trouble.

 

That's before you throw a stormwolf at him.

 

That's assuming you go second.  I prefer to kill them on the runway by going first and dropping ulrik, a bunch of plasma, and a culexus assassin on them at the top of turn 1.

Lascannon LoS question?

Strictly speaking, the lascannons/stormstrike missiles can't see targets on the ground because the model itself is in the way, so being able to rotate down 45° doesn't work. I don't think this was the model-maker's intent, but by RAW the twin-linked lascannon on the Stormwolf can only shoot at things on flying bases because it can't see anything else.

Thanks guys for help so far.

 

Just on maths hammer (roughly) 2 flyrants kick out 48 twin linked S6 shots at 24" range and have 360 arc. If they both come on at same time that's about 40 hits, about 6 glances !

 

Some fancy flying is gunna be needed :)

 

Lascannon LoS question?

Strictly speaking, the lascannons/stormstrike missiles can't see targets on the ground because the model itself is in the way, so being able to rotate down 45° doesn't work. I don't think this was the model-maker's intent, but by RAW the twin-linked lascannon on the Stormwolf can only shoot at things on flying bases because it can't see anything else.

 

Do you actually play this way?  Or do you play against people that play that way?

So less than 1000 points left in his list, might i suggest you put everything in Landraiders and just barge through to his squishy stuff. 12x Str6 shots have a hard time doing something to that armour 14 and if he lands you can drive away.

 

You play Spacewolves, act like it and fight in spots of your choosing, not some silly Hiveminds choosing.

 

 

Lascannon LoS question?

Strictly speaking, the lascannons/stormstrike missiles can't see targets on the ground because the model itself is in the way, so being able to rotate down 45° doesn't work. I don't think this was the model-maker's intent, but by RAW the twin-linked lascannon on the Stormwolf can only shoot at things on flying bases because it can't see anything else.

 

Do you actually play this way?  Or do you play against people that play that way?

 

I think my metagame is casual enough that they'd be fine withthe storm wolf adjusting it's angle of attack, but I have talked with people in stricter metagames where they do enforce the Line of Sight requirement.

I don't think that I would enjoy that type of environment, however, if I were to find myself playing against such players I would model the Stormwolf on a slightly downward angle to open up the LOS.

Modeling for an advantage isn't kosher... Anywhere, much less in metagames like that.

If it's a choice between a slight model adjustment, and not being able to use the capability you've paid cash and points for, the sort of censored.gif who'd give you beef over something like that isn't worth the time of day, let alone a couple of hours for a game.

Besides, you don't necessarily need to adjust the angle, just shorten the flying base and LoS shouldn't be a problem (and if you need to, claim you did it for transportation reasons). Again, the censored.gif-retentive killjoys who'd give you grief over something like that have forgotten (or are ignoring) that the idea that both participants should enjoy the game, so to hell with them.

When i play my nids the flyrants usually die to TL assault cannon fire.  They annihilate other flyers because of their 360 degree fire arc, so if positioned correctly only take 1 turn of shooting at worst.

 

A guy I play with regularly uses a fair few razorbacks and these guys are great at causing wounds to the flyrants. 4 S6 shots is good against an MC and any 6's that get through rend.  I know the odds of hitting and then rending are low but they still seem to do damage.  Being twin linked means that you have 8 chances to get a 6 and when he is firing 3-4 assault cannons at a tyrant that is often enough to take a few wounds off.

 

Weird thing is that when ever i run the numbers it doesn't seem viable but they always seem to get me.  I think its a case of if you are rolling 12 dice (in the case of 3 assault cannons) then you are giving yourself a chance to get a fair few hits, and the re-rolls only help matters.

 

And lets be honest flyrants are a priority as they will harass your units, they will down fliers and killing them will make nids crumble.  So focussing fire on them is not a bad thing :)

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