Jump to content

TWC loadout Question


toonarmy

Recommended Posts

Soooooo..... TWC got a nice little boost in the new codex as we all know.  I was wondering how many of you are still taking SS/TH on them or have you dropped these for 2xWC or SS/WC.

 

I am leaning towards having the WC's or the SS/WC combo due to the fact that we get rending on all attacks but it is hard to ignore the fact that a TH is still a beast of a weapon.

 

How are you running yours?

Link to comment
https://bolterandchainsword.com/topic/296301-twc-loadout-question/
Share on other sites

I always put one TH or PF in the unit... F10 for the win against nearly everything.

 

Definitively have to try power mauls now that they keep rending.

 

I wouldn't go with SS for the whole squad, just 2 plus a character with runic armour and SS should be sufficient.

Last game i played i ran 4, all with storm shields, one with a wolf claw, one with a thunder hammer.

 

They went through a vindicator, an honour guard squad, and a tactical squad in under 3 turns, only losing one model.

 

I think the storm shields on them (combined with the reduced cost overall) are now cheap enough to warrant putting one on each one. Means you dont have to worry as much about things dorpping/DSing in behind them and sniping out your special weapons guys as easy.

 

All 18 Power Maul & Storm Shield (well once I buy another 6 to fill out my numbers), Iron Priests bring the Thunder and are Independant Characters so why pay more points for options that are already there?

 

This also seems totally legit if you have the points. I just like to have some dedicated AP2 within the unit (without attaching IC)

I run 4 with 3 SS and a fist. They are accompanied by a Lord with fist and claw.

 

I think that keeping the already reduced price down is a great idea, and as pedrogzc mentioned, let the rending do some of the heavy lifting.

 

One high strength weapon should be enough, but depending on your prey, regular CCW could/should suffice.

 

End of Line

 

All 18 Power Maul & Storm Shield (well once I buy another 6 to fill out my numbers), Iron Priests bring the Thunder and are Independant Characters so why pay more points for options that are already there?

 

 

This also seems totally legit if you have the points. I just like to have some dedicated AP2 within the unit (without attaching IC)

Running CoF FoC I'm gonna have 8 Iron Priest slots and 3 TWC slots... I think I can spare some.

Strength 7 rending as a base (8 if within 12" of Harald) gives me no concern about really anything around me.

Also because I only run mounted units, my unit count is gonna be low (3 Fast Attack, 3-12 Independent Characters with retinue wolves/cyberwolves) so the 3++ on anything that can take it is a must; each and every non-wolf lose is a major blow.

 

However I do understand not everyone is running only 4 legged troops... how you run a unit or 2 in a regular army is different from what I'm doing; you guys actually get a shooting phase AND a psykic phase!

So thanks for all the input guys.  I think what this has shown me is that at the end of the day TWC are awesome in loads of different configurations.  Maybe I will just proxy for the next couple of games to get a feel for what works best for me.

U do want to give them a boost though somie blessings of some sort really do help out. Might wan to think about rune priest on bike or jump pack.

I know I'm late to the party on this one, but I run Boggvir (Thunderlord) with Power Fist/Wolf Claw and 5 TWC with him, all with Storm Shields. The Thunderlord is the MVP of course, hammering big things with the S10 PF and tearing up everything else with the I5 WC. The Pack Leader takes a PF to bring more of that brutal S10, while the other four are 1 Wolf Claw, 1 Power Maul, and 2 Power Axes. This unit is just monstrous. Characters, MCs, vehicles, blobs - these guys roll over everything. Occasionally, when I'm feeling mean, I run a Rune Priest on a bike behind them.

 The Thunderlord is the MVP of course, hammering big things with the S10 PF and tearing up everything else with the I5 WC. 

 

Where are the rules for models attacking with weapons with different initiatives and strengths? I can't seem to find them. If you choose the WC, how many attacks do you get at I5? If you choose the PF how many at I1?

 

 

The Thunderlord is the MVP of course, hammering big things with the S10 PF and tearing up everything else with the I5 WC.

Where are the rules for models attacking with weapons with different initiatives and strengths? I can't seem to find them. If you choose the WC, how many attacks do you get at I5? If you choose the PF how many at I1?

I don't know where it's found. If your talking about 1 model with 2 different weapons, you choose 1 each combat round and use its profile

 

 The Thunderlord is the MVP of course, hammering big things with the S10 PF and tearing up everything else with the I5 WC. 

 

Where are the rules for models attacking with weapons with different initiatives and strengths? I can't seem to find them. If you choose the WC, how many attacks do you get at I5? If you choose the PF how many at I1?

 

 

When you have more than one SCCW, you simply chose which one you're using in any given turn.  Since both the Wolf Claw and the Power Fist are Specialist weapons, they both count as an additional off-hand weapon for each other, regardless of which one you're using at the time.  So, a Thunderlord gets what, 5 base Attacks?  That means he'd get 7 attacks on the Charge/Counterattack with the WC/PF combination and get to chose whether he wants to attack at I5/S6 or I1/S10.

 

V

So I ran them last night with WC/SS and they were awesome.  I ran them as part of a CoF detachment so WS5 was great.  The re-rolls to wound were excellent, getting me a couple of extra rends every turn.  I was also up against my anti list, a dark elder venom spam list pumping god knows how many poison shots.  I knew i couldn't win against his list with the stupid list i had brought with me but wanted to see what happened. The only thing this unit would have struggled with is any heavy armour.  I Think having 1 S10 weapon in there would be a good idea or even a couple of models with melta bombs. but i was so impressed i will be purchasing a few more TWC soon.

 

One thing i noticed was that i needed something to distract away from them.  I am thinking of using an alpha strike of WG with combo-weapons to come down turn 1 in pods.  This will give the wolves an extra turn to get in there and I may even take out some important unit of the opponents in the process

try making the distraction unit 5 TDA wolfguard with combi plasmas/SS in a pod (255pts). They can survive a hell of a lot of fire and if there are models left then they work well as an overwatch soaking unit, or can tarpit another unit to hold them in place ready for the TWC to run them down.

try making the distraction unit 5 TDA wolfguard with combi plasmas/SS in a pod (255pts). They can survive a hell of a lot of fire and if there are models left then they work well as an overwatch soaking unit, or can tarpit another unit to hold them in place ready for the TWC to run them down.

 

I was thinking of running the Thunderstrike formation to do just that but in that one I also get a unit of PA WG that can also come down with combi-weapons and both units come on at the same time guaranteed without the cost of another drop pod.

So I ran them last night with WC/SS and they were awesome. I ran them as part of a CoF detachment so WS5 was great. The re-rolls to wound were excellent, getting me a couple of extra rends every turn. I was also up against my anti list, a dark elder venom spam list pumping god knows how many poison shots. I knew i couldn't win against his list with the stupid list i had brought with me but wanted to see what happened. The only thing this unit would have struggled with is any heavy armour. I Think having 1 S10 weapon in there would be a good idea or even a couple of models with melta bombs. but i was so impressed i will be purchasing a few more TWC soon.

 

One thing i noticed was that i needed something to distract away from them. I am thinking of using an alpha strike of WG with combo-weapons to come down turn 1 in pods. This will give the wolves an extra turn to get in there and I may even take out some important unit of the opponents in the process

Murderfang in drop pod can be another good distraction /alternate threat

 

try making the distraction unit 5 TDA wolfguard with combi plasmas/SS in a pod (255pts). They can survive a hell of a lot of fire and if there are models left then they work well as an overwatch soaking unit, or can tarpit another unit to hold them in place ready for the TWC to run them down.

 

I was thinking of running the Thunderstrike formation to do just that but in that one I also get a unit of PA WG that can also come down with combi-weapons and both units come on at the same time guaranteed without the cost of another drop pod.

 

 I ran that the other week with 10 and 10. Landed and had 18 plasma/ 2 CML and a load of storm bolter/pistol shots all twin-linked. It was a LOOOT of fun. But the downside in using this for a distraction unit is that it is unpredictable when it will turn up (and the earliest of which is T2). This is why I'd suggested TDA in a pod (tho PA unit could work just as well, as would a GH unit, or a dread as indicated above), chances are that by T2 your TWC should be closing ground fast, if not already in combat. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.