Frater Cornelius Posted November 30, 2014 Share Posted November 30, 2014 In friendly games it won't matter. In 'unfriendly' there is always a reference model ;) Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3874958 Share on other sites More sharing options...
Blackwinter Posted December 1, 2014 Share Posted December 1, 2014 I run 4 strong packs. 2 with chain swords, 1 with wolf claw and 1 with power fist and all them have storm shields. SS is a psycological must. freaks the opponent. Too much special weapons makes the squads expensive and they overkill. 20 attacks with those weapons and stats is enough for everything they hit. i never lost a combat with them. Including GK, Orcs.. .Khorne daemons were tough tbh :) the logic is behind is: chain swords and wolf claw cleans the little things (sometimes bigger too ...) and the power fist cuts the head off. but first they must get in to melee safely. so storm shields are important. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3875748 Share on other sites More sharing options...
NightHowler Posted December 1, 2014 Share Posted December 1, 2014 My thoughts on TWC: I understand the power of cheap, so I really do get the idea of skimping on the storm shields, but I put a storm shield on every single Thunderwolf cavalry model. I don't even magnetize them. The number of AP1 and AP2 shots flying around the battlefield these days is nauseating. Everyone and their grandmother seems to be packing a plasma pistol or melta gun. The last game I played, my opponent had all that AP2 deepstriking. With storm shields on every model, I didn't need to change the way I deployed at all. I feel that alone is worth the extra cost. I think of it as purchasing resistance to that pressure. I'm also not afraid to charge MCs with their AP2 close combat attacks - I know we die by failining saves, but I make sure that everyone gets a save every time. I do resist the temptation to put special weapons on everyone (but I'll admit it's not easy to say no to wolf claws). I run two packs of 6, all with storm shields, two with power fists. With one pack putting out ten S10 attacks, even imperial knights don't last long. The hard question for me is what to run with them. I love my wolf lord, but I've run them without him and still had great success. Wolf priests on bikes give fearless and preferred enemy which is AWESOME, but I lose fleet which is also equally awesome. Rune priests on bikes give me that psychic defense they need, and potentially that AMAZING biomancy power - endurance, but again failing a charge is failing at TWC... which is why lately I've been sticking with my wolf lord, but man, I really miss those special abilities that my priests bring. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3876088 Share on other sites More sharing options...
xxoblivionxx33 Posted December 1, 2014 Share Posted December 1, 2014 I run pretty much an identical load out to Blackwinter except a fist instead of a wolf claw. And pretty much for the exact same reason, its nice to see someone finally seeing the positive in the mass points investment to kit all them out like that. 1 round of fist attacks gibbed a knight. And with every army having so many ap2 options and all that grav running around, shields get them where they need to be 80% of the time. and I'm not gnna bother not running shields for that 20% chance that they don't make it. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3876118 Share on other sites More sharing options...
Spazmonkey Posted December 3, 2014 Share Posted December 3, 2014 I like running mine in a 5man unit with BP/SS, BP/SS, BP/CCW, BP/CCW, BP/PF. Huh you learn something new every day. i was like why would you run BP/SS on a TWC, why would you not take CS/SS. then i realised there is no advantage in the Chainsword over the BP, in fact it is worse because the BP lets you shoot... You live and learn... nice... Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3877892 Share on other sites More sharing options...
xxoblivionxx33 Posted December 3, 2014 Share Posted December 3, 2014 I like running mine in a 5man unit with BP/SS, BP/SS, BP/CCW, BP/CCW, BP/PF. Huh you learn something new every day. i was like why would you run BP/SS on a TWC, why would you not take CS/SS. then i realised there is no advantage in the Chainsword over the BP, in fact it is worse because the BP lets you shoot... You live and learn... nice... yea a lightbulb just went off in my head when i read that also. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3877932 Share on other sites More sharing options...
Spazmonkey Posted December 3, 2014 Share Posted December 3, 2014 Slightly off topic. For modeling purposes, would it be acceptable to have the models with bolt pistol / Chainsword and the Shield strapped to their back or mount. Or bolt pistol and Storm shield with the Chainsword strapped to the rider / mount The purpose being able to use the different War Gear / load out for those who do not magnetise. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3877964 Share on other sites More sharing options...
skeletoro Posted December 3, 2014 Share Posted December 3, 2014 Personally I intend to go chain + storm shield in hand, and pistol in holster. My rationale is that the difference between bp+ss and cs+bp+ss is very slight, rules-wise. A storm shield prevents the user from benefiting from a second ccw. So unless you get disarmed or something there's no practical difference. (maybe?? I know the eldar ability doesn't remove a weapon, it turns it into a ccw, so even in that scenario the two load outs are indistinguishable) Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3877991 Share on other sites More sharing options...
Spazmonkey Posted December 3, 2014 Share Posted December 3, 2014 For some reason i can not get the image of a TWC with a massive weapons rack strapped onto his mount with every weapon in his war gear list attached. So big he gives himself a 4+ cover save from the rear. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3877996 Share on other sites More sharing options...
Frater Cornelius Posted December 3, 2014 Share Posted December 3, 2014 For some reason i can not get the image of a TWC with a massive weapons rack strapped onto his mount with every weapon in his war gear list attached. So big he gives himself a 4+ cover save from the rear. That is how I made my Wolf Lord. He has the 'Champs of Fenris' and the Codex versions attached to him in some way so that he can always be the Overlord. He gets +1 in awesomeness for having more weapons than the has arms. Though Russ help him if he trips and falls over it Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3878208 Share on other sites More sharing options...
Nadir Posted December 3, 2014 Share Posted December 3, 2014 Well, Polish winged hussars (XVIIc.) went to the battle with: 2x pistols, a bow and arrows, shield, lance, looong sword, sabre, warhammer, and sometimes a mace or an axe. Everything attached to the saddle or to their armour. And it still doesn't look rediculous. And they have only 2 arms! Bolt pistol and cs have the same stats in HtH. For me its just about informing my opponent, that all TWC are able to shoot. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3878406 Share on other sites More sharing options...
MustangTC Posted December 3, 2014 Share Posted December 3, 2014 I find fleet too important to lose by putting a bike in the unit so my TWC are followed by a biker RP with 5 biker WG who capture objectives, tie up heavy weapon squads and fling melta bombs around! I still can't decide on the thunderwolf upgrades tho. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3878768 Share on other sites More sharing options...
skeletoro Posted December 4, 2014 Share Posted December 4, 2014 I agree that fleet is a very valuable ability. I'd trade it in for two good biomancy powers, though. Also, you can split off if you're going to need fleet (though it is admittedly risky to do so). Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3878896 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted December 4, 2014 Share Posted December 4, 2014 Like Skeletoro, I also gladly give up fleet for a bio RP. I often find I don't have the points to justify giving the psycher a body guard, when I can just throw him into the back end of a TWC pack. End of Line Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3879043 Share on other sites More sharing options...
skeletoro Posted December 4, 2014 Share Posted December 4, 2014 If you have a fall back unit you can always choose to deploy him there instead of with the TWC, if it comes to that. So you needn't necessarily lose fleet for crappy powers. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3879049 Share on other sites More sharing options...
ORKILL Posted December 4, 2014 Share Posted December 4, 2014 I have played Rune Priest on a bike, two Rune Priests on bikes, and a Wolf Priest on a bike w/ Thunder Wolves......of the three combos, I like the WP best, +6 FNP and Preferred Enemy are awesome. If I feel Like I need Fleet, the WP can always separate. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3879291 Share on other sites More sharing options...
NightHowler Posted December 4, 2014 Share Posted December 4, 2014 I've never been fortunate enough to make my 6+ FnP roll... and I've rolled enough that statistically I should have had at least one by now. But fearless and preferred enemy alone are enough to make me seriously consider giving up fleet for a Wolf Priest. The problem with separating him off is that the priest is then vulnerable, so I usually end up keeping him in the pack unless the charge is 10" or more. I guess I just want to have my cake and eat it to. Link to comment https://bolterandchainsword.com/topic/296301-twc-loadout-question/page/3/#findComment-3879420 Share on other sites More sharing options...
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