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Gate of infinity is a self target buff


EnterRehab

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From what I can tell in the Codex.. Gate of infinity is a self target buff.

 

This implies that you can cast it in combat. Could you then cast this in combat and teleport your *insert unit here* out of combat?

Why not, it's like Hit and Run on steroids. Gate out of combat, witchfire, shoot then charge back in. Maximise your damage output.

 

With a teleport homer you only need to gate 2" so making your charge should be easy enough. Gating 2" out with incinerators is properly trolling.

 

From what I can tell in the Codex.. Gate of infinity is a self target buff.

 

This implies that you can cast it in combat. Could you then cast this in combat and teleport your *insert unit here* out of combat?

Why not, it's like Hit and Run on steroids. Gate out of combat, witchfire, shoot then charge back in. Maximise your damage output.

 

With a teleport homer you only need to gate 2" so making your charge should be easy enough. Gating 2" out with incinerators is properly trolling.

 

 

Remember, you can't charge after GoI

but incinerators ... hell yeah!

Remember, you can't charge after GoI

but incinerators ... hell yeah!

 

 

Absolutely. Also probably worth mentioning that you need a Teleport Homer that does not mention reserves in its wording to make that sort of precision GoI work - like you find on Ravenwing for example.

 

Although having bunched your enemy up you can just GoI out and let Interceptors do the incinerating. Basically its a perfect setup for any nasty template or blast weapon.

 

 

 

Remember, you can't charge after GoI

but incinerators ... hell yeah!

 

Absolutely. Also probably worth mentioning that you need a Teleport Homer that does not mention reserves in its wording to make that sort of precision GoI work - like you find on Ravenwing for example.

 

Although having bunched your enemy up you can just GoI out and let Interceptors do the incinerating. Basically its a perfect setup for any nasty template or blast weapon.

An argument can be made that when you remove a unit from the table to immediately return it via the Deep Strike rules, the returning unit is arriving from DS reserves per the DS rules, and therefore can use the Teleport Homer (if in TDA or with a PT).

 

SJ

There's no support for that.

 

To be arriving from Deep Strike Reserves, first you must enter Reserves (either at Deployment, or by a Mishap, or some other mathod that starts you enter ongoing reserves).

 

Using the Deep Strike rules for your movement is nowhere near the same as arriving from Reserves.

There's no support for that.

 

To be arriving from Deep Strike Reserves, first you must enter Reserves (either at Deployment, or by a Mishap, or some other mathod that starts you enter ongoing reserves).

 

Using the Deep Strike rules for your movement is nowhere near the same as arriving from Reserves.

So, where do the models go when removed from the table via Gate? How are those models arriving by Deep Strike without starting from Deep Strike Reserves, per the Deep Strike rules?

 

SJ

 

There's no support for that.

 

To be arriving from Deep Strike Reserves, first you must enter Reserves (either at Deployment, or by a Mishap, or some other mathod that starts you enter ongoing reserves).

 

Using the Deep Strike rules for your movement is nowhere near the same as arriving from Reserves.

So, where do the models go when removed from the table via Gate? How are those models arriving by Deep Strike without starting from Deep Strike Reserves, per the Deep Strike rules?

 

SJ

They are never removed from the table, just repositioned via deep strike rules for placement.

Yup.

 

"remove the target unit from the board" (the same as you do when embarking a vehicle for example) "It then immediately arrives"

 

It doesn't go anywhere else.

 

It specifically doesn't enter ongoing reserves.

 

"All models in the unit must have the Deep Strike special rule" (well that would rule out GoI on Centurion...) "and the unit must start the game in reserve"

 

If they are arriving from reserves, the first step of the Deep Strike arriving rules are;

 

"roll for the arrival".

 

But we're not rolling a 3+ to see if our Gated units comes in from reserves.  Because, they aren't in reserves.

 

Gate allows you to pick up a unit, and place it somewhere else using the rules for arriving from Reserves via Deep Strike.

 

It does not place you into ongoing Reserves, nor are you 'deploying'.

It is rather clear, as ridicules as it sounds, you can GoI to a Locator Beacon because it says "arrive by Deep Strike" but not to a Teleport Homer as it specifically says the unit has to come from Deep Strike Reserves and GoI mentions nothing about putting the targeted unit in Deep Strike Reserves.

 

Oversight or insidious design ? Either way, it will probably be FAQ'ed to correct one way or the other. Until then, it up to you if you wish to deceive your opponent on minutia he will not notice.

 

Where's your honor lie?

Asked someone who works at gw:

 

You can immediately deep strike and use a homer. Of course. The issue is only with blood angels, I believe. Their homer states"deep strike reserves" as that's what it used to be called, but it isn't any more.

You should tell that member of staff to actually read the new GK Codex...  (These are the GK entries, literally pages apart...)

 

 

 

TELEPORT HOMER
Teleport homers emit a powerful signal enabling orbiting Strike Cruisers to lock onto them
with their teleportation equipment. By matching the exact coordinates of this signal, the risk
of missing the intended target is greatly reduced.
Friendly units composed entirely of models in Terminator armour (including the Cuirass of
Sacrifice) and/or models with a personal teleporter do not scatter when arriving from Deep
Strike Reserve
, so long as the first model is placed within 6" of the teleport homer’s bearer.
For this to work, the bearer must have been on the battlefield at the start of the turn.

 

Where as;

 

 

 

LOCATOR BEACON
When activated, locator beacons upload detailed information to the tactical grid, allowing
precision reinforcements by reserve forces.
Friendly units do not scatter when they Deep Strike, so long as the first model placed is
within 6" of a model with a locator beacon. The locator beacon must have been on the
battlefield at the start of the turn in order for it to be used.

It's the nature us of gamers to be pedantic but I feel like players are really over thinking this thing looking for 'pertinent negatives'.

 

GW has historically been very poor at semantics but lately it seems they have given up trying to satisfy the masses.. because they can't. Or in the immortal words of homer simpson "beer, the cause of and solution to all my problems".

 

Deep strike and deep strike reserve are synonymous. The difference between the teleport homer and the locator beacon is literally what can 'home in' on it. One brings anything in, the other other only units with specific wargear/armour. I am well aware of the arguments for and against but I've never denied anyone the use of either.  

So you'd allow I've Been Expecting you and Interceptor to shoot units appearing using GoI?

 

Gate has nothing to do with arriving from reserves...

 

Nor does jumping out of Stromraven, which uses the Deep Strike rules for placement.

 

Edit;

 

There is also a rational for the difference in wording between a TH and a LB.

 

The Teleport Homer has always been designed to work with (and only with) Units Teleporting to a battlefield from a Strike Cruiser in orbit.

 

Our old TH didn't work with "The Summoning" or the old Gate, and they do not work with the new version.

 

A Locator Beacon has always worked with other forms of movement, like jumping out of the back of a Stormraven.

 

There is a difference in *use* and a difference in design.

 

Backed by different wording.

 

TH's work with units in Reserves.  Because thematically, they're aboard the Cruiser.  A Gating unit, isn't.

I feel your getting hung up on GWs poor use of the word reserves. 

 

"Deep Strike (sometimes called Deep Strike Reserve)" is not the same as Reserves, but the two are linked. The difference is Reserves happens during deployment and can become ongoing in certain instances, and can also use the rules for Deep Strike, aka Deep Strike Reserves. 

 

Then there's units which simply deploy using the rules for Deep Strike/DSR. Coteaz' ibey keys in on Reserves only, same for interceptor.

 

All that said I would discuss how these function prior to game time and plan accordingly.

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