Leman Russ SW Posted September 2, 2014 Share Posted September 2, 2014 From looking through the new codex it seems that Grey Hunter WGPL do not get access to a bolter and if a member of the squad wants to take a power weapon he has to give up either his bolt pistol or bolter and can not exchange his ccw am I reading this correctly? Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/ Share on other sites More sharing options...
Frater Cornelius Posted September 2, 2014 Share Posted September 2, 2014 No, both a regular GH and the WGPL have the option to take a power sword/axe and the WGPL has the option for more melee weapons on top of that. The WGPL comes with a CCW/BP and can not get a regular Bolter. The only way to get him one would be to replace CCW or Pistol with a combi-weapon. So you could potentially get a GH unit to have 2 axes, 2 special weapons and a combi-weapon. All of the above come with a 10 point tax for upgrading any GH to a WGPL. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797461 Share on other sites More sharing options...
Leman Russ SW Posted September 2, 2014 Author Share Posted September 2, 2014 Thanks for the reply. It says in my codex that One Grey Hunter may replace his boltgun and/or bolt pistol with one of the following: - Power weapon… - Power fist… This is the digital version is it different in the printed one and says can take rather than exchange? Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797475 Share on other sites More sharing options...
Frater Cornelius Posted September 2, 2014 Share Posted September 2, 2014 Thanks for the reply. It says in my codex that One Grey Hunter may replace his boltgun and/or bolt pistol with one of the following: - Power weapon… - Power fist… This is the digital version is it different in the printed one and says can take rather than exchange? My bad, I didn't catch the 'fist' in my book :D So yeah, even better for the GH. Hidden fists are always nice. But yes, 'replace boltgun and/or bolt pistol' is correct. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797534 Share on other sites More sharing options...
Sohail187 Posted September 2, 2014 Share Posted September 2, 2014 these are very expensive squads of GH here. do you not think its better to leave the CC up to WG bikers or TWC? Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797587 Share on other sites More sharing options...
Fire Wolf Posted September 2, 2014 Share Posted September 2, 2014 You're not wrong, Sohail. But our Grey Hunters have always been the superior basic marine choice to send into the fray and I prefer my non-Plasma touting Grey Hunters to close ranks with the enemy as fast as possible. Grey Hunters stand against other MEQ quite well and I've had massive success with our new Codex buffing multiple squads with the Standard and Ulrik before they test steel against steel. With the loss of Grey Knight's initiative buffing weapons they now stand up to Strike squads and the like better now, I'm all about giving them a slight buff to their melee prowess but maybe not as much as indicated above. I've had mixed results against dedicated CC units but my Grey Hunters do exceedingly well even against mindless Khorne Berserks.. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797686 Share on other sites More sharing options...
MeatGrinder Posted September 2, 2014 Share Posted September 2, 2014 Remember the only way you get an extra attack with the axe is to either trade his bolter, or to give him an ccw. Im avoiding the insquad PWs because most of the time I'll still only have 1 attack basic (as i dont want to give up the bolter) for for 15 points. Better to spend it on your pack leader. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797703 Share on other sites More sharing options...
DanPesci Posted September 2, 2014 Share Posted September 2, 2014 You're not wrong, Sohail. But our Grey Hunters have always been the superior basic marine choice to send into the fray and I prefer my non-Plasma touting Grey Hunters to close ranks with the enemy as fast as possible. Grey Hunters stand against other MEQ quite well and I've had massive success with our new Codex buffing multiple squads with the Standard and Ulrik before they test steel against steel. With the loss of Grey Knight's initiative buffing weapons they now stand up to Strike squads and the like better now, I'm all about giving them a slight buff to their melee prowess but maybe not as much as indicated above. I've had mixed results against dedicated CC units but my Grey Hunters do exceedingly well even against mindless Khorne Berserks.. Interesting, last game i used ulrik around a load of heavy support (LC/PG razorbacks, a predator, a landraider). To give all that preferred enemy. Having him going forward with say 3 squads of grey hunters is also going to be ace though. Pref enemy (everyting) to every unit within 6" of you can be devastating if you can stay in formation. Combine that with a banner in one squad, which, if keeping to formation, negates the need to pay for extra CCW (just hope noone can snipe your banner bearer), and grey hunters become a very viable CC force again..... 3x10 man squads - costs 60 points to give all CCW, banner comes in much cheaper, and if staying in formation, gives just as good a bonus (in fact...possibly better bonus for special weapons in GH squads?? as its upping your base attack??). Maybe not as specialised CC as TWC/WG bikers...but still....pack one hell of a 'allrounders' punch Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797759 Share on other sites More sharing options...
irwit Posted September 2, 2014 Share Posted September 2, 2014 They are still firing all their bolters and plasmas rerolling 1s to hit and wound so its not just close combat they are good at in that formation. If I start a new wolf army, which I do hope to do, it will be based around Ulrik and a blob of wolves in various guises getting to the middle of the board as quickly as possible and rerolling lots and lots of dice :) Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797773 Share on other sites More sharing options...
Inquisitor Kravin Posted September 2, 2014 Share Posted September 2, 2014 Remember the only way you get an extra attack with the axe is to either trade his bolter, or to give him an ccw. Im avoiding the insquad PWs because most of the time I'll still only have 1 attack basic (as i dont want to give up the bolter) for for 15 points. Better to spend it on your pack leader. Unless I've missed an FAQ or Erratum the CCW is purchased on a per model, not per squad, basis meaning that you can get that extra attack for an almost negligible cost by giving that one Grey Hunter a CCW without having to upgrade the whole unit if you don't want to. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797784 Share on other sites More sharing options...
DanPesci Posted September 2, 2014 Share Posted September 2, 2014 but if he has a special weapon (such as a hidden powerfist), having 2 ccw does nothing, as he has to have 2 special weapons to get the bonus attack (dont have rulebook to check this). Whereas the banner simply ups their base attacks to 2. Obviosuly, its a bit of a waste though if you are just wanting that one extra special weapon attack, was more just meaning, if using the banner around 2-3 units, its a cost effective (although more risky way) of getting around the extra CCW cost, whilst givin an extra boost to powerfists etc. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797815 Share on other sites More sharing options...
Fire Wolf Posted September 2, 2014 Share Posted September 2, 2014 Only weapons with the Specialist Weapon rule negate that CCW bonus. So if you took a CCW and a Frostblade for instance you'd still get the +1A because the Frostblade is not specialist. And your idea is legit. The worry is that banner squad getting shot to pieces or something unfortunate happening. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3797838 Share on other sites More sharing options...
MalachiOfRuss Posted September 2, 2014 Share Posted September 2, 2014 Something else I just noticed today with the wording. It says that any model may take a CCW. By my reading that includes the WGPL. So, one can replace the WGPL's stock CCW with a combi-weapon, then give him back a CCW for 2 points. Thus the WGPL would have a combi-bolter, BP, and CCW. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3798164 Share on other sites More sharing options...
Freman Bloodglaive Posted September 2, 2014 Share Posted September 2, 2014 Yes, the Grey Hunter Pack Leader is the only Wolf Guard with uber grit. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3798258 Share on other sites More sharing options...
WG Vrox Posted September 3, 2014 Share Posted September 3, 2014 Yes, the Grey Hunter Pack Leader is the only Wolf Guard with uber grit. Not that I would want to, following the same logic you can then replace that CCW with a Plasma Pistol giving him gunslinger. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3798404 Share on other sites More sharing options...
Freman Bloodglaive Posted September 3, 2014 Share Posted September 3, 2014 Yes, yes you can. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3798743 Share on other sites More sharing options...
HergerOddhowl Posted September 3, 2014 Share Posted September 3, 2014 I don't think it's been said yet, but under Grey Hunters it states, "One Grey Hunter may replace his boltgun and/or bolt pistol with a plasma pistol..." While this isn't huge news (and very expensive to boot), it does seem to add one more possible plasma shot. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3798897 Share on other sites More sharing options...
Squark Posted September 3, 2014 Share Posted September 3, 2014 You're not wrong, Sohail. But our Grey Hunters have always been the superior basic marine choice to send into the fray and I prefer my non-Plasma touting Grey Hunters to close ranks with the enemy as fast as possible. Grey Hunters stand against other MEQ quite well and I've had massive success with our new Codex buffing multiple squads with the Standard and Ulrik before they test steel against steel. With the loss of Grey Knight's initiative buffing weapons they now stand up to Strike squads and the like better now, I'm all about giving them a slight buff to their melee prowess but maybe not as much as indicated above. I've had mixed results against dedicated CC units but my Grey Hunters do exceedingly well even against mindless Khorne Berserks.. Interesting, last game i used ulrik around a load of heavy support (LC/PG razorbacks, a predator, a landraider). To give all that preferred enemy. Having him going forward with say 3 squads of grey hunters is also going to be ace though. Pref enemy (everyting) to every unit within 6" of you can be devastating if you can stay in formation. Combine that with a banner in one squad, which, if keeping to formation, negates the need to pay for extra CCW (just hope noone can snipe your banner bearer), and grey hunters become a very viable CC force again..... 3x10 man squads - costs 60 points to give all CCW, banner comes in much cheaper, and if staying in formation, gives just as good a bonus (in fact...possibly better bonus for special weapons in GH squads?? as its upping your base attack??). Maybe not as specialised CC as TWC/WG bikers...but still....pack one hell of a 'allrounders' punch I'm planning on running something like that in a game with a friend; 3 Packs of Grey Hunters with close combat weapons, with a wolf standard in the center along with Ulrik and a Rune Priest, giving me 3 squads with Preferred Enemy, Stubborn+re-roll failed morale checks/fearless, 4 attacks on the first turn of combat, and deny the witch on a 4+. Definitely expensive, but it'll be interesting to see how it fairs. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3798997 Share on other sites More sharing options...
Karack Blackstone Posted September 3, 2014 Share Posted September 3, 2014 You're not wrong, Sohail. But our Grey Hunters have always been the superior basic marine choice to send into the fray and I prefer my non-Plasma touting Grey Hunters to close ranks with the enemy as fast as possible. Grey Hunters stand against other MEQ quite well and I've had massive success with our new Codex buffing multiple squads with the Standard and Ulrik before they test steel against steel. With the loss of Grey Knight's initiative buffing weapons they now stand up to Strike squads and the like better now, I'm all about giving them a slight buff to their melee prowess but maybe not as much as indicated above. I've had mixed results against dedicated CC units but my Grey Hunters do exceedingly well even against mindless Khorne Berserks.. Interesting, last game i used ulrik around a load of heavy support (LC/PG razorbacks, a predator, a landraider). To give all that preferred enemy. Having him going forward with say 3 squads of grey hunters is also going to be ace though. Pref enemy (everyting) to every unit within 6" of you can be devastating if you can stay in formation. Combine that with a banner in one squad, which, if keeping to formation, negates the need to pay for extra CCW (just hope noone can snipe your banner bearer), and grey hunters become a very viable CC force again..... 3x10 man squads - costs 60 points to give all CCW, banner comes in much cheaper, and if staying in formation, gives just as good a bonus (in fact...possibly better bonus for special weapons in GH squads?? as its upping your base attack??). Maybe not as specialised CC as TWC/WG bikers...but still....pack one hell of a 'allrounders' punch I'm planning on running something like that in a game with a friend; 3 Packs of Grey Hunters with close combat weapons, with a wolf standard in the center along with Ulrik and a Rune Priest, giving me 3 squads with Preferred Enemy, Stubborn+re-roll failed morale checks/fearless, 4 attacks on the first turn of combat, and deny the witch on a 4+. Definitely expensive, but it'll be interesting to see how it fairs. Sounds like a Deathstar Formation to me. I wonder if that's going to be a new thing; a player with such a force is not going to be able to take on AP 3 well on a pack versus squad basis, however with three packs in relatively tight formation moving around, the points are higher than most Deathstar units. That said, the three packs of GH's so heavily tooled up and having Ulric and a RP will significantly bolster the force as it moves about, allowing it to hunt single units pretty well. Doing something like this with WG in TDA could be possible as an alternative; the issue becomes mobility. Forcing things like Riptides to fire on a mass of units also will spread the wounds around if one needs it over time. The factor of hidden PF's also comes to the fore with a unit set up in the formation the right way to deliver the pain will allow three PF's to swing on that Riptide pretty reliably, I theorize. Back to my original point, I think Deathstar Formations are going to shine soon, and this formation as a CAD taken as part of a Battleforged Army could prove fun and useful. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3799038 Share on other sites More sharing options...
Squark Posted September 3, 2014 Share Posted September 3, 2014 I'd cut the Rune Priest in a competitive meta, (or go with a ML 1 rune priest with just the magic hat), but this is for a rather casual game. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3799140 Share on other sites More sharing options...
Thunder_god Posted September 3, 2014 Share Posted September 3, 2014 So am I wrong or illegal to model my ccw Hunters with axes and bolters? http://img.photobucket.com/albums/v424/wrnjr/BB25BDD9-DC14-4896-89A6-7166D26A5FFB_zpsd107rrxi.jpg If so, I have 11 of these guys now... Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3799195 Share on other sites More sharing options...
Squark Posted September 3, 2014 Share Posted September 3, 2014 No. Generic close combat weapons cn be represented by unpowered axes, chainswords, combat knives, or other similar weapons. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3799200 Share on other sites More sharing options...
Thunder_god Posted September 3, 2014 Share Posted September 3, 2014 Good. I like my Wolves to have axes. It's fitting to me. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3799228 Share on other sites More sharing options...
Spacefrisian Posted September 4, 2014 Share Posted September 4, 2014 And Runepriest with runic knives? A small blade does give more epicness when it slays a big monster in one hit, epic stories about doompricker. Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3799593 Share on other sites More sharing options...
DanPesci Posted September 4, 2014 Share Posted September 4, 2014 Only weapons with the Specialist Weapon rule negate that CCW bonus. So if you took a CCW and a Frostblade for instance you'd still get the +1A because the Frostblade is not specialist. And your idea is legit. The worry is that banner squad getting shot to pieces or something unfortunate happening. Aye that what i thought about specialist... was thinking mainly about getting an extra powerfist atack in there by using the banner (which if spread around 2-3 squads with hidden powerfists could be cool). But aye, that banner getting sniped or that squad getting killed would be a bummer. Maybe put the banner in one squad, ulrik in another, rune priest in another...spread those eggs around baskets :) Or go big poitns, and have the extra CCW and the banner. 3 Attacks base, yes please :D Link to comment https://bolterandchainsword.com/topic/296165-grey-hunter-options/#findComment-3799794 Share on other sites More sharing options...
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