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How would you deal with this?


wulfgar hammerfist

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There is an Ork player at my FLGS that fields a pretty tough list at 2k. He is planning to bring it to FoB. Without tailoring to kill it, how would you deal with it?

 

The main feature of the list is a Stompa supported by a Gorkanaut and a Morkanaut and then a bunch of infantry.

 

I have killed the Stompa with a pod full of PAWG with combi-meltas but that is a lot of points for a one shot unit. I have only seen him lose twice with this list and both times it was against other super heavies.

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I have killed the Stompa with a pod full of PAWG with combi-meltas but that is a lot of points for a one shot unit. 

 

It's a lot of points, but probably not nearly as many as the Stompa, right?  Three Pods like that to take care of the Stompa, Gorkanaut, and Morkanaut, and he probably doesn't have much left in his army but a bunch of Ork infantry, that frankly aren't that intimidating.

If you want to actually kill the Stompa, as opposed to delay/tarpit then I would advice against melee, seeing as that will cost you dearly. Instead, do the old fashions dakka. Long Fangs are great general purpose units, as are Land Speeders. 2 LF units have the potential to kill that thing turn 1 with Lascannons.

 

If all else fails, toss your shoe at it and say him it was an accident :D

If you want to actually kill the Stompa, as opposed to delay/tarpit then I would advice against melee, seeing as that will cost you dearly. Instead, do the old fashions dakka. Long Fangs are great general purpose units, as are Land Speeders. 2 LF units have the potential to kill that thing turn 1 with Lascannons.

If all else fails, toss your shoe at it and say him it was an accident biggrin.png

https://www.youtube.com/watch?v=an0bVaTjF_Y

So here is what I am thinking about trying:

 

10 PAWG w/10 Combi-meltas + POD  315 points (goes after Stompa) - I may use the Thunderstrike Formation here to make the CMs twin-linked but I'd have to add in terminators.

2 x 5 PAWG w/5 Combi-meltas + POD 350 points (one for each Morka/Gorkanaut)

 

 

Thunderwolf Lord, krakenbone sword, runic armor, SS, TWM, fellclaw's teeth (240)

2 x 3 TWC w/1 SS, 1 PF (320)

3 x TDAWG, 3 x combi plasma, 3 x SS (114) - tax to give the 10 PAWG Pod twin-linked; maybe drop a SS to keep a PA so that they can at least try to assault something after they blow their CPs

10 Fen Wolves (80)

2 x 5 GH, plasmagun, TLLC RB (320)

 

That leaves me with 261 points with which I was considering adding a pack of JPWG as another fast moving assault element.

I would say yes to the thunder strike formation and just take 5 termis with combimelta it's only a touch more expensive than the power armor ones going for the gorka/ morka and I think both will be twin linked which will be sweet for the elimination of the units

Consider sticking in some meltabombs in case that stompa survives and wants to go into combat, meltabombs are dirt cheap anyway. And consider throwing in Ulrik, he helps in alot of ways and is also cheap in comparison to a regular Wolfpriest.

I agree jbickb regarding the thunderstrike. If you're going to take it you can get away with maybe 6/7 combis in the pods with twin linked this should be enough and then another 5 terminators with meltas and bombs to deal with another unit. You can always charge them if they don't charge you and it isn't dead already. Alternative you could chuck a cyclone in that unit to help with ranged firepower.

Lots of great suggestions! Much appreciated. Here is what the current list looks like:

 

Wolf Lord - krakenbone sword, runic armor, SS, TWM, fellclaw's teeth

 

Ulrik the Slayer (goes with CP PAWG)

 

5 PAWG - CM, pod

 

5 PAWG -CP, pod

 

2 x 3 TWC - 1x SS, 1x PF

 

2 x 5 GH - PG, pod

 

Thunderstrike Formation

 

10 PAWG - 7 x CM, pod

5 TDAWG - CM

 

That leaves me with 150 points left over. I could bump the TWC up to four each, add in a bare bones WG biker pack, or maybe throw in some scout snipers with camo cloaks to seize an early objective. The idea is to be able to take on other armies besides the Ork madness as well.

Too much melta, bud. What if there is no armour or good targets to s8 instakill? You can still bolter but you have wasted over 100 points on nothing in the end. I think the thunderstrike PAWG and another PAWG unit is more than enough. Give the TDA another weapon, probably plasmas.

I agree that it is a lot of melta but the local meta here requires it I believe. In addition to the Stompa/Naut list that I mentioned, there is a guy who fields a warhound with AM allies, a BA player with several fast tanks and a sicarin, a AM player who plays armor heavy, necrons with three arks, annihilation barges and stalkers, a dude who runs Horus and a Fellblade,, a four Knights list and a few others.
Most of the players are preparing for Feast of Blades so they are bringing the toughest lists that they can. I think that my list will do okay against those but I am concerned about serpent spam Eldar. We only have one Eldar player and he runs 3 wraithknights as his primary offense.

So thats 900+ points spend on 3 models. You wished you had lots of poisoned attacks there.

 

Best way is to focus on everything else than. I guess he runs scatterlaser/suncannon combo on at least 1 or 2 of those knights, landraider is your friend, or some plasmaheavy units, 7 shots from a pod will help somewhat (2x2 from plasmaguns, plasma pistol, 2 from combiplasma). I guess that will take care of most heavy infantry and ligt/medium tanks.

The WKs are tough but manageable. I have been able to defeat the Eldar guy quite regularly by focusing on his other stuff and killing it. Looking at the Nova and BAO top lists, I don't know if I could handle those types of lists with SW.

Okay, first up are WK. Let me tell you about the most frequent WK setup. Those 2 s10 shots. People rarely buy them extra guns because they can also shoot 2 of them and they almost never make them melee because.. why would you do that. That is their anti-elite and AT firepower. Anti infantry usually comes from Warp Spiders or their damn 20 women guardian blobs (see what I did there?).

What does that mean for Space Wolves? Lets not kid ourselves, SW does not have the strongest mech game. Our game is alpha strike builds and hammer and anvil melee builds. Most of them include WG bikes, TWC, Wolves and dropping either shooty dudes or dreads.

Solution? Focus on jetbikes to prevent scoring and bolter down their infantry. You are going to lose maximum of 2 models per WK every turn. Woohoo, colour me unimpressed. They can one-shot a TWC, that is true, but if you play your game right, they will get 2 shooting phases again your TWC. If you are bringing multiples and position your SS right or you have an IC tanking with pet wolves, you are going to make it into melee despite his 12" movement.

My advice is: kill the guardians, weapon platforms and jetbikes. Do not waste your alpha strike on the WK, that is what he wants. And do not send your BlizzDread after them, they are JPMC. Instead drop a Shield Dread next to their inevitable Heavy Support Platforms and see the WK attempt to their through their shield. Protip: they will kill it if they are extremely lucky but most of the time, 3 WK are not enough to kill a Shield Dread. This gives you time to get a dedicated melee killer into contact and blow him a new one.

 

As for Serpent Spam. Bikes help a lot. They are fast enough to catch up with it and they will crack grenade it to death. Beyond that, force them to jink or plain ignore them. "But wait, Immer." I hear you say "ignoring a Serpent will demolish me".

Here is the thing. A Wave Serpent with holo field and no weapon upgrades will cost him 130 a pop. Up to 150 if he wants weapons. Also, Serpents are only availible as dedicated transports, so there is at least another 100 point tax to it.

A very frequent setup I see is 20 man guardian blobs with 2 lances and a serpent as a dedicated which is going around empty. In that case, you are rarely going to see more than 3 serpents. If you can alpha strike his guardians and draw his fire, a WG bike unit, TWC unit or HQ unit is going to be enough to send his Guardians running. If you would go for the Serpent, it would eat a disproportionate amount of firepower. The thing is, what is a serpent going to do? If it uses the Serpent Shield turn 1 or 2, you can have a drop pod land right next to it and send it to hell. If it does not use it, you can ignore it. Ultimately, 2-3 Serpents are more tough and annoying than they are dangerous.

But there is the Serpents Spam. This is a different issue because massed Serpent Shield fire is deadly as hell. Each serpent would clock in at around 200 points (the riding unit is included) and a few jetbikes for capping. So we are looking at around 6 serpents. Now that is tough because they are fast enough to avoid TWC for a long time and wolves do not sport enough s7-s8 massed firepower. I will need to have a few thoughts about it before I can give a response on that one.

 

Or you can ally Centurions and put 'em in a pod. But my opinion on allies is well documented, so I won't go into it.

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