Jump to content

Gate of infinity is a self target buff


EnterRehab

Recommended Posts

I think the store manager's problem is that against lone models (vehicles, lone characters, etc), Cleansing Flame does cause 2d6 hits per model. Normally, the ~7 S5 AP4 hits will be distributed to the unit, but a lone model taking that many hits might seem excessive.

If the manager has a problem with a single model on its own taking 2d6 hits, then they should ban bolters as well. My 10 tac marines can cause 20 hits on a single model.

 

We resolved the misunderstanding. Some people in the shop are running 2d6 per model in nova and that might be wrong

Only way its 2d6 per model is if there are a bunch of IC's in range not tied to a unit.

 

 

Or Lone Wolves, or similar 'units of a single model'.  As others have already expressed, however, CF is hardly over-powered.

Tell me if I'm wrong but basically all it means is every unit the gets caught within cleansing flames 9" takes 2d6 hits;

 

Ex. 3 units are in range a 5 man squad, a 10 man squad, and a lone IC, each squad would get 2d6 assigned to it and you roll for how many hits each individual unit takes.

 

Probably needs to be FAQ'd but that's how I understand it

Tell me if I'm wrong but basically all it means is every unit the gets caught within cleansing flames 9" takes 2d6 hits;

 

Ex. 3 units are in range a 5 man squad, a 10 man squad, and a lone IC, each squad would get 2d6 assigned to it and you roll for how many hits each individual unit takes.

 

Probably needs to be FAQ'd but that's how I understand it

 

That's exactly how it works, and there is no need to FAQ it; the rules are abundantly clear on this.

 

V

I agree, it is completely obvious and very purposefully written. Each 'unit' in range takes 2d6 hits each.

 

Only thing I was confused about at first was how many 2d6's I rolled. General consensus was to roll each squad separately.

 

And I guess to justify the numerous hits on single models, you should think of it as a firery hellfire wind, gusting and buffeting at the enemy, and not a single explosion like holocaust used to be.

 

Tell me if I'm wrong but basically all it means is every unit the gets caught within cleansing flames 9" takes 2d6 hits;

 

Ex. 3 units are in range a 5 man squad, a 10 man squad, and a lone IC, each squad would get 2d6 assigned to it and you roll for how many hits each individual unit takes.

 

Probably needs to be FAQ'd but that's how I understand it

 

That's exactly how it works, and there is no need to FAQ it; the rules are abundantly clear on this.

 

V

 

Yup, if something sounds too good to be true, blame GW. If something just seems absurdly broken, it's probably true.

 

 

At least it's not the old Cleansing Flame. Was the a single 4+ roll for the entire 30 mob unit? or 30 rolls with every 4+ rolled...

used to be a 4+ per model, so a 30 model mob would rack up 15 ish hits, even if the models were out of combat range lol. Then it was OP to the max against horde armies.

 

I prefer it now though :-P

That's the way I prefer it.  Sadly, my group ruled that the old CF was a single 4+ roll.  Succeed, everyone in the unit gets wounded.

 

 

Top kek. That's actually worse for them, as rolling a 4+ for each model to wound them is harder than pulling off a single 4+ to wound everything. 
 
The new 'Cleansing Flame' is extremely easy to resolve. Measure 9" from the Purifier of your choice in the unit. Every unit within 9" takes 2D6 hits automatically (as per the nova rules, there is no roll to hit, and you resolve the 2D6 for each unit seperately, as its a seperate instance of being hit by the nova), resolved at Strength 5, AP4, Ignores Cover. In addition, 'Cleansing Flame' applies the Soul Burn effect to any unit hit. Only one enemy unit hit by the nova may attempt to Deny. 
So a power that's warp charge 2,that is at a higher risk of suffering perils, AND can still be denied, on a 25pt model (at least) that only has a very little range, that can also essential only cause 2 hits potentially, depending on rolls, you call that broken? On an army that is aaaalways outnumbered.... I'd say the current rules are fine. And not at all broken.
I can't see cleansing flame wiping out that many points through anything other than a fluke or absolutely terrible positioning by your opponent. Are you sure you're playing it correctly? Remember, like any shooting attack, only models in range can be removed as casualties.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.